This page is about the stat modifying mechanic. For the Puppet type, see Nature.
Natures (Japanese: 性格 nature) are a mechanic that influences how a Puppet's stats grow.
A Puppet's Nature usually affects the value of two of its stats, ultimately increasing one of its non-HP stats (Attack, Defense, Special Attack, Special Defense, or Speed) by 10% and decreasing another by 10%.
Natures also determine the Puppet's favorite and disliked flavor. Each stat is associated with a flavor, and each Puppet's favorite flavor is the one associated with the stat increased by its Nature, while it dislikes the flavor associated with the decreased stat. For example, since the Lonely Nature increases a Puppet's Attack stat (which is associated with the Spicy flavor) and decreases its Defense stat (which is associated with the Sour flavor), a Puppet with a Lonely Nature has Spicy as its favorite flavor and dislikes Sour flavors.
Every Nature represents one of the 25 unique possible combinations of stat increase and decrease; thus, there are five Natures that have no effect on the Puppet's stat growth as they technically increase and decrease the same stat (Bashful, Docile, Hardy, Quirky, and Serious).
A Puppet's Nature is determined when it is generated by the game: when it is encountered in the wild, when it is obtained as an Egg, or when it is given to the Player by a NPC. In the Touhoumon (Japanese) and Touhoumon Unnamed Version, the Puppet's Nature is determined when the player receives the Egg from the Day-Care Man; in Touhoumon Purple Version, the Puppet's Nature is determined when the Day-Care Man obtains the Egg. A Puppet's nature cannot be changed once generated.
In the wild
Hoenn Safari Zone
Within the Safari Zone, there are Pokéblock feeders. If a Pokéblock is placed in a feeder, all wild Puppets encountered in tall grass and water tiles up to five steps away from the feeder will have a Nature that preferred that Pokéblock's flavor dominates. Only one Pokéblock may occupy a feeder, and the feeder's effect disappears after 100 steps are taken.
In Touhoumon Purple Version, if a Puppet with Synchronize is in the first slot in the party (even if fainted) when a wild Puppet is encountered, there is a 50% chance that the game will force it to have the same Nature as the Puppet in the first slot. Otherwise, the Nature is chosen at random, so the Puppet still has a 1 in 25 chance of having the same Nature as the lead Puppet. This does not apply to roaming Puppets or stationary Puppets.
List of Natures
The following table lists each one of the 25 Natures and their effects on a Puppet.
|#||Nature||Japanese||Increased stat||Decreased stat||Favorite flavor||Disliked flavor|
|20||Rash||うっかりや||Sp. Attack||Sp. Defense||Dry||Bitter|
|24||Careful||しんちょう||Sp. Defense||Sp. Attack||Bitter||Dry|
As each Nature uniquely boosts one stat and hinders another, the 25 Natures may also be arranged into a table such as the one shown below.
|No change ↘|| Decreased stat ↓ |
| Increased stat ↑
All attacks are grouped into three categories: Attack, Defense (primarily status attacks targeting the user), and Support (primarily status attacks targeting the opponent).
All Natures have a set ratio of Attack, Defense, and Support attacks that Puppets with that Nature will prefer to use. These ratios may change when the Puppet's HP falls below 50%. During battle, a Puppet will select a category in which it wants to attack and then select a random attack from its moveset that fits that category; if no such attack exists, the Puppet will "appear incapable of using its power" and skip its turn.
|This page is part of Project Mechanics, a Touhou Puppet Play Wiki project that covers all articles about mechanics found in Touhoumon (Japanese), Touhoumon Purple Version, and Touhoumon Unnamed Version.|