Touhou Puppet Play Forums

Touhou Puppet Play => Creative Conundrum => Fan-made hacks => Topic started by: SoulfulLex on April 20, 2014, 02:34:45 AM

Title: Touhoumon Gaiden [Milestone 1.331]
Post by: SoulfulLex on April 20, 2014, 02:34:45 AM
Note: This project has been abandoned, meaning no new updates are to be expected.

(http://i.imgur.com/TxAOvfr.png)
"What if Touhoumon existed in Generation 5 of Pokémon?"

Touhoumon Gaiden is an experiment, one that aims to answer the question above. It is a 1.8-based game made in Pokémon Essentials and the result of nearly a year's worth of hypothesizing and a little inspiration. Put another way, I'm the loser that decided to go ahead and make a Touhoumon fangame with my own spin of how I think it would fit into Pokémon's Gen 5 rather than keep talking about it.

At the time of writing this, the game is still a Work-In-Progress. "Milestone" is just a term I use in place of "Demo" or "Alpha / Beta / Gamma". However, I hope that it won't deter you from trying it out or from sharing your opinions.

~ Story ~
Spoiler
What story? If you're talking about the plot of the game, it's basically Pokémon Gold and Silver with Touhoumon and some maps inspired by Heart Gold and Soul Silver. Anyone that has played either should know the story, but in case you don't, you travel the region of Johto and raise a team of capable 'mons all the while beating Gyms and keeping Team Rocket out of the news, ultimately becoming strong enough to face the Elite Four and become the Champion. It's that simple.

Oh, and there are some changes to the general script for flavor, but if you've played Pokémon Gold or Silver, you know the story.

~ Gameplay ~
Spoiler
As I've mentioned above, Touhoumon Gaiden is a 1.8-based Touhoumon Game with the intent of bringing it to Generation 5's mechanics. The base of the game, Pokémon Essentials, already has Generation 5 mechanics programmed within. Touhoumon 1.8 at its core, however, and with the exception of the Physical / Special move split and some moves named after moves present in later Generations, is still Gen 3. I decided to take a few liberties in addition to the above:
  • All Touhou Project characters up until Hopeless Masquerade, along with some unofficial characters, are in-game.
  • More than 300 new moves, along with moves present in Generation 5, to make use of. Some puppets have had their movesets changed to make use of them.
  • 49 new TMs.
  • 1.8's Wind-Type has reverted to Electric.
  • A new Wind-Type exists. For reference, it is super-effective against Fire, Flying, and Miasma-types, and is weak against Nature and Ice-types.
  • New Puppets and shard evolutions.
  • Shard evolutions now learn moves at any point rather than at the level their Chibi form naturally evolves at (i.e. cKeine naturally evolves at Level 32. If she was evolved into AKeine, she normally won't learn any level-up moves until after Level 32 unless the Move Relearner teaches her any. This game rectifies that issue).
  • A toggle-able and completely optional Challenge Mode, making the game as hard as you want it to be (Not fully implemented).
  • Gym Leader rematches prior to taking on the Elite Four.
  • Features some added areas present in Heart Gold / Soul Silver, including Routes 47, 48, and the Safari Zone.

As for why you may not want to play this game:

  • There is no Speed-Up button. Speed button is present as of Milestone 1.33
  • To reflect the changes in movesets, ALMOST ALL PUPPETS have had their stat spread changed.
  • Some Puppets have had their abilities switched with ones present in Generation 5 (i.e. Nazrin getting Super Luck instead of Sand Veil).
  • Ten Desires cast is NOT based on Shoddy / Emerald 1.8.
  • As of 1.331, the game uses the Black and White Experience Formula.
  • This game is NOT finished. (Milestone 1.331 currently goes up to Ecruteak City)
  • As of Milestone 1.331, only AKeine, Mimi-chan, and Ruukoto exist as Shard Evolutions. The remaining cast needs to have their movesets created.
  • Challenge Mode at this time is only limited to the first time Gym Leaders are challenged.
  • Games made in Pokémon Essentials can only be played on a computer.

~ Screenshots ~
Spoiler
(http://i.imgur.com/uaxhiRm.png)
Let's take a stroll.

(http://i.imgur.com/tgyIXjK.png)
Oh hey, a rival.

(http://i.imgur.com/1u33yHu.png)
Do you feel lucky?

(http://i.imgur.com/eSXBYav.png)
Oh hey, one of the new Puppets.

(http://i.imgur.com/O5M1NiE.png)
Oh hey, a Wild Battle.

(http://i.imgur.com/1txX0MB.png)
Oh hey, powered up berries (good thing Incinerate and Unnerve exist now).

(http://i.imgur.com/DkEqn0S.png)
Oh hey, a rematch against Falkner (and failing at it).

(http://i.imgur.com/bmRbUg5.png)
Yes they are.

(http://i.imgur.com/hoToS8l.png)
Nice postcard, bro.

(http://i.imgur.com/6PAeesW.png)
The world is not so kind.

A Full Gallery of Screenshots can be found here: http://imgur.com/a/M8shS
As a sidenote, you can take your own in-game screenshots by pressing F8.

~ Known Bugs ~
Spoiler
Of course, no Work-In-Progress is without its bugs.

Major Bugs (Ones that will crash the game):
  • Headbutt: When using Headbutt from the Menu as opposed to interacting with a Headbutt Tree on the map, it will crash the game. As far as I know, this is a Pokémon Essentials error, meaning that I have no real way of fixing it.

Minor Bugs (Not game-threatening, but unpleasant to look at):
  • The Fairy-Catching Contest does not allow any contest puppets to be captured. Because of this, it has been disabled until further notice.

~ Downloads ~
1. Download the Game: Milestone 1.331 as of July 4th, 2014 (http://www.mediafire.com/download/erkl8wu2gp5p8yl/Touhoumon_Gaiden_Milestone_1.331.7z)
Fixed a map error where it stops the player at Route 29.

2. Download the Audio Folder (http://www.mediafire.com/download/n6o18g89nxw1b9a/Audio_v2.7z).
There is also a Minimalist Edition (http://www.mediafire.com/download/rwi5ege65eeu1xq/Audio_(Minimalist)_v2.7z) (Audio - Minimalist.7z) that is slightly smaller and only includes the tracks used in-game.
You will need a program like 7-zip to extract the folder.

If, for some reason, Mediafire is down, or if you cannot otherwise download from the main link, I've uploaded the files to:
Mega Mirror:
ByteShot Mirror:Once again, pick one of the Audio Files to download, not both.

3. View the Gaiden Type Chart (http://i.imgur.com/5MsGSra.png).

3A. An Alternative Type Chart (http://i.imgur.com/Usam9wQ.png) was made by Elyk.

4. View the In-Game Locations Table (http://pastebin.com/wy9GViit).

5. View the Moves Table (http://bit.do/3239). Includes a TM List and Moves that were deleted / replaced. Note that this is valid as of Milestone 2, but should reflect most of the moves found in Milestone 1.331.

6. View Gaiden's Puppet Statistics (http://goo.gl/rdgWm4). This spreadsheet displays the Puppet roster, their typings, stat spread, their main abilities (Hidden Abilities are not shown here), their Effort Value Yields, and their Held Items. If you'd rather not be spoiled, don't view this. Bonus points if anyone can determine where the stat spreads come from. This is also valid as of Milestone 2.

Before starting the game, make sure you extract the Audio Folder into the Game Folder (where the Readme is located). I cannot stress this enough.

[inspoiler]Fun Fact: The game itself can be played without the audio pack.[/inspoiler]

~ Obligatory Credits Section ~
Pokémon (c) Game Freak and Nintendo

Pokémon Essentials was made by Poccil and Flameguru, and is currently maintained by Maruno.
Controls Option and Show Species Intro Scripts for Essentials made by -FL-

Title Screen Song (Theme of Eastern Story) (c) ZUN

Touhoumon in general (Sprites included) made by Hemoglobin_A1C

Game Tracks were composed by the makers of Touhoumon 1.8, Pokémon Vega, Pokémon Golden Sun (Ealgrete), and Pokémon Liquid Crystal (Linkandzelda)

Many of the new moves were based on moves found in The Pokémon Factory. Some of the moves I elected to adopt are not fully functional and have thus been benched to be fixed in a later Milestone.

All other resources are credited to their respective owners.

Special thanks to DerxwnaKapsyla for the initial development of Touhoumon Essentials and subsequent inspiration, as well as the Shoddy Forum for ideas here and there.

And lastly, you the player, for taking the time to try a Touhoumon game with an updated perspective.

EDIT: Personal Webpage (http://thmngai.altervista.org/)
I made a(nother) thing for people to access the game's info online for whatever reason. Don't expect it to have anything useful for a long time, as it will be a while before I learn how Altervista works. You can ditch the Wikia link if you've bookmarked it.
Title: Re: Touhoumon Gaiden [Status: Milestone 1 Released]
Post by: SG-Sanae on April 23, 2014, 12:24:57 PM
While having some early game problems is bothersome, but nothing that is a letdown, there's something severely wrong with the early encounters: If you decide to give out a Dream-Type starter, don't put other Dream-Types with comparable level and stats in the early routes, especially when most of the others counter that type. It makes me feel like Meiling is a terrible, redundant choice of starter.
Title: Re: Touhoumon Gaiden [Status: Milestone 1 Released]
Post by: Yozora on April 23, 2014, 04:10:01 PM
(Hello everyone, I'm new)
I've downloaded your game and, although I didn't play it a lot, it seems really promising.
However, there are several strange things :

- the starters. To put it in a nutshell : Remi > All. There is also a type problem : Remilia resists x4 dream and is x4 weak to steel, and Sakuya is neutral to dream by the virtue of her Reason typing. And, as SG-Sanae stated, you find COrange right at the beginning of the game, making the poor China somewhat redundant.

