- the starters. To put it in a nutshell : Remi > All. There is also a type problem : Remilia resists x4 dream and is x4 weak to steel, and Sakuya is neutral to dream by the virtue of her Reason typing. And, as SG-Sanae stated, you find COrange right at the beginning of the game, making the poor China somewhat redundant.
- The level curve. I like hard pokémon hacks (like TPP Emerald or Enhanced), but not absurdly broken ones. Just saying, but when the very first trainer of the game has 6 Puppets, two Potions and one Super Potions, it's just too much. (since I didn't go far in your hack, maybe I'm wrong, sorry then)
- The type chart. I like it because it's an original one, but Dream being weak to three of the most common, powerful types (Reason, Dark, Flying) seems unbalanced. Other changes are okay for me.
Finally, why don't you include DDC cast in your hack ?I want Contrary Seija and Skill Link Head Rush Sekibanki
I haven't seen any really new abilities yet, but Regenerator Yoshika and Unaware+Heart Swap Koishi anyone :D ?
In my defense, I'd like to point out that it was the same for Grass in regular Pokémon (Flying, Bug, and Poison types are also pretty common). However, I agree that Dream is unbalanced in terms of weaknesses, yet a resistance to itself, Heart (also pretty common), Illusion (the Normal type in 1.8.), and Wind, in my opinion, compensates for it to some extent.
I think you can find decent sprites on this site :
http://www.tohofes.com/news/dot_list.html
With this and shoddy's sprites, you will only lack Kagerou and Raiko (all the sprites I've found for them so far are downright horrible). There are even sprites for Futo/Tojiko/Sekibanki/Seija shard evolutions.
Speaking of which, what is Futo's typing in your hack ? Water/Faith like on Shoddy don't fit at all in my opinion, I think she is more like a Fire/Faith or Wind/Faith glass canon. Any combinaison of Water, Fire, Faith and Wind would be okay though, and it's your hack so your choice anyway.
For the starters, another problem is their start moves, because grinding Remi until she gets Leech Life is somewhat painful (Sakuya resists Scrach). And after evolution, Sakuya will be weak to Remi's STAB move, which is not good. Having new starters is cool, but the original 1.8 trio was way more balanced (unless you've changed their stats/abilities)
I would also like you to find other Gen 3 arrangements of the GSC soundtrack once you're able to (or just the HG/SS original soundtrack) - Liquid Crystal's versions of the songs are nothing short of terrible.
I would also like you to find other Gen 3 arrangements of the GSC soundtrack once you're able to (or just the HG/SS original soundtrack) - Liquid Crystal's versions of the songs are nothing short of terrible.
There are GSC arrangements used for Pokémon Crystal Dust, which are quite good I think. For more info on Crystal Dust : http://www.pokecommunity.com/showthread.php?t=234566
Anyway, I don't really like battle animations used in Gaiden (I prefer traditional GBA animations), but I don't know if there is anything you can do...
UPDATE: Get the Touhoumon Gaiden Type Chart here: http://i.imgur.com/5MsGSra.pngi was mad enough to make it readable http://i.imgur.com/Usam9wQ.png
I don't know if the problem comes from my browser or whatever, but I can't read your google doc correctly (I can't see Hidden Abilities, Type, SpDef and Speed stats).
Just one small thing... Why doesn't Minoriko have Harvest as an ability ? It seems pretty obvious to me, since she is the goddess of harvests.
EDIT : Nevermind, I didn't realise Harvest was listed along Sap Sipper.
I've tested the game and I can confirm the lag... I wonder what is caused by, the problem can't be with my laptop...
The game's looking good so far, was wondering if you've thought of turn HMs into items like faith and prayer version, and if there's a way to get hidden abilities at the moment.
Also the game crashes when you're given the swimsuit(mystic water) in cherrygrove. Looking forward to future releases.
