Author Topic: Touhoumon Blue - Zeph's Edited Version  (Read 18260 times)

Offline ZephyrValgale

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Re: Touhoumon Blue - Zeph's Edited Version
« Reply #15 on: July 06, 2015, 06:06:42 PM »
Must have screwed something up when I compiled Darthatron's routine. I'll see if I can reproduce the bug.

I'll take care of the jarring sprite issues, too.

Okay, occurring in more than one place is bad. What's worse is that I have no idea what would cause this. I'll check on my end. Hopefully, it's just you and not the icons routine glitching out. I'll test to make sure the split actually works in spite of the glitchy icons - if the actual split works, I'll probably just label it a feature and move on to more important stuff.

THAT... was an oversight on the part of the original hacker - not my fault.

I know you can catch her there - I moved her to that location. What did ZUN give you after giving him the Sake?

Guess I'll have to go in and edit Rocket mons. DCRumia doesn't get egg moves on the grounds you can't breed for one.

Feature of the original hack that's not getting changed. This is a rebalance with some future soundtrack edits, not a full fluff-fest. Maybe, at the very end, I'll go in and add fluff to the dex, but for now, it stays as is.

Alright, I'll take a look at that.

Might deal with that cutoff, might not. I can't map worth salt.

I want to make sure my ZUN script is properly edited before I go messing with other scripts.

Thanks for the feedback! I'll get right on to making the edits as soon as PSO2 releases my soul immediately!

EDIT: Apparently, I used an old, buggy version of the icon routine. Whoops. Fixing now.

EDIT 2: Fixed the routine. Also, edited the OP to make it easier to see when I update.
« Last Edit: July 06, 2015, 07:42:52 PM by ZephyrValgale »

Offline animeloverxX93

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Re: Touhoumon Blue - Zeph's Edited Version
« Reply #16 on: July 08, 2015, 08:40:07 AM »
Don't mention it Zeph, you're welcome. :)
I'm just glad people start making Touhoumon hacks again.
Hope someone will improve on World Link/Another World at a point, the glitches make these games literally unplayable to enjoy it properly. :/

Anyways, regarding what Bill/ZUN gave me when I gave him the Sake, I received a DCSuika on level 25 that knows the attacks Minimize, Thunderpunch, Mega Punch and Take Down.
These attacks are not exactly what your regular DCSuika would know when catching it in the wild, so I guess it was intended.
I just find it weird that there is an event for a puppet that you can perfectly catch in the wild, but oh well, I just thought I would point it out. :o

Also, there was something bugging me for quite a while now, in various Touhoumon hacks in general.
The front sprite of CFlandre has a sprite error;she's holding onto her tail, yet the tip of the tail itself has some black/grey  (depending on how one would shade it) missing in it.
Have you ever played Touhoumon Insane, for example and battled a cMarisa, or chose CMarisa as a starter and checked her stats?
She has a black dot in the lower-right corner that would always keep jumping with her, it was painfully annoying for me personally to watch this, for example. >_>
Well, I'm having an eye for details, though I'm not necessarily expecting you now to fix up sprites, but since you said that you will be taking a look into the sprites that are flying to be represented as flying puppets properly... well, I'd appreciate it if you would fix up CFlandre's front sprite as well. :)
See attachment for a screenshot showing you exactly what I mean.

Please don't forget to take a look into CSatori/Satori being able to learn ''Counter'' from that guy at the Celadon City market as well.
I mean, I know that it's just nitpicky making it possible to teach a puppet an attack it can already learn/relearn via that move relearner guy, but it would in itself make sense for her to be able to learn this attack by other means than level up; same goes for mirror coat, but if I remember correctly, there is no TM nor person in-game that could teach it to her, so if it's just availble through level-up, people wouldn't even notice that it can't be taught via TM's.

By the way, how does breeding work?
I was actually always confused with what can breed which Touhoumon, including incenses that will result in getting different puppets, when giving it as a hold item and then depositing your puppets in the pension.
What can breed how?
How do egg moves work?
Though this isn't really THAT important, I guess.
As long as it's perfectly possible to get your hands on all puppets at a point, I guess there isn't much to complain about.
So far, I'm enjoying playing the edited version of Touhoumon Blue, but I've taken a break from it around the time I posted here the last time.

