Endure

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(Project Attack Upgrade (phase 1))
 
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{| style="text-align: center;"
+
{{AttackInfobox
|+[[File:.png]]
+
|type=Dream
! Type
+
|name=Endure
! Class
+
|jname=こらえる
! Power
+
|romanisation=Koraeru
! Accuracy
+
|image=Endure
! PP
+
|damagecategory=Status
|-
+
|basepp=10
|Dream
+
|maxpp=16
|Status
+
|power=—
| -
+
|accuracy=—
| -
+
|priority=+3
|10 (16)
+
|touches=no
 +
|detect=no
 +
|magiccoat=no
 +
|snatch=no
 +
|kingsrock=no
 +
|brightpowder=no
 +
|target=self
 +
|contesttype=Tough
 +
|appeal=2
 +
|jam=0
 +
|cdesc=Can avoid being startled by others once.
 +
}}
 +
 
 +
'''Endure''' (Japanese: '''こらえる''' ''Endure'') is a non-damaging [[Dream|Dream-type]] attack.
 +
 
 +
==Effect==
 +
Endure causes the user to survive any damaging attacks aimed at it, with at least 1 HP. Endure will not prevent the user from taking damage from the effects of Poison, Burn, [[Leech Seed]], [[Curse]] or [[Sandstorm|weather]] [[Hail|effects]] they aren't immune to. The attack has a priority of +3.
 +
 
 +
If Endure is used multiple times in a row, each successive use has half the previous usage's chance to work. [[Detect]] shares this counter, as well.
 +
 
 +
Endure can also be used as part of a Puppet Contest combination, with the user gaining extra two appeal points if the attack [[Flail]], [[Destiny Bond]], [[Pain Split]], [[Endeavor]], or [[Reversal]] is used on the next turn.
 +
 
 +
==Description==
 +
{{Attackdesc|Dream}}
 +
{{Attackdescentry|Touhoumon Purple Version|?}}
 +
{{Attackdescentry|Touhoumon Unnamed Version|?}}
 
