Heat Claw

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{| style="text-align: center;"
+
{{AttackInfobox
|+[[File:.png]]
+
|type=Beast
! Type
+
|name=Heat Claw
! Class
+
|jname=ヒートクロー
 +
|romanisation=Hītokurō
 +
|image=Heat Claw
 +
|damagecategory=Physical
 +
|basepp=20
 +
|maxpp=32
 +
|power=—
 +
|accuracy=100
 +
|touches=yes
 +
|detect=yes
 +
|magiccoat=no
 +
|snatch=no
 +
|kingsrock=yes
 +
|brightpowder=yes
 +
|target=any
 +
|contesttype=Tough
 +
|appeal=2
 +
|jam=1
 +
|cdesc=Badly startles all puppets that made good appeals.
 +
}}
 +
 
 +
'''Heat Claw''' (Japanese: '''ヒートクロー''' ''Heat Claw'') is a damage-dealing [[Beast|Beast-type]] attack.
 +
 
 +
==Effect==
 +
Heat Claw inflicts damage. This move's base power is based on the target's [[Cost]].
 +
 
 +
{| class="wikitable" style="text-align: center;"
 +
! Cost (kg)
 +
! Cost (lbs)
 
! Power
 
! Power
! Accuracy
 
! PP
 
 
|-
 
|-
|Beast
+
|10
|Physical
+
|22.1
| -
+
|20
 +
|-
 +
|25
 +
|55.1
 +
|40
 +
|-
 +
|50
 +
|110.3
 +
|60
 +
|-
 
|100
 
|100
|20 (32)
+
|220.5
 +
|80
 +
|-
 +
|150
 +
|330.8
 +
|100
 +
|-
 +
|210
 +
|463.1
 +
|120
 
