Author Topic: Creating Sprites for New Shard Formes  (Read 24403 times)

Zak-something

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Re: Creating Sprites for New Shard Formes
« Reply #15 on: September 18, 2014, 09:41:57 PM »
Here's what I found



I have backsprites for all four, if anyone is interested.
Those sprites are amazing! I actually would like the backsprites for them, please... xD

Offline Spyro

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Re: Creating Sprites for New Shard Formes
« Reply #16 on: September 19, 2014, 12:59:35 AM »
Quote
Regarding the Sekibanki Sprite from Pixiv, I believe this is the source you're looking for:
http://www.pixiv.net/member_illust.php?mode=medium&illust_id=38538124

Holy man that's a lot of sprites! These are useful because I'm trying to fill my game with many new shard evos just cause. I'm
not sure how many people will enjoy their abilities at a competitive level but they certainly will have many more options and opponents
they can face in a single player run.

Offline chaosakita

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Re: Creating Sprites for New Shard Formes
« Reply #17 on: September 19, 2014, 02:13:39 PM »
Here's what I found



I have backsprites for all four, if anyone is interested.
Those sprites are amazing! I actually would like the backsprites for them, please... xD

Yes they are. I think they are official sprites by Hemo, I believe.


Offline Spyro

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Re: Creating Sprites for New Shard Formes
« Reply #18 on: October 29, 2014, 06:59:40 AM »
Decided to retouch a couple of older sprites:


Sakuya:

This one may need a couple color adjustments on the eyes and on the white parts
to be compatible with the current Sakuya backsprites.



Kanako:

Offline Wrulfang

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Re: Creating Sprites for New Shard Formes
« Reply #19 on: October 30, 2014, 12:08:05 PM »


this was from a very old touhoumon, I'll say it has to be from a 1.0, because it had LW as alternate from Ex
this was a LWKaguya that instead of being Grass/psychic was Grass/dragon and was very cool.

I remember that game had a alternate evolution of flandre that was basically a deoxys, (It had a weird sprite that was later used as a flandre boss in some 1.5 hacks, as I've seen in pokemon editors.

The sprite is untouched, I think it only needs fixing the shadowing in the hair



I could also try to make one with the thing I used as icon, (obiously without the ribbons and the mental herb) but I think it its too high.  the pallete could somehow reducted

Offline Spyro

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Re: Creating Sprites for New Shard Formes
« Reply #20 on: October 31, 2014, 03:40:16 AM »
I actually found the idea of your avatar hilarious and made a sprite of it (bar the ribbons) that i have successfully inserted into a ROM lol.

Offline Wrulfang

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Re: Creating Sprites for New Shard Formes
« Reply #21 on: November 11, 2014, 11:07:26 PM »
I would like to see it.  Mine goes up to 66px tall, without the items and normal scale, and most roms, at least in gen III go up to 64px tall.

Offline Spyro

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Re: Creating Sprites for New Shard Formes
« Reply #22 on: November 14, 2014, 08:36:55 PM »

Offline ZXNova

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Re: Creating Sprites for New Shard Formes
« Reply #23 on: November 14, 2014, 08:49:26 PM »
That is amazing

Offline SG-Sanae

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Re: Creating Sprites for New Shard Formes
« Reply #24 on: December 13, 2014, 08:11:30 PM »
Can you make a touched-up version of 1.5 ExReimu?

Offline Spyro

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Re: Creating Sprites for New Shard Formes
« Reply #25 on: December 14, 2014, 09:31:29 AM »
Sure, I gave EX Reimu a go as well as some other 1.5 sprites.


Offline Yoko

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Re: Creating Sprites for New Shard Formes
« Reply #26 on: January 16, 2015, 07:13:13 PM »
May be bumping an old post.
Could you try touching up the Final Marisa sprite from 1.5?
 

Offline Neotornado

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Re: Creating Sprites for New Shard Formes
« Reply #27 on: May 05, 2015, 05:55:13 PM »
Since Touhoumon Tweaked is pretty much done as far as new puppets are concerned, might as well upload some of the sprites that got made for it!
Spoiler

Because the Margatroid version used in a lot of 1.5 hacks is hideous, I decided to touch up the actually decent version that was in that 1.5 sprite dump. Still needs a shiny palette, though.


This was more spyro's work than mine, but here are some backsprites for the two sunflower fairies from Touhoumon Gaiden!

Alternate Kotohime, workin' that cloud thingy she has. (heart/flying type?)

Alternate Meria, this one might need an update with the 1.8 backsprite.

Alternate Orange, with the hair color scheme based on the final segment of her fight in LLS.

Because Agastya never used the alternate sprite Yorihime had, here she is!

Alternate Tojiko. I kind of prefer the one on shoddy to be honest. looks a bit... smoother on there?

Alternate Kokoro. I admit I totally messed up the shiny palette on this one.








Alternate versions of some chibis. These weren't used in tweaked, but rather a silly "mini-project" that was a chibis only game.

Whelp, it finally happened. TouhoumonUnNamed HAS BEEN COMPLOCKED.

Offline Neotornado

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Re: Creating Sprites for New Shard Formes
« Reply #28 on: May 30, 2015, 12:20:07 AM »
More sprites! This time from a private-ish project I'm working on. Most of these sprites are from tohofes.
Spoiler











Yes I know this one's a reimu sprite shaddup




Had to actually use a 1.5 backsprite for these two, at least they don't look terrible.






The tiles on this one were blue, but sadly that didn't fit into the 16 color pallet. :(








Also have something of a request. Can someone 1.8-ify the following sprites?
Spoiler

Whelp, it finally happened. TouhoumonUnNamed HAS BEEN COMPLOCKED.

Zak-something

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Re: Creating Sprites for New Shard Formes
« Reply #29 on: June 05, 2015, 06:54:24 PM »
So for whatever reason, shiny TFuto's mouth bothered me way too much, so I had her giving a toothy smile instead. It may or may not look better.

I honestly like the toothy smile better. and yes I had to butcher the backsprite a little