Poll

How important is it to you that Gender symbols are ACTUALLY Yin-Yang Icons?

Very Important! It's part of the game.
2 (20%)
Not That Important, but it'd feel lazy / something would be missing without it.
5 (50%)
Makes little to no difference to me. I still see them as Male & Female. Wouldn't miss the Yin / Yang Icons.
3 (30%)

Total Members Voted: 10

Voting closed: May 19, 2015, 02:19:50 AM

Author Topic: Touhoumon Gaiden [Milestone 1.331]  (Read 88718 times)

Offline sekibanki

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Re: Touhoumon Gaiden [Status: Milestone 1.331 Update]
« Reply #30 on: July 14, 2014, 05:50:43 PM »
Couldn't find any real bugs so here are some aesthetic issues in violet woods
http://i.imgur.com/AzEChII.png  http://i.imgur.com/zqN3GVs.png  http://i.imgur.com/V8Kt3oc.png  http://i.imgur.com/VhueHpu.png

Also this is just an idea from someone who has no idea how making games works, but it'd be nice if there were some orb types specific to touhoumon. Maybe like a scarlet orb that's better at catching touhous from EoSD and so on.
Either way thanks for another good little update.

Offline SoulfulLex

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Re: Touhoumon Gaiden [Status: Milestone 1.331 Update]
« Reply #31 on: July 14, 2014, 08:14:32 PM »
Couldn't find any real bugs so here are some aesthetic issues in violet woods
http://i.imgur.com/AzEChII.png  http://i.imgur.com/zqN3GVs.png  http://i.imgur.com/V8Kt3oc.png  http://i.imgur.com/VhueHpu.png

I'll be honest; Violet Woods was a rush-job. It was supposed to have 3 parts total, and at the time I couldn't be bothered to finish everything, let alone check for tileset errors/permissions. I'll keep that in mind for Milestone 2, however (which will be quite some time from now).

Also this is just an idea from someone who has no idea how making games works, but it'd be nice if there were some orb types specific to touhoumon. Maybe like a scarlet orb that's better at catching touhous from EoSD and so on.
Either way thanks for another good little update.

There already is an orb like that: The Advent Orb (replaces Moon Ball). It makes it easier to catch anything that evolves via the Rainbow Shard or otherwise has an Advent Form (i.e. Cirno, Reisen, Chen, Mokou, etc.).

For the most part, the story operates under the premise that the Pokémon World does not know anything about the Touhou Project, meaning stuff like Touhou, Mikos, or anything related is completely alien to them, save for some characters not present in the current release (like the writer of the Dex Entries)...

Offline SoulfulLex

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Re: Touhoumon Gaiden [Status: Milestone 1.331 Update]
« Reply #32 on: July 25, 2014, 02:56:36 AM »
After a long session and an hour of editing, I have finally put together a Puppet Location Table. Note that Headbutt Locations past Ilex Forest are not valid at this time, so don't expect anything to come out.

The table can be viewed here: http://pastebin.com/wy9GViit

As a sidenote, Chibi Wakasagihime will be available as a Fishing Encounter in Violet City come Milestone 2. It's slowly coming together...
« Last Edit: October 29, 2014, 06:58:02 PM by SoulfulLex »

Offline Tomion

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Re: Touhoumon Gaiden [Status: Milestone 1.331 Update]
« Reply #33 on: July 26, 2014, 10:28:44 AM »
this game seems really good, sad I my pc sucks and doesnt let me extract some of the files (for no reason)

Offline SoulfulLex

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #34 on: August 20, 2014, 11:20:41 PM »
Oh boy...Almost a month since I last posted here and we're almost at 3000 views.

At any rate, just a minor status update while Puppet Dance Performance is getting translated. I've recently finished up retouching the remainder of the 403 sprites Hemo made for all of the 1.8 series (minus the Psuedo-mons). I have another 120 left to touch up before I start doing movesets for the entries I've yet to do (about 260). School's about to roll around for me as well (starting in September), but the point is that Progress for Gaiden is slow, but it's coming along. This game isn't dead...