- The level curve. I like hard pokémon hacks (like TPP Emerald or Enhanced), but not absurdly broken ones. Just saying, but when the very first trainer of the game has 6 Puppets, two Potions and one Super Potions, it's just too much. (since I didn't go far in your hack, maybe I'm wrong, sorry then)

- The type chart. I like it because it's an original one, but Dream being weak to three of the most common, powerful types (Reason, Dark, Flying) seems unbalanced. Other changes are okay for me.

Finally, why don't you include DDC cast in your hack ? I want Contrary Seija and Skill Link Head Rush Sekibanki
I haven't seen any really new abilities yet, but Regenerator Yoshika and Unaware+Heart Swap Koishi anyone :D ?
Title: Re: Touhoumon Gaiden [Status: Milestone 1 Released]
Post by: SoulfulLex on April 23, 2014, 06:52:50 PM
- the starters. To put it in a nutshell : Remi > All. There is also a type problem : Remilia resists x4 dream and is x4 weak to steel, and Sakuya is neutral to dream by the virtue of her Reason typing. And, as SG-Sanae stated, you find COrange right at the beginning of the game, making the poor China somewhat redundant.

This was a design flaw on my part. Earlier, I told SG-Sanae that I never tried cMeiling as a starter, so I didn't know about it initially.
cMeiling's BST (Base Stat Total) is 380. cSakuya's BST is 400. cRemilia's BST: 420. In retrospect, fighting a 420 when you have a 380 is pretty stupid, especially when they resist BOTH attacks you should have after a certain point.

Most likely, I'll either move cOrange and cSara or just end up using different starters altogether.

- The level curve. I like hard pokémon hacks (like TPP Emerald or Enhanced), but not absurdly broken ones. Just saying, but when the very first trainer of the game has 6 Puppets, two Potions and one Super Potions, it's just too much. (since I didn't go far in your hack, maybe I'm wrong, sorry then)

Much of the difficulty lies in the new stat spreads. They were designed so that no Puppet in particular was outclassed after a certain point, moreso than the regular 1.8 stats.

The Breeder on Route 46 is an optional trainer to beat (he's much out of the way of the main path), but yes the Super Potion is a bit much. I'll take the item out and put an additional warning, but he stays, since there's an item you get that is pretty worthwhile after you beat him (in addition to the berries). And the first official, non-rival trainer is on Route 31 after getting the Running Shoes from Mom.

- The type chart. I like it because it's an original one, but Dream being weak to three of the most common, powerful types (Reason, Dark, Flying) seems unbalanced. Other changes are okay for me.

In my defense, I'd like to point out that it was the same for Grass in regular Pokémon (Flying, Bug, and Poison types are also pretty common). However, I agree that Dream is unbalanced in terms of weaknesses, yet a resistance to itself, Heart (also pretty common), Illusion (the Normal type in 1.8.), and Wind, in my opinion, compensates for it to some extent.

Finally, why don't you include DDC cast in your hack ? I want Contrary Seija and Skill Link Head Rush Sekibanki
I haven't seen any really new abilities yet, but Regenerator Yoshika and Unaware+Heart Swap Koishi anyone :D ?

Regarding the DDC cast, I don't have any acceptable sprites for them other than the icon Sprites. That and I haven't made stat spreads for all of them yet (Sekibanki, Kagerou, Yatsuhashi, Benben, Seija, Shinyomaru, and Raiko have stats. I just need Wagasagihime now.), and I don't intend to use Shoddy's stat spreads. All of the DDC cast has stat spreads and acceptable front sprites. Back sprites are still an issue, but one that can be put on the backburner for the time being.

As for new abilities, the light Fairies and Kogasa get Prankster, Seiga gets Infiltrator and Poison Heal, along with Kurumi, and etc. You'll need to progress a little further in-game to see. Koishi already has Unaware, and Yoshika has Regenerator as a Hidden Ability.

I'm still typing up Documentation. I'm also appending some changes to the game to make it easier to level up, a speed button, and the yin-yang icons (the latter two are Courtesy of DerxwnaKapsyla).

While I'm at it, I may eventually may a Gaiden version with Regular 1.8 stats...
Title: Re: Touhoumon Gaiden [Status: Milestone 1 Released]
Post by: Yozora on April 23, 2014, 08:40:08 PM
Thanks for your reply !

Quote
In my defense, I'd like to point out that it was the same for Grass in regular Pokémon (Flying, Bug, and Poison types are also pretty common). However, I agree that Dream is unbalanced in terms of weaknesses, yet a resistance to itself, Heart (also pretty common), Illusion (the Normal type in 1.8.), and Wind, in my opinion, compensates for it to some extent.

The original Pokémon type chart is completely unbalanced (lol bug, ice and grass) but I understand your point. Nevertheless, Illusion moves are barely used in TPP 1.8 apart from Pound and Draco Meteor (who uses that ?), and almost everything that learns Signal Beam has access to Mana Burst anyway (provided you didn't change its distribution). I know your game isn't made for strategic play, but it's kinda sad when you can broke the game with stupid things like 4 attacking moves Satori/AdReisen.


For Wakasagihime, I would suggest something like : 100HP, 60Atk, 80Def, 100SpAtk, 90SpDef, 60Spd, 490 BST. Pure Water or Water/Nature with Hydration/Swift Swim and Wonder Skin as an HA (cuz mermaids have wonderful scales something like that). I think you can find decent sprites on this site :
http://www.tohofes.com/news/dot_list.html
With this and shoddy's sprites, you will only lack Kagerou and Raiko (all the sprites I've found for them so far are downright horrible). There are even sprites for Futo/Tojiko/Sekibanki/Seija shard evolutions.

Speaking of which, what is Futo's typing in your hack ? Water/Faith like on Shoddy don't fit at all in my opinion, I think she is more like a Fire/Faith or Wind/Faith glass canon. Any combinaison of Water, Fire, Faith and Wind would be okay though, and it's your hack so your choice anyway.

For the starters, another problem is their start moves, because grinding Remi until she gets Leech Life is somewhat painful (Sakuya resists Scrach). And after evolution, Sakuya will be weak to Remi's STAB move, which is not good. Having new starters is cool, but the original 1.8 trio was way more balanced (unless you've changed their stats/abilities)

I've played until the first gym and I totally enjoyed the game !

PS : I hope someone will make a XY-based TPP hack, I can't wait for Gale Wing Aya and Topsy-Turvy Seija...
Title: Re: Touhoumon Gaiden [Status: Milestone 1 Released]
Post by: SoulfulLex on April 23, 2014, 09:20:03 PM
I think you can find decent sprites on this site :
http://www.tohofes.com/news/dot_list.html
With this and shoddy's sprites, you will only lack Kagerou and Raiko (all the sprites I've found for them so far are downright horrible). There are even sprites for Futo/Tojiko/Sekibanki/Seija shard evolutions.

Funny you should mention Tohofes. Much of the new Shard Evos I need to make movesets for use that site's sprites. It's also where I got Kosuzu's sprites.

Speaking of which, what is Futo's typing in your hack ? Water/Faith like on Shoddy don't fit at all in my opinion, I think she is more like a Fire/Faith or Wind/Faith glass canon. Any combinaison of Water, Fire, Faith and Wind would be okay though, and it's your hack so your choice anyway.

Futo's Chibi and Normal have Water / Wind typing, her Speed form is Fire / Wind, and her Helper Form is Wind / Faith.

For the starters, another problem is their start moves, because grinding Remi until she gets Leech Life is somewhat painful (Sakuya resists Scrach). And after evolution, Sakuya will be weak to Remi's STAB move, which is not good. Having new starters is cool, but the original 1.8 trio was way more balanced (unless you've changed their stats/abilities)

Beginning with Milestone 1.25, I am going to use the original 1.8 Starters. The only thing is that they don't learn Pound as their first move anymore. They're still Special Attackers, however, but at least all of them have 400 BST. I wanted to hold off on using them since they can be obtained as Game Corner Prizes in Goldenrod, anyway, but I understand if you want to hold off playing for now (no speed button).

That said, the game does have some strategy to it, but it's mainly later in the game that it picks up the pace. I'm glad you're enjoying it thus far in spite of the balance hiccups.
Title: Re: Touhoumon Gaiden [Status: Milestone 1 Released]
Post by: SG-Sanae on April 24, 2014, 02:48:17 PM
I would also like you to find other Gen 3 arrangements of the GSC soundtrack once you're able to (or just the HG/SS original soundtrack) - Liquid Crystal's versions of the songs are nothing short of terrible.
Title: Re: Touhoumon Gaiden [Status: Milestone 1 Released]
Post by: Yozora on April 24, 2014, 02:57:13 PM
I would also like you to find other Gen 3 arrangements of the GSC soundtrack once you're able to (or just the HG/SS original soundtrack) - Liquid Crystal's versions of the songs are nothing short of terrible.

There are GSC arrangements used for Pokémon Crystal Dust, which are quite good I think. For more info on Crystal Dust : http://www.pokecommunity.com/showthread.php?t=234566

Anyway, I don't really like battle animations used in Gaiden (I prefer traditionnal GBA animations), but I don't know if there is anything you can do...
Title: Re: Touhoumon Gaiden [Status: Milestone 1 Released]
Post by: SoulfulLex on April 24, 2014, 03:59:25 PM
I would also like you to find other Gen 3 arrangements of the GSC soundtrack once you're able to (or just the HG/SS original soundtrack) - Liquid Crystal's versions of the songs are nothing short of terrible.