|}
 
|}
 +
|}
 +
  
 +
==Learnset==
 +
===By leveling up===
 +
{{Attackhead|Dream|Speed}}
 +
{{Attackentry|Momiji|Momiji|Beast|Steel|Humanshape|Field|90|Start<br>34|Start<br>34|Start<br>34|✔}}
 +
{{Attackentry|Medicine|Medicine|Nature|Miasma|Humanshape|Plant|50|Start|Start|Start|✔}}
 +
{{Attackentry|Tokiko|Tokiko|Flying||Humanshape|Flying|70|Start|Start|Start|✔}}
 +
{{Attackentry|Cirno|Cirno|Ice|Flying|Humanshape|Fairy|105|Start|Start|Start|✔}}
 +
{{Attackentry|Youmu|Youmu|Ghost|Steel|Humanshape|Field|85|Start<br>40|Start<br>40|Start<br>40|✔}}
 +
{{Attackentry|Minoriko|Minoriko|Nature||Humanshape|Plant|85|Start|Start|Start|✔}}
 +
{{Attackentry|Chen|Chen|Beast||Humanshape|Field|130|Start|Start|Start|✔}}
 +
{{Attackentry|Mokou|Mokou|Fire||Humanshape||90|Start<br>39|Start<br>39|Start<br>39|✔}}
 +
{{Attackentry|Tenshi|Tenshi|Earth||Humanshape|Mineral|90|Start|Start|Start|✔}}
 +
{{Attackentry|Kogasa|Kogasa|Ghost||Humanshape|Chaos|70|Start|Start|Start|✔}}
 +
{{Attackentry|Nitori|Nitori|Water|Wind|Humanshape|Water 1|85|Start|Start|Start|✔}}
 +
{{Attackentry|Meiling|Meiling|Dream||Humanshape|Field|90|Start|Start|Start|✔}}
 +
{{Attackentry|Ichirin|Ichirin|Dream|Faith|Humanshape||60|Start|Start|Start|✔}}
 +
{{Attackentry|Sunny Milk|Sunny Milk|Fire|Nature|Humanshape|Fairy|95|Start|Start|Start|✔}}
 +
{{Attackentry|Wriggle|Wriggle|Nature|Flying|Humanshape|Bug|95|37|37|37|✔}}
 +
{{Attackentry|Marisa|Marisa|Wind|Reason|Humanshape|Flying|115|Start|Start|Start|✔}}
 +
{{Attackentry|Goliath Doll|Goliath Doll|Reason|Steel|Undiscovered||50|36|36|36|✔}}
 +
{{Attackentry|Elly|Elly|Steel||Humanshape||95|39|39|39|✔}}
 +
{{Attackentry|Orange|Orange|Dream||Humanshape||60|48|48|48|✔}}
 +
{{Attackentry|Sara|Sara|Dream||Humanshape||40|Start|Start|Start|✔}}
 +
{{Attackentry|Kirisame|Kirisame|Wind|Reason|Humanshape|Flying|90|Start|Start|Start|✔}}
 +
{{Attackentry|Defense Sunny Milk|Defense Sunny Milk|Fire|Nature|Humanshape|Fairy|100|Start|Start|Start|✔}}
 +
{{Attackentry|Attack Nitori|Attack Nitori|Wind|Water|Humanshape|Water 1|85|Start|Start|Start|✔}}
 +
{{Attackentry|Attack Mokou|Attack Mokou|Fire||Humanshape||65|Start|Start|Start|✔}}
 +
{{Attackentry|Defense Mokou|Defense Mokou|Fire||Humanshape||80|Start<br>39|Start<br>39|Start<br>39|✔}}
 +
{{Attackentry|Attack Chen|Attack Chen|Beast||Humanshape|Field|100|Start|Start|Start|✔}}
 +
{{Attackentry|Technical Chen|Technical Chen|Beast|Wind|Humanshape|Field|110|Start|Start|Start|✔}}
 +
{{Attackentry|Defense Youmu|Defense Youmu|Ghost|Steel|Humanshape|Field|85|Start|Start|Start|✔}}
 +
{{Attackentry|Speed Youmu|Speed Youmu|Ghost|Steel|Humanshape|Field|120|Start|Start|Start|✔}}
 +
{{Attackentry|Attack Tenshi|Attack Tenshi|Earth||Humanshape|Mineral|95|Start|Start|Start|✔}}
 +
{{Attackentry|Defense Tenshi|Defense Tenshi|Earth||Humanshape|Mineral|70|Start|Start|Start|✔}}
 +
{{Attackentry|Defense Ichirin|Defense Ichirin|Dream|Faith|Humanshape||40|Start|Start|Start|✔}}
 +
{{Attackentry|Technical Ichirin|Technical Ichirin|Dream|Faith|Humanshape||80|Start<br>33|Start<br>33|Start<br>33|✔}}
