Author Topic: Kaguya  (Read 1498 times)

Offline joshcja

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Kaguya
« on: September 09, 2014, 03:44:36 PM »
http://thpp.supersanctuary.net/wiki/Kaguya

Typing: Reason/Nature
Ability: Natural Cure/Overgrow
Hp" 210
Atk: 50
Def:50
Spatk: 80
Spdef:120
Spd:40

Kaguya, aka "totally not a better blissy at all, that would be silly" is bulky, really really really bulky. She has the body of a god. With 210/50/120 bulk she may seem squishy on the physical side...until you realize that 210 hp is 210 hp. Combine that natural bulk with a decent Spatk stat, decent stabs, defensive typing and coverage, and reliable recovery and Kaguya will crush your foes.

Not Blissy At All (Mixed wall)
(Kaguya) (M) @ Leftovers
Ability: Natural Cure
EVs: 184 HP/252 Def/72 SpDef Or 252 Def/168Spatk/88 Spdef
Bold nature (+Def,-Atk)
- Mana Burst
- Recover
- Toxic
- Energy Light/Extrasensory/Counter

With the given Ev spreads Kaguya can chose to either live an Adamant Airline Technical Aya Brave Bird after Spikes(184 hp) , or 2 hit KO Unboosted Taunt varients of sariel with mana burst gaining room to toxic between taunts (168 spatk), while she still retains the special bulk to tank silly things like stab SE Blazer Advent Reisen Signal Beams on the special side. Natural Cure is as always an amazing ability that allows Kaguya to simply ignore most status effects. Mana Burst is your main STAB and is decently spamable, Recover is Recover and will see a lot of use, Toxic allows Kaguya to rack up damage on opposing walls and special attackers while in the last moveslot Energy Light offers a serviceable secondary Stab, Extrasensory nails Dark-types trying to exploit Kaguya's typing and counter allows Kaguya to absolutely obliterate anything that failed to kill her on the physical side. Useage is simple, drop Kaguya in on a resisted or "weak" attack and sponge all the damage.

Options: Giga drain and frenzy plant are both useable but Kaguya's high Hp and relatively low Spatk make them "not that great". Kaguya can run charge over Toxic and try to rack up boosts for a sweep, Past that Frenzy Plant and Mirror Coat both have their niches as does Taunt, however there are generally better users of these moves. You can also reduce the HP investment to increase Kaguya's speed spdef or special attack if you don't mind the loss of utility on the physical side.

Support: Kaguya enjoys not swapping into Spikes, so a spinner can help greatly, past that strong fire, dark, and flying hits hurt the unholy hell out of her (Heart and ice not so much, having your highest BP moves locked at 90 sucks) so make sure to bring along some decently bulky resists.

Counters:Attack Patchouli completely destroys Kaguya as long as she's carrying a Gothic Outfit or mana charge, so beware. Konngara completely walls Kaguya and can pressure stall her with the greatest of ease. Baton pass pivots such as Ruukoto and the Star forms can use Kaguya as either setup fodder or simply drypass in threatening attackers such as SFlan, Advent Mokou, or Banded Technical Aya who can completely erase Kaguya herself with their dumbstrong offenses and provide a significant threat to any other swapins. Past that counters are dependent on Kaguyas 4th moveslot, Counter guts any physical attackers who cannot straight up destroy Kaguya, Toxic starts the timer on stallbreakers who would otherwise counter her (Nue fears Mana Burst) and Extrasensory can kill or cripple Dark-type nukes on the switching.
« Last Edit: September 30, 2014, 11:05:32 AM by joshcja »

Offline ZXNova

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Re: Kaguya
« Reply #1 on: September 12, 2014, 03:32:19 AM »
WHY IS GIGA DRAIN NOT UP THERE

Offline joshcja

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Re: Kaguya
« Reply #2 on: September 12, 2014, 05:04:27 PM »
Because depending on spread Kags will have between 561 and 607 hp.

Offline DoctorShanks

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Re: Kaguya
« Reply #3 on: September 13, 2014, 01:18:23 AM »
Because depending on spread Kags will have between 561 and 607 hp.

Is the extra 7.5 BP gonna help out, though? HP is what keeps you alive and you can't really have too much of it.

If not, I guess it boils down to the player's preference between extra HP or a little more power + the chance at an SDef drop. You should mention this in the OP, and why you believe that the benefits of Energy Light are more important than Giga Drain.
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Offline joshcja

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Re: Kaguya
« Reply #4 on: September 13, 2014, 05:11:38 PM »
Giga drain can gain back enough Hp to matter only when used on Mon's that should never, ever, stay in on Kaguya. (toyohime forms, low spdef nature weaknesses). it also has lowish PP.

Frenzy plant can deal a good chunklet of damage once then giga drain damage once then kaguya is useless, and it has low PP. Not super good but useable I guess.

Energy light: Highest PP grass option, more BP than giga drain, can drop Spdef.

Basically the logic is, PP matters, Kags gets pp stalled easily due to her measly 80 spatk and the huge variety of restalk and pressure mon's. More PP = more forcing switches on the mons kags is checking = more spikes damage. Baton pass pivots are also dangerous to kags because she cannot threaten boostpass or drypss pivots for the most part. E light can at least deal out a -1 drop as they swap in and force a disadvantagous pass.