Author Topic: Zak's stupid Reason monotype team  (Read 2334 times)

Zak-something

  • Guest
Zak's stupid Reason monotype team
« on: July 12, 2015, 12:59:14 AM »
I got too bored again so I decided to make another crappy monotype team. Except this one will probably do slightly better because 2/3 of it had moveset topics I could copy off of is meta. Any advice on how I can make this a good team if we ever adopt a monotype ladder would be appreciated. Especially appreciated would be how I can make this team not die instantly to Youki or Advent Reisen


Technical Alice
Jolly
4hp/252Atk/252Speed
Leftovers
Magic Barrier
Ice Punch
Mind Bomb
Psycho Cut
Spikes

I wanted someone with Spikes so I could do shenanigans. Ice Punch and Psycho Cut take care of the usual leads most people don't use anymore and Mind Bomb is there because surprise hitting Darks and other Reasons is fun.


Kaguya
Bold
184hp/252Def/74SpDef
Leftovers
Natural Cure
Giga Drain
Mana Burst
Recover
Toxic

Because I wanted someone bulky on my team I can switch into to tank attacks I don't like and laugh at statuses. I picked Giga Drain over Energy Light because the 5 BP difference doesn't mean as much and being able to heal some and do damage at the same time is nice.


Advent Reisen
Timid
4hp/252SpAtk/252Speed
Witch Costume
Advent
Ice Beam
Luster Purge
Poison Bomb
Signal Beam

The standard revenge killer set. I replaced RNGerny Ball with Ice Beam because I want to be able to pretend I can take out birds before they get too fast. Otherwise it's what you'd expect from Advent Reisen.


Technical Byakuren
Jolly
4hp/252Def/252Speed
Lum Berry
Magic Barrier
Extremespeed
Sacred Fire
Swords Dance
Zen Headbutt

"Oh look an Swords Dance Speeder that's immune to Intimidate". Is probably better to take out birds than Reisen is. As well as beating up everything.


Layla
Timid
50Def/244SpAtk/216Speed
Leftovers
Synchronize
Calm Mind
Energy Ball
Giga Drain
Mana Burst

The mon that catches nobody by surprise anymore when they battle me. Calm Mind and Giga Drain give her the ability to try and survive longer, with Energy Ball and Mana Burst being her main attacks. Her IVs let her still outspeed positive-natured base 95s so she can still hardcounter most Helper Eirins and stuff. I might try a Perish Trapper set, but I don't like having my last mon be something that requires the ability to switch out as needed.


Dark Alice
Modest
38Def/252spAtk/220Speed
Witch Costume
Levitate
Fire Blast
Luster Purge
Taunt
Thunderbolt

The other mon I always use, except this one I use because she's GOOD and a blast to use. Wallbreaker set because trying to use fast frail attackers to get through bulkymons usually ends badly for me. Taunt is to stop shenanigans.
« Last Edit: July 12, 2015, 01:01:11 AM by Zak-something »