 +
{{Attackentry|Defense Momiji|Defense Momiji|Beast|Steel|Humanshape|Field|65|Start|Start|Start|✔}}
 +
{{Attackentry|Speed Cirno|Speed Cirno|Ice|Water|Humanshape|Fairy|120|Start|Start|Start|✔}}
 +
{{Attackentry|Technical Cirno|Technical Cirno|Ice|Water|Humanshape|Fairy|95|Start|Start|Start|✔}}
 +
{{Attackentry|Attack Medicine|Attack Medicine|Nature|Miasma|Humanshape|Plant|90|Start|Start|Start|✔}}
 +
{{Attackentry|Technical Medicine|Technical Medicine|Nature|Miasma|Humanshape|Plant|105|Start|Start|Start|✔}}
 +
{{Attackentry|Attack Tokiko|Attack Tokiko|Flying||Humanshape|Flying|120|Start|Start|Start|✔}}
 +
{{Attackentry|Speed Kogasa|Speed Kogasa|Ghost||Humanshape|Chaos|115|Start|Start|Start|✔}}
 +
{{Attackentry|Technical Kogasa|Technical Kogasa|Ghost||Humanshape|Chaos|80|Start|Start|Start|✔}}
 +
{{Attackentry|Defense Wriggle|Defense Wriggle|Nature||Humanshape|Bug|70|Start|Start|Start|✔}}
 +
{{Attackentry|Defense Meiling|Defense Meiling|Dream||Humanshape|Field|65|Start|Start|Start|✔}}
 +
{{Attackentry|Attack Sunny Milk|Attack Sunny Milk|Fire|Nature|Humanshape|Fairy|110|Start|Start|Start|✔}}
 +
{{Attackentry|Speed Wriggle|Speed Wriggle|Nature|Wind|Humanshape|Bug|130|48|48|48|✔}}
 +
{{Attackentry|Speed Meiling|Speed Meiling|Dream||Humanshape|Field|120|Start|Start|Start|✔}}
 +
{{Attackentry|Defense Minoriko|Defense Minoriko|Nature||Humanshape|Plant|40|Start|Start|Start|✔}}
 +
{{Attackentry|Attack Sanae|Attack Sanae|Faith|Water|Humanshape||90|43|43|43|✔}}
 +
{{Attackentry|Defense Yuugi|Defense Yuugi|Earth|Dream|Humanshape|Field|60|42|42|42|✔}}
 +
{{Attackentry|Attack Minoriko|Attack Minoriko|Nature|Earth|Humanshape|Plant|55|Start|Start|Start|✔}}
 +
{{Attackentry|Advent Cirno|Advent Cirno|Ice|Steel|Humanshape|Field|105|Start|Start|Start|✔}}
 +
{{Attackentry|Advent Meiling|Advent Meiling|Dream|Heart|Humanshape|Field|60|Start|Start|Start|✔}}
 +
{{Attackentry|Speed Marisa|Speed Marisa|Wind|Heart|Humanshape|Flying|130|Start|Start|Start|✔}}
 +
{{Attackentry|Attack Marisa|Attack Marisa|Wind|Fire|Humanshape|Flying|105|Start|Start|Start|✔}}
 +
{{Attackentry|Speed Medicine|Speed Medicine|Nature|Miasma|Humanshape|Plant|125|Start|Start|Start|✔}}
 +
{{Attackentry|Advent Chen|Advent Chen|Beast||Humanshape|Field|110|Start|Start|Start|✔}}
 +
{{Attackentry|Kasen|Kasen|Faith|Nature|Humanshape||80|×|?|Start|✔}}
 +
{{Attackentry|Wakasagihime|Wakasagihime|Water||Unknown||90|×|×|Start|✔}}
 +
{{Attackentry|Chibi Seija|Chibi Seija|Dark||Humanshape||85|×|×|25|✔}}
 +
{{Attackentry|Defense Miko|Defense Miko|Faith||Humanshape||85|×|×|?|✔}}
 +
{{Attackentry|Technical Sekibanki|Technical Sekibanki|Dark||Humanshape||90|×|×|?|✔}}
 +
{{Attackentry|Defense Wakasagihime|Defense Wakasagihime|Water||Humanshape||75|×|×|?|✔}}
 +
{{Attackentry|Defense Seija|Defense Seija|Dark|Earth|Humanshape||60|×|×|?|✔}}
 +
{{Attackentry|Defense Shinmyoumaru|Defense Shinmyoumaru|Steel|Dream|Humanshape||65|×|×|?|✔}}
 +
{{Attackfooter|Dream}}
  