I don't think the tracks are that bad, and not all of the tracks used are from Liquid Crystal. But, I get your point. Adding the HG/SS Soundtrack shouldn't be too hard. It's just that I don't like the arrangements of those songs (something about DS soundfonts). Call me a traditionalist, I suppose, but I'll try to include the HGSS arrangements in the next release. (I'll also need to figure out how to change it to default, like how HGSS does for GB Sounds.)

There are GSC arrangements used for Pokémon Crystal Dust, which are quite good I think. For more info on Crystal Dust : http://www.pokecommunity.com/showthread.php?t=234566

Anyway, I don't really like battle animations used in Gaiden (I prefer traditional GBA animations), but I don't know if there is anything you can do...

Gaiden is NOT a GBA hack. It's an RMXP Project, meaning that all of the animations have to be re-created manually in RMXP. I'm not sure if it's even possible to replicate all of the GBA animations. And even so, there are 878 moves, of which ~20% are already animated thanks to the makers of Pokémon Essentials. I'll see about animating all of the moves eventually, but right now that would be putting in more work than I am willing to do at this time. (If it's really bothering you, I think you can disable the Animations in Options.)

Don't get me wrong. I encourage feedback, but we still need to take things one step at a time.
Title: Re: Touhoumon Gaiden [Status: Milestone 1 Released]
Post by: Elyk on April 25, 2014, 04:02:37 AM
UPDATE: Get the Touhoumon Gaiden Type Chart here: http://i.imgur.com/5MsGSra.png
i was mad enough to make it readable http://i.imgur.com/Usam9wQ.png
Title: Re: Touhoumon Gaiden [Status: Milestone 1 Released]
Post by: SoulfulLex on April 26, 2014, 04:59:32 AM
Just a heads up, a new bug was discovered (courtesy of Juno). It's regarding Headbutt; if you use the move from the menu, it crashes the game. However, it works fine if you interact with a Headbutt Tree from the map.

As this is a Pokémon Essentials bug, I have no idea on how to fix it. The most I can do is disable Headbutt use from the menu so that it won't crash the game. My apologies.
Title: Re: Touhoumon Gaiden [Status: Milestone 1 Released]
Post by: Yozora on April 28, 2014, 12:45:56 PM
I don't know if the problem comes from my browser or whatever, but I can't read your google doc correctly (I can't see Hidden Abilities, Type, SpDef and Speed stats).

Just one small thing... Why doesn't Minoriko have Harvest as an ability ? It seems pretty obvious to me, since she is the goddess of harvests.

EDIT : Nevermind, I didn't realise Harvest was listed along Sap Sipper.
Title: Re: Touhoumon Gaiden [Status: Milestone 1 Released]
Post by: SoulfulLex on April 28, 2014, 01:07:30 PM
I don't know if the problem comes from my browser or whatever, but I can't read your google doc correctly (I can't see Hidden Abilities, Type, SpDef and Speed stats).

I'll try to make a web version, but like I said it would be best to view in Excel after downloading it from the site.

Just one small thing... Why doesn't Minoriko have Harvest as an ability ? It seems pretty obvious to me, since she is the goddess of harvests.

EDIT : Nevermind, I didn't realise Harvest was listed along Sap Sipper.

Harvest was originally one of Minoriko's non-Hidden Abilities in Pokemon Essentials. However, according to the wiki (and after some testing on my end), Harvest doesn't work (along with a handful of other abilities, like Analytic, Defiant, and Sheer Force). Therefore, I've included it as a Hidden Ability for the time being. If the next update of Essentials fixes that problem, I'll make Harvest a main ability again.
Title: Re: Touhoumon Gaiden [Status: Milestone 1 Released]
Post by: ZXNova on May 12, 2014, 10:45:00 PM
I still don't like the idea of dream being weak to flying, although Dream is supposed to be the fighting type of TPP, Dream is just... really vague and doesn't make a lot of sense. (I don't even know why Illusion is weak to Dream) I mean, you are introducing a new wind and hisou type, so maybe with more testing Dream will prove to be a good typing. I guess you'll find out with time. I think the best way to balance this out is to maybe have certain dream type have wind coverage. (I just realized Shoddy Kyouko would be 4x weak to flying)

I personally think Meiling, Patchy, and Sakuya should all have the same BST. That's just me though. There is no exact clarification of how strong they are up against each other (stage number does not completely translate into strength), but considering that Meiling and Sakuya consider each other of about equal level (Meiling calling Sakuya as Sakuya-san), I would say they're even, if not Sakuya a bit stronger than Meiling. Although Meiling refers to Patchouli as Patchouli-sama...

Either way, I hope you do well on this project. You had mentioned before that you were making your own TD characters, so how will they be?

Also holy crap does Nature have a lot of resistance. This is a complete turn around from Pokemon Grass type ww. Nature is the new Steel type, confirmed.

Also, why is Miasma now resistant to Dark? Seems unnecessary to me. A Nature/Miasma type (AKA Medicine) would resist Beast, Electric, Nature (4x), Water, Dark, Faith, and Heart. A whooping 8 things. Now SMedicine really will be Satan.
Title: Re: Touhoumon Gaiden [Status: Milestone 1 Released]
Post by: ZXNova on May 13, 2014, 03:25:47 AM
Sorry for the double post, but now that I'm playing the game, I notice one problem. Starting with Meiling is quite disadvantageous. You're running into cTokiko's that can use peck, from which you're weak against, cOrange's that resist your pounds, and that makes it pretty annoying to level her in the very first parts. I really believe cOrange should be moved to a later spot in the game.

I think the first puppets to show up should be changed or at least the moves should be changed. cNazrin, cOrange, and cTokiko all have sand attack, and cTokiko already having peck along with cOrange resisting cMeiling's makes it very daunting. Remove cTokiko's peck and give her tackle or something. cOrange being a dream type really shouldn't appear that early in the game, really. Especially when one of your starters is already a dream type. Also cKogasa who intimidates and is IMMUNE to your only attack.

In the short amount of time I played the game I've already fainted once and had to use a potion and I barely moved to the next time. Usually when I play Pokemon I try to level up 2-3 times in the beginning after home town, but it's very hard to do.

:EDIT: Already used up all my potions and fresh water, and the game is noticeably laggy once you leave hometown. Might be cause my PC is crappy.

EDIT2: Fainted a 2nd time. There is a big leveling inconsistency on the way to cherry... something town. Leveling ranging from 2-9. That's waaaay to big this early on. Your puppet is barely level 5-6. Not to mention you're using Meiling. If dreams weren't weak to flying maybe this wouldn't be too big of a problem, but the leveling inconsistency is real.

EDIT3: Now I'm at cherrygrove town the lag is gone. It disappeared after crossing the Poke'center.

EDIT4: Beyond cherrygrove it's a lot easier to grind. Just gotta make sure to run away from cMystia. Oh look, cMeiling finally learned Arm Thrust. Still can't use it to fight birds.

EDIT5: Did Rival Battle, managed to win with the help of Lord RNG. Used focus energy and pounded Remi like a pancake. She kept spamming leer, and even after -6, Meiling could take scratches no prob, and she has a Hardy nature! Though it did take a long time.

EDIT6: Stuff happened, Now I'm fighting trainers. 2nd trainer has a level 8 Tokiko with quick attack... Oh yeah, fun. More pain for early game Meiling choosers.
Title: Re: Touhoumon Gaiden [Status: Milestone 1 Released]
Post by: SG-Sanae on May 13, 2014, 04:22:53 PM
Lex already stated he'll use a different set of starters - his choices clearly show a lack of playtesting and considering their type matchups.
Title: Re: Touhoumon Gaiden [Status: Milestone 1 Released]
Post by: SoulfulLex on May 15, 2014, 06:03:58 PM
I still haven't forgotten that this exists. I've been revising the outdated documentation I've made prior to Gaiden's release. Progress has been slow thanks to School, but I'm no longer under the weather.

This is my progress as of Thursday, May 15th, 2014: http://www.firedrive.com/file/EEA3629A140A6E3C

I've combined the Stats and Move / Abilities sheets into one file. The first sheet gives you a quick glance at the available puppets (includes their stat spreads, normal abilities, Effort Values, and Held Items). The second sheet goes into further detail, outlining each puppets' Evolutionary Paths, Level-Up Moveset, TM/HM compatibility, Egg Groups, Egg Moves, Cost, and Catch Rates. As of this version, only Chibi Puppets are covered. All stats posted in this Excel Spreadsheet (and the one that will come with all further updates once it's finished) are current.

You may notice that some Shard Forms you may be expecting are missing from the Evolutions section. That is not a mistake.

On the plus side, you get to look at what the original 1.8 starters can do, since they will be Gaiden's starters upon the next release.

P.S. The files are compressed in .zip format. The Sheets are in .xls and .ods, but their contents are exactly the same. Happy viewing!
Title: Re: Touhoumon Gaiden [Status: Milestone 1 Released]
Post by: Vin_Prismriver on May 18, 2014, 08:56:21 AM
I've tested the game and I can confirm the lag... I wonder what is caused by, the problem can't be with my laptop...
Title: Re: Touhoumon Gaiden [Status: Milestone 1 Released]
Post by: SoulfulLex on May 18, 2014, 03:19:57 PM
I've tested the game and I can confirm the lag... I wonder what is caused by, the problem can't be with my laptop...

Route 29's lag was caused by the amount of Headbutt Trees. Since they count as an event not tied to the tileset, too many of them slows down the game. I'll reduce the amount of them for the update.
Title: Re: Touhoumon Gaiden [Status: Milestone 1 Released]
Post by: sekibanki on May 19, 2014, 03:34:51 PM
The game's looking good so far, was wondering if you've thought of turn HMs into items like faith and prayer version, and if there's a way to get hidden abilities at the moment.
Also the game crashes when you're given the swimsuit(mystic water) in cherrygrove. Looking forward to future releases.
Title: Re: Touhoumon Gaiden [Status: Milestone 1 Released]
Post by: SoulfulLex on May 19, 2014, 09:38:13 PM
The game's looking good so far, was wondering if you've thought of turn HMs into items like faith and prayer version, and if there's a way to get hidden abilities at the moment.
Also the game crashes when you're given the swimsuit(mystic water) in cherrygrove. Looking forward to future releases.

