Natures

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This page is about the stat modifying mechanic. For the Puppet type, see Nature.

Natures (Japanese: 性格 nature) are a mechanic that influences how a Puppet's stats grow.

Mechanics

A Puppet's Nature usually affects the value of two of its stats, ultimately increasing one of its non-HP stats (Attack, Defense, Special Attack, Special Defense, or Speed) by 10% and decreasing another by 10%.

Natures also determine the Puppet's favorite and disliked flavor. Each stat is associated with a flavor, and each Puppet's favorite flavor is the one associated with the stat increased by its Nature, while it dislikes the flavor associated with the decreased stat. For example, since the Lonely Nature increases a Puppet's Attack stat (which is associated with the Spicy flavor) and decreases its Defense stat (which is associated with the Sour flavor), a Puppet with a Lonely Nature has Spicy as its favorite flavor and dislikes Sour flavors.

Every Nature represents one of the 25 unique possible combinations of stat increase and decrease; thus, there are five Natures that have no effect on the Puppet's stat growth as they technically increase and decrease the same stat (Bashful, Docile, Hardy, Quirky, and Serious).

Determination

A Puppet's Nature is determined when it is generated by the game: when it is encountered in the wild, when it is obtained as an Egg, or when it is given to the Player by a NPC. In the Touhoumon (Japanese) and Touhoumon Unnamed Version, the Puppet's Nature is determined when the player receives the Egg from the Day-Care Man; in Touhoumon Purple Version, the Puppet's Nature is determined when the Day-Care Man obtains the Egg. A Puppet's nature cannot be changed once generated.

Breeding

In Touhoumon Purple Version, a Kedama or a female species that holds an Everstone has a 50% chance of passing its Nature to its offspring.

In the wild

Hoenn Safari Zone

Within the Safari Zone, there are Pokéblock feeders. If a Pokéblock is placed in a feeder, all wild Puppets encountered in tall grass and water tiles up to five steps away from the feeder will have a Nature that preferred that Pokéblock's flavor dominates. Only one Pokéblock may occupy a feeder, and the feeder's effect disappears after 100 steps are taken.

Synchronize

In Touhoumon Purple Version, if a Puppet with Synchronize is in the first slot in the party (even if fainted) when a wild Puppet is encountered, there is a 50% chance that the game will force it to have the same Nature as the Puppet in the first slot. Otherwise, the Nature is chosen at random, so the Puppet still has a 1 in 25 chance of having the same Nature as the lead Puppet. This does not apply to roaming Puppets or stationary Puppets.

List of Natures

The following table lists each one of the 25 Natures and their effects on a Puppet.

# Nature Japanese Increased stat Decreased stat Favorite flavor Disliked flavor
1 Hardy がんばりや
2 Lonely さみしがり Attack Defense Spicy Sour
3 Brave ゆうかん Attack Speed Spicy Sweet
4 Adamant いじっぱり Attack Sp. Attack Spicy Dry
5 Naughty やんちゃ Attack Sp. Defense Spicy Bitter
6 Bold ずぶとい Defense Attack Sour Spicy
7 Docile すなお
8 Relaxed のんき Defense Speed Sour Sweet
9 Impish わんぱく Defense Sp. Attack Sour Dry
10 Lax のうてんき Defense Sp. Defense Sour Bitter
11 Timid おくびょう Speed Attack Sweet Spicy
12 Hasty せっかち Speed Defense Sweet Sour
13 Serious まじめ
14 Jolly ようき Speed Sp. Attack Sweet Dry
15 Naive むじゃき Speed Sp. Defense Sweet Bitter
16 Modest ひかえめ Sp. Attack Attack Dry Spicy
17 Mild おっとり Sp. Attack Defense Dry Sour
18 Quiet れいせい Sp. Attack Speed Dry Sweet
19 Bashful てれや
20 Rash うっかりや Sp. Attack Sp. Defense Dry Bitter
21 Calm おだやか Sp. Defense Attack Bitter Spicy
22 Gentle おとなしい Sp. Defense Defense Bitter Sour
23 Sassy なまいき Sp. Defense Speed Bitter Sweet
24 Careful しんちょう Sp. Defense Sp. Attack Bitter Dry
25 Quirky きまぐれ

Stat-focused table

As each Nature uniquely boosts one stat and hinders another, the 25 Natures may also be arranged into a table such as the one shown below.

Nature table
No change ↘ Decreased stat ↓
(disliked flavor)
↓Attack
(Spicy)
↓Defense
(Sour)
↓Sp.Atk
(Dry)
↓Sp.Def
(Bitter)
↓Speed
(Sweet)
Increased stat ↑
(favorite flavor)
↑Attack
(Spicy)
Hardy Lonely Adamant Naughty Brave
↑Defense
(Sour)
Bold Docile Impish Lax Relaxed
↑Sp.Atk
(Dry)
Modest Mild Bashful Rash Quiet
↑Sp.Def
(Bitter)
Calm Gentle Careful Quirky Sassy
↑Speed
(Sweet)
Timid Hasty Jolly Naive Serious

Other applications

Battle Palace

In the Battle Palace and in Verdanturf Town's Battle Tent, Trainers do not control their Puppets during battle. Instead, Puppets have different battle styles depending on their Nature.

All attacks are grouped into three categories: Attack, Defense (primarily status attacks targeting the user), and Support (primarily status attacks targeting the opponent).

All Natures have a set ratio of Attack, Defense, and Support attacks that Puppets with that Nature will prefer to use. These ratios may change when the Puppet's HP falls below 50%. During battle, a Puppet will select a category in which it wants to attack and then select a random attack from its moveset that fits that category; if no such attack exists, the Puppet will "appear incapable of using its power" and skip its turn.


Project Mechanics logo.png This page is part of Project Mechanics, a Touhou Puppet Play Wiki project that covers all articles about mechanics found in Touhoumon (Japanese), Touhoumon Purple Version, and Touhoumon Unnamed Version.