Poll

How important is it to you that Gender symbols are ACTUALLY Yin-Yang Icons?

Very Important! It's part of the game.
2 (20%)
Not That Important, but it'd feel lazy / something would be missing without it.
5 (50%)
Makes little to no difference to me. I still see them as Male & Female. Wouldn't miss the Yin / Yang Icons.
3 (30%)

Total Members Voted: 10

Voting closed: May 19, 2015, 02:19:50 AM

Author Topic: Touhoumon Gaiden [Milestone 1.331]  (Read 333298 times)

Offline Wrulfang

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #60 on: November 11, 2014, 11:02:24 PM »
I've been a bit busy playing other stuff, but I remember that youki had different moves that the one the .xls lists.

at lv 30 it has cleave, night slash, wing cleaper and shadow claw, while the list says it should have blade flash, iron defense, cleave and night slash.


however, it is about the Stationary youki, not a raised one, so might be wrong if it has custom moves.

PS: why synchronize didn't work with a stationary encounter?

Offline SoulfulLex

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #61 on: November 12, 2014, 04:18:08 AM »
I've been a bit busy playing other stuff, but I remember that youki had different moves that the one the .xls lists.

at lv 30 it has cleave, night slash, wing cleaper and shadow claw, while the list says it should have blade flash, iron defense, cleave and night slash.

however, it is about the Stationary youki, not a raised one, so might be wrong if it has custom moves.

PS: why synchronize didn't work with a stationary encounter?

Not sure about the Synchronize issue, but the Youki level-up moveset I assigned in-game is indeed different from the one in the .xls file. Now the question is whether to keep that one or to give it the one in the spreadsheet. The only difference between the two is that he won't learn Wing Clipper (Steel-type Smack Down) and Eviscerate (Steel-type Storm Throw)...

Offline SG-Sanae

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #62 on: November 14, 2014, 12:31:23 PM »
A question: Will Astra work like the Shadow-Type, where everything non-Astra takes x2 damage and anything affliated to it x0.5 or does it work like a normal type and deal x4 damage against dual-types?

Offline SoulfulLex

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #63 on: November 14, 2014, 03:40:56 PM »
Will Astra work like the Shadow-Type, where everything non-Astra takes x2 damage and anything affliated to it x0.5 or does it work like a normal type and deal x4 damage against dual-types?

Astra works like a normal type. Not even Astra is safe from itself (even if the amount of Astra-types in-game can be counted on one hand). And yes, Dual-Types are dealt 4x damage. Depending on how things go, I may take it out entirely (or at least alter the typing).

Offline Amaterasu

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #64 on: November 17, 2014, 08:56:38 PM »
Looking at the list of Astra type moves, I'm a bit concerned about Atmos Blaze.  Granted, I'm not sure how high of a level you plan to make the opponents that wield those moves, their stats, etc., but having a 90 power +3 (!) priority move that can't miss and is guaranteed to be super effective sounds a bit broken.  Especially if it gets STAB... *shudders*  However, like I said, depending on the levels and stats of the things that use these moves, it may get balanced out in the end.  As you said, they're reserved for superbosses, but still, I'm guessing a 180/360 power move (or 260/520 with STAB) off even a decent special attack stat would do major damage, if not completely OHKO a puppet (especially if you're using a dual type, since they'll take 4X damage), before they can even get an attack off.  That's really the only move I have a problem with, though (although Cosmic Laser is also a wee bit concerning, although not as much as Atmos Blaze, IMO).  Otherwise, I like the idea of superbosses having a type like Astra.  A question about Alignment, though: are accuracy and evasion increased as well (yes, I know it says "all stats," but accuracy and evasion are a bit weird as stats, IMO)?

Anyway, I've played a bit of the game, and some things I'd like to note/ask:

The sound effect when booting up and closing the PC is way louder than anything else.

