Author Topic: Touhoumon JP: Wind - Electric Schism Data  (Read 1766 times)

Offline SoulfulLex

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Touhoumon JP: Wind - Electric Schism Data
« on: April 18, 2015, 07:05:15 AM »
With most of the attention being paid to TPDP and its eventual yet inevitable Translation, it's easy to forget that there are still some hackers that work on Touhou Puppet Play the rom-hack. One version in particular that caught my eye and eventually inspired me to work on Gaiden is the Kaze Denki Bunri patch (風タイプから電気を分離, currently at version 1.892), a Japanese Touhoumon hack that originally started with the separation of the Wind and Electric Types and has come to incorporate battle elements seen in the latest Pokémon games (save for a Fairy-type).

Since I believe that this version will never be translated, I figured I'd at least translate the documentation that the patch comes with, mainly to see what others have done for their games (and in the event someone would like to try the patch and not stumble through Moon Runes as much).

Wind Electric Separation Data ver. 1.892

The Spreadsheet Translation is pretty large; it includes the Moves Table, TM Compatibility, Level-Up / Egg Movesets, the "new" Type Chart, and Puppet Stats (includes Base Stats, Abilities, Evolution Tree, Effort Values, and Held Items). To save you the time of looking, you'll probably notice that the DDC characters are not present outside the Puppet Stats table, mainly because the hacker includes them in a separate text file that I don't feel like translating for the time being (I'll probably include it in a Pastebin later). Should an update occur later on, I'll be sure to include any changes, if any are made.

Update: There are some text files to take note of:
  • General Summary of Changes (Untranslated - If someone could do so, I'd appreciate it):
    Spoiler
    変更

    ・風タイプを追加し、以前のタイプを電気タイプにした
    ・受けタイプのみの緋想タイプを追加
    ・相性を若干変更(同封表参考)
    ・一部のカケラの覚える技変更
    ・一部の技を変更
    ・わるあがきの反動を自分の最大HPの1/4に変更
    ・とびひざげりなどの外すと反動を受ける技の反動を自分の最大HPの1/2に変更、無効化された場合でも反動を受ける
    ・トレースでいかくをコピーした場合その場で発動
    ・でんじはも特性ちくでんで無効化される
    ・特性ドールウォールのダメージを最大HPの1/16から1/8に変更
    ・自分がこおり状態の時、せいなるほのお、ねっとう、フレアドライブを使うと氷が溶ける
    ・まきびしの効果をステルスロックに変更(タイプ相性は大地に依存)
    ・コストで威力が変わる技を正しい威力に直した
    ・毒状態で特殊攻撃半減(猛毒では半減にならない)
    ・自然に氷の溶ける確立を20%から33%に変更
    ・眠りのターンを2-5ターンから2-4ターンに変更
    ・悪夢のダメージを最大HPの1/4から1/8に変更
    ・かなしばりを4ターンに固定化
    ・アンコールを3ターンに固定化
    ・かいがらのすずの回復量を与えたダメージの1/8回復から1/6回復に変更
    ・避雷針&呼び水の仕様を第五世代準拠に
    ・麻痺で行動できない確立を25%から12.5%に変更
    ・拘束ダメージを1/16から1/8に変更
    ・天候が霰状態のとき、第1タイプが氷のカケラは物理攻撃を25%軽減する
    ・天候が砂嵐状態のとき、獣タイプのカケラは特殊攻撃を25%軽減する
    ・急所の倍率を2倍から1.5倍に変更
    ・天候特性を永続から5ターンに変更
    ・どくどくを瘴気タイプが使うと必中
    ・電気タイプは電気技では麻痺しない(静電気は麻痺します)
    ・急所確立をランク0で1/16、+1で1/8、+2で1/4、+3で1/2、+4以上で確定急所に変更(急所にあたりやすい技が絶対急所になる)
     ただし、ラッキーパンチで+4、+5の場合は+3扱い
     ゴットバードでは確定急所にならない
     サンの実はきあいだめと同等の効果なので+2
    ・みきりの成功率を2回目以降1/3→1/6→1/12に変更
    ・ジャッジさんを導入
     固体値の判定は以下のとおり
     0~15 まあまあ 16~25 かなり 26~30 すばらしい 31 さいこう