After playing around for a bit I found a couple of little bugs,
http://i.imgur.com/UVY2CtE.png you can surf up the coast just bellow goldenrod and get out of the map
http://i.imgur.com/ddkHqLs.png you can walk into the rock on route 36
I can't use the squirt bottle
I can't catch anything in the fairy catching contest
In the Falkner rematch his Tokiko can't attack or use moves.
Some more little things I found.
There are two places on route 32 where you can get out of the map http://i.imgur.com/tY1ij4s.png and http://i.imgur.com/A4OPRVA.png
The interactable touhoumon in union cave didn't go away when I caught it, only when I killed it.
The egg my cTenma laid hatched into an evolved Aya.
At long last, a minor update that corrected a number of Aesthetic Issues in addition to ADDING A SPEED BUTTON and Yin-Yang Icons. Both are courtesy of DerxwnaKapsyla.
Couldn't find any real bugs so here are some aesthetic issues in violet woods
http://i.imgur.com/AzEChII.png http://i.imgur.com/zqN3GVs.png http://i.imgur.com/V8Kt3oc.png http://i.imgur.com/VhueHpu.png
Also this is just an idea from someone who has no idea how making games works, but it'd be nice if there were some orb types specific to touhoumon. Maybe like a scarlet orb that's better at catching touhous from EoSD and so on.
Either way thanks for another good little update.
Is it possible to use a gamepad?
I've had no luck so far.
Is it possible to use a gamepad?
I've had no luck so far.
As far as I know, there isn't any way to do so in Essentials (or RPG Maker XP for that matter). Then again, I don't feel that the game warrants the need for one.
I think there are a few external programs you could probably use (like JoyToKey (http://joytokey.net/en/)) to map out the keyboard keys to a gamepad as you see fit, but otherwise I have no plans to build in gamepad support (nor do I know how I'd implement it).
joytokey did the trick for me.
I needed a gamepad cause playing with the keyboard made my back hurt a lil bit.
But I have another question.
What is the key for the speed button? or is it just the run button?
Where did you get the sprites for Kosuzu and Chibi Kosuzu? Could you make a copy for me?
The game is nice, its a bit weird on the stats table but it plays nice
some issues:
-what generation is officialy adapted? Because I've seen it has Gen V exp formula, but TM still works like in gen IV
-Music strangely stops in route after catching a puppet, at least after getting medicine in R30
-I really need a START button that is not the b button. And a pause button. I know the game "pauses" when out of focus, but music continues... I also guess this is a basic pokemon essentials. but the neverending music in the background is also a bit loud compared with other applications...
Most puppets are around the 100 base HP. Also most puppets hace or a decent-good attack/special attack and 20(chibis) and 30(evolved) special attack/attack. There are few exceptions that have mixed attack stats.
P.S. I'm curious as to what you consider weird with regards to the stats table.
BTW, are the TMs re-available, like in the postgame? I end not wanting to use TM except buyable ones, for fear not being able to teach it to other puppet. I still can use Akyuu to teach TM though breeding, but that get a bit tedius. Specially without double battles that come in mind right now.
You didn't get my point.
I don't think Akyuu can learn TMs or Egg Moves, being basically Smeargle and all. At least, I haven't set her to.
You didn't get my point.
I don't think Akyuu can learn TMs or Egg Moves, being basically Smeargle and all. At least, I haven't set her to.
I use Akyuu to sketch TM moves and Egg moves, and use her as the male in breeding to pass TM and egg moves to other puppets without using the TMs, but another puppet that learns the move by level or by move relearner.
(Obiously, TM moves that are exclusive to TM and nobody can learn them, like focus blast in pokemon Gen IV)
Went to goldenrod. The casino is nice.
but the daycare...
I don't know on what point it is, but I guess at least everstone on female must work.
however, the fact that you can't see if you have an egg or not is despairing. Specially to someone who just have 2 modes: nuzlocke on different settings, or team with certain tematics, spreads and peacks wich must have good natures and habilities and eventually EVs just for main game.
