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Author Topic: Touhoumon Tweaked Version (Version 1.15 is out!)  (Read 56712 times)

Offline ZephyrValgale

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Re: Touhoumon Tweaked Version (Version 1.0 is out!)
« Reply #30 on: May 11, 2015, 07:19:49 PM »
'S cool.

Just one more little nitpick, and I'm gone until postgame.

- For some of the two word move names, the second word is not capitalized. The one that comes to mind is Wing Attack -> Wing attack, but there are others.

Offline Neotornado

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Re: Touhoumon Tweaked Version (Version 1.0 is out!)
« Reply #31 on: May 11, 2015, 08:18:46 PM »
Had that one pointed out in the shoddy chat earlier, as was a great typo on one of the route 25 trainers.

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Offline ZephyrValgale

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Re: Touhoumon Tweaked Version (Version 1.0 is out!)
« Reply #32 on: May 12, 2015, 12:57:21 AM »
I've hit postgame, so have some more rambling. :P

First off, typoes and other such textual miscellany. Maybe I'll even mention something the folks on Shoddy missed.

- Giovanni's ETenma hit me with an Areoblast. I think you meant to type Aeroblast.

- Oak gives his little rival admonishing speech twice before you enter the hall of fame.

- A few Puppet names are not capitalized in the Saffron gym quizzes.

But in spite of the typoes, glitchy dex, and a low quality rendition of Love Colored Master Spark, this was a blast to play through and stands as one of the best hacks I've played, period. Kudos to you, Neo.
« Last Edit: May 12, 2015, 03:25:33 AM by ZephyrValgale »

Offline Neotornado

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Re: Touhoumon Tweaked Version (Version 1.0 is out!)
« Reply #33 on: May 12, 2015, 01:28:31 AM »
also got the aeroblast one when I got the other typs, I'll look into the other two.

and thanks! hopefully I'll have the music/typo fix patch out later this week. ;)

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Offline Wrulfang

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Re: Touhoumon Tweaked Version (Version 1.0 is out!)
« Reply #34 on: May 13, 2015, 04:05:52 PM »
I guess I shouldn't aks about bakward compatibility with older saves.

anyways, going to try this again.

did you changed the help menu matchup table?

Okay, I downloaded the zip, the how to patch file talks about the alternate forms patch.
Also, the hard patch is basically like the hard mode on BW2, right?

Offline Neotornado

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Re: Touhoumon Tweaked Version (Version 1.0 is out!)
« Reply #35 on: May 13, 2015, 05:30:08 PM »
that's the intent at least. it's in-between that and touhoumon purple in terms of difficulty.

Also added a poll since some people have suggested changing the music, but I'm not sure what to change it to. I do like some of the tracks in there but they are all still midi versions of touhou songs.
« Last Edit: May 13, 2015, 05:32:51 PM by Neotornado »

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Offline ZephyrValgale

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Re: Touhoumon Tweaked Version (Version 1.0 is out!)
« Reply #36 on: May 13, 2015, 06:50:54 PM »
Went ahead and voted for the closest thing to my suggestion.

Pulling an Aichi and using MP3s/WAVs for the soundtrack is just silly. I don't think the GBA could even support music of that quality.

Keep the midis. Just... change them to something higher quality. For instance, there is a version of Love Colored Master Spark in the base I mentioned last time that isn't a low quality, 30 second loop. There's also a version of Mystic Oriental Love Consultation that I think works as a wild battle theme.

Really, take the base, the list Derx provided with the base, the calculator application that comes with every Windows install ever, and open that sucker up in Sappy. Then take a listen to the various songs, and pick which ones you want to make up the soundtrack. (You need the calculator because Sappy, by default, reads the song number in decimal, while the list, which was made to work with AdvanceMap, lists the song numbers in hex.)

Edit: If you choose to go that route, you'll need a clean JP rom for the base.
« Last Edit: May 13, 2015, 06:59:06 PM by ZephyrValgale »

Offline Wrulfang

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Re: Touhoumon Tweaked Version (Version 1.0 is out!)
« Reply #37 on: May 13, 2015, 08:21:30 PM »
the intro trainer sprite is somewhat fucked for both choices, at least look good in the trainer card.

Also couldn't manage to change the nature of the starter, and Yape and similar simply crash.

How much data did you move across the rom?
I had to RNG the damn starter.

Offline ZephyrValgale

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Re: Touhoumon Tweaked Version (Version 1.0 is out!)
« Reply #38 on: May 13, 2015, 09:08:09 PM »
A lot of stuff got moved around. You'll need Karatekid's tool to check mons. When it asks if you want to search for the changed offsets, use these values.