Will be looking forward further updates of yours, keep up the good work. :)


Edit: Reading through the ''Wilds'' ReadMe, it says that CUnzan can't be caught in the eastern, but in the western district of the Safari Zone.
I know for sure that I encountered that CUnzan in the east district whatsoever.
Not sure if CUnzan can be caught in the west as well, but I never encountered a CNamazu in the east area of the Safari Zone - did you mix up the two, or did I simply not happen to run into a CUnzan in the west and a CNamazu in the east area and therefore think that you mixed the locations of where to encounter CUnzan and CNamazu in the Safari Zone?
Correct me if I'm wrong, it's not like I properly chekced in-game, I just noticed it while reading through your documents.
« Last Edit: July 08, 2015, 11:34:59 AM by animeloverxX93 »

Zak-something

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Re: Touhoumon Blue - Zeph's Edited Version
« Reply #17 on: July 08, 2015, 01:44:07 PM »
Actually, the CFlandre thing is not a bug. That's actually her spear, and it's supposed to have holes in it.
http://en.touhouwiki.net/images/4/4c/PMiSS_flandre.jpg

Offline animeloverxX93

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Re: Touhoumon Blue - Zeph's Edited Version
« Reply #18 on: July 08, 2015, 01:59:38 PM »
@Zak-something

I didn't know that.
Is the link you've posted official artwork?
Because, I always thought it was weird that she had holes in that thing, always thought it was some sort of tail, or something.
But assuming the link you provided is official artwork, wouldn't it make more sense to make two circular holes at both ends?
We just see the front side of her spear anyways, but it should reflect properly in that sprite, in my opinion.
As much as I like Touhoumon, some sprites look like utter shit - this one here not, but if I think back to the very first Touhoumon sprites, the chibi forms looked like they had a tumor in their head. :P

Anyways, thanks for the clarification.

Offline Drewko

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Re: Touhoumon Blue - Zeph's Edited Version
« Reply #19 on: July 09, 2015, 05:29:27 AM »
This is her official artwork, but my brain fails thinking about how you could think that this is a tail.

Offline animeloverxX93

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Re: Touhoumon Blue - Zeph's Edited Version
« Reply #20 on: July 09, 2015, 09:15:58 AM »
Dunno, probably got inspired from To Love Ru.



The fun thing is, I never even watched the show and actually heard lots of bad things about it.
But even now, I see a certain resemblance of her weapon and their tails.
Not that it matters anyways, I just think they look alike.

Offline Neotornado

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Re: Touhoumon Blue - Zeph's Edited Version
« Reply #21 on: July 31, 2015, 02:55:19 AM »
Speaking of really weird things, I'm thinkin' of doing another one of my "nuzlockes disguised as bugfixing sessions" runs of this, and I remember three little nitpicks I had about blue from playing the old version...

One: The BST's are really inconsistent. I fully admit that I'm a little spoiled from 1.8 and tweaked to a lesser extent But I remember a few puppets having absurdly high or low stats in comparison to the official hacks, such as the light fairies having higher BST's compared to sanae or reisen (forget which, but it was something like 530 to 520)

Two: Did elis's gender rate get changed? from what I remember in my old playthrough it still had Togepi's 87% male ratio. :v

And finally, this one is really nitpicky, but why is patchouli normal-typed again? She's reason in every other touhoumon game and it really does make sense for her to be at least part psychic-typed.

Whelp, it finally happened. TouhoumonUnNamed HAS BEEN COMPLOCKED.

Offline SG-Sanae

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Re: Touhoumon Blue - Zeph's Edited Version
« Reply #22 on: August 02, 2015, 07:00:03 PM »
Is there a good physical and a good special move for every type? I haven't seen if there's any physical fire move stronger than Fire Punch (which several fire types don't learn)...