Regarding the Swimsuit, I forgot to change the item the Fisherman gives you from MYSTICWATER to SWIMSUIT. My apologies.

As for HMs becoming items, I have no plans on doing so for the time being. And as of Milestone 1.25, there is no way of getting any Puppets with Hidden Abilities. Most will be specially given, however, at various points in the game (and as soon as I implement Hidden Grottoes, but that will take a while).
Title: Re: Touhoumon Gaiden [Status: Milestone 1 Released]
Post by: sekibanki on May 22, 2014, 04:53:56 PM
After playing around for a bit I found a couple of little bugs,
http://i.imgur.com/UVY2CtE.png you can surf up the coast just bellow goldenrod and get out of the map
http://i.imgur.com/ddkHqLs.png you can walk into the rock on route 36
I can't use the squirt bottle
I can't catch anything in the fairy catching contest
In the Falkner rematch his Tokiko can't attack or use moves.
Hope some of this was helpful.
Title: Re: Touhoumon Gaiden [Status: Milestone 1 Released]
Post by: SoulfulLex on May 22, 2014, 06:05:40 PM
After playing around for a bit I found a couple of little bugs,
http://i.imgur.com/UVY2CtE.png you can surf up the coast just bellow goldenrod and get out of the map

I intended to have an extra Sea Route on the side of Goldenrod eventually, but I'm not so good with mapping at the moment. I didn't think that the sides would be passable.

http://i.imgur.com/ddkHqLs.png you can walk into the rock on route 36

Route 36 West has a different tileset. One that I was too lazy to do all the pass permissions for. That will be fixed.

I can't use the squirt bottle

I confirmed this in Vanilla Essentials as well. I can't guarantee there'll be a fix. [inspoiler](otherwise, I'll just have her give out the Wailmer Pail)[/inspoiler]

I can't catch anything in the fairy catching contest

Also confirmed in Vanilla Essentials. Interestingly enough, the Safari Zone doesn't work either, so I need to hold off on adding that until there's a fix for it.

In the Falkner rematch his Tokiko can't attack or use moves.

This is a bug with Mirror Move. Any trainer that has a Puppet knowing Mirror Move can't attack at all. The easiest work around is for me to assign a different move for trainers to use.

[inspoiler]...I really need some beta testers besides myself next time.[/inspoiler]
Title: Re: Touhoumon Gaiden [Status: Milestone 1 Released]
Post by: Bea on May 22, 2014, 08:02:09 PM
Ohh, very nice. I saw you mentioning Gaiden in the chat (in your personal message), but I thought it was another Touhou fangame altogether, not a Touhoumon Gen V hack... now that I know it's a Touhoumon hack, I'll be sure to play it eventually. <3

Do you have a website for Gaiden specifically? If not, I'm linking the en.touhouwiki THPP page to your forum thread anyways, as well as to the wiki. You'd better work on it on the holidays and vacation. `-´

I think this is a wonderful idea, really. Looking forward to completion!
Title: Re: Touhoumon Gaiden [Status: Milestone 1 Released]
Post by: sekibanki on May 29, 2014, 05:19:19 AM
Some more little things I found.

There are two places on route 32 where you can get out of the map http://i.imgur.com/tY1ij4s.png and http://i.imgur.com/A4OPRVA.png

The interactable touhoumon in union cave didn't go away when I caught it, only when I killed it.

The egg my cTenma laid hatched into an evolved Aya.
Title: Re: Touhoumon Gaiden [Status: Milestone 1 Released]
Post by: SoulfulLex on May 29, 2014, 01:03:00 PM
Some more little things I found.

There are two places on route 32 where you can get out of the map http://i.imgur.com/tY1ij4s.png and http://i.imgur.com/A4OPRVA.png

The interactable touhoumon in union cave didn't go away when I caught it, only when I killed it.

The egg my cTenma laid hatched into an evolved Aya.

Funny you should bring up cTenma...

(http://i.imgur.com/EPpKSig.png)

Without the Rock Incense, I intended for her to breed to cAya, but with it she can breed cTenma. Don't worry, she's not the only one I've botched, either.
[inspoiler]Don't get Dyslexia, kids...[/inspoiler]

Route 32 also has an area planned to be added to it, called the Union Sound. It will stretch between Route 32 and Cherrygrove. Needless to say, those rocks are also temporary (and poorly mapped by me).

As for the Fateful Encounter in Union Cave...That'll be a little tricky.

I hope you're not getting the impression that I'm annoyed by how many bugs are being reported. I do appreciate someone taking the time to do so.
Title: Re: Touhoumon Gaiden [Status: Milestone 1 Released]
Post by: sekibanki on May 31, 2014, 01:29:22 AM
I retried catching the union cave touhoumon but this time it did disappear after I caught it.

The guy on route 36E doesn't give you rock smash after getting rid of the invisible touhoumon

Can't walk up the stairs in rainmaker well http://i.imgur.com/VeWUoj1.png

Can't give the tunnel mail to the sleepy guy on route 31

I'm happy to help.
Title: Re: Touhoumon Gaiden [Status: Milestone 1.33 Update]
Post by: SoulfulLex on July 02, 2014, 08:51:52 PM
At long last, a minor update that corrected a number of Aesthetic Issues in addition to ADDING A SPEED BUTTON and Yin-Yang Icons. Both are courtesy of DerxwnaKapsyla.

This Milestone still only goes up to Ecruteak City, but there are some new areas to visit in the meanwhile.

As always, if there are any issues / feedback you wish to post, feel free to do so.
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331 Update]
Post by: SoulfulLex on July 04, 2014, 01:09:25 PM
Quick Fix: Route 29 was blocked off in 1.33. Please download the latest version. If you also downloaded the Audio Folder, you can just move it to the Game Folder of the fixed version.
Title: Re: Touhoumon Gaiden [Status: Milestone 1.33 Update]
Post by: DerxwnaKapsyla on July 09, 2014, 06:13:57 AM
At long last, a minor update that corrected a number of Aesthetic Issues in addition to ADDING A SPEED BUTTON and Yin-Yang Icons. Both are courtesy of DerxwnaKapsyla.

It is my pleasure to be of service
It is time to pick gaiden back up now that it has $SPEED and yell at you later about the maps until you make me the designated map reviewer seriously hit me up when it comes to maps I can hook you up
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331 Update]
Post by: sekibanki on July 14, 2014, 05:50:43 PM
Couldn't find any real bugs so here are some aesthetic issues in violet woods
http://i.imgur.com/AzEChII.png  http://i.imgur.com/zqN3GVs.png  http://i.imgur.com/V8Kt3oc.png  http://i.imgur.com/VhueHpu.png

Also this is just an idea from someone who has no idea how making games works, but it'd be nice if there were some orb types specific to touhoumon. Maybe like a scarlet orb that's better at catching touhous from EoSD and so on.
Either way thanks for another good little update.
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331 Update]
Post by: SoulfulLex on July 14, 2014, 08:14:32 PM
Couldn't find any real bugs so here are some aesthetic issues in violet woods
http://i.imgur.com/AzEChII.png  http://i.imgur.com/zqN3GVs.png  http://i.imgur.com/V8Kt3oc.png  http://i.imgur.com/VhueHpu.png

I'll be honest; Violet Woods was a rush-job. It was supposed to have 3 parts total, and at the time I couldn't be bothered to finish everything, let alone check for tileset errors/permissions. I'll keep that in mind for Milestone 2, however (which will be quite some time from now).

Also this is just an idea from someone who has no idea how making games works, but it'd be nice if there were some orb types specific to touhoumon. Maybe like a scarlet orb that's better at catching touhous from EoSD and so on.
Either way thanks for another good little update.

There already is an orb like that: The Advent Orb (replaces Moon Ball). It makes it easier to catch anything that evolves via the Rainbow Shard or otherwise has an Advent Form (i.e. Cirno, Reisen, Chen, Mokou, etc.).

For the most part, the story operates under the premise that the Pokémon World does not know anything about the Touhou Project, meaning stuff like Touhou, Mikos, or anything related is completely alien to them, save for some characters not present in the current release (like the writer of the Dex Entries)...
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331 Update]
Post by: SoulfulLex on July 25, 2014, 02:56:36 AM
After a long session and an hour of editing, I have finally put together a Puppet Location Table. Note that Headbutt Locations past Ilex Forest are not valid at this time, so don't expect anything to come out.

The table can be viewed here: http://pastebin.com/wy9GViit

As a sidenote, Chibi Wakasagihime will be available as a Fishing Encounter in Violet City come Milestone 2. It's slowly coming together...
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331 Update]
Post by: Tomion on July 26, 2014, 10:28:44 AM
this game seems really good, sad I my pc sucks and doesnt let me extract some of the files (for no reason)
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: SoulfulLex on August 20, 2014, 11:20:41 PM
Oh boy...Almost a month since I last posted here and we're almost at 3000 views.

At any rate, just a minor status update while Puppet Dance Performance is getting translated. I've recently finished up retouching the remainder of the 403 sprites Hemo made for all of the 1.8 series (minus the Psuedo-mons). I have another 120 left to touch up before I start doing movesets for the entries I've yet to do (about 260). School's about to roll around for me as well (starting in September), but the point is that Progress for Gaiden is slow, but it's coming along. This game isn't dead...

