Author Topic: Touhoumon Damage Calc  (Read 7319 times)

Offline joshcja

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Re: Touhoumon Damage Calc
« Reply #15 on: August 24, 2013, 10:05:09 AM »

How many Puppets do we have that use alternate speed spreads? Thinking of editing sets in the speed calc.

Everything that runs any speed at all aside from 90 base tailwinders and 55 base speed agi/weather users with only 1 viable set. :3

Roots joke
« Last Edit: August 24, 2013, 10:06:49 AM by joshcja »

Offline Agastya

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Re: Touhoumon Damage Calc
« Reply #16 on: August 24, 2013, 04:30:41 PM »
the furthest my knowledge on speed variation goes is people running adamant tailwinders that run just enough speed to outrun jolly icbm at +1, which then get thrashed by people that run just enough speed at +1 to outrun the aforementioned tailwinders at +1
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Offline Naļ

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Re: Touhoumon Damage Calc
« Reply #17 on: August 24, 2013, 07:45:59 PM »

How many Puppets do we have that use alternate speed spreads? Thinking of editing sets in the speed calc.

Everything that runs any speed at all aside from 90 base tailwinders and 55 base speed agi/weather users with only 1 viable set. :3
^ This.
Most mons have the option of running specific Speed EVs to outrun certain threats. Easy examples are base 100~105s running just enough to outrun Jolly base 95 and putting the rest in bulk, or offensive spinners running just enough to outrun Jolly ASuwa, or...

...you get the point.
There's actually a hell of a lot of viable variation in Speed EVs (just look at Josh's recent sets!); it's just that the only well-known mons we use are the dumb ones who run 252/252, because nobody wants to test something that's hard to EV due to everyone being lazy.

Well no, it's not that extreme, but you should probably forget about this for now. That's something to be done when we actually have a metagame to begin with.







If I may make a suggestion about the damage calc, not knowing the +s and -s on each nature is annoying. Wouldn't it be easier if the positives and negatives were specified between brackets, and if natures were organized according to the positive parameter, instead of them being in alphabetical order?

Offline EXSariel

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Re: Touhoumon Damage Calc
« Reply #18 on: October 01, 2013, 11:57:05 PM »
Horribly late but I updated the web version finally.
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Offline joshcja

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Re: Touhoumon Damage Calc
« Reply #19 on: April 16, 2014, 04:50:19 AM »
Figured I'd mention this here cause its been a thing for a while.

Nature has no resists or weaknesses in the damage calc so silly things like Akeine ohkoing D kags with head smash and double edge pop up a lot.

Offline Bea

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Re: Touhoumon Damage Calc
« Reply #20 on: May 22, 2014, 10:13:02 PM »
Was the Nature bug that Joshcja mentioned fixed?
Also, an old quote:
Quote from: Nai
If I may make a suggestion about the damage calc, not knowing the +s and -s on each nature is annoying. Wouldn't it be easier if the positives and negatives were specified between brackets, and if natures were organized according to the positive parameter, instead of them being in alphabetical order?

Other than that, just bumping because I'd like the calculators to be added somewhere in the wiki, and, if possible, on the sidebars as well. Only a few wiki members have permission to do so, I think.

Offline ZXNova

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Re: Touhoumon Damage Calc
« Reply #21 on: June 13, 2014, 09:04:20 PM »
Another bug I notice is that water does appear to resist water.

EDIT

Nvm, that's just how powerful APatchy is.
« Last Edit: June 13, 2014, 09:05:53 PM by ZXNova »

Offline Doesnt

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Re: Touhoumon Damage Calc
« Reply #22 on: April 06, 2015, 08:05:43 PM »
So I remembered this needed updating:

http://www.mediafire.com/download/23t8kjl72t8ysdu/Hatcalc1.03.zip

Added the new puppets and Head Rush
Fixed Earth being resisted by Grass instead of Nature
Fixed Fire being super-effective on Earth instead of Nature (don't ask)
Explosion, SelfDestruct, and Earthquake are no longer considered spread moves
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Offline EXSariel

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Re: Touhoumon Damage Calc
« Reply #23 on: May 11, 2015, 08:04:26 AM »
I updated the web version.

http://thpp.supersanctuary.net/calc/
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