Deals damage, and locks the user into this move for 2-5 turns. During these turns, no Puppet on the field is able to fall asleep, and any attempts to use Rest will fail. Any sleeping Puppets will instantly wake up. The secondary effects of this move will stay in play even if the target is immune to Ghost-type moves. In a Double battle, this attack will target between the user's ally and the two foes at random.