EDIT: There's also a few Puppets I find to be horrible in performance that should be buffed:

Ex Shizuha/Ex Lunachild: Both of them want to be special attackers, but none of them have any reliable coverage. Shizuha has a handful of support options, but Minoriko can do it better due to better bulk and access to Heal Bell. All Shizuha has is trap passing, but she's too frail to reliably pull it off.

Ex Kisume: A physical wall crippled by the Fire Type. It leaves her with extra ground and rock weaknesses and she has no fire move stronger than Ember.

Tewi (L): Basically a false option - terribly weak and outclassed by EX Tewi.

EX Satori: Snatch is a nice idea for keeping the opponent from setting up on her, but she can't do anything with boosts she steals from others. Also, her only option for hitting switch-ins is Struggle.

Mimi-Chan/Ruukoto: Their movepool is too narrow for them to function in any team. Mimi-Chan lacks a good STAB option (Flame Wheel is rather weak) and Ruukoto is basically a weak Mimi-Chan with Encore.

EX Yuki: Not a bad fire-type, but both Utsuho and Flandre are more dangerous.

EX Orange: Fully invested, her attack power is only equal to base 89. She's also too weak to status to function as a tank.

That's the major ones, a few other puppets might have become gimped by the Phys/Spec split, so I haven't counted all.
« Last Edit: August 03, 2015, 03:05:37 PM by SG-Sanae »

Offline ZephyrValgale

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Re: Touhoumon Blue - Zeph's Edited Version
« Reply #23 on: August 07, 2015, 01:36:07 AM »
I'll have to take a look. One more thing on the to-do list, along with "Make sure the Legendary Events work," and "See what Puppet ZUN gives you."

Ex Shizuha: I'll see what I have for special Ground moves - probably Mud Bomb. Maybe Blizzard, for those pesky birds? It would be thematically appropriate, what with Shizuha being a goddess of Autumn. First frost is usually late Autumn.

Ex Lunachild: Maybe I could take a leaf from 1.8 and make Nature Power into an offensive Grass type move. It'd help deal with the Chens and Yuugis of the nonexistent meta...

Tewi (L): Make her into a good Baton Passer? IDK.

Ex Satori: Give her coverage, and she should be good. Maybe give the Watatsukis a movepool, and foist Sketch onto her?

Mimi-Chan: This ICBM is getting Sacred Fire. It might be renamed to Blaze Strike, or something, but it'll have Sacred Fire.

Ruukoto: Change her to pure Steel, give her Battle Armor, and make her a tank. Give her an alternate form with Wonder Guard, absurd Attack, Sp. Attack, and Speed stats, and a Dark/Psychic typing. It would, of course, be called DLwRuukoto.

Ex Yuki: I'll give her a Psychic subtype and work my way from there. I'm, otherwise, drawing a blank.

Ex Orange: Again, drawing a blank. Attack buff, HP nerf, give it the option of Guts or Immunity?

Thanks for informing me! I'll get on this as soon as I find my USB->SD adapter. My new machine doesn't have an SD card slot like my old one, and I keep my hacking stuff on an SD card. Worst case, I have to transfer it to my External.

EDIT: I'll also take a look at BSTs in general. See what could use a buff. Patchy's probably gonna stay Normal-type, though. She's an elementalist, not a psychic, for one. For another, she's frail. It'd make more sense if a punch crippled her than if she resisted a punch, in my mind.
« Last Edit: August 07, 2015, 06:07:24 PM by ZephyrValgale »

Offline Neotornado

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Re: Touhoumon Blue - Zeph's Edited Version
« Reply #24 on: August 10, 2015, 12:13:25 AM »
I see. As for the buffs, might I mention some opinions on everything...
Is there a good physical and a good special move for every type? I haven't seen if there's any physical fire move stronger than Fire Punch (which several fire types don't learn)...
Flare blitz?

EDIT: There's also a few Puppets I find to be horrible in performance that should be buffed:

Ex Shizuha/Ex Lunachild: Both of them want to be special attackers, but none of them have any reliable coverage. Shizuha has a handful of support options, but Minoriko can do it better due to better bulk and access to Heal Bell. All Shizuha has is trap passing, but she's too frail to reliably pull it off.
Lunachild is a moon fairy- so possibly some dark-based moves? With star getting ice and sunny getting nature as coverage. I do like the ice moves on shizuha option, as silly as that sounds.