    持たせるアイテム変更&追加

    ・きつけやく(HPが満タンのとき、一撃でひんしになるダメージを受けてもHPを1残して、持ちこたえる。戦闘後アイテム復活)
    ・ピッピにんぎょう(特性ドールウォールの効果が強化される)
    ・にじのカケラ(技で天候を変えるとき、5ターンから8ターンに伸ばす。天候特性にも効果あり)
    ・ナースふく(こうそくスピンを使用したとき、威力が1.5倍になり、何も持っていない状態になる。戦闘後アイテム復活)
    ・ブレザー(ねこだましを使用したとき、威力が1.5倍になり、何も持っていない状態になる。戦闘後アイテム復活)
    ・オレンのみ(ターン終了後にHPが1/2以下になった時、HPを20回復する)
    ・オボンのみ(ターン終了後にHPが1/2以下になった時、HPを50回復する)
    ・でんきだま(でんきタイプ以外が持つと、麻痺状態になる)
    ・アップグレード(リフレクター、ひかりのかべ、しんぴのまもりのターンを8ターンに伸ばす)
    ・いのちのたま(威力が1.3倍になるが、最大HPの1/8の反動を受ける)
    ・こだわりスカーフ(素早さが1.5倍になるが、同じ技しか出せない)
    ・かえんだま(やけど状態になる)
    ・どくどくだま(猛毒状態になる)
    ・ちからのハチマキ(物理技が1.15倍になる)
    ・ものしりメガネ(特殊技が1.15倍になる)
    ・くろいヘドロ(瘴気タイプが持つと毎ターン、最大HPの1/16回復する。それ以外が持つと最大HPの1/8のダメージを受ける)
    ・こうかくレンズ(命中率が1.1倍になる)
    ・しんかのきせき(対応したカケラが持つと防御と特防が1.5倍になる)
    ・とつげきチョッキ(挑発状態になるが、特防が1.5倍になる)
    ・ぼうじんゴーグル(天候ダメージと粉を防ぐ)
    ・こうこうのしっぽ(素早さをマイナスで計算する)

    分かりにくい仕様

    ・いのちのたまを持っているとき、全体攻撃をすると与えた分だけいのちのたまの反動を受ける
    ・特性ひねくれもので火傷状態だと特攻依存だが物理技半減、毒状態だと攻撃依存だが特殊技半減(火傷も毒も能力を半減する効果ではないので)
     こだわりシリーズはドロワを持っていると物理技を1.5倍、リボンを持っていると特殊技を1.5倍
     ランク補正は物理技は特攻ランク、特殊技は攻撃ランクをそれぞれ反映
     ちからのハチマキを持っていると物理技を1.15倍、ものしりメガネを持っていると特殊技を1.15倍する(攻撃や特攻を1.15倍しないで威力を1.15倍する処理なので)
     砂嵐状態で獣タイプに攻撃するとき、物理攻撃が25%低下する
     霰状態で第1タイプが氷タイプに攻撃するとき、特殊攻撃が25%低下する
    ・相手が交代したときに、トリックでかえんだま等を交換してもそのターンでは効果が出ない
    ・シャドーダンスの2ターン目以降はふいうちできない
    ・拘束状態や、根をはる状態、とおせんぼう、クモのす、ジャミングを受けているときはとんぼがえりやボルトチェンジで逃げられない
    ・場のカケラ全員の特性が、雨降らし、核融合、天気屋、砂嵐、雪降らし、無意識、トレースのどれかに当てはまる場合は
     戦闘開始1ターン目にとつげきチョッキの効果が出ない(片方が違うものなら効果が出る)
    ・マインドボムは自分の持ち物では威力が上がらず、相手の持ち物を反映する
    ・スキン系はコスチュームの威力増加効果が出ない(命の玉やこだわりシリーズ、ちからのハチマキ等の効果は出ます)
    ・連続攻撃で倒すとみちづれの効果が出ない(FRのバグ)

    どうでもいい呟き
    もう風分離パッチはあまり更新しないと思うので、XY仕様にできそうなことをちらほら
    鋭い目の相手の回避補正無視→これも可能だけどプログラム直さないといけないのとデバッグが大変なので保留
                  広角レンズ追加しちゃったので空きが少ないのも問題

