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Author Topic: Touhoumon Tweaked Version (Version 1.15 is out!)  (Read 62841 times)

Offline Neotornado

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Re: Touhoumon Tweaked Version (Version 1.0 is out!)
« Reply #45 on: July 10, 2015, 05:29:44 PM »
okay I'll head forth with the idea, although making it one-time use in hard mode only is an interesting idea.

Also noting that due to the way the TM's infinite TM's work, I can't have any of them be buyable. In which case, a few TM's will be moved. (almost all of them to later parts of the game. The Mana Burst TM will also be moved so Tatakai dosen't become a complete pushover.

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Offline animeloverxX93

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Re: Touhoumon Tweaked Version (Version 1.0 is out!)
« Reply #46 on: July 10, 2015, 06:40:09 PM »
Btw, please make the puppets being used in the normal and hard mode versions equal to each other; you mentioned that some puppets will exclusively be present in the hard mode version of the game, but it would be nice to see the hacks being on par with each other, baring in mind that the hard mode version is just... well, harder, in terms of difficulty, but not puppet diversity.
Just a suggestion whatsoever. :)

Also, I had this random thought, not sure what you think about it, since it's your hack and stuff, but what would you think if marts are being revised to sell actually useful stuff and make the TM's that you can purchase in marts be placeable items scattered through the entire region?
For example, you could replace the TM slots at Celadon City Market with shards, assuming you intend to follow a similar concept like Touhoumon Purple.
If you happen to plan making an additional region like Aichi did (despite the... questionable quality of that region, let alone the route to get to it), placing the TM's from Celadon as placable items would make it easier and allow to not break things during main game (I guess some TM's might be a bit OP otherwise).

Then again, it wouldn't fulfill its purpose to be a tweaked version and would be more like a hack on its own, instead of something that is meant to be an improvement.
But maybe, my suggestions deliver you food for thought nontheless, can't hurt telling what's on your mind after all, right?
I don't know, just random ideas.
Keep up the good work, will be looking for the next update. Hopefully, you are able to eliminate some of the aforementioned glitches, especially the Pokedex one.

Offline Neotornado

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Re: Touhoumon Tweaked Version (Version 1.0 is out!)
« Reply #47 on: July 10, 2015, 08:36:52 PM »
At the moment I think there's exactly one change in availability in hard mode at the moment and that's in treasure beach. (either kogasa or kana are more common at the cost of raiko going from 10% encounter rate to a 5% one) Outside of that one change I think I dumped that idea.

To be honest, most of the useful stuff at this point is either too useful to be sold in shops, or it's already being sold somewhere. The TM's are scattered around the region though, and none of them are hidden items. As for the stones, 4/5 of them are at the game corner and the mystery shards are supposed to be rare. I did move one of them earlier in the game though. (the victory road one got moved into the safari zone)

As for the Pokedex glitch, sorry to be cynical on this but I highly doubt I'll ever be able to fix that, considering that I'm not 100% sure about how that area works in general. Thankfully the tohodex and the encounter maps hopefully provide the same uses that it would have, despite not being accessible in-game.

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Offline Wrulfang

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Re: Touhoumon Tweaked Version (Version 1.0 is out!)
« Reply #48 on: July 13, 2015, 01:42:35 PM »
The reusable TMs looks nice, that means you could add more stuff for the celadon mart, and add some items instead on the casino. I would bet for relative useful/competitive items like leftovers/choice band, or pinch berries

Also check about the TM10, as is got from pickup.

I just had an idea for the celadon mart TMs. Put the Hoenn balls there. I always get frustrated because I can't get these balls on fire red legally
« Last Edit: July 13, 2015, 01:45:04 PM by Wrulfang »

Offline Neotornado

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Re: Touhoumon Tweaked Version (Version 1.0 is out!)
« Reply #49 on: July 13, 2015, 04:59:31 PM »
To be honest, choice band is kind of  too good to have in the maingame, as it would trivialize a lot of stuff. The leftovers is somewhere, but it's lategame. The pinch berries are going somewhere as a result of this, though.

As for TM10, already figured that one out and got it, and for the pokeballs... uh... those HAVE been at the Celadon Dept. Store for a while now. XD (They replaced the evolutionary stones on floor 4)

Overall I'm at gym 5 and I've already found a few things I need to fix. I'll continue updating the next time I have a time where nothing's going on in-game.

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Offline Neotornado

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Re: Touhoumon Tweaked Version (Version 1.0 is out!)
« Reply #50 on: July 16, 2015, 02:03:37 AM »
okay, serious question here.
Does anyone have any problems facing [inspoiler]Umber's ExSeija[/inspoiler]? Every single one of my runs it's always acted like a complete idiot. As in, "spamming mind bomb on my EXELLEN" levels of idiot. Is this just a problem when I fight it or is everyone having this issue? I may need to revamp it's moveset/nature spread if it's acting this stupid for everybody.