This is probably just me being a dummy, but in regards to the screenshot feature, the game says that they're saved in the same folder the game save data is kept.  However, I'm not sure where the game save data is kept (and thus, I don't know where my screenshots are kept).  Speaking of not being able to find things, you made mention of a readme in the OP, but unless I'm missing something, it doesn't appear as if one exists.

In regards to difficulty, the game's been laughably easy so far, honestly.  Granted, I've only just beaten the first rival battle, but I picked Chibi Reisen, and she starts out with a Reason move, Confusion, meaning I have a move that's super effective against Silver's Chibi Sanae.  I was also at level 10 when I fought him, and nearly OHKOed him thanks to the 4 level advantage I had, in addition to the super effective move.

Finally, this isn't really related to the game, but the "Personal Webpage" link in the OP links to some site offering tips to protect against phishing, as opposed to a site about this project.

I've also noticed some instances where text gets... cut off, I guess, but I'll wait to post those until I hear about the screenshot thing, since I took screens of all of them.

Overall, though, based on the little bit of it that I've played, it could be interesting as long as the difficulty/level curve increases.

Offline SoulfulLex

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #65 on: November 17, 2014, 10:37:08 PM »
Thanks for the feedback, Amaterasu. I'll try to address your points in order:
  • I haven't planned any of the Superbosses as of yet (largely because of slow development and things yet to be tested), but you have a point about the user's stats. I'll keep those in mind going forward.
  • Alignment's boost does include Accuracy and Evasion.
  • Essentials doesn't really have consistent volume when it comes to sound effects. I'll try to adjust it.
  • The Save Game folder is usually found in C:/Users/[Username]/Saved Games (at least in Windows 7).
  • There was a Readme, but at the time it wasn't finished, so I didn't really include it (yay for being half-assed).
  • I disliked the fact that in most of the Touhoumon games you had to grind pretty early on...
    • and that your starter had Physical moves when their higher stat is usually Special Attack.
    • and that the EXP yields in vanilla 1.8 were pretty low. I increased them for all of the Puppets.
    The difficulty curve picks up soon enough after the 1st Gym (or you can just do Challenge Mode when facing leaders). [inspoiler]It also helps that CReisen has 100 base Special Attack.[/inspoiler]
  • The link shortener I was using doesn't seem to like the actual link's hosting website. It should be fixed now...not that there's much to look at for the time being.
  • Text boxes are always tricky...
Hope this helps.

Offline Amaterasu

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #66 on: November 17, 2014, 11:13:06 PM »
Cool, thanks (for both the response in general, and notifying me where my screenshots are; not the biggest PC gamer). :)  And yes, the link works correctly now.  I'm not familiar with Essentials in the slightest, so sorry if I suggest something that's hard to do.

Also, the aforementioned screenshots (if you're interested, not really sure from your reply):

Spoiler
Withdraw in withdraw item:

cReisen's ability (although I think everyone knows what Keen Eye does):

The description for Heart Eyes:

The description for the Normal Orb:

Offline SoulfulLex

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #67 on: November 18, 2014, 01:47:21 AM »
...the aforementioned screenshots (if you're interested, not really sure from your reply):

Spoiler
Withdraw in withdraw item:

cReisen's ability (although I think everyone knows what Keen Eye does):

The description for Heart Eyes:

The description for the Normal Orb:

That should not be happening. The game is missing fonts that are usually installed when the game starts.

In the game folder (not the saved games folder), there should be a folder named Fonts. Install those fonts into your computer (Go to Control Panel > Fonts and just copy the Fonts in the game folder to there). Should fix it right up.
« Last Edit: November 18, 2014, 10:24:12 PM by SoulfulLex »

Offline Amaterasu

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #68 on: November 18, 2014, 02:31:19 AM »
Well, that fixed the withdraw item and Normal Orb description, but cReisen's ability and moves are still cut off (although not as bad as before, at least with Round Eyes).