In the meantime, play Hemo's Demo some more (or wait for the translation to come out; Your choice) or something to that effect...
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331 Update]
Post by: Rinnemi on September 07, 2014, 08:23:31 PM
Is it possible to use a gamepad?
I've had no luck so far.
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: SoulfulLex on September 07, 2014, 08:30:48 PM
Is it possible to use a gamepad?
I've had no luck so far.

As far as I know, there isn't any way to do so in Essentials (or RPG Maker XP for that matter). Then again, I don't feel that the game warrants the need for one.

I think there are a few external programs you could probably use (like JoyToKey (http://joytokey.net/en/)) to map out the keyboard keys to a gamepad as you see fit, but otherwise I have no plans to build in gamepad support (nor do I know how I'd implement it).
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331 Update]
Post by: Rinnemi on September 08, 2014, 03:43:37 PM
Is it possible to use a gamepad?
I've had no luck so far.

As far as I know, there isn't any way to do so in Essentials (or RPG Maker XP for that matter). Then again, I don't feel that the game warrants the need for one.

I think there are a few external programs you could probably use (like JoyToKey (http://joytokey.net/en/)) to map out the keyboard keys to a gamepad as you see fit, but otherwise I have no plans to build in gamepad support (nor do I know how I'd implement it).

joytokey did the trick for me.
I needed a gamepad cause playing with the keyboard made my back hurt a lil bit.
But I have another question.
What is the key for the speed button? or is it just the run button?
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: SoulfulLex on September 09, 2014, 05:53:44 AM
joytokey did the trick for me.
I needed a gamepad cause playing with the keyboard made my back hurt a lil bit.
But I have another question.
What is the key for the speed button? or is it just the run button?

I mapped the Speed Key as "S". I'm glad it worked out for you (and sorry about the back).

On another subject, thanks to DerxwnaKapsyla, we've discovered a Major Bug within Essentials: "X Items" don't work. There's even an exploit where if you use it on a puppet with Speed Boost, Speed Boost will activate without letting the opponent attack.

There are one of two things I can do in light of this:

Heavily leaning towards the latter, since I've just resumed map designing (working on Route 39 as of typing this). Until then, abuse it while you can.
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: chaosakita on September 28, 2014, 03:36:22 AM
Where did you get the sprites for Kosuzu and Chibi Kosuzu? Could you make a copy for me?
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: SoulfulLex on September 28, 2014, 05:24:19 AM
Where did you get the sprites for Kosuzu and Chibi Kosuzu? Could you make a copy for me?

All the puppet sprites in the game (at least in the current Milestone out) can be retrieved from the Graphics > Battlers folder. Kosuzu is 229 and 230 for the Chibi and Evolved form, respectively. The shiny palette I made myself, but the front sprites I got were from Tohofes (need to post a summary of it someday), while the backsprite is from the Teruhari-jo patch (a Touhoumon JP patch that adds Kosuzu, Kokoro, and the cast of TH14). All of the Japanese patches still being worked on should have the patch applied.
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: SoulfulLex on September 28, 2014, 05:25:52 PM
Just wanted to tell anyone looking forward to an update that Essentials v14 was released today. The amount of things they fixed is quite comprehensive. As such, expect even more of a delay. Don't worry, though. If things go well, the Fairy-Catching Contest and X Items should all be working after the Essentials update. The rest depends largely on the amount of work I put into it, what with being in college and whatnot.

Another thing. So there's been a service SNAFU regarding Firedrive, the main site that I host the Touhoumon Gaiden files. Word is that it is down for maintenance, but it's been that way for a while now.  Until Firedrive goes back online, I'll be making Mediafire the main mirror for downloads. I'll also be using Mega.co.nz and Byteshot as alternate mirrors.
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: Wrulfang on October 12, 2014, 10:00:54 AM
The game is nice, its a bit weird on the stats table but it plays nice

some issues:
-what generation is officialy adapted? Because I've seen it has Gen V exp formula, but TM still works like in gen IV

-Music strangely stops in route after catching a puppet, at least after getting medicine in R30

-I really need a START button that is not the b button. And a pause button. I know the game "pauses" when out of focus, but music continues... I also guess this is a basic pokemon essentials. but the neverending music in the background is also a bit loud compared with other applications...
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: SoulfulLex on October 12, 2014, 01:20:12 PM
The game is nice, its a bit weird on the stats table but it plays nice

some issues:
-what generation is officialy adapted? Because I've seen it has Gen V exp formula, but TM still works like in gen IV

-Music strangely stops in route after catching a puppet, at least after getting medicine in R30

-I really need a START button that is not the b button. And a pause button. I know the game "pauses" when out of focus, but music continues... I also guess this is a basic pokemon essentials. but the neverending music in the background is also a bit loud compared with other applications...

I should say that most things are based in Generation 5 (e.g. The removal of the badge requirement to use HMs outside of battle, the BW Experience Formula, battle items, and moves / abilities), but a handful of changes I decided not to upgrade (i.e. Poison kills outside of battle, TMs being Finite). So, its functionally more of a hybridization of Generations 3, 4 and 5 (and 6 if you want to factor in some move changes), but mostly Gen 5.

You should also consider the fact that Essentials uses Gen 3 graphics for the Overworld and Town Map, and Gen 4 graphics for Battles, the Pokedex, Pokegear, and the Bag menu. Gen 4 and 5 graphics exist for OW use in RMXP, but I'm not comfortable using those.

As for music stopping on a Route, is it like how Another World's music stops? How abruptly does it stop? Because I do use .mp3 files as music as opposed to .midi or .ogg. Either way, I've never really encountered that problem.

As far as a Pause button solely for stopping the music from playing, Essentials doesn't have something like that (nor do I know how to implement one at this time). You could, however, just open the Volume Mixer to just Mute the game (as opposed to muting Volume altogether).

P.S. I'm curious as to what you consider weird with regards to the stats table.
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: Wrulfang on October 12, 2014, 08:26:26 PM

P.S. I'm curious as to what you consider weird with regards to the stats table.
Most puppets are around the 100 base HP. Also most puppets hace or a decent-good attack/special attack and 20(chibis) and 30(evolved) special attack/attack. There are few exceptions that have mixed attack stats.

Also, For the music, I mean that when the game goes out of focus (minimiced window, other window clicked) the music should pause like the game does. Is just I'm used to things like VBA or other emulators pausing both game and music at the same time.

I'll look the mixed volume settings, that will work for for now.

BTW, are the TMs re-available, like in the postgame? I end not wanting to use TM except buyable ones, for fear not being able to teach it to other puppet. I still can use akyuu to teach TM though breeding, but that get a bit tedius. Specially without double battles that come in mind right now.
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: SoulfulLex on October 13, 2014, 02:34:24 AM
BTW, are the TMs re-available, like in the postgame? I end not wanting to use TM except buyable ones, for fear not being able to teach it to other puppet. I still can use Akyuu to teach TM though breeding, but that get a bit tedius. Specially without double battles that come in mind right now.

I don't think Akyuu can learn TMs or Egg Moves, being basically Smeargle and all. At least, I haven't set her to.

There will be a point where you can buy TMs in Postgame (Goldenrod will even sell the TMs given by Gym Leaders after beating Clair). However, "Postgame" won't be here for a while.
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: Wrulfang on October 13, 2014, 11:16:24 AM

I don't think Akyuu can learn TMs or Egg Moves, being basically Smeargle and all. At least, I haven't set her to.
You didn't get my point.

I use Akyuu to sketch TM moves and Egg moves, and use her as the male in breeding to pass TM and egg moves to other puppets without using the TMs, but another puppet that learns the move by level or by move relearner.

(Obiously, TM moves that are exclusive to TM and nobody can learn them, like focus blast in pokemon Gen IV)
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: SoulfulLex on October 13, 2014, 02:57:25 PM

I don't think Akyuu can learn TMs or Egg Moves, being basically Smeargle and all. At least, I haven't set her to.
You didn't get my point.

I use Akyuu to sketch TM moves and Egg moves, and use her as the male in breeding to pass TM and egg moves to other puppets without using the TMs, but another puppet that learns the move by level or by move relearner.

(Obiously, TM moves that are exclusive to TM and nobody can learn them, like focus blast in pokemon Gen IV)

Interesting. I didn't know players could do that (at least with Akyuu /  Smeargle).
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: Wrulfang on October 15, 2014, 09:59:57 AM
Went to goldenrod. The casino is nice.
but the daycare...
 I don't know on what point it is, but I guess at least everstone on female must work.

however, the fact that you can't see if you have an egg or not is despairing. Specially to someone who just have 2 modes: nuzlocke on different settings, or team with certain tematics, spreads and peacks wich must have good natures and habilities and eventually EVs just for main game.

I don't care if goldenrod doesn't have quite the route lengt of  Verndanturf-R117-Mauville-R118 or R209-Solaceon-210, but damn, in HGSS the daycare center even calls you!

and talking about calls, I found weird I only got 4 numbers in the navigear. I'm doing something wrong? I've talked again after fighting with trainers that in GSC and HGSS did give you phone numbers, yet I got nothing.

But I guess daycare mechanics and scripts around it is a Essentials problem.
At least I have a flame body mokou.

PS: it is normal I found the bicycle speed and the running speed around the same? bicycle doesn't seems to be faster, it looks like the animation clogs a bit...
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: SoulfulLex on October 15, 2014, 01:40:02 PM
Went to goldenrod. The casino is nice.
but the daycare...
 I don't know on what point it is, but I guess at least everstone on female must work.

however, the fact that you can't see if you have an egg or not is despairing. Specially to someone who just have 2 modes: nuzlocke on different settings, or team with certain tematics, spreads and peacks wich must have good natures and habilities and eventually EVs just for main game.