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Offline animeloverxX93

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Re: Touhoumon Tweaked Version (Version 1.0 is out!)
« Reply #51 on: July 17, 2015, 02:46:35 PM »
I guess I expressed myself a bit unclear.
You said:

''The postgame only has been edited to include the extended puppets on hard mode, so nobody uses any of the new puppets in the main patch.''

So, does that mean that ''extended puppets'' are not available in postgame using the normal version of the game?
Because that wouldn't be cool, bro. :/

Also pertaining your question, sorry that I can't help, but I'm busy with RL stuff.
I'm having good chances to finally start working and make my apprenticeship in a bakery, so I'm rather busy.
I haven't played Zeph's Touhoumon Blue version either since the time I've posted my findings and for the time being, I've gotten kinda bored from playing Touhoumon (though this happens occasionally, I'm always coming back to it sooner, or later), so I will be coming back to it soon-ish, I guess.
How far in your game is this specific thing you would like to point us out for you?
Since it's ''EX'', I guess relatively late.
I would have to start right from the start, so it would probably take a while anyways... sorry I can't lend you a hand here just now, it's bad timing on my end, I guess. :/
« Last Edit: July 17, 2015, 07:56:50 PM by animeloverxX93 »

Offline Neotornado

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Re: Touhoumon Tweaked Version (Version 1.0 is out!)
« Reply #52 on: July 17, 2015, 06:42:03 PM »
to be honest I haven't edited the postgame wilds much in either version, since my main focus is on having the maingame work properly before I start messing around with postgame content. Every puppet except for Sariel is still available in the maingame, however.

Anyway, Umber's gym is gym 7. After discussing it in the shoddy chat, seems like we agreed that the AI does not know how to use [inspoiler]Mind Bomb[/inspoiler] properly, which is what's causing that particular puppet to derp up whenever it's fought.

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Offline animeloverxX93

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Re: Touhoumon Tweaked Version (Version 1.0 is out!)
« Reply #53 on: July 17, 2015, 07:44:07 PM »
I can see where you are coming from.
To be honest, what makes me worried the most are the glitches you've mentioned in the OP, especially the Pokedex one.
I was already thinking about asking around if anyone knows how to fix this, but meh... doubt anyone would help anyways, or be any help to begin with. :/

Darn, I should check out the shoddy chat more frequently then.
Have you come to a workaround or temporary fix for the time being?
Shanks told me on Youtube that it's really hard to mess with the AI, so I wonder if there can even be something done about the situation.

Offline Neotornado

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Re: Touhoumon Tweaked Version (Version 1.0 is out!)
« Reply #54 on: July 18, 2015, 07:56:10 PM »
yeah, tweaked is a pretty buggy game. I've added many things in the ZIP file to fill in the gaps where the pokedex normally provides (such as locations, base stats, and a type chart) but it's still nice to have those things accessible in-game. At the moment the pokedex does not crash unless it loads up one specific entry of something that's not supposed to be in the dex anyway. It's normally not encountered in-game but for some reason the glitch makes it accessible. The name's a giant glitch itself so that's a dead giveaway.

As for the AI, the simplest solution would be "remove mind bomb" which is pretty easy. :p I'll still need to find another coverage move for the [inspoiler]ExSeija[/inspoiler] though.

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Offline Neotornado

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Re: Touhoumon Tweaked Version (Version 1.1 is out!)
« Reply #55 on: December 18, 2015, 07:27:51 AM »
Finally got around to updating the hack with reusable TMs after a solid 6 months of being sidetracked on it. (thanks, splatoon)
Also squashed a few bugs in the process and included two more minor optional patches. However, I unleashed a pretty massive bug in the process of adding reusable TMs. Hopefully it'll be fixed within the next year, but for the moment I've done my best to "contain" it. ...I hope.

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Offline Roadkill

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Re: Touhoumon Tweaked Version (Version 1.1 is out!)
« Reply #56 on: December 18, 2015, 11:43:29 AM »
Is that massive bug the egg thing? Either way, I'll download this again and start my run over from the beginning since reusable TMs are a more than welcome change.

Offline Neotornado

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Re: Touhoumon Tweaked Version (Version 1.1 is out!)
« Reply #57 on: December 18, 2015, 04:22:24 PM »
yeah, the egg glitch was the big thing that went wrong. At the moment the two locations where eggs are obtainable (the day-care and an egg shop on kin/three island) are blocked off until I can fix it.

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Offline Roadkill

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Re: Touhoumon Tweaked Version (Version 1.1 is out!)
« Reply #58 on: January 05, 2016, 02:14:20 PM »
I don't know if you're aware, but this happens when a puppet with Strange Mist gets hit by a draining move.

Spoiler

Offline Neotornado

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Re: Touhoumon Tweaked Version (Version 1.1 is out!)
« Reply #59 on: January 05, 2016, 03:22:06 PM »
that's really odd. Strange mist was also bugged in my test run but in that case it simply displayed the old LIQUID OOZE text. I'll really have to look into it because it might be a more complex bug than I thought.
(did it crash the game or was it just graphical?)

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