Author Topic: Creating a Touhoumon Game! Touhou Puppet Play: Unlimited  (Read 3528 times)

Offline ShinyRaichu94

  • A Member group
  • Posts: 1
    • View Profile
Creating a Touhoumon Game! Touhou Puppet Play: Unlimited
« on: August 21, 2018, 03:21:29 AM »
I'm creating a Touhoumon 1.8 Game! It's called "Touhou Puppet Play: Unlimited"!

It's a challenging Touhoumon Game made by RPG Maker XP.

It'll contain:
  • A new type! Fairy-Type! (And no, Fairy-Types will not be immune against Faith-Types!)
  • A New Form for Cirno!
  • Custom Shinies!
  • Field Effects! Like Pokemon Reborn and Rejuvenation!
  • Side Quests for getting Items or Puppets!
  • 16 Gyms!
  • Shadow Puppets!
  • More Puppets! These New Puppets are going to be from Touhou 14.5: Urban Legend in Limbo and any of the later games.
  • Chapters!

Story:
A few years ago, there is a region called the Lomert Region. This region is where different kinds of Puppets live. As time flies, new Puppets will appear in Lomert. Until one day, a human named Cleo wanted to create a Puppet League for the region, the Lomert League. The Lomert League is for Trainers all over the world who wanted to compete. The goal for the Lomert League is to battle Gym Leaders and win. If one beats all 16 Gym Leaders, they must go to the Puppet League, battle the Elite 4 and the Champion so they'll become the next Lomert League Champion.

However, things will not go easy today. An Evil Gang, called Team Carnage, wants to destroy the Lomert Region and claim it as their territory. While their doing their main plan, they made a machine to mutate certain Puppets and use them as their main tools for destroying Lomert. Not only that, they also made another machine to turn Puppets into Shadow Puppets.

It's up to you to stop Team Carnage, save the Region and become Champion!




So, got any questions/comments for the game?

Offline SoulfulLex

  • A Member group
  • Posts: 126
  • Self-Proclaimed Touhoumon Nerd
    • View Profile
    • RMXP Eye Candy
Re: Creating a Touhoumon Game! Touhou Puppet Play: Unlimited
« Reply #1 on: August 25, 2018, 02:17:25 PM »
Hi there.

As someone who once worked on a game myself, I'd like to ask how far along are you in terms of overall game design. It really does help that you've planned everything up to the end (including postgame), or at the very least have an outline of how things will go, especially if you plan to have chapters.

In another life, I discussed this at length with another user on here, but it bears repeating here. I'll omit some points for the sake of brevity

I think everything said here and here, even though they apply to ROM Hacks, also applies here.

As someone who's also worked with RPG Maker XP (as well as someone who initially used Derx's Touhoumon Essentials as a base until I realized I needed to cut out unnecessary resources and make it strictly a Touhoumon game and not just have the original Pokemon sit in a corner to pretend that they don't exist), I've learned quite a bit from working on my current project.

  • How long is the game going to be? Is there a post-game or an extra challenge at the end? What will want to make the player come back or replay the game when it's over?
  • Before you continue to go ahead on working on the game, ask yourself how much work you're prepared to do in the event you don't get the people you need (scripting isn't easy) and make sure you have the whole story outlined from start to finish and not a cluster of plots just thrown together like Another World (the original Gensokyo Scenario was never finished).
  • Most important: Have fun making the game. If it stops being fun to work on or play, come back to it later or figure out why it wasn't fun for you and resolve it. It's alright if you never come back to it (unless it really bothers you).
  • 2nd most important: Don't be afraid to accept criticism or hear out people that may nitpick (read: bash session) your game at some point. As I've learned the hard way, at times it's justified.

That's all I've got. Good luck!

To be honest, I was going to wait until someone else replied, but I'm genuinely interested in seeing if you can pull it off. It also helps to have a constant line of communication or updates on the project. Otherwise, you may find yourself and others losing interest in the game and moving on to something else. There's also the fact that most people here seemed to have moved on to TPDP or waiting for the translation to come out.

I don't say all this to discourage you, but to have you keep all this in mind when you work on the game.