Number of Mons: 535
Number of Moves: 400
Number of Types: 27

Everything Else: Leave as Default.

Edit: And yes, I know this from experimentation.
« Last Edit: May 13, 2015, 09:12:15 PM by ZephyrValgale »

Offline Neotornado

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Re: Touhoumon Tweaked Version (Version 1.0 is out!)
« Reply #39 on: May 13, 2015, 09:18:18 PM »
I've actually been looking on the expanded patch for some songs and most of them are either stage themes, or well, midi love-colored master spark quality. However, I did find a few gems that I' probably going to debate over tonight.

Also, yape will crash like that. I'm using Gen 3 Suite for tweaked, and I HIGHLY doubt there's a save editor that can work with the different save files. (which isn't saying much since I can't find one that works with normal romhacks as it stands)

As far as moved data. The simple answer is "a lot". If you want to I can send you over the INI files I'm using for G3 editor and wichu's sprite editor.

Also, number of moves can be 511 as well. that's what it is on mine.
« Last Edit: May 13, 2015, 09:21:01 PM by Neotornado »

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Offline Neotornado

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Re: Touhoumon Tweaked Version (Version 1.0 is out!)
« Reply #40 on: May 14, 2015, 12:31:14 AM »
Okay, currently debating on the music choices. I'll update this strawpoll link in this post for each choice, as well as the results of each poll.

Current Choice: Wild battle theme! Currently the decision is between "tiny, tiny clever commander", "dichromatic lotus butterfly", and "mystic oriental love consultation"

Feel free to vote here!

Round 1 was decided! The remix of hoenn's gym leader theme and Fate of Sixty years won! because anything that is not emerald clearly is not emerald enough.
« Last Edit: May 14, 2015, 01:48:38 AM by Neotornado »

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Offline Wrulfang

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Re: Touhoumon Tweaked Version (Version 1.0 is out!)
« Reply #41 on: May 14, 2015, 10:14:23 AM »
For save editor, with A-Save I'm at least able to see the data, so I can calibrate frames in the RNG machine

However, further editing and saving renders the save ruined.


The GenIII suite work wonders. Since advancedmap seems to work I guess I', be able to RNG more stuff.
Is more rewarding to wait to get a good one though RNG that try to get a ton of dissapointments


Also, wondering if you will add/is already added/you have planned a way to reset EVs in the game, like Emerald berries or the incubator

Weeeeeeeeeird bug. I was RNGing a Cmomiji in route 22, after sticking with the first good result, because I was getting tired and the males there are far more rare than 25%, and I can't specify that to the RNGreporter, so I guess I'll stick with this momiji and maybe try it again later at route 6.
However, not sure if I fucked the save, the rom or something, but trying to view CDaiyousei status screen returns a blackscreen, the music keeps playing and I have to reset to get out. If I select other party member, then changing to Cdaiyousei screen, instead of a black screen I get the status screen but without the sprite. Still freezes.

However, this doesn't seem to happen in the TempGBA emulator on my flashcard, but it does in 2 of the VBA I have tried in my computer. However using an old save with CDaiyousei just at lv11 instead of 15 doesn't freeze at all...
« Last Edit: May 14, 2015, 03:24:11 PM by Wrulfang »

Offline Neotornado

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Re: Touhoumon Tweaked Version (Version 1.0 is out!)
« Reply #42 on: July 10, 2015, 02:16:38 AM »
Late on this, but males show up at about a 3% rate.

Regardless, I've gotten everything working, and I'm going to go through the game one more time to make sure everything's still working with all of the music I've put into it. However, one thing's still on my mind. Namely, should I add reusable TM's into the game like in gen V & VI? I found that in my runs I rarely use the earlygame TM's out of fear of wasting them. However, I get the feeling like this might not matter much in a casual run, so I'm just wondering if it's something I should try out or not.

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Offline animeloverxX93

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Re: Touhoumon Tweaked Version (Version 1.0 is out!)
« Reply #43 on: July 10, 2015, 10:05:22 AM »
I'm actually the same, on one hand, I want to have a nice moveset for my party, but on the other one, it feels like a waste teaching a TM to a puppet.
If this was a Pokemon hack (focusing on Pokemon), I would say don't make it infinite uses, but since this is Touhoumon, teaching TM's infinitely will be incredibly useful and allow to set up your party more properly.

I'd say, try it out with reusable items for now; let's see how others will respond. :)

Offline SoulfulLex

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Re: Touhoumon Tweaked Version (Version 1.0 is out!)
« Reply #44 on: July 10, 2015, 02:27:39 PM »
Reusable TMs definitely takes the worry out of using up unique or otherwise very useful coverage moves. I say go for it.

...and if you really want to, make TMs one use only in Hard Mode. :)