Akyuu
Heart/ReasonHP: 35
Atk: 20
Def: 40
SpA: 20
SpD: 100
Spe: 65
Ability 1: Trace
(Copies the opponent's ability.)Ability 2: Focus
(Increases Accuracy by 30%.)OverviewAt first glance, it sounds insanely useful that she can learn every move in the game via Sketch - but that quickly wears off after seeing how atrocious her stats are. Nevertheless, she'll love to ruin the day of those who think she can't do anything.
Baton PassEVs: 244 HP / 12 Def / 252 Spe
Nature: Timid / Jolly
Item: Salac Berry
Ability: Focus
-Sleep Powder / Sakuya's World
-Substitute / Sakuya's World
-Belly Drum
-Baton Pass
If you get in on something that's slower than you and isn't statused, use your 97,5% accurate Sleep Powder against it. If you feel lucky and have already put something to sleep, you can use Sakuya's World instead (careful, only 71,5% accuracy). Mamizou is much faster with this Baton Passing, but Akyuu has a more accurate sleep-inducing move; 97,5% chance versus 78%. Also, if you feel really ballsy, you can run Sleep Powder and Sakuya's World on the same set. Then use Substitute, Belly Drum and Baton Pass in that order and watch your recipient tear apart the opponent. With the given EVs, Substitute and Belly Drum will bring Akyuu into Salac Berry range, which will work even after two layers of Spikes. After three layers of Spikes, skip using Substitute for the same result.
SupportEVs: 244 HP / 12 Def / 252 Spe
Nature: Timid / Jolly
Item: Salac Berry / Lum Berry
Ability: Focus
-Sleep Powder
-Substitute
-Ingrain / Spikes / Jamming / Prank / Seismic Toss / Toxic
-Baton Pass
This set highlights some other support option Akyuu has - like many things, she can use Spikes to support your team, although you'll have trouble firing them off. Ingrain is best for dedicated Baton Pass teams, as pseudo-hazer won't ruin your day anymore. Jamming can be really helpful for either other set-up sweepers or other Baton Passers - it can also help getting rid of certain threats. Prank, Seismic Toss and Toxic are the only ways you can do actual damage to your enemies, so you could use one of these.
Other OptionsEven though her movepool is every single move in the game, including a few moves that only come up during Metronome, there's very little she could do effectively. Wish is an option to heal your Baton Pass reciever, but the 4 moveslot syndrome is bad enough as it is. Burn Powder is an option if you want to cripple priority users trying to pick you off, but again, Akyu has trouble to fit it on a moveslot. While gimmicky, Imprison can shut down specific movesets, which works well with Akyuu learning every move in the game - you will likely have a weak movepool, though. Even more gimmicky is her role in an Assist team by running Sleep Powder, Assist, Agility and Spikes in order to phaze the opponent without negative priority, but this requires so much team support that it's not worth using. Attacking is out of question, because she lacks the stats to do any notable amount of damage.
Checks and CountersSince she relies on status to protect herself, Lum Berry will negate her efforts to stop your switch-in from punching her out, leaving her to run or die. Also, she'll be helpless if hit by Taunt.