I don't care if goldenrod doesn't have quite the route lengt of  Verndanturf-R117-Mauville-R118 or R209-Solaceon-210, but damn, in HGSS the daycare center even calls you!

and talking about calls, I found weird I only got 4 numbers in the navigear. I'm doing something wrong? I've talked again after fighting with trainers that in GSC and HGSS did give you phone numbers, yet I got nothing.

But I guess daycare mechanics and scripts around it is a Essentials problem.
At least I have a flame body mokou.

PS: it is normal I found the bicycle speed and the running speed around the same? bicycle doesn't seems to be faster, it looks like the animation clogs a bit...

A few points you've made I will eventually get to in time, but remember that it IS a Demo. There will be things that I didn't get to and/or leave unfinished until a later version/revision. Milestone is just the term I use instead. I'll elaborate:
That last point is more of a cosmetic issue, in my opinion. Especially when there are larger issues the game has considering it's not even done. If it bothers you that much, you're more than welcome to fix it.
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: Wrulfang on October 15, 2014, 10:57:01 PM
Well, the everstone works as intended, as for I experienced, it works like in gen VI, with 100% passing the female nature

also the female seems to pass the ability like it does in gen VI, but that might be pure luck.
there is Cmokou with flame body near and a IV judge that literally reads all your IVs, extensive breeding is pretty easy. but I got a nice enogth patchouly and better play the actual game that get stuck breeding.

I understand now the phone numbers. the main game is indeed more important. Just hope there are more breeder trainers like that one on the outside of the union cave, I love the random team from different sets, that can be rebattled at will. Since her wasn't in a main spot, it turns to be the opposite to some of the breeders in BW2

Also, It doesn't mind if the bycicle isn't faster, is just I was expecting something faster. but also I never played before in this platform, so I guess most of the stuff is stuff I didn't expect. Also with the "S" Speed switch I get enought speed. I tend using just runnign in most of the game, because I play them fast.


Oh, just remembered another thing. But I guess is part of the "demo" so they're not avaiable yet. Shards doesn't work, but that might explain why the detailed stats table just have the normal forms + AKeine

Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: Wrulfang on October 20, 2014, 10:31:50 PM
So I beated whitney and I'm with the sudowooodo/invisible wall event.

No idea how to pass, as the florist just gives honey.

Is that point the max it can be reached in the rom? I think is a nice spot to pause since past that, the game widers a lot.

Just asking.
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: SoulfulLex on October 21, 2014, 12:28:30 AM
So I beated whitney and I'm with the sudowooodo/invisible wall event.

No idea how to pass, as the florist just gives honey.

Is that point the max it can be reached in the rom? I think is a nice spot to pause since past that, the game widers a lot.

Just asking.

Once you've gotten the sister back to the shop, talk to the sister again (not the one that gave you Honey). She'll mention that one of the "nerds" in the underground may know something about viewing invisible objects. Then head to the Goldenrod Tunnel and talk to the nerds if you haven't battled them already. One of them will mention the house with the IV Judge in it. Go to that house and you should see a familiar face. There's a battle involved, so be prepared. Once you beat him, he'll give you the Silph Scope.

Once you have that, go back to the invisible wall and examine it with the Silph Scope. After that, you should be able to get to Route 37 and Ecruteak, which is the farthest you can get. You'll be able to get Surf, Fly, and Strength there so you can backtrack to some areas.

Also, this is optional, but I'd like to see your team by the time you're finished. I'm considering revising the level curve somewhat and I haven't really had feedback with regards to battle difficulty...
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: Wrulfang on October 21, 2014, 09:49:01 AM
I think the level curve until here is fine. The gym leader are a bit though, buy mostly because I stick to keep using the lucky egg instead of giving berries and the eviolite.

I had some problems with bugsy, until I decided to evolve nazrin, mystia and medicine and accomodate them to the gym level.
but also, bugsy would be a piece of cake, according with my calculus, using a cirno or a letty (maybe not the one you get traded due to disobedence)

I was a bit higher for withney, at least it took less tries.


Also, I'm playing in challenging mode, not sure how different is. But with the Gen V exp formula, you get enought xp with just trainers, as long as you don't train too much puppets.

Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: Issaru on October 22, 2014, 07:06:56 AM
Greetings all, First post of my forum life here. Made the account just so I could give you my feed back of the game.

First off, its a blast. Had a ton of fun with it so far, and I have beat the ghost gym and got the bonus HMs, so I believe that is the end of what is done so far. I have a few issues I found that may or may not have been fixed or delt with.

Ive found odd issues when stat buffs are used, the visual effect is in the very top left of the screen, but that could just be an error on my end. Same with going down stairs, the character dosnt go down them, but just sorta walks straight into the next area.. going up stairs is fine though.

Wriggle's Bug Bite does eat the berries, but it dosnt gain the effects like it said it does.. Made me a sad player when I thought I ate the gym leader's full HP berry to save my red health wriggle.. sadface.

And well, I found the encounter rate and catch rate somewhat annoying in certain areas, but those are minor quips really. Other then the Bug Bite thing, i havent found too much out of place. Ohh, and Mitori's Icon is a ?... only hers though.

If you are currious what my current team is after beating the ghost gym
Level 37 Alice, Psyshock, Psybeam, Tri Attack, Aurora Beam
Level 32 Wriggle, Needle Arm, Headbutt, Jump Kick, Feint Attack
Level 31 Sunny, Incinerate, Energy Ball, Fiery Dance, Light Screen
Level 22 cTenma, Rock Bullet, Fly, Cut, Vacuum Cut
Level 24 cYoumu, Shadow Sneak, Blade Flash, Night Slash, Double Team
Level 6 cMitori, Surf, Pound, Leer.

In the early areas, I used Luna, Star, and cKosuzu and have them at level 22. And used a cShou for Flash.

And a few last observations. There is a LOT of heart type encounters.. perhaps i only noticed this due to my starter being Alice, but most of the fairies ive caught learnt fairy wind (perhaps all, didnt level them all). Wriggle has headbutt (might have TMed that) Kouzusu you get as an egg at level 1 is all about the heart type moves, and even alice herself got a heart type move with Tri attack. Like I said though, this might just be a silly one sided view due to my choice of characters.

But otherwise, I easily plowed through most of the game with just Alice and Wriggle alone. Sunny was only taken out when wriggle was up against a fire type so I could get a free switch and a powerup due to flash fire. And as far as overall difficulty of the game, most gyms I struggled the first fight, the second fight i managed to win every time after learning the types, movesets, and dealing with their massive amount of items :D . On my final note, I just wish there was more evolved puppets around, It always hurts a bit inside constantly beating up chibi puppets.

Edit: If any of the issues I found are part of the program to emulate it rather then the mod, then I fully understand. Keep up the good work! And also, another note I forgot, I am rather disheartened that you had the standard 3 starters of Alice, Reisen, Sanae... I mean they are well balanced with eachother and offer a good starting point against the enemies, but I was really looking forward to having remilia or sakuya as a starter. (Or even Youmu! A guy can hope cant he)
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: SoulfulLex on October 23, 2014, 02:48:43 AM
Ive found odd issues when stat buffs are used, the visual effect is in the very top left of the screen, but that could just be an error on my end. Same with going down stairs, the character dosnt go down them, but just sorta walks straight into the next area.. going up stairs is fine though.

Status move animations were fixed in the latest Essentials, which I am in the midst of updating Gaiden towards. As for the downstairs animation, there isn't a real way I can fix that without the animation looking awkward another way.

Wriggle's Bug Bite does eat the berries, but it dosnt gain the effects like it said it does.. Made me a sad player when I thought I ate the gym leader's full HP berry to save my red health wriggle.. sadface.

Not every move works perfectly (or flat out works, for that matter) in Essentials. Bug Bite (and by extension, Pluck) is one of them (alongside Trick Room and Sucker Punch x_x). Thief is usually better in that regard since it doesn't just steal berries. Also, in normal 1.8, Wriggle doesn't get STAB until Level 26 when it learns Needle Arm. So, Bug Bite was more of a way to give it STAB earlier.

And well, I found the encounter rate and catch rate somewhat annoying in certain areas, but those are minor quips really. Other then the Bug Bite thing, i havent found too much out of place. Ohh, and Mitori's Icon is a ?... only hers though.

The same thing goes for Sasha. The reason behind that was due to the fact that they didn't have Menu Icons, but I've found some since then. They'll have proper icons by the next update.

And a few last observations. There is a LOT of heart type encounters.. perhaps i only noticed this due to my starter being Alice, but most of the fairies ive caught learnt fairy wind (perhaps all, didnt level them all). Wriggle has headbutt (might have TMed that) Kouzusu you get as an egg at level 1 is all about the heart type moves, and even alice herself got a heart type move with Tri attack. Like I said though, this might just be a silly one sided view due to my choice of characters.

The Lilies don't learn Fairy Wind. And even then, I didn't want to give them a poor physical move due to how the stats were rearranged. Kosuzu becomes Heart/Reason when she evolves, and Alice got Tri-Attack normally even in 1.8.

I just wish there was more evolved puppets around, It always hurts a bit inside constantly beating up chibi puppets.

Evolved puppets start showing up around Route 38. And as a rule of thumb (at least for Touhoumon games), Gyms stop using Chibis / NFEs after the fourth gym.

