The following goes into the title folder, which is in the first dat folder (gn_dat1):
Spoiler
(http://i.imgur.com/pyN5rmq.png)
menu.png
(http://i.imgur.com/bmE6h2p.png)
menu2.png
(http://i.imgur.com/aPAR2as.png)
logoBase.png
(http://i.imgur.com/LNdL0i8.png)
logoFlare.png
The following goes into the load folder, also in the first dat folder (gn_dat1):
Spoiler
(http://i.imgur.com/u2TGJov.png)
nowLoadingStr.png
The Interfaces in action:
Spoiler
(http://i.imgur.com/4u71PI0.png)
(http://i.imgur.com/fCziBjh.png)
The discrepancy between these screenshots is due to the fact that the menu was translated around the time the first Demo was released, while the subtitle was made more recently.
gn_dat1\battle\mainGr
Chiso1-4 and Corresponding W:
(http://i.imgur.com/4ZhSLGd.png)
(http://i.imgur.com/bGQFHXS.png)
(http://i.imgur.com/VYQTrRF.png)
(http://i.imgur.com/AE87GeI.png)
(http://i.imgur.com/u55fjKt.png)
(http://i.imgur.com/Xk42UyF.png)
(http://i.imgur.com/zOx0yzn.png)
(http://i.imgur.com/iKR1Xc7.png)
escCommand:
(http://i.imgur.com/55c6dxX.png)
Kisyo1-4 and Corresponding W:
(http://i.imgur.com/UPwstcf.png)
(http://i.imgur.com/ey611qb.png)
(http://i.imgur.com/y1g44Km.png)
(http://i.imgur.com/FdPFfqi.png)
(http://i.imgur.com/YsNOrWd.png)
(http://i.imgur.com/5dNqJUn.png)
(http://i.imgur.com/FxjWiqk.png)
(http://i.imgur.com/vn42JzJ.png)
resultItem:
(http://i.imgur.com/9rXUHC4.png)
resultTitle:
(http://i.imgur.com/E01AQtR.png)
It's been awhile since I've done any spriting. Forgot how much I enjoyed it. Anyway, I was going to wait and just post this whole folder when I finished, but I'm simply too tired to do the outliers at the moment. I'll finish them when I get up. Images for this folder are complete now.
A couple of notes:
- I opted for typing Seiryuu as Seiryū due to length issues and had to ad-lib the proper notation on the u. It may need some tweaking. Perhaps it need only be one pixel thick, rather than two?
- Length is an issue on resultItem as well. Even using the smaller font, putting the literal "Acquired Item" is too long and overlaps the actual item names (I tested this to make sure). This should be a workable alternative.
- Sandstorm and Battle Result suffering length issues as well. Once again, this should be workable shortenings.
gn_dat1\network
menuBase:
(http://i.imgur.com/Qr1kbYi.png)
menuCommand:
(http://i.imgur.com/PgMGdnS.png)
okCommand:
(http://i.imgur.com/5IDw5wj.png)
return:
(http://i.imgur.com/Bef8sNN.png)
Believe that takes care of everything in gn_dat1.
gn_dat3\doll\box
back1:
(http://i.imgur.com/gcar5JW.png)
gn_dat3\doll\reincarnation
header:
(http://i.imgur.com/SmgzEE1.png)
menu:
(http://i.imgur.com/Tq3JGlD.png)
menu2:
(http://i.imgur.com/zmqh29X.png)
return:
(http://i.imgur.com/FLKJfLy.png)
seal: (this is the same as the default image in doll\status; not sure why it's repeated here)
(http://i.imgur.com/bgx3nGX.png)
setCsr:
(http://i.imgur.com/EhHnIAx.png)
status:
(http://i.imgur.com/q65jnDR.png)
tenseiMenu:
(http://i.imgur.com/TK8NQmX.png)
tenseiMenu2:
(http://i.imgur.com/LtU7iNO.png)
yNCsr:
(http://i.imgur.com/xf3ZiqP.png)
box and reincarnation folders complete.
gn_dat3\doll\reinforce
ablBase:
(http://i.imgur.com/O2y4rU9.png)
styleStatusBase: (Waiting for terminology confirmation)
(http://i.imgur.com/GFD8qja.png)
gn_dat3\item
buyBase:
(http://i.imgur.com/78vnSac.png)
itemBase:
(http://i.imgur.com/KooaFf1.png)
sellBase:
(http://i.imgur.com/e1gF4lB.png)
gn_dat3\map\town
change:
(http://i.imgur.com/xBZWj5L.png)
Once I get confirmation for terminology of Attributes vs. Types, I'll finish that last image. This will leave only logoStr from gn_dat1/title to be completed as far as interface graphics go. I won't be doing this one as it seems more up SoulfulLex's alley (it's the same title he's already done in a slightly darker shade of blue after all). I don't believe I have the graphical prowess to handle that one.
Apparently nobody even touched them. So yeah, here's the new reinforce assets.
reinforce
menuBase.png
(http://i.imgur.com/KXd9niv.png)
menuCommand.png
(http://i.imgur.com/98yx8JC.png)
skill2InfoHead.png
(http://i.imgur.com/rsI2Cev.png)
skill1BaseMask.png
(http://i.imgur.com/DDI4UX6.png)
Edit: Here's the other stuff from 1.19 update. Waiting on the font file to make the extra small point font for the one last reinforce image and everything will be up to date again. That takes care of all the current untranslated art assets up to 1.19.
config
mainBack.png
(http://i.imgur.com/rEGx78G.png)
mainBack - コピー.png
(http://i.imgur.com/wqh0HEO.png)
network
settingBack.png
(http://i.imgur.com/kBXxmDr.png)
Edit again: So after some discussion and an overwhelming approval, War/Warrior type has been changed to Fighting type. The relevant interface assets that have been changed are the following:
battle\mainGr
skillBase.png
(http://i.imgur.com/TdT2nvA.png)
common\graphic
elements.png
(http://i.imgur.com/Sb5rNRI.png)