    ここから実装済み
    急所時ダメージ1.5倍処理→急所判定があったときに威力を75%にしただけ
    フリーズドライ→技スクリプトで対応、見れば分かるはず
    砂嵐、霰時の防御補正→自分ではなく相手の攻撃特攻を75%にダウン
    天候特性を5ターン→ターン終了処理に無理やり追加

    後、先代の調整はH252振りのみを想定して、性格補正ありC100努力値252振りのサイコブーストで1確できるように耐久調整
  • Regarding Eviolite:
    Spoiler
    While Eviolite exists in this patch, there are some caveats to take note of:
    • Like in the Pokémon games, it increases the Defense and Sp. Def. of any unevolved Puppets. There are, however, a few exceptions.
    • With the exception of Chibi Kaguya (deliberately exempt) and Chibi Suika (maybe; she wasn't listed), all Chibi puppets (and Kedama) gain Eviolite's effect.
  • Moves Affected by Magic Coat & Magic Bounce:
    Spoiler
    Like in the games, Magic Coat and Magic Bounce reflects certain Status Moves, like those that inflict Status Conditions and Lower / Raise Stats:
    • Sing
    • Sleep Powder
    • Hypnosis
    • Lovely Kiss
    • Toxic
    • Poisonpowder
    • Stun Spore
    • Thunder Wave (Does Not Affect Electric-types)
    • Will-O-Wisp
    • Burn Powder
    • Sakuya's World
    • Confuse Ray
    • Sweet Kiss
    • Swagger
    • Growl
    • Tail Whip
    • Leer
    • Sand-Attack
    • Smokescreen
    • Smile
    • Screech
    • Cotton Spore
    • Fake Tears
    • Tickle
    • Heart's Eye
    • Scary Face
    • Leech Seed
    • Block
    • Jamming
    • Attract
    • Disable
    • Yawn
    • Encore
    • Spite
    • Coerce
    • Spikes
    • Foresight
    • Torment
    • Taunt
    • Charming Look
    • Whirlwind

