After watching
this video, I got into thinking about which move type combinations would be ideal for coverage in TPDP's metagame. From the looks of the Type Chart, if I wanted an ideal user of TPDP's equivalent of the Expert Belt, then perhaps I should look for a Puppet that knows Earth, Steel, Dark, and either Wind, Sound, or Nature Type moves in order to give it the widest super-effective coverage possible, with 12 of the 15 types being weak to any of these move types? Only the Water, Nature, Fighting, Illusion, and Sound Types have no weakness to either Earth, Steel, or Dark Type moves, though the Nature, Wind, and Sound Types can cover 2 of them (although Wind Type and Earth Type moves are both super-effective against the Poison Type). Sadly, I don't immediately know which Puppets can receive this kind of coverage.
Also, if I was solely looking for the widest possible neutral coverage, like with the classic BoltBeam combo from Pokemon, then perhaps Nether and either Dark or Illusion Type, would work? I noticed that the only type that resists Nether Type moves is Light Type, which is weak to Dark and Illusion Type moves. I also noticed that Earth and Wind Type moves seem to provide very high neutral coverage as well, along with being super-effective against a wider variety of Types. Same goes for Dark and Sound Type together, for Light and Illusion Type together, and for Water and Poison Type together.
However, I have yet to account for dual-types and abilities, so I'm still unsure as to which move Type combinations will actually be super-effective against the widest possible amount of Puppets. However, from my research at the TPDP wiki, I've found out about the following:
- The only Puppets that are resistant or immune to both Dark and Nether Type moves are Speed Shinki with Dark Clothing, Defense Sariel with Inverse Reaction, and Assist Akyuu, though all are weak to Illusion Type moves.
- The only Puppets that are resistant or immune to both Nether and Illusion Type moves are Power Yumemi with Unwavering Heart, Assist Sekibanki with Ghost Whisperer, Power Kaguya, and Power Kokoro, though with the exception of Assist Sekibanki, all are weak to Dark Type moves.
- The only Puppets that are resistant or immune to both Earth and Wind Type moves are Power Iku with Air Cushion, Speed Iku, Speed Ellen with Air Cushion, Power Elly, Power Mystia with Smooth Sailing, and Assist Akyuu.
- The only Puppets that are resistant or immune to both Dark and Sound Type moves are Power Lyrica with Sound Absorb, and Power Merlin with Sound Absorb, and they're both weak to Wind Type moves. Possibly the best normal-effective coverage?
- The only Puppets that are resistant or immune to both Light and Illusion Type moves are Power Yumemi with Unwavering Heart, Power Yukari, Defense Reimu, Assist Koishi, Power Kokoro, Power Lily, Speed Gyokuto, Power Kaguya, Speed Rikako, Power Komachi, and Power Nitori. That's surprisingly alot if you ask me.
- The only Puppets that are resistant or immune to both Water and Poison Type moves are Assist Kana, Speed Lyrica, Assist Merlin, Assist Lunasa, Defense Lunasa, Speed Rikako, Power Komachi, and Power Nitori. Again, that's surprisingly alot if you ask me.
Anyone know of any other neat offensive move Type combos? What about Puppets that can learn damaging moves that are of the Earth, Steel, Dark, and either the Nature, Wind, or Sound Type, like Defense Ran, Power Mamizou, Speed Nazrin, or Speed Youmu?