Spikes

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Type Class Power Accuracy PP
Earth Status - - 20 (32)


Places a layer of the entry hazard Spikes on the opponent's side of the field, which does damage to Puppets when they switch in. One layer deals 12.5% damage, two layers deal 18.75% damage, and the max of three layers deals 25% damage. Flying-type Puppets or those with the Levitate ability do not take damage when switching in. All layers of Spikes are removed if the opponent successfully uses Twister or Rapid Spin.

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