    Status Moves not reflected by Magic Coat / Magic Bounce:
    • Haze
    • Transform
    • Mimic
    • Pain Split
    • Sketch
    • Curse
    • Perish Song
    • Psych Up
    • Memento
    • Trick
    • Skill Swap
    • Teeter Dance
    • Recollection
    • Psycho Shift
  • New / Modified Abilities:
    Spoiler
    In the order they were presented:
    • Sturdy:
      • OHKO Moves Fail
      • Defense Stat cannot be lowered
    • Immunity:
      • Cannot be Poisoned
      • Negates any damage from Miasma-type moves
    • Volt Absorb:
      • Negates any damage from Electric-type moves and heals 1/4 Max HP if not at Full HP whenever an Electric attack (including Thunder Wave) is used against them
    • Oblivious:
      • Cannot be Infatuated (either by Attract or Cute Charm)
      • Cannot be Taunted
    • Doll Wall:
      • Deals damage equal to 1/8 of the Foe's Max HP whenever an attack makes contact
      • Damage inflicted by Doll Wall increases to 1/4 Max HP when holding a Poké Doll (Unconfirmed)
    • Infectious:
      • Whenever the foe makes contact, they have a 1/3 chance of being Poisoned, Paralyzed, or put to Sleep
    • Trace:
      • Copies the foe's Ability
      • If the foe has Intimidate, the ability is immediately activated
    • Lightningrod:
      • In a Double Battle, redirects all Electric moves from the foe's side to the Puppet with this ability
      • Negates any damage or effects from Electric-type moves and raises the Puppet's Special Attack 1 stage if struck by an Electric attack
    • Poison Body:
      • Whenever the foe makes contact, they have a 1/3 chance of being Badly Poisoned
    • Fire Veil:
      • Cannot be Frozen
      • Negates any damage from Fire-type moves
    • Water Veil:
      • Cannot be Burned
      • Negates any damage from Water-type moves
    • Pickup: Changed the items that can be Picked Up.
      • 15%: Sitrus Berry
      • 10%: Cheri Berry, Chesto Berry, Pecha Berry, Rawst Berry, Aspear Berry, and Persim Berry
      • 5%: PP Up, Lum Berry, Rare Candy, and Nugget
      • 1%: PP Max, Max Elixir, Rainbow Shard, Sacred Ash, and Choice Scarf
    • Keen Eye:
      • Accuracy cannot be lowered
      • Ignores the effects of Brightpowder and Evasion boosts from abilities (i.e. Sand Veil); Excludes Evasion boosts from moves like Double Team
    • Cute Charm:
      • Whenever the foe makes contact and is of the opposing gender, they have a 1/3 chance of being Infatuated
      • If the foe is of the opposite gender, damage taken is reduced by 25%
    • Collector:
      • Held items cannot be stolen or knocked off
      • Puppets with this ability cannot use Costumes or Type Gems.
    • Maintenance:
      • 30% Chance of the Puppet curing itself (or its ally in a Double Battle) of a Status Condition
    • Hisouten:
      • Negates the effects of Weather
      • At the end of the turn, Weather returns to normal
    • Inchling:
      • As long as the Puppet is not afflicted by a Status Condition, the foe's Accuracy is lowered to 80%
    • Motor Drive:
      • Negates any damage or effects from Electric-type moves and raises the Puppet's Speed 1 stage if struck by an Electric attack
    • Rivalry:
      • If the foe is the same gender as the Puppet with this ability, damage is increased by 25%
    • Steadfast:
      • If the Puppet with this ability flinches, their Speed increases by 1 stage
    • Snow Cloak:
      • Puppets with this ability are not damaged by Hail
      • In a Hailstorm, the Puppet's Evasion is increased by 20%
    • Unburden:
      • If the Puppet does not have an item, their Speed is doubled
    • Crimson Cloak:
      • Reduces the damage taken from Fire-type attacks by 50%
    • Dark Contract:
      • Doubles the effects of Stat-changing moves
      • Increases damage taken from attacks by 25%
      • When the move Curse is used, the Puppet with this ability is treated as a Ghost-type
    • Iron Fist:
      • Increases the power of Punching Moves by 20%
      • Punching Moves include Comet Punch, Drain Punch, Fire Punch, Ice Punch, Thunder Punch, Mach Punch, Dizzy Punch, Dynamic Punch, Submission, Steel Fist, Focus Punch, Needle Arm, Meteor Mash, and Shadow Punch
    • Poison Heal:
      • Recovers 1/8 Max HP every turn if the Puppet is Poisoned or Badly Poisoned
    • Adaptability:
      • Power of STAB moves increases from 1.5x to 2x
    • Skill Link:
      • Multi-Hitting attacks always hit the maximum amount of times.
    • Sacred Autumn:
      • Cures Status Conditions when the Weather is Sunny
    • Solar Power:
      • Increases Special Attack by 50% when the Weather is Sunny, but the Puppet takes 1/8 Max HP damage every turn
    • Quick Feet:
      • Increases Speed by 50% when the Puppet is afflicted by a Status Condition
      • The Speed Penalty due to Paralysis is ignored
    • Normalize:
      • Unimplemented Ability
      • Any attack used by a Puppet with this ability becomes the Illusion-type
    • Sniper:
      • The Power of Critical Hits is increased to 2.25x
    • Magic Guard:
      • Only takes damage from attacks and damage inflicted by Strange Mist