In the meantime, play Hemo's Demo some more (or wait for the translation to come out; Your choice) or something to that effect...
« Last Edit: October 29, 2014, 06:58:45 PM by SoulfulLex »

Offline Rinnemi

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Re: Touhoumon Gaiden [Status: Milestone 1.331 Update]
« Reply #35 on: September 07, 2014, 08:23:31 PM »
Is it possible to use a gamepad?
I've had no luck so far.

Offline SoulfulLex

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #36 on: September 07, 2014, 08:30:48 PM »
Is it possible to use a gamepad?
I've had no luck so far.

As far as I know, there isn't any way to do so in Essentials (or RPG Maker XP for that matter). Then again, I don't feel that the game warrants the need for one.

I think there are a few external programs you could probably use (like JoyToKey) to map out the keyboard keys to a gamepad as you see fit, but otherwise I have no plans to build in gamepad support (nor do I know how I'd implement it).
« Last Edit: September 25, 2014, 03:26:42 PM by SoulfulLex »

Offline Rinnemi

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Re: Touhoumon Gaiden [Status: Milestone 1.331 Update]
« Reply #37 on: September 08, 2014, 03:43:37 PM »
Is it possible to use a gamepad?
I've had no luck so far.

As far as I know, there isn't any way to do so in Essentials (or RPG Maker XP for that matter). Then again, I don't feel that the game warrants the need for one.

I think there are a few external programs you could probably use (like JoyToKey) to map out the keyboard keys to a gamepad as you see fit, but otherwise I have no plans to build in gamepad support (nor do I know how I'd implement it).

joytokey did the trick for me.
I needed a gamepad cause playing with the keyboard made my back hurt a lil bit.
But I have another question.
What is the key for the speed button? or is it just the run button?

Offline SoulfulLex

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #38 on: September 09, 2014, 05:53:44 AM »
joytokey did the trick for me.
I needed a gamepad cause playing with the keyboard made my back hurt a lil bit.
But I have another question.
What is the key for the speed button? or is it just the run button?

I mapped the Speed Key as "S". I'm glad it worked out for you (and sorry about the back).

On another subject, thanks to DerxwnaKapsyla, we've discovered a Major Bug within Essentials: "X Items" don't work. There's even an exploit where if you use it on a puppet with Speed Boost, Speed Boost will activate without letting the opponent attack.

There are one of two things I can do in light of this:
  • Find a fix / Wait until Version 14 of Essentials comes out (read:"When It's Done"), where they've fixed this issue.
  • Work on Milestone 2 while taking out all X Items to prevent this from happening again.

Heavily leaning towards the latter, since I've just resumed map designing (working on Route 39 as of typing this). Until then, abuse it while you can.
« Last Edit: September 25, 2014, 03:31:54 PM by SoulfulLex »

Offline chaosakita

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #39 on: September 28, 2014, 03:36:22 AM »
Where did you get the sprites for Kosuzu and Chibi Kosuzu? Could you make a copy for me?

Offline SoulfulLex

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #40 on: September 28, 2014, 05:24:19 AM »
Where did you get the sprites for Kosuzu and Chibi Kosuzu? Could you make a copy for me?

All the puppet sprites in the game (at least in the current Milestone out) can be retrieved from the Graphics > Battlers folder. Kosuzu is 229 and 230 for the Chibi and Evolved form, respectively. The shiny palette I made myself, but the front sprites I got were from Tohofes (need to post a summary of it someday), while the backsprite is from the Teruhari-jo patch (a Touhoumon JP patch that adds Kosuzu, Kokoro, and the cast of TH14). All of the Japanese patches still being worked on should have the patch applied.

