Author Topic: Ex-Medicine  (Read 1551 times)

Offline MQJinx

  • A Member group
  • Posts: 27
    • View Profile
Ex-Medicine
« on: January 13, 2016, 09:09:11 PM »
How do these sets look?

Moon's Protection
Ex-Medicine @ Vat of Poison
Ability: Poison Labyrinth
EVs: 64 SAtk / 2 SDef / 64 Spe
Green Mark
- Moon's Protection
- Impulse
- Poison Bomb
- Mist Fog / Poltergeist

With this set, come in on a defensive or choice-locked threat and boost up with impunity.

Revenge Killer
Ex-Medicine @ Good Belt / Good Earrings / Straw Dolls
Ability: Poison Labyrinth
EVs: 64 SAtk / 2 SDef / 64 Spe
Green Mark
- Sweet Desperado
- Impulse
- Mist Fog / Poltergeist
- Shark Trade / Poltergeist

This set is more effective as a way to handle offensive threats, and it can stay effective against defensive threats with Shark Trade.

Fast Trap Setter
Ex-Medicine @ Vat of Poison / Black Choker
Ability: Poison Labyrinth
EVs: 64 HP / 2 SAtk / 64 Spe
Green Mark
- Poison Trap
- Upbeat
- Confinement
- Impulse

With this set, taunt any leads that cannot do anything back with their offensive options and then stack up traps.

Literally Satan
Ex-Medicine @ Good Belt
Ability: Poison Labyrinth
EVs: 12 HP / 54 SAtk / 64 Spe
Green Mark
- Shark Trade
- Moon's Protection / Confinement / Claim / Upbeat
- Continue
- Poison Bomb / Impulse

With this set, come in on a defensive threat, use Shark Trade to cripple it and then you are free to do all kinds of nasty stuff while it struggles to do anything. (The 12 HP EVs are to be sure that under L50 rules, Charon Ferries and Life Meeting Point cannot 3HKO Medicine.)
« Last Edit: January 13, 2016, 11:32:29 PM by MQJinx »