 +
===By TM/HM===
 +
{{Attackhead tm|Dream|Speed|no|no|no|no}}
 +
{{Attackentrynull|tm}}
 +
{{Attackfooter|Dream}}
  
A puppet using this move will survive any attacks aimed at it with 1 HP. This does '''not''' prevent damage that happens at the end of turn, such as Poison or Sandstorm. If Endure is used multiple times in a row, each successive use has half the previous usage's chance to work. (100 > 50 > 25 so on so forth.) [[Detect]] shares this counter, as well.
+
===By Breeding===
Has a priority of +3.
+
{{Attackhead|Dream|Speed|Egg Move}}
 +
{{Attackentry|Chibi Alice|Chibi Alice|Reason||Humanshape||40|✔|✔|✔|✔}}
 +
{{Attackentry|Alice|Alice|Reason||Humanshape||40|✔|✔|✔|✔}}
 +
{{Attackentry|Chibi Murasa|Chibi Murasa|Water|Ghost|Humanshape|Water 1|35|✔|✔|✔|✔}}
 +
{{Attackentry|Murasa|Murasa|Water|Ghost|Humanshape|Water 1|60|✔|✔|✔|✔}}
 +
{{Attackentry|Chibi Utsuho|Chibi Utsuho|Fire||Humanshape|Flying|75|✔|✔|✔|✔}}
 +
{{Attackentry|Utsuho|Utsuho|Fire|Flying|Humanshape|Flying|100|✔|✔|✔|✔}}
 +
{{Attackentry|Chibi Kazami|Chibi Kazami|Nature|Dark|Humanshape|Plant|65|✔|✔|✔|✔}}
 +
{{Attackentry|Kazami|Kazami|Nature|Dark|Humanshape|Plant|90|✔|✔|✔|✔}}
 +
{{Attackentry|Chibi Gengetsu|Chibi Gengetsu|Dark|Flying|Humanshape|Flying|95|✔|✔|✔|✔}}
 +
{{Attackentry|Gengetsu|Gengetsu|Dark|Flying|Humanshape|Flying|120|✔|✔|✔|✔}}
 +
{{Attackentry|Attack Utsuho|Attack Utsuho|Fire|Flying|Humanshape|Flying|90|✔|✔|✔|✔}}
 +
{{Attackentry|Speed Utsuho|Speed Utsuho|Fire|Flying|Humanshape|Flying|125|✔|✔|✔|✔}}
 +
{{Attackentry|Attack Alice|Attack Alice|Reason||Humanshape||85|✔|✔|✔|✔}}
 +
{{Attackentry|Technical Alice|Technical Alice|Reason||Humanshape||105|✔|✔|✔|✔}}
 +
{{Attackentry|Defense Murasa|Defense Murasa|Water|Ghost|Humanshape|Water 1|90|✔|✔|✔|✔}}
 +
{{Attackentry|Attack Murasa|Attack Murasa|Water|Ghost|Humanshape|Water 1|60|✔|✔|✔|✔}}
 +
{{Attackentry|Attack Kazami|Attack Kazami|Nature|Flying|Humanshape|Plant|115|✔|✔|✔|✔}}
 +
{{Attackentry|Advent Alice|Advent Alice|Heart||Humanshape|Field|80|✔|✔|✔|✔}}
 +
{{Attackentry|Dark Alice|Dark Alice|Reason|Dark|Humanshape|Chaos|95|✔|✔|✔|✔}}
 +
{{Attackfooter|Dream}}
  
 +
===By Move Tutor===
 +
{{Attackhead|Dream|Speed|Move Tutor}}
 +
{{Attackentrynull|tutor}}
 +
{{Attackfooter|Dream}}
  
[[Category:Attacks]][[Category:Status Attacks]][[Category:Dream-type Attacks]]
+
===As a Previous Evolution===
 +
{{Attackhead|Dream|Speed|Previous Evolution}}
 +
{{Attackentry|Seija|Seija|Dark|Dream|Unknown||115|×|×|✔|✔}}
 +
{{Attackfooter|Dream}}

Latest revision as of 02:55, 7 October 2019

Endure
こらえる
File:Endure.png
Battle Information
Type  Dream
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  +3
Target
Foe Foe
Self Ally
Affects the user
Contest Type  Tough
Appeal  2 ♥♥
Jam  0  
Can avoid being startled by others once.

Endure (Japanese: こらえる Endure) is a non-damaging Dream-type attack.

Contents

[edit] Effect

Endure causes the user to survive any damaging attacks aimed at it, with at least 1 HP. Endure will not prevent the user from taking damage from the effects of Poison, Burn, Leech Seed, Curse or weather effects they aren't immune to. The attack has a priority of +3.

If Endure is used multiple times in a row, each successive use has half the previous usage's chance to work. Detect shares this counter, as well.

Endure can also be used as part of a Puppet Contest combination, with the user gaining extra two appeal points if the attack Flail, Destiny Bond, Pain Split, Endeavor, or Reversal is used on the next turn.

[edit] Description

Version Description
Touhoumon Purple Version  ?
Touhoumon Unnamed Version  ?


