Poll

How important is it to you that Gender symbols are ACTUALLY Yin-Yang Icons?

Very Important! It's part of the game.
2 (20%)
Not That Important, but it'd feel lazy / something would be missing without it.
5 (50%)
Makes little to no difference to me. I still see them as Male & Female. Wouldn't miss the Yin / Yang Icons.
3 (30%)

Total Members Voted: 10

Voting closed: May 19, 2015, 02:19:50 AM

Author Topic: Touhoumon Gaiden [Milestone 1.331]  (Read 84444 times)

Offline SoulfulLex

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #75 on: December 21, 2014, 07:08:10 PM »
I kinda posted this on the first post, but I never actually made a public announcement about it. I made a Google Spreadsheet for Gaiden's Puppet Stats. It doesn't go into too much detail, but I'll re-iterate what I wrote: This spreadsheet displays the Puppet roster, their typings, stat spread, their main abilities (Hidden Abilities are not shown here), their Effort Value Yields, and their Held Items. If you'd rather not be spoiled, don't view this. Bonus points if anyone can determine where the stat spreads come from. This is valid as of Milestone 2.

At one point, the Unobtainables and Boss-Only Puppets were visible, but that would spoil some other plans I have in mind.

Another small update is that the Moves List was Finalized (again) not too long ago. It means I won't add any more moves [inspoiler](at least until the sequel).[/inspoiler]

View Gaiden's Puppet Statistics
View The Finalized Move Table

Right now, I'm organizing the movepools of the Puppets I did not work on in Milestone 1 (namely, the Touhou 14 cast and Shard Forms). This will take a while. In the meantime, I'll also be helping Shoddy with the Translation Project for Touhou Puppet Dance Performance. Next Year's going to be a blast!
« Last Edit: May 01, 2015, 09:14:33 PM by SoulfulLex »

Offline Paradarx

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #76 on: December 22, 2014, 04:08:53 AM »
Battle Music ideas in HG/SS soundfonts. Similar to the ones this guy makes ( https://www.youtube.com/channel/UCnZfQH0JyoLpJIcg7d01k9w )
The Rocket Battle though sounds like Staking Your Life on a Prank would fit into, but I couldn't find it in HG/SS soundfont.
Mostly taking ideas from Touhou Puppet Dance preformance by Fo-Lens (https://www.youtube.com/watch?v=Rw6Glgi9rFw if you want to see what it looks like)
I could help you with some of the music making (still learning) and planning if you'd like so.

Please let me know and I'll get back as soon as I'm free.
Wan Wan in the streets...
Awoo~~ Awoo~~ under the sheets!

Offline SoulfulLex

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #77 on: January 22, 2015, 03:21:17 PM »
I could help you with some of the music making (still learning) and planning if you'd like so.

Sorry for the late reply, but up until now I wasn't motivated to work on Gaiden (Got a Vita and Disgaea 4 for Christmas / Last Undergraduate Semester coming up / Endless RL harpies trying to figure out what I'm going to do next). That and the latest version of Essentials is bugged. I wasn't planning on Gaiden again until they've fixed v15 (I have all but a couple of things working in v14, which is my base at the moment). However, between waiting for that and TPDP to be translated (and getting bored of Disgaea 4), I'm getting restless...

Regarding the music, Paradarx, I'd rather not work on it for the time being, as I'd like to finish developing the game first (as in, completely have the maps and story done). If you have any ideas in the meantime, however, please don't hesitate to share.

Offline SoulfulLex

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #78 on: March 17, 2015, 11:00:00 PM »
So I've gotten back to work on Gaiden, and wouldn't you know it there are a few more issues that have cropped up from lack of playtesting. I'll be migrating my work to the latest Essentials, which is v15.1. Only problem is that so much has changed between v14 and v15. Not like this is really news at this point, but it'll take some more time to work on this (between migrating changes and getting used to the new code). Fortunately, I don't have much else to change, but I still have to add Shard Evolution movepools.

I plan to have Milestone 2 out by the end of the year.