|}
 
|}
Makes Contact<br>
 
Blocked by [[Detect]]<br>
 
Can miss due to [[Brightpowder]]<br>
 
Can flinch due to [[King's Rock]]<br>
 
  
 +
Heat Claw can also be used as part of a Puppet Contest combination, with the user gaining extra two appeal points if the attack [[Howl]] was used in the prior turn.
 +
 +
==Description==
 +
{{Attackdesc|Beast}}
 +
{{Attackdescentry|Touhoumon Purple Version|?}}
 +
{{Attackdescentry|Touhoumon Unnamed Version|?}}
 +
|}
 +
|}
 +
 +
 +
==Learnset==
 +
===By leveling up===
 +
{{Attackhead|Beast|Attack}}
 +
{{Attackentry|Momiji|Momiji|Beast|Steel|Humanshape|Field|130|Start|Start|Start|✔|STAB='''}}
 +
{{Attackentry|Nazrin|Nazrin|Beast|Heart|Humanshape|Field|90|Start|Start|Start|✔|STAB='''}}
 +
{{Attackentry|Tokiko|Tokiko|Flying||Humanshape|Flying|80|Start|Start|Start|✔}}
 +
{{Attackentry|Rumia|Rumia|Dark|Miasma|Humanshape|Monster|90|Start|Start|Start|✔}}
 +
{{Attackentry|Attack Keine|Attack Keine|Beast|Earth|Humanshape|Monster|130|Start|Start|Start|✔|STAB='''}}
 +
{{Attackentry|Yamame|Yamame|Miasma|Earth|Humanshape|Bug|80|Start|Start|Start|✔}}
 +
{{Attackentry|Chen|Chen|Beast||Humanshape|Field|100|Start|Start|Start|✔|STAB='''}}
 +
{{Attackentry|Ran|Ran|Beast|Reason|Humanshape|Field|110|Start|Start|Start|✔|STAB='''}}
 +
{{Attackentry|Sakuya|Sakuya|Steel|Reason|Humanshape||110|Start|Start|Start|✔}}
 +
{{Attackentry|Rin|Rin|Beast|Fire|Humanshape|Field|95|Start|Start|Start|✔|STAB='''}}
 +
{{Attackentry|Rika|Rika|Steel|Dark|Humanshape|Mineral|80|Start|Start|Start|✔}}
 +
{{Attackentry|Yuki|Yuki|Fire||Humanshape||80|Start|Start|Start|✔}}
 +
{{Attackentry|Technical Sakuya|Technical Sakuya|Steel|Reason|Humanshape||90|Start|Start|Start|✔}}
 +
{{Attackentry|Helper Sakuya|Helper Sakuya|Steel|Reason|Humanshape||75|Start|Start|Start|✔}}
 +
{{Attackentry|Attack Rumia|Attack Rumia|Dark|Miasma|Humanshape|Monster|130|Start|Start|Start|✔}}
 +
{{Attackentry|Speed Rumia|Speed Rumia|Dark|Miasma|Humanshape|Monster|70|Start|Start|Start|✔}}
 +
{{Attackentry|Attack Chen|Attack Chen|Beast||Humanshape|Field|130|Start|Start|Start|✔|STAB='''}}
 +
{{Attackentry|Technical Chen|Technical Chen|Beast|Wind|Humanshape|Field|90|Start|Start|Start|✔|STAB='''}}
 +
{{Attackentry|Defense Momiji|Defense Momiji|Beast|Steel|Humanshape|Field|70|Start|Start|Start|✔|STAB='''}}
 +
{{Attackentry|Attack Ran|Attack Ran|Beast|Reason|Humanshape|Field|80|Start|Start|Start|✔|STAB='''}}
 +
{{Attackentry|Helper Ran|Helper Ran|Beast|Reason|Humanshape|Field|70|Start|Start|Start|✔|STAB='''}}
 +
{{Attackentry|Speed Rin|Speed Rin|Beast|Fire|Field||105|Start|Start|Start|✔|STAB='''}}
 +
{{Attackentry|Attack Rin|Attack Rin|Beast|Fire|Humanshape|Field|90|Start|Start|Start|✔|STAB='''}}
 +
{{Attackentry|Attack Tokiko|Attack Tokiko|Flying||Humanshape|Flying|100|Start|Start|Start|✔}}
 +
{{Attackentry|Speed Yamame|Speed Yamame|Miasma|Earth|Humanshape|Bug|45|Start|Start|Start|✔}}
 +
{{Attackentry|Defense Keine|Defense Keine|Beast|Earth|Humanshape|Monster|70|Start|Start|Start|✔|STAB='''}}
 +
{{Attackentry|Technical Nazrin|Technical Nazrin|Beast|Heart|Humanshape|Field|70|Start|Start|Start|✔|STAB='''}}
 +
{{Attackentry|Helper Nazrin|Helper Nazrin|Beast|Heart|Humanshape|Field|75|Start|Start|Start|✔|STAB='''}}
 +
{{Attackentry|Attack Lily White|Attack Lily White|Heart||Humanshape|Fairy|120|48|48|48|✔}}
 +
{{Attackentry|Technical Yamame|Technical Yamame|Miasma|Earth|Humanshape|Bug|80|Start|Start|Start|✔}}
 +
{{Attackentry|Advent Ran|Advent Ran|Beast||Humanshape|Field|125|Start|Start|Start|✔|STAB='''}}
 +
{{Attackentry|Advent Chen|Advent Chen|Beast||Humanshape|Field|90|Start|Start|Start|✔|STAB='''}}
 +
{{Attackentry|Kagerou|Kagerou|Beast||Humanshape||120|×|×|Start|✔|STAB='''}}
 +
{{Attackfooter|Beast}}
 +
 +
===By TM/HM===
 +
{{Attackhead tm|Beast|Attack|no|no|no|no}}
 +
{{Attackentrynull|tm}}
 +
{{Attackfooter|Beast}}
 +
 +
===By Breeding===
 +
{{Attackhead|Beast|Attack|Egg Move}}
 +
{{Attackentry|Chibi Mamizou|Chibi Mamizou|Beast|Nature|Humanshape|Field|55|×|✔|✔|✔|STAB='''}}
 +
{{Attackentry|Mamizou|Mamizou|Beast|Nature|Humanshape|Field|75|×|✔|✔|✔|STAB='''}}
 +
{{Attackentry|Defense Mamizou|Defense Mamizou|Beast|Flying|Humanshape||70|×|×|✔|✔|STAB='''}}
 +
{{Attackfooter|Beast}}
  
Deals damage. This move's base power is based on the target's [[Cost]].
+
===By Move Tutor===
 +
{{Attackhead|Beast|Attack|Move Tutor}}
 +
{{Attackentrynull|tutor}}
 +
{{Attackfooter|Beast}}
  
[[Category:Attacks]][[Category:Physical Attacks]][[Category:Beast-type Attacks]]
+
===As a Previous Evolution===
[[Category:Attacks that make contact]]
+
{{Attackhead|Beast|Attack|Previous Evolution}}
[[Category:Attacks influenced by King's Rock]]
+
{{Attackentrynull|evo}}
 +
{{Attackfooter|Beast}}

Latest revision as of 06:47, 10 August 2019

Heat Claw
ヒートクロー
File:Heat Claw.png
Battle Information
Type  Beast
Category  Physical
PP  20 (max. 32)
Power  —
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe
Self Ally
May affect anyone but the user
Contest Type  Tough
Appeal  2 ♥♥
Jam  1
Badly startles all puppets that made good appeals.

Heat Claw (Japanese: ヒートクロー Heat Claw) is a damage-dealing Beast-type attack.

Contents

[edit] Effect

Heat Claw inflicts damage. This move's base power is based on the target's Cost.

Cost (kg) Cost (lbs) Power
10 22.1 20
25 55.1 40
50 110.3 60
100 220.5 80
150 330.8 100
210 463.1 120

Heat Claw can also be used as part of a Puppet Contest combination, with the user gaining extra two appeal points if the attack Howl was used in the prior turn.

[edit] Description

Version Description
Touhoumon Purple Version  ?
Touhoumon Unnamed Version  ?