[edit] Learnset

[edit] By leveling up

Puppet Types Egg Groups Speed Level
J P U Shoddy
Momiji MS.png Momiji
Beast
Steel
Humanshape
Field
90 Start
34
Start
34
Start
34
Medicine MS.png Medicine
Nature
Miasma
Humanshape
Plant
50 Start Start Start
Tokiko MS.png Tokiko
Flying
Humanshape
Flying
70 Start Start Start
Cirno MS.png Cirno
Ice
Flying
Humanshape
Fairy
105 Start Start Start
Youmu MS.png Youmu
Ghost
Steel
Humanshape
Field
85 Start
40
Start
40
Start
40
Minoriko MS.png Minoriko
Nature
Humanshape
Plant
85 Start Start Start
Chen MS.png Chen
Beast
Humanshape
Field
130 Start Start Start
Mokou MS.png Mokou
Fire
Humanshape 90 Start
39
Start
39
Start
39
Tenshi MS.png Tenshi
Earth
Humanshape
Mineral
90 Start Start Start
Kogasa MS.png Kogasa
Ghost
Humanshape
Chaos
70 Start Start Start
Nitori MS.png Nitori
Water
Wind
Humanshape
Water 1
85 Start Start Start
Meiling MS.png Meiling
Dream
Humanshape
Field
90 Start Start Start
Ichirin MS.png Ichirin
Dream
Faith
Humanshape 60 Start Start Start
Sunny Milk MS.png Sunny Milk
Fire
Nature
Humanshape
Fairy
95 Start Start Start
Wriggle MS.png Wriggle
Nature
Flying
Humanshape
Bug
95 37 37 37
Marisa MS.png Marisa
Wind
Reason
Humanshape
Flying
115 Start Start Start
Goliath Doll MS.png Goliath Doll
Reason
Steel
Undiscovered 50 36 36 36
Elly MS.png Elly
Steel
Humanshape 95 39 39 39
Orange MS.png Orange
Dream
Humanshape 60 48 48 48
Sara MS.png Sara
Dream
Humanshape 40 Start Start Start
Kirisame MS.png Kirisame
Wind
Reason
Humanshape
Flying
90 Start Start Start
Defense Sunny Milk MS.png Defense Sunny Milk
Fire
Nature
Humanshape
Fairy
100 Start Start Start
Attack Nitori MS.png Attack Nitori
Wind
Water
Humanshape
Water 1
85 Start Start Start
Attack Mokou MS.png Attack Mokou
Fire
Humanshape 65 Start Start Start
Defense Mokou MS.png Defense Mokou
Fire
Humanshape 80 Start
39
Start
39
Start
39
Attack Chen MS.png Attack Chen
Beast
Humanshape
Field
100 Start Start Start
Technical Chen MS.png Technical Chen
Beast
Wind
Humanshape
Field
110 Start Start Start
Defense Youmu MS.png Defense Youmu
Ghost
Steel
Humanshape
Field
85 Start Start Start
Speed Youmu MS.png Speed Youmu
Ghost
Steel
Humanshape
Field
120 Start Start Start
Attack Tenshi MS.png Attack Tenshi
Earth
Humanshape
Mineral
95 Start Start Start
Defense Tenshi MS.png Defense Tenshi
Earth
Humanshape
Mineral
70 Start Start Start
Defense Ichirin MS.png Defense Ichirin
Dream
Faith
Humanshape 40 Start Start Start
Technical Ichirin MS.png Technical Ichirin
Dream
Faith
Humanshape 80 Start
33
Start
33
Start
33
Defense Momiji MS.png Defense Momiji
Beast
Steel
Humanshape
Field
65 Start Start Start
Speed Cirno MS.png Speed Cirno
Ice
Water
Humanshape
Fairy
120 Start Start Start
Technical Cirno MS.png Technical Cirno
Ice
Water
Humanshape
Fairy
95 Start Start Start
Attack Medicine MS.png Attack Medicine
Nature
Miasma
Humanshape
Plant
90 Start Start Start
Technical Medicine MS.png Technical Medicine
Nature
Miasma
Humanshape
Plant
105 Start Start Start
Attack Tokiko MS.png Attack Tokiko
Flying
Humanshape
Flying
120 Start Start Start
Speed Kogasa MS.png Speed Kogasa
Ghost
Humanshape
Chaos
115 Start Start Start
Technical Kogasa MS.png Technical Kogasa
Ghost
Humanshape
Chaos
80 Start Start Start
Defense Wriggle MS.png Defense Wriggle
Nature
Humanshape
Bug
70 Start Start Start
Defense Meiling MS.png Defense Meiling
Dream
Humanshape
Field
65 Start Start Start
Attack Sunny Milk MS.png Attack Sunny Milk
Fire
Nature
Humanshape
Fairy
110 Start Start Start
Speed Wriggle MS.png Speed Wriggle
Nature
Wind
Humanshape
Bug
130 48 48 48
Speed Meiling MS.png Speed Meiling
Dream
Humanshape
Field
120 Start Start Start
Defense Minoriko MS.png Defense Minoriko
Nature
Humanshape
Plant
40 Start Start Start
Attack Sanae MS.png Attack Sanae
Faith
Water
Humanshape 90 43 43 43
Defense Yuugi MS.png Defense Yuugi
Earth
Dream
Humanshape
Field
60 42 42 42
Attack Minoriko MS.png Attack Minoriko
Nature
Earth
Humanshape
Plant
55 Start Start Start
Advent Cirno MS.png Advent Cirno
Ice
Steel
Humanshape
Field
105 Start Start Start
Advent Meiling MS.png Advent Meiling
Dream
Heart
Humanshape
Field
60 Start Start Start
Speed Marisa MS.png Speed Marisa
Wind
Heart
Humanshape
Flying
130 Start Start Start
Attack Marisa MS.png Attack Marisa
Wind
Fire
Humanshape
Flying
105 Start Start Start
Speed Medicine MS.png Speed Medicine
Nature
Miasma
Humanshape
Plant
125 Start Start Start
Advent Chen MS.png Advent Chen
Beast
Humanshape
Field
110 Start Start Start
Kasen MS.png Kasen
Faith
Nature
Humanshape 80 ×  ? Start
Wakasagihime MS.png Wakasagihime
Water
Unknown 90 × × Start
Chibi Seija MS.png Chibi Seija
Dark
Humanshape 85 × × 25
Defense Miko MS.png Defense Miko
Faith
Humanshape 85 × ×  ?
Technical Sekibanki MS.png Technical Sekibanki
Dark
Humanshape 90 × ×  ?
Defense Wakasagihime MS.png Defense Wakasagihime
Water
Humanshape 75 × ×  ?
Defense Seija MS.png Defense Seija
Dark
Earth
Humanshape 60 × ×  ?
Defense Shinmyoumaru MS.png Defense Shinmyoumaru
Steel
Dream
Humanshape 65 × ×  ?
Bold indicates a Puppet gains STAB from this attack.
Italics indicates a Puppet whose evolution receives STAB from this attack.