Spoiler



Offline Wrulfang

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #69 on: November 18, 2014, 09:36:27 PM »
A lot of moves have the text cutted. Even with the correct fonts.
the only think that might work there is the text style, but not sure if there is a real difference in the lengh, I think is more of the heigh. Also some descriptions have far more text that it could fit

Offline SoulfulLex

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #70 on: November 18, 2014, 10:23:52 PM »
Any text that's still cut off, even after the correct font is used, is the result of descriptions being too long. That's something I need to fix on my own (i.e. make them more concise).

Offline Amaterasu

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #71 on: November 19, 2014, 05:15:03 PM »
Just defeated Falkner.  A couple more bugs that I found along the way:

A bit rare from my experience, but on route 30, I also experienced the music not starting up again after exiting a battle, with a wild... CSunnymilk, IIRC, and then again (twice) against CNazrins.  Was using the speed up mode every time, and it doesn't seem to happen when it's off (although I forget if I was using speed up when fighting the CSunnymilk).  Music started again when I went back to Cherrygrove.  Also, all 3 occurences happened somewhat closely in succession, and then never happened again.

The animation for both Defense Curl, Harden, and Growth (I believe, was playing with speed up every time that move was used) are a bit glitched.  Pic:

Spoiler

All 3 of the moves I listed have their animation shown on the top left corner of the screen, regardless of if it's the user or the opponent who preforms the move.

In regards to difficulty, Falkner was a nice challenge, even though I was at higher levels than him, and I didn't have to use any items.  For the record, my team after fighting Falkner was COrange, CKisume, and CReisen, all at level 19.  The only time I really "grinded" was when I was trying to replicate the music glitch, but that couldn't have added up to more than 1 level for one puppet.  Also, how do you activate Challenge Mode for gym leader fights?  Would have liked to have fought Falkner with that on, especially since I was 3-4 levels higher than him, but oh well.

Offline SoulfulLex

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #72 on: November 19, 2014, 07:01:48 PM »
Most status animations in Essentials v13 were coded incorrectly, leading to that particular glitch. That's not something I know how to fix. It was rectified in the latest version of Essentials.

Also, ahead of time, the X Items don't work in this build, so don't use those, either.

To activate Challenge Mode, call Technician Cid in the Navigear. You can also re-battle any of the Gym Leaders after beating them the first time. Although, the parties they'll usually have won't be on par with the party you initially defeated them with (higher levels and all). Also, just keep in mind that I didn't intend for Normal mode to have too steep a level curve (makes being overleveled less fun). The last Gym Leader in this Demo, Morty, is Lv. 26~28 (Lv. 35 in Challenge Mode) For comparison, he's Lv. 21~25 in HGSS, Flannery in Purple is Lv. 32~36, and Erika in 1.8 is Lv. 29~33.

I gather that the music glitching with the speed button is the result of the game processing faster than the events can transpire.  I don't think there's a concrete solution for that, either.

I'll have multiple save options available for the next Demo.
« Last Edit: November 19, 2014, 07:16:58 PM by SoulfulLex »

Offline SG-Sanae

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #73 on: November 19, 2014, 10:54:37 PM »
Just a small thing: The exp yield of Pokémon grows linear while the level-up requirements grow exponentially - which means that it will take far longer to level high-level puppets than low-level puppets given they fight same-level opponents with the same base exp. If you make the level curve linear rather than parabolic, the late/end-game might become grinding hell.

Offline Wrulfang

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #74 on: November 20, 2014, 10:24:18 PM »
Just a small thing: The exp yield of Pokémon grows linear while the level-up requirements grow exponentially - which means that it will take far longer to level high-level puppets than low-level puppets given they fight same-level opponents with the same base exp. If you make the level curve linear rather than parabolic, the late/end-game might become grinding hell.
As far I know, that mechanic has been since the start in the pokemon franchise
exp yield formula has been always lineal (except gen V where is weirder) and level up exp has been always exponential