[edit] Learnset

[edit] By leveling up

Puppet Types Egg Groups Attack Level
J P U Shoddy
Momiji MS.png Momiji
Beast
Steel
Humanshape
Field
130 Start Start Start
Nazrin MS.png Nazrin
Beast
Heart
Humanshape
Field
90 Start Start Start
Tokiko MS.png Tokiko
Flying
Humanshape
Flying
80 Start Start Start
Rumia MS.png Rumia
Dark
Miasma
Humanshape
Monster
90 Start Start Start
Attack Keine MS.png Attack Keine
Beast
Earth
Humanshape
Monster
130 Start Start Start
Yamame MS.png Yamame
Miasma
Earth
Humanshape
Bug
80 Start Start Start
Chen MS.png Chen
Beast
Humanshape
Field
100 Start Start Start
Ran MS.png Ran
Beast
Reason
Humanshape
Field
110 Start Start Start
Sakuya MS.png Sakuya
Steel
Reason
Humanshape 110 Start Start Start
Rin MS.png Rin
Beast
Fire
Humanshape
Field
95 Start Start Start
Rika MS.png Rika
Steel
Dark
Humanshape
Mineral
80 Start Start Start
Yuki MS.png Yuki
Fire
Humanshape 80 Start Start Start
Technical Sakuya MS.png Technical Sakuya
Steel
Reason
Humanshape 90 Start Start Start
Helper Sakuya MS.png Helper Sakuya
Steel
Reason
Humanshape 75 Start Start Start
Attack Rumia MS.png Attack Rumia
Dark
Miasma
Humanshape
Monster
130 Start Start Start
Speed Rumia MS.png Speed Rumia
Dark
Miasma
Humanshape
Monster
70 Start Start Start
Attack Chen MS.png Attack Chen
Beast
Humanshape
Field
130 Start Start Start
Technical Chen MS.png Technical Chen
Beast
Wind
Humanshape
Field
90 Start Start Start
Defense Momiji MS.png Defense Momiji
Beast
Steel
Humanshape
Field
70 Start Start Start
Attack Ran MS.png Attack Ran
Beast
Reason
Humanshape
Field
80 Start Start Start
Helper Ran MS.png Helper Ran
Beast
Reason
Humanshape
Field
70 Start Start Start
Speed Rin MS.png Speed Rin
Beast
Fire
Field 105 Start Start Start
Attack Rin MS.png Attack Rin
Beast
Fire
Humanshape
Field
90 Start Start Start
Attack Tokiko MS.png Attack Tokiko
Flying
Humanshape
Flying
100 Start Start Start
Speed Yamame MS.png Speed Yamame
Miasma
Earth
Humanshape
Bug
45 Start Start Start
Defense Keine MS.png Defense Keine
Beast
Earth
Humanshape
Monster
70 Start Start Start
Technical Nazrin MS.png Technical Nazrin
Beast
Heart
Humanshape
Field
70 Start Start Start
Helper Nazrin MS.png Helper Nazrin
Beast
Heart
Humanshape
Field
75 Start Start Start
Attack Lily White MS.png Attack Lily White
Heart
Humanshape
Fairy
120 48 48 48
Technical Yamame MS.png Technical Yamame
Miasma
Earth
Humanshape
Bug
80 Start Start Start
Advent Ran MS.png Advent Ran
Beast
Humanshape
Field
125 Start Start Start
Advent Chen MS.png Advent Chen
Beast
Humanshape
Field
90 Start Start Start
Kagerou MS.png Kagerou
Beast
Humanshape 120 × × Start
Bold indicates a Puppet gains STAB from this attack.
Italics indicates a Puppet whose evolution receives STAB from this attack.


[edit] By TM/HM

Puppet Types Egg Groups Attack Machine
J
--
P
--
U
--
Shoddy
--
No Puppets learn this attack via TM or HM.
Bold indicates a Puppet gains STAB from this attack.
Italics indicates a Puppet whose evolution receives STAB from this attack.


[edit] By Breeding

Puppet Types Egg Groups Attack Egg Move
J P U Shoddy
Chibi Mamizou MS.png Chibi Mamizou
Beast
Nature
Humanshape
Field
55 ×
Mamizou MS.png Mamizou
Beast
Nature
Humanshape
Field
75 ×
Defense Mamizou MS.png Defense Mamizou
Beast
Flying
Humanshape 70 × ×
Bold indicates a Puppet gains STAB from this attack.
Italics indicates a Puppet whose evolution receives STAB from this attack.


[edit] By Move Tutor

Puppet Types Egg Groups Attack Move Tutor
J P U Shoddy
No Puppets learn this attack via move tutor.
Bold indicates a Puppet gains STAB from this attack.
Italics indicates a Puppet whose evolution receives STAB from this attack.


[edit] As a Previous Evolution

Puppet Types Egg Groups Attack Previous Evolution
J P U Shoddy
No Puppets learn this attack via a prior evolution.
Bold indicates a Puppet gains STAB from this attack.
Italics indicates a Puppet whose evolution receives STAB from this attack.

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