[edit] By TM/HM

Puppet Types Egg Groups Speed Machine
J
--
P
--
U
--
Shoddy
--
No Puppets learn this attack via TM or HM.
Bold indicates a Puppet gains STAB from this attack.
Italics indicates a Puppet whose evolution receives STAB from this attack.


[edit] By Breeding

Puppet Types Egg Groups Speed Egg Move
J P U Shoddy
Chibi Alice MS.png Chibi Alice
Reason
Humanshape 40
Alice MS.png Alice
Reason
Humanshape 40
Chibi Murasa MS.png Chibi Murasa
Water
Ghost
Humanshape
Water 1
35
Murasa MS.png Murasa
Water
Ghost
Humanshape
Water 1
60
Chibi Utsuho MS.png Chibi Utsuho
Fire
Humanshape
Flying
75
Utsuho MS.png Utsuho
Fire
Flying
Humanshape
Flying
100
Chibi Kazami MS.png Chibi Kazami
Nature
Dark
Humanshape
Plant
65
Kazami MS.png Kazami
Nature
Dark
Humanshape
Plant
90
Chibi Gengetsu MS.png Chibi Gengetsu
Dark
Flying
Humanshape
Flying
95
Gengetsu MS.png Gengetsu
Dark
Flying
Humanshape
Flying
120
Attack Utsuho MS.png Attack Utsuho
Fire
Flying
Humanshape
Flying
90
Speed Utsuho MS.png Speed Utsuho
Fire
Flying
Humanshape
Flying
125
Attack Alice MS.png Attack Alice
Reason
Humanshape 85
Technical Alice MS.png Technical Alice
Reason
Humanshape 105
Defense Murasa MS.png Defense Murasa
Water
Ghost
Humanshape
Water 1
90
Attack Murasa MS.png Attack Murasa
Water
Ghost
Humanshape
Water 1
60
Attack Kazami MS.png Attack Kazami
Nature
Flying
Humanshape
Plant
115
Advent Alice MS.png Advent Alice
Heart
Humanshape
Field
80
Dark Alice MS.png Dark Alice
Reason
Dark
Humanshape
Chaos
95
Bold indicates a Puppet gains STAB from this attack.
Italics indicates a Puppet whose evolution receives STAB from this attack.


[edit] By Move Tutor

Puppet Types Egg Groups Speed Move Tutor
J P U Shoddy
No Puppets learn this attack via move tutor.
Bold indicates a Puppet gains STAB from this attack.
Italics indicates a Puppet whose evolution receives STAB from this attack.


[edit] As a Previous Evolution

Puppet Types Egg Groups Speed Previous Evolution
J P U Shoddy
Seija MS.png Seija
Dark
Dream
Unknown 115 × ×
Bold indicates a Puppet gains STAB from this attack.
Italics indicates a Puppet whose evolution receives STAB from this attack.

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