And also, another note I forgot, I am rather disheartened that you had the standard 3 starters of Alice, Reisen, Sanae... I mean they are well balanced with eachother and offer a good starting point against the enemies, but I was really looking forward to having remilia or sakuya as a starter. (Or even Youmu! A guy can hope cant he)

I thought about Youmu as a starter at one point, but she'd essentially make early-game a joke thanks to how good her typing is. That and at this point I'm not really interested in changing the wilds to fit the SDM starters back in (and cMeiling vs. cRemilia the first time is a stall-fest).
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: Issaru on October 23, 2014, 05:26:01 AM
Looks like all the things I said were already taken care of beforehand. Well, I wish you luck with your program anyways. Sorry if I was a bother, just felt it was better to voice any issues I found rather then be quiet about it. First time using Essentials as well, next time ill research a bit about that before posting anything to see if its an issue with essentials and not this.
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: SoulfulLex on November 10, 2014, 07:37:20 PM
And somehow this topic made its way to 5000+ views.

Just a minor update. I've finalized all of the moves that will be present in Gaiden, meaning I won't be making any more for the rest of the time I work on the game. Trust me, 957 is way more than enough to work with...give or take a few that do not work at all or work properly due to Essentials still being a work in progress.

If you've got some time to kill, or are just curious as to what moves will be present in Milestone 2, take a look at the Moves Table (http://bit.do/Ufm8). It's a Google Docs Spreadsheet. You can even leave comments about the moves if you feel like it.

With move effects out of the way, we're one step closer to Milestone 2.
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: SG-Sanae on November 11, 2014, 01:33:59 PM
Any reason why the non-status Astra moves have no PP?
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: SoulfulLex on November 11, 2014, 10:34:35 PM
Any reason why the non-status Astra moves have no PP?

Clarified in the document for future readers, but in Essentials having 0 PP assigned to a move means that it has Infinite Usage (so no PP stalling). Then again, the chances of pulling an Astra move from Metronome are less than 1%, and will for the most part remain unseen until Post-Postgame (i.e. Bonus Bosses). [inspoiler]Then again, getting Astra-Type Hidden Power is possible...[/inspoiler]

Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: Wrulfang on November 11, 2014, 11:02:24 PM
I've been a bit busy playing other stuff, but I remember that youki had different moves that the one the .xls lists.

at lv 30 it has cleave, night slash, wing cleaper and shadow claw, while the list says it should have blade flash, iron defense, cleave and night slash.


however, it is about the Stationary youki, not a raised one, so might be wrong if it has custom moves.

PS: why synchronize didn't work with a stationary encounter?
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: SoulfulLex on November 12, 2014, 04:18:08 AM
I've been a bit busy playing other stuff, but I remember that youki had different moves that the one the .xls lists.

at lv 30 it has cleave, night slash, wing cleaper and shadow claw, while the list says it should have blade flash, iron defense, cleave and night slash.

however, it is about the Stationary youki, not a raised one, so might be wrong if it has custom moves.

PS: why synchronize didn't work with a stationary encounter?

Not sure about the Synchronize issue, but the Youki level-up moveset I assigned in-game is indeed different from the one in the .xls file. Now the question is whether to keep that one or to give it the one in the spreadsheet. The only difference between the two is that he won't learn Wing Clipper (Steel-type Smack Down) and Eviscerate (Steel-type Storm Throw)...
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: SG-Sanae on November 14, 2014, 12:31:23 PM
A question: Will Astra work like the Shadow-Type, where everything non-Astra takes x2 damage and anything affliated to it x0.5 or does it work like a normal type and deal x4 damage against dual-types?
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: SoulfulLex on November 14, 2014, 03:40:56 PM
Will Astra work like the Shadow-Type, where everything non-Astra takes x2 damage and anything affliated to it x0.5 or does it work like a normal type and deal x4 damage against dual-types?

Astra works like a normal type. Not even Astra is safe from itself (even if the amount of Astra-types in-game can be counted on one hand). And yes, Dual-Types are dealt 4x damage. Depending on how things go, I may take it out entirely (or at least alter the typing).
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: Amaterasu on November 17, 2014, 08:56:38 PM
Looking at the list of Astra type moves, I'm a bit concerned about Atmos Blaze.  Granted, I'm not sure how high of a level you plan to make the opponents that wield those moves, their stats, etc., but having a 90 power +3 (!) priority move that can't miss and is guaranteed to be super effective sounds a bit broken.  Especially if it gets STAB... *shudders*  However, like I said, depending on the levels and stats of the things that use these moves, it may get balanced out in the end.  As you said, they're reserved for superbosses, but still, I'm guessing a 180/360 power move (or 260/520 with STAB) off even a decent special attack stat would do major damage, if not completely OHKO a puppet (especially if you're using a dual type, since they'll take 4X damage), before they can even get an attack off.  That's really the only move I have a problem with, though (although Cosmic Laser is also a wee bit concerning, although not as much as Atmos Blaze, IMO).  Otherwise, I like the idea of superbosses having a type like Astra.  A question about Alignment, though: are accuracy and evasion increased as well (yes, I know it says "all stats," but accuracy and evasion are a bit weird as stats, IMO)?

Anyway, I've played a bit of the game, and some things I'd like to note/ask:

The sound effect when booting up and closing the PC is way louder than anything else.

This is probably just me being a dummy, but in regards to the screenshot feature, the game says that they're saved in the same folder the game save data is kept.  However, I'm not sure where the game save data is kept (and thus, I don't know where my screenshots are kept).  Speaking of not being able to find things, you made mention of a readme in the OP, but unless I'm missing something, it doesn't appear as if one exists.

In regards to difficulty, the game's been laughably easy so far, honestly.  Granted, I've only just beaten the first rival battle, but I picked Chibi Reisen, and she starts out with a Reason move, Confusion, meaning I have a move that's super effective against Silver's Chibi Sanae.  I was also at level 10 when I fought him, and nearly OHKOed him thanks to the 4 level advantage I had, in addition to the super effective move.

Finally, this isn't really related to the game, but the "Personal Webpage" link in the OP links to some site offering tips to protect against phishing, as opposed to a site about this project.

I've also noticed some instances where text gets... cut off, I guess, but I'll wait to post those until I hear about the screenshot thing, since I took screens of all of them.

Overall, though, based on the little bit of it that I've played, it could be interesting as long as the difficulty/level curve increases.
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: SoulfulLex on November 17, 2014, 10:37:08 PM
Thanks for the feedback, Amaterasu. I'll try to address your points in order:
Hope this helps.
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: Amaterasu on November 17, 2014, 11:13:06 PM
Cool, thanks (for both the response in general, and notifying me where my screenshots are; not the biggest PC gamer). :)  And yes, the link works correctly now.  I'm not familiar with Essentials in the slightest, so sorry if I suggest something that's hard to do.

Also, the aforementioned screenshots (if you're interested, not really sure from your reply):

Spoiler
Withdraw in withdraw item:
(http://i1296.photobucket.com/albums/ag16/Amaterasu175/capture000_zpsa36aa4d1.png)
cReisen's ability (although I think everyone knows what Keen Eye does):
(http://i1296.photobucket.com/albums/ag16/Amaterasu175/capture002_zps4499cd81.png)
The description for Heart Eyes:
(http://i1296.photobucket.com/albums/ag16/Amaterasu175/capture003_zps1da5c50b.png)
The description for the Normal Orb:
(http://i1296.photobucket.com/albums/ag16/Amaterasu175/capture004_zps178f1e01.png)
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: SoulfulLex on November 18, 2014, 01:47:21 AM
...the aforementioned screenshots (if you're interested, not really sure from your reply):

Spoiler
Withdraw in withdraw item:
(http://i1296.photobucket.com/albums/ag16/Amaterasu175/capture000_zpsa36aa4d1.png)
cReisen's ability (although I think everyone knows what Keen Eye does):
(http://i1296.photobucket.com/albums/ag16/Amaterasu175/capture002_zps4499cd81.png)
The description for Heart Eyes:
(http://i1296.photobucket.com/albums/ag16/Amaterasu175/capture003_zps1da5c50b.png)
The description for the Normal Orb:
(http://i1296.photobucket.com/albums/ag16/Amaterasu175/capture004_zps178f1e01.png)

That should not be happening. The game is missing fonts that are usually installed when the game starts.

In the game folder (not the saved games folder), there should be a folder named Fonts. Install those fonts into your computer (Go to Control Panel > Fonts and just copy the Fonts in the game folder to there). Should fix it right up.
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: Amaterasu on November 18, 2014, 02:31:19 AM
Well, that fixed the withdraw item and Normal Orb description, but cReisen's ability and moves are still cut off (although not as bad as before, at least with Round Eyes).

Spoiler
(http://i1296.photobucket.com/albums/ag16/Amaterasu175/capture006_zps88ee963e.png)
(http://i1296.photobucket.com/albums/ag16/Amaterasu175/capture007_zps7a734fc2.png)
(http://i1296.photobucket.com/albums/ag16/Amaterasu175/capture008_zpsee3a36b1.png)
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: Wrulfang on November 18, 2014, 09:36:27 PM
A lot of moves have the text cutted. Even with the correct fonts.
the only think that might work there is the text style, but not sure if there is a real difference in the lengh, I think is more of the heigh. Also some descriptions have far more text that it could fit
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: SoulfulLex on November 18, 2014, 10:23:52 PM
Any text that's still cut off, even after the correct font is used, is the result of descriptions being too long. That's something I need to fix on my own (i.e. make them more concise).
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: Amaterasu on November 19, 2014, 05:15:03 PM
Just defeated Falkner.  A couple more bugs that I found along the way:

A bit rare from my experience, but on route 30, I also experienced the music not starting up again after exiting a battle, with a wild... CSunnymilk, IIRC, and then again (twice) against CNazrins.  Was using the speed up mode every time, and it doesn't seem to happen when it's off (although I forget if I was using speed up when fighting the CSunnymilk).  Music started again when I went back to Cherrygrove.  Also, all 3 occurences happened somewhat closely in succession, and then never happened again.