Ex Kisume: A physical wall crippled by the Fire Type. It leaves her with extra ground and rock weaknesses and she has no fire move stronger than Ember.
That fire typing's a lot more useful in 1.8, but not having access to anything stronger then ember was a really dumb thing I remember from my run.

Tewi (L): Basically a false option - terribly weak and outclassed by EX Tewi.
I forget if this was an intentional joke puppet or not, but... I guess BP would push her from being 100% useless to uh... not completely useless? but yeah, probably an intentional joke puppet like Reisen II is in 1.8.

EX Satori: Snatch is a nice idea for keeping the opponent from setting up on her, but she can't do anything with boosts she steals from others. Also, her only option for hitting switch-ins is Struggle.
ExSatori is basically wobb in 1.8, isn't she? Wobb itself generally isn't very good in-game,  unless you KNOW something has an all-physical or all-special moveset (like patchy) I could see giving it some STAB but other then that I wouldn't change it too much from being wobb. Worth noting that 1.8 also gives it a transform clone to work with.

Mimi-Chan/Ruukoto: Their movepool is too narrow for them to function in any team. Mimi-Chan lacks a good STAB option (Flame Wheel is rather weak) and Ruukoto is basically a weak Mimi-Chan with Encore.
Didn't use these ones, no comment on ruukoto, although mimi-chan in 1.8 is a harsh abuser of recoil moves + rock head, so exploit that possibly?

EX Yuki: Not a bad fire-type, but both Utsuho and Flandre are more dangerous.
In 1.8, yuki's main claim to fame is generally eruption. I dunno who gets that besides mokou, but that's certainly a reason to use her over flan/utsuho (she also has belly drum for another, much more risky option)

EX Orange: Fully invested, her attack power is only equal to base 89. She's also too weak to status to function as a tank.
I forget what her defenses are but if her defenses resemble anything like they do in 1.8, she's a VERY good physical tank, even if her typing leaves a bit to be desired. I'd say give her seismic toss if she dosen't already, although giving her immunity would also be cool.

That's the major ones, a few other puppets might have become gimped by the Phys/Spec split, so I haven't counted all.
...
Overall general thoughts, and I can see that on patchy then. Don't have anything specific to point out at the moment besides that, though.

Whelp, it finally happened. TouhoumonUnNamed HAS BEEN COMPLOCKED.

Offline SG-Sanae

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Re: Touhoumon Blue - Zeph's Edited Version
« Reply #25 on: August 15, 2015, 11:21:22 AM »
EX Satori would probably be good with either Mean Look or a variant or Baton Pass - hopefully not both.

Here's a few non-puppet related concerns:

-Morning Sun is still a Status move, which means it doesn't scale to offensive stats.
-The strongest physical Fire move is Fire Punch, the strongest special Dark move is Black Wind, the strongest physical Ghost move is Shadow Punch.
-Generally, there's too many instances of being forced to run a 70 BP move with a stupid hax effect - suggested changes, AP clone or otherwise:

Outrage: 120 BP, physical, Dragon, 20 PP, locked in for 2-3 turns, confused afterwards
Undying Flame: 75 BP, special, Fire, 10 PP, user heals 50% of damage dealt
Black Wind: 90 BP, special, Dark, 15 PP, 10% to lower Special Attack
White Wings: 85 BP, special, Flying, 5 PP, 100% to lower Attack
Miracle Wind: no changes - that effect is kinda signature to Sanae
Ancient Power: 80 BP, special, Rock, 10 PP, 20% to raise user's Defense
Prism Live: 100 BP, physical, Ghost, 5 PP, high crit ratio

Lastly, some of the signature moves could be given to new lines (using World Link's list, so some of these might have the move already and others might not be in the game):