Offline SoulfulLex

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #41 on: September 28, 2014, 05:25:52 PM »
Just wanted to tell anyone looking forward to an update that Essentials v14 was released today. The amount of things they fixed is quite comprehensive. As such, expect even more of a delay. Don't worry, though. If things go well, the Fairy-Catching Contest and X Items should all be working after the Essentials update. The rest depends largely on the amount of work I put into it, what with being in college and whatnot.

Another thing. So there's been a service SNAFU regarding Firedrive, the main site that I host the Touhoumon Gaiden files. Word is that it is down for maintenance, but it's been that way for a while now.  Until Firedrive goes back online, I'll be making Mediafire the main mirror for downloads. I'll also be using Mega.co.nz and Byteshot as alternate mirrors.
« Last Edit: October 11, 2014, 06:28:14 PM by SoulfulLex »

Offline Wrulfang

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #42 on: October 12, 2014, 10:00:54 AM »
The game is nice, its a bit weird on the stats table but it plays nice

some issues:
-what generation is officialy adapted? Because I've seen it has Gen V exp formula, but TM still works like in gen IV

-Music strangely stops in route after catching a puppet, at least after getting medicine in R30

-I really need a START button that is not the b button. And a pause button. I know the game "pauses" when out of focus, but music continues... I also guess this is a basic pokemon essentials. but the neverending music in the background is also a bit loud compared with other applications...

Offline SoulfulLex

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #43 on: October 12, 2014, 01:20:12 PM »
The game is nice, its a bit weird on the stats table but it plays nice

some issues:
-what generation is officialy adapted? Because I've seen it has Gen V exp formula, but TM still works like in gen IV

-Music strangely stops in route after catching a puppet, at least after getting medicine in R30

-I really need a START button that is not the b button. And a pause button. I know the game "pauses" when out of focus, but music continues... I also guess this is a basic pokemon essentials. but the neverending music in the background is also a bit loud compared with other applications...

I should say that most things are based in Generation 5 (e.g. The removal of the badge requirement to use HMs outside of battle, the BW Experience Formula, battle items, and moves / abilities), but a handful of changes I decided not to upgrade (i.e. Poison kills outside of battle, TMs being Finite). So, its functionally more of a hybridization of Generations 3, 4 and 5 (and 6 if you want to factor in some move changes), but mostly Gen 5.

You should also consider the fact that Essentials uses Gen 3 graphics for the Overworld and Town Map, and Gen 4 graphics for Battles, the Pokedex, Pokegear, and the Bag menu. Gen 4 and 5 graphics exist for OW use in RMXP, but I'm not comfortable using those.

As for music stopping on a Route, is it like how Another World's music stops? How abruptly does it stop? Because I do use .mp3 files as music as opposed to .midi or .ogg. Either way, I've never really encountered that problem.

As far as a Pause button solely for stopping the music from playing, Essentials doesn't have something like that (nor do I know how to implement one at this time). You could, however, just open the Volume Mixer to just Mute the game (as opposed to muting Volume altogether).

P.S. I'm curious as to what you consider weird with regards to the stats table.
« Last Edit: October 12, 2014, 01:21:48 PM by SoulfulLex »

Offline Wrulfang

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #44 on: October 12, 2014, 08:26:26 PM »

P.S. I'm curious as to what you consider weird with regards to the stats table.
Most puppets are around the 100 base HP. Also most puppets hace or a decent-good attack/special attack and 20(chibis) and 30(evolved) special attack/attack. There are few exceptions that have mixed attack stats.

Also, For the music, I mean that when the game goes out of focus (minimiced window, other window clicked) the music should pause like the game does. Is just I'm used to things like VBA or other emulators pausing both game and music at the same time.

I'll look the mixed volume settings, that will work for for now.

BTW, are the TMs re-available, like in the postgame? I end not wanting to use TM except buyable ones, for fear not being able to teach it to other puppet. I still can use akyuu to teach TM though breeding, but that get a bit tedius. Specially without double battles that come in mind right now.