The animation for both Defense Curl, Harden, and Growth (I believe, was playing with speed up every time that move was used) are a bit glitched.  Pic:

Spoiler
(http://i1296.photobucket.com/albums/ag16/Amaterasu175/capture007_zps1e197570.png)
All 3 of the moves I listed have their animation shown on the top left corner of the screen, regardless of if it's the user or the opponent who preforms the move.

In regards to difficulty, Falkner was a nice challenge, even though I was at higher levels than him, and I didn't have to use any items.  For the record, my team after fighting Falkner was COrange, CKisume, and CReisen, all at level 19.  The only time I really "grinded" was when I was trying to replicate the music glitch, but that couldn't have added up to more than 1 level for one puppet.  Also, how do you activate Challenge Mode for gym leader fights?  Would have liked to have fought Falkner with that on, especially since I was 3-4 levels higher than him, but oh well.
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: SoulfulLex on November 19, 2014, 07:01:48 PM
Most status animations in Essentials v13 were coded incorrectly, leading to that particular glitch. That's not something I know how to fix. It was rectified in the latest version of Essentials.

Also, ahead of time, the X Items don't work in this build, so don't use those, either.

To activate Challenge Mode, call Technician Cid in the Navigear. You can also re-battle any of the Gym Leaders after beating them the first time. Although, the parties they'll usually have won't be on par with the party you initially defeated them with (higher levels and all). Also, just keep in mind that I didn't intend for Normal mode to have too steep a level curve (makes being overleveled less fun). The last Gym Leader in this Demo, Morty, is Lv. 26~28 (Lv. 35 in Challenge Mode) For comparison, he's Lv. 21~25 in HGSS, Flannery in Purple is Lv. 32~36, and Erika in 1.8 is Lv. 29~33.

I gather that the music glitching with the speed button is the result of the game processing faster than the events can transpire.  I don't think there's a concrete solution for that, either.

I'll have multiple save options available for the next Demo.
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: SG-Sanae on November 19, 2014, 10:54:37 PM
Just a small thing: The exp yield of Pokémon grows linear while the level-up requirements grow exponentially - which means that it will take far longer to level high-level puppets than low-level puppets given they fight same-level opponents with the same base exp. If you make the level curve linear rather than parabolic, the late/end-game might become grinding hell.
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: Wrulfang on November 20, 2014, 10:24:18 PM
Just a small thing: The exp yield of Pokémon grows linear while the level-up requirements grow exponentially - which means that it will take far longer to level high-level puppets than low-level puppets given they fight same-level opponents with the same base exp. If you make the level curve linear rather than parabolic, the late/end-game might become grinding hell.
As far I know, that mechanic has been since the start in the pokemon franchise
exp yield formula has been always lineal (except gen V where is weirder) and level up exp has been always exponential
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: SoulfulLex on December 21, 2014, 07:08:10 PM
I kinda posted this on the first post, but I never actually made a public announcement about it. I made a Google Spreadsheet for Gaiden's Puppet Stats. It doesn't go into too much detail, but I'll re-iterate what I wrote: This spreadsheet displays the Puppet roster, their typings, stat spread, their main abilities (Hidden Abilities are not shown here), their Effort Value Yields, and their Held Items. If you'd rather not be spoiled, don't view this. Bonus points if anyone can determine where the stat spreads come from. This is valid as of Milestone 2.

At one point, the Unobtainables and Boss-Only Puppets were visible, but that would spoil some other plans I have in mind.

Another small update is that the Moves List was Finalized (again) not too long ago. It means I won't add any more moves [inspoiler](at least until the sequel).[/inspoiler]

View Gaiden's Puppet Statistics (http://bit.do/Vusd)
View The Finalized Move Table (http://bit.do/3239)

Right now, I'm organizing the movepools of the Puppets I did not work on in Milestone 1 (namely, the Touhou 14 cast and Shard Forms). This will take a while. In the meantime, I'll also be helping Shoddy with the Translation Project for Touhou Puppet Dance Performance. Next Year's going to be a blast!
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: Paradarx on December 22, 2014, 04:08:53 AM
Battle Music ideas in HG/SS soundfonts. Similar to the ones this guy makes ( https://www.youtube.com/channel/UCnZfQH0JyoLpJIcg7d01k9w )
The Rocket Battle though sounds like Staking Your Life on a Prank would fit into, but I couldn't find it in HG/SS soundfont.
Mostly taking ideas from Touhou Puppet Dance preformance by Fo-Lens (https://www.youtube.com/watch?v=Rw6Glgi9rFw if you want to see what it looks like)
I could help you with some of the music making (still learning) and planning if you'd like so.

Please let me know and I'll get back as soon as I'm free.
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: SoulfulLex on January 22, 2015, 03:21:17 PM
I could help you with some of the music making (still learning) and planning if you'd like so.

Sorry for the late reply, but up until now I wasn't motivated to work on Gaiden (Got a Vita and Disgaea 4 for Christmas / Last Undergraduate Semester coming up / Endless RL harpies trying to figure out what I'm going to do next). That and the latest version of Essentials is bugged. I wasn't planning on Gaiden again until they've fixed v15 (I have all but a couple of things working in v14, which is my base at the moment). However, between waiting for that and TPDP to be translated (and getting bored of Disgaea 4), I'm getting restless...

Regarding the music, Paradarx, I'd rather not work on it for the time being, as I'd like to finish developing the game first (as in, completely have the maps and story done). If you have any ideas in the meantime, however, please don't hesitate to share.
Title: Re: Touhoumon Gaiden [Status: Milestone 1.331]
Post by: SoulfulLex on March 17, 2015, 11:00:00 PM
So I've gotten back to work on Gaiden, and wouldn't you know it there are a few more issues that have cropped up from lack of playtesting. I'll be migrating my work to the latest Essentials, which is v15.1. Only problem is that so much has changed between v14 and v15. Not like this is really news at this point, but it'll take some more time to work on this (between migrating changes and getting used to the new code). Fortunately, I don't have much else to change, but I still have to add Shard Evolution movepools.

I plan to have Milestone 2 out by the end of the year.

EDIT: Rather than make a new post, I decided to amend this one. I've updated the Moves Table. I've gotten rid of moves that do not work AT ALL, as well as some redundant and out-of-place moves (Who the hell will learn Vice Grip?). If there are any moves that v15.1 did not fix that the Gen 6 Essentials add-on did fix (ala Trick Room, Ally Switch, proper Sucker Punch), I'll save it for the sequel (unless I get the drive to fix certain moves / abilities).

To save you the time of fishing through the first post, here is Moves Table V3 (http://bit.do/3239).
Title: Re: Touhoumon Gaiden [Milestone 1.331] [Running A Poll]
Post by: SoulfulLex on May 05, 2015, 02:26:13 AM
I'm feeling a bit lazy, but I figured I'd post this so that I have an idea of what people think about the Yin-Yang Icons. Given how some code within the script needs to be altered to actually facilitate this, I'm heavily inclined not to do so, especially since I feel it's just a cosmetic change at best rather than something that heavily affects gameplay. Let me know your thoughts in the poll.
Title: Re: Touhoumon Gaiden [Milestone 1.331] [Running A Poll]
Post by: Neotornado on May 05, 2015, 02:35:29 AM
While I personally don't notice it too much, it'd still feel weird to have male puppets show up at a 50% rate. Not to mention that if you did change that you'd have to alter things that deal with attract and whatnot.
Title: Re: Touhoumon Gaiden [Milestone 1.331] [Abandoned]
Post by: SoulfulLex on September 19, 2015, 02:32:49 PM
June 4th Post:
Spoiler
While I personally don't notice it too much, it'd still feel weird to have male puppets show up at a 50% rate. Not to mention that if you did change that you'd have to alter things that deal with attract and whatnot.

If I ever get to changing the gender icons for v15 (or ask DerxwnaKapsyla to do it if he doesn't mind), I'll get to it. It does feel that something is missing after all (even if the change is really cosmetic at best).

On another note, was anyone going to eventually point out that Megashock on the Moves Table was listed as a MIASMA move instead of ELECTRIC? I made a few other changes that I didn't bother to document, but Moves Table v3.6 (http://bit.do/3239) is up now. Hopefully I don't get any more ideas and stop fiddling with this table so that I can actually finish the game.

July 10th Post:
Spoiler
Rather than continue to double/triple post, I decided to include the previous post with this one. I've finalized all the moves that I plan to put into the game once and for all. I won't post the final version of the moves table just yet, however, since I want to post them together with the movesets, which I'm FINALLY getting to after all this time. To get an idea of where I'm at with those, I've made (by made, I mean I googled "ASCII Progress Bars" and found a decent looking one to post here) a progress bar with which I plan on updating on a daily basis. It's a lot of movesets to edit, but when I get ideas I can get a lot accomplished. I plan on having all of them done by the end of July. Once those are done, I can get a better idea of when I can finish Milestone 2, which will encompass all of Johto + some extra areas.

Moveset Progress (as of July 10th, 2015, 6:26 PM EDT)
9/550 (~1.64%)
█▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒

September 19th Post:
Hey guys. It's been a couple of months. You're probably (or probably not) wondering what happened to all that progress. Some issues in Real-Life have caught me in a bind, so I haven't been making time to work on Gaiden AT ALL. Maybe I'll come back to it, someday. Maybe I won't...

If I never come back to work on this, I may be willing to put this project up for adoption (assuming someone out there is crazy enough to want to finish this game in my stead). Development is a lot of work, folks.

Bottom line: As of now, this is an abandoned project. I'm posting this for closure (because I hate when there's no news and you don't know what's going on).

In the unlikely event someone wants to continue where I left off, you can PM me or find me on IRC (#TPDP).

Of course, I'll be leaving the latest version online for people to play, but don't expect anything new...