EDIT: Rather than make a new post, I decided to amend this one. I've updated the Moves Table. I've gotten rid of moves that do not work AT ALL, as well as some redundant and out-of-place moves (Who the hell will learn Vice Grip?). If there are any moves that v15.1 did not fix that the Gen 6 Essentials add-on did fix (ala Trick Room, Ally Switch, proper Sucker Punch), I'll save it for the sequel (unless I get the drive to fix certain moves / abilities).

To save you the time of fishing through the first post, here is Moves Table V3.
« Last Edit: May 01, 2015, 09:09:41 PM by SoulfulLex »

Offline SoulfulLex

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Re: Touhoumon Gaiden [Milestone 1.331] [Running A Poll]
« Reply #79 on: May 05, 2015, 02:26:13 AM »
I'm feeling a bit lazy, but I figured I'd post this so that I have an idea of what people think about the Yin-Yang Icons. Given how some code within the script needs to be altered to actually facilitate this, I'm heavily inclined not to do so, especially since I feel it's just a cosmetic change at best rather than something that heavily affects gameplay. Let me know your thoughts in the poll.

Offline Neotornado

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Re: Touhoumon Gaiden [Milestone 1.331] [Running A Poll]
« Reply #80 on: May 05, 2015, 02:35:29 AM »
While I personally don't notice it too much, it'd still feel weird to have male puppets show up at a 50% rate. Not to mention that if you did change that you'd have to alter things that deal with attract and whatnot.

Whelp, it finally happened. TouhoumonUnNamed HAS BEEN COMPLOCKED.

Offline SoulfulLex

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Re: Touhoumon Gaiden [Milestone 1.331] [Abandoned]
« Reply #81 on: September 19, 2015, 02:32:49 PM »
June 4th Post:
Spoiler
While I personally don't notice it too much, it'd still feel weird to have male puppets show up at a 50% rate. Not to mention that if you did change that you'd have to alter things that deal with attract and whatnot.

If I ever get to changing the gender icons for v15 (or ask DerxwnaKapsyla to do it if he doesn't mind), I'll get to it. It does feel that something is missing after all (even if the change is really cosmetic at best).

On another note, was anyone going to eventually point out that Megashock on the Moves Table was listed as a MIASMA move instead of ELECTRIC? I made a few other changes that I didn't bother to document, but Moves Table v3.6 is up now. Hopefully I don't get any more ideas and stop fiddling with this table so that I can actually finish the game.

July 10th Post:
Spoiler
Rather than continue to double/triple post, I decided to include the previous post with this one. I've finalized all the moves that I plan to put into the game once and for all. I won't post the final version of the moves table just yet, however, since I want to post them together with the movesets, which I'm FINALLY getting to after all this time. To get an idea of where I'm at with those, I've made (by made, I mean I googled "ASCII Progress Bars" and found a decent looking one to post here) a progress bar with which I plan on updating on a daily basis. It's a lot of movesets to edit, but when I get ideas I can get a lot accomplished. I plan on having all of them done by the end of July. Once those are done, I can get a better idea of when I can finish Milestone 2, which will encompass all of Johto + some extra areas.

Moveset Progress (as of July 10th, 2015, 6:26 PM EDT)
9/550 (~1.64%)
█▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒

September 19th Post:
Hey guys. It's been a couple of months. You're probably (or probably not) wondering what happened to all that progress. Some issues in Real-Life have caught me in a bind, so I haven't been making time to work on Gaiden AT ALL. Maybe I'll come back to it, someday. Maybe I won't...

If I never come back to work on this, I may be willing to put this project up for adoption (assuming someone out there is crazy enough to want to finish this game in my stead). Development is a lot of work, folks.

Bottom line: As of now, this is an abandoned project. I'm posting this for closure (because I hate when there's no news and you don't know what's going on).

In the unlikely event someone wants to continue where I left off, you can PM me or find me on IRC (#TPDP).

Of course, I'll be leaving the latest version online for people to play, but don't expect anything new...