I don't care if goldenrod doesn't have quite the route lengt of Verndanturf-R117-Mauville-R118 or R209-Solaceon-210, but damn, in HGSS the daycare center even calls you!
and talking about calls, I found weird I only got 4 numbers in the navigear. I'm doing something wrong? I've talked again after fighting with trainers that in GSC and HGSS did give you phone numbers, yet I got nothing.
But I guess daycare mechanics and scripts around it is a Essentials problem.
At least I have a flame body mokou.
PS: it is normal I found the bicycle speed and the running speed around the same? bicycle doesn't seems to be faster, it looks like the animation clogs a bit...
So I beated whitney and I'm with the sudowooodo/invisible wall event.
No idea how to pass, as the florist just gives honey.
Is that point the max it can be reached in the rom? I think is a nice spot to pause since past that, the game widers a lot.
Just asking.
Ive found odd issues when stat buffs are used, the visual effect is in the very top left of the screen, but that could just be an error on my end. Same with going down stairs, the character dosnt go down them, but just sorta walks straight into the next area.. going up stairs is fine though.
Wriggle's Bug Bite does eat the berries, but it dosnt gain the effects like it said it does.. Made me a sad player when I thought I ate the gym leader's full HP berry to save my red health wriggle.. sadface.
And well, I found the encounter rate and catch rate somewhat annoying in certain areas, but those are minor quips really. Other then the Bug Bite thing, i havent found too much out of place. Ohh, and Mitori's Icon is a ?... only hers though.
And a few last observations. There is a LOT of heart type encounters.. perhaps i only noticed this due to my starter being Alice, but most of the fairies ive caught learnt fairy wind (perhaps all, didnt level them all). Wriggle has headbutt (might have TMed that) Kouzusu you get as an egg at level 1 is all about the heart type moves, and even alice herself got a heart type move with Tri attack. Like I said though, this might just be a silly one sided view due to my choice of characters.
I just wish there was more evolved puppets around, It always hurts a bit inside constantly beating up chibi puppets.
And also, another note I forgot, I am rather disheartened that you had the standard 3 starters of Alice, Reisen, Sanae... I mean they are well balanced with eachother and offer a good starting point against the enemies, but I was really looking forward to having remilia or sakuya as a starter. (Or even Youmu! A guy can hope cant he)
Any reason why the non-status Astra moves have no PP?
I've been a bit busy playing other stuff, but I remember that youki had different moves that the one the .xls lists.
at lv 30 it has cleave, night slash, wing cleaper and shadow claw, while the list says it should have blade flash, iron defense, cleave and night slash.
however, it is about the Stationary youki, not a raised one, so might be wrong if it has custom moves.
PS: why synchronize didn't work with a stationary encounter?
Will Astra work like the Shadow-Type, where everything non-Astra takes x2 damage and anything affliated to it x0.5 or does it work like a normal type and deal x4 damage against dual-types?
...the aforementioned screenshots (if you're interested, not really sure from your reply):SpoilerWithdraw in withdraw item:
(http://i1296.photobucket.com/albums/ag16/Amaterasu175/capture000_zpsa36aa4d1.png)
cReisen's ability (although I think everyone knows what Keen Eye does):
(http://i1296.photobucket.com/albums/ag16/Amaterasu175/capture002_zps4499cd81.png)
The description for Heart Eyes:
(http://i1296.photobucket.com/albums/ag16/Amaterasu175/capture003_zps1da5c50b.png)
The description for the Normal Orb:
(http://i1296.photobucket.com/albums/ag16/Amaterasu175/capture004_zps178f1e01.png)
Just a small thing: The exp yield of Pokémon grows linear while the level-up requirements grow exponentially - which means that it will take far longer to level high-level puppets than low-level puppets given they fight same-level opponents with the same base exp. If you make the level curve linear rather than parabolic, the late/end-game might become grinding hell.As far I know, that mechanic has been since the start in the pokemon franchise
I could help you with some of the music making (still learning) and planning if you'd like so.
While I personally don't notice it too much, it'd still feel weird to have male puppets show up at a 50% rate. Not to mention that if you did change that you'd have to alter things that deal with attract and whatnot.