Some ideas I have:
- No Perma Weather
- Weather would no longer be permanent, but would instead have some useful things.
Berries that activate a weather when you are in a pinch.
Moves that prolong a corresponding weather, but will come with consequences if used incorrectly.
- Less random critical hits
Crits would be controlled by a meter. Once the meter hits a certain point (Let's say 40%), then there would be a corresponding chance of a crit happening. The crit damage is also affected by the crit meter. At a crit meter of 40%, it the damage dealt will be maximum damage x 1.4. It would only ever be a 2x crit at 100%.
Certain abilities and moves would affect the crit meter as well. Like Sniper would at .25 to the current crit meter, making a maximum crit be 2.25x. Super Luck would increase it faster.
The crit meter will increase slower the more prolonged a battle between two puppets ago. You must switch out in order for the crit meter to fill faster.
-Secondary effects
Instead of secondary effects being completely random, it would have a sorta meter as well. The more the move is used, the higher likelyhood of the status happening. So let's say T-bolt has a 10% chance of paralysis, the more you use it, the higher chances of paralysis it gets. It can go up to 20% after a certain amount of times.
High chance moves would not be affected as much.
-Statuses no longer permanent
Each status will have a general amount of turns it will last. Toxic would be the longest lasting status.
Upon switching out, the timer will stop, but it will not reset.
Maybe have some moves that can extend the status timer.
Status length will also depend on your typing as well. For instance, an earth type will not be poisoned as long as a electric type.
- Natures
No more negative natures. Pull a TPDP and have natures only have a positive effect.
- Hidden Power
Make a phyiscal variant of hidden power. Call it Hidden Force.
The damage dealt will be 60/65.
The type of hidden power the character gets will depend on what elements hit them neutral. For instance the only elements that hit Kaguya neutral are reason, steel, and miasma. So those are the only hidden powers she can achieve.
Puppets that can learn special effect moves (i.e. freeze dry) will not be able to learn hidden power/force.
- Hidden Machine
Hidden Machine skills will be in their own seperate slot. No more suffering.
- A new weather, Fog
Dark type attacks will have perfect accuracy.
Nether/Ghost types will have a 50% increase in defense.
Weather Ball will become a Nether/Ghost move and deals 2x more damage.
Solarbeam/Synthesis will weaken.
Corresponding abilities will become active.
- Wind/Electric patch
Have Twister be Defog (but gets rid of all obstacles on both sides)
Electric Rapid Spin will be called Repel.
- Rename Wind to Electric, rename Flying to Wind.
But you would probably have to change a lot of stuff.