Miko Charity: Renamed to Coin Offer; Komachi
Intuition: Hatate, Meiling, Sara, Elly, Kotohime
PWJ Needle: Ran, Yukari
Focus Flight: Marisa, Sakuya, Youmu, Reisen, Sanae, Yukari, Yuyuko, Remilia, Alice
Flying Miko: Sanae, Byakuren
Blazing Star: Mimi-Chan, Iku, Kanako
Dragon Meteor: Iku, Meiling, Flandre
Master Spark: Yuka, Mima, Gengetsu
Icicle Fall: Letty, Daiyousei
Last Stand: Sara, Elly, Ichirin
Five Elements: Marisa, Satori
Puppet Strings: Yamame, Medicine
Doll Set+Related moves: Tenshi, Reimu, Nazrin

And so on, there's many useful attacking/support moves that are hogged by certain lines...

Offline animeloverxX93

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Re: Touhoumon Blue - Zeph's Edited Version
« Reply #26 on: October 28, 2015, 08:05:45 PM »
I started to play your version of Touhoumon Blue recently again, and noticed something minor (the previous comments of other users here are much more valuable imo).

The move description of ''Black Wind'' says ''Eliminates all stat changes among all Touhou engaged in battle.''

But when using this attack in battle, it has a slight chance of boosting all your stats, except for accuracy and evasion.
I guess it's a custom move that uses ''Ancient Power'' as a base while its appearance looks like using ''Haze''.
In case that it actually DOES eliminate all kinds of stat changes, it seems rather redundant that it is also boosting your stats, while at the same time removing any positive and negative status conditions.

I'm fairly positive that it is just a wrong description for this move for DRumia to use (and maybe other Touhoumon that can learn this move).
Thought I'd point it out regardless.

Offline ZephyrValgale

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Re: Touhoumon Blue - Zeph's Edited Version
« Reply #27 on: May 09, 2017, 09:00:53 PM »
Sooo, did anyone miss me?

*crickets chirp*

...Yeah, I know it's been a couple years since the last update, and I'm sorry for that. But anyway, I finally got around to implementing the balance changes you guys suggested, so go ahead and give 1.3 a shot.

Offline animeloverxX93

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Re: Touhoumon Blue - Zeph's Edited Version
« Reply #28 on: May 12, 2017, 09:52:49 AM »
I did.
To be honest, I was about to contact you about your blog, but then never got around to it, because I'm a lazy butt.

Nice to see an update.
When 1.2 came out, I recommended someone your version for a potential futue Let's Play project, but suggested waiting for the next major update. Glad that finally happened after so long, already talked to that guy and he said he's still interested.

Now, where the ZUN script has been fixed, is there another way to get DCSuikas?
And will you in the next update getting around to fix that overlook about Satori line not being able to learn Counter, fixing sprites, that have no shadowing, despite hovering in mid-air, and revising the catch rate for CUnzan?
There was more, but to be honest, these are pretty much the only gripes I have with this hack at this point, and really, all I'm pointing out her is nitty-gritty stuff.

I'm looking forward future updates of yours, glad someone still bothers to create Touhoumon hacks. :)

Offline foggy

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Re: Touhoumon Blue - Zeph's Edited Version
« Reply #29 on: May 14, 2017, 11:11:45 AM »
Just wanted to say thanks for the update and that I appreciate it!  Initially I was logging in to this forum again just to say that but it is true that I ended up posting something else first.

After seeing this update I decided to finally give this game a shot and so far it has been a wild ride.  When I caught a CUtsuho I thought the game was going to be easy from then on but so far it is really really not.  To be fair though, I have two fire types, an electric type, and a puppet that doesn't focus much on offensive capabilities, and I have not passed Mt. Moon yet.  Here is my current team:



I will probably replace Marisa with Koishi eventually when I manage to find one wherever they are (Chireiden is the best!), and I typically keep one or two spots open for HM slaves.

I wonder where this journey will take me from here.  Once I manage to beat Brock and pass Mt. Moon, I suspect things will get easier for me because then rock and ground types will be less prevalent and I will be stronger.  But looking at how crazy this game has been so far, who really knows!