    • No Guard
      • All attacks from both battlers hit regardless of Accuracy
      • One-Hit KO moves are excluded, as they use a different formula to calculate Accuracy
    • Stall:
      • Reduces the Priority of moves used by this Puppet by 1.
    • Technician:
      • Increases the Power of moves with a Base Power of 60 or less by 50%
    • Hydration:
      • Cannot be afflicted by a Status Condition when it is Raining
      • Neither battlers can Self-Destruct or Explode
    • Mold Breaker:
      • Moves used by this Puppet ignore the effects of the foe's Ability
    • Super Luck:
      • Increases the Critical-Hit Ratio Stage of the Puppet by 2
    • Unaware:
      • Ignores any changes in the foe's Stats
    • Tinted Lens:
      • Doubles the Power of moves that are otherwise "not very effective"
    • Filter:
      • Reduces Damage taken from not very effective moves by 25%
    • Mini-Hakkero:
      • Increases the Damage dealt by Electric-type moves by 50%, but the Puppet receives Recoil damage equal to 1/4 of the Damage dealt
    • Illusion Arm:
      • Illusion and Dark attacks from this Puppet will hit Ghost-type Puppets
    • Storm Drain:
      • In a Double Battle, redirects all Water moves from the foe's side to the Puppet with this ability
      • Negates any damage or effects from Water-type moves and raises the Puppet's Special Attack 1 stage if struck by a Water attack
    • Ice Body:
      • Puppets with this ability are not damaged by Hail
      • In a Hailstorm, the Puppet recovers 1/16 Max HP
    • Autumn Grace:
      • Recovers 1/8 Max HP every turn when the Weather is Sunny
    • Solid Rock:
      • Reduces Damage taken from super effective moves by 25%
    • Snow Warning:
      • Summons a Hailstorm upon switching in; Last for 5 turns
    • Frisk:
      • Identifies the foe's Held Item
    • Reckless:
      • Increases the Power of Recoil moves by 20%
    • Flower Gift:
      • When the Weather is Sunny, the Puppet's Attack and Special Defense are increased by 50%
    • Black Heart: (Needs Clarification)
      • Increases the probability of a Move that inflicts a Status Condition or lowers the foe's Stats (Unconfirmed)
      • If an attack the Puppet uses has an added effect not listed above, that effect is negated, but the Power of the attack is increased by 30%
    • Contrary:
      • Reverses Stat Changes the Puppet receives (e.g. Superpower raises Attack and Defense, while Nasty Plot sharply decreases Special Attack)
    • Defiant:
      • Whenever one of the Puppet's Stats are lowered, their Attack increases by 2 stages
    • Defeatist:
      • When a Puppet with this ability has less than half of their Max HP remaining, their Attack and Special Attack Stats are halved
    • Cursed Body:
      • Whenever the foe makes contact, they have a 1/3 chance of having the last move they used Disabled
    • Friend Guard:
      • Reduces the Damage an Ally takes in a Double Battle by 25%
    • Sacred Aura:
      • This Puppet takes half damage from any attack when at Full HP
    • Toxic Boost:
      • Increases Attack when Poisoned
    • Flare Boost:
      • Increases Special Attack when Burned
    • Harvest:
      • 50% Chance of Recovering a Berry that is used up in Battle (100% Chance when the Weather is Sunny)
    • Telepathy:
      • Avoids damage from Ally Attacks in a Double Battle
    • Moody:
      • At the end of each turn, this Puppet raises one of its Stats by 2 stages but decreases another by 1 stage
    • Air Scroll:
      • Negates Weather Damage
      • Nullifies the effects of Powder Moves (except Cotton Spore)
    • Regenerator:
      • Whenever a Puppet with this ability enters battle, they Recover 25% of their HP
    • Sand Rush:
      • Puppets with this ability are not damaged in a Sandstorm
      • In a Sandstorm, the Puppet's Speed is doubled
    • Wonder Skin:
      • If the foe uses a Status move against a Puppet with this ability, the Accuracy of that move is lowered by 40%
    • Analyze:
      • Increases the Power of an attack by 30% if the Puppet with this ability moves after the opponent
    • Imposter:
      • Transforms into the opponent upon entering battle
    • Infiltrator:
      • Ignores the effects of Reflect and Light Screen when attacking
    • Vampire:
      • If the foe makes contact, their Ability becomes Vampire (unless the foe's ability is Forecast)
      • Has no effect otherwise
    • Yin-Yang Orb:
      • When an opponent is defeated, the Puppet's Attack is raised 1 stage
    • Magic Bounce:
      • Reflects certain Status Moves back to the Opponent
    • Mischief:
      • Increases the Priority of Status Moves by 1
    • Sand Force:
      • Puppets with this ability are not damaged in a Sandstorm
      • In a Sandstorm, the Power of the Puppet's attacks increase by 25%
    • Victory Star:
      • The Power and Accuracy of the Puppet's moves increase by 10%
    • Sunflower:
      • Negates any damage from Nature-type moves and heals 1/4 Max HP if not at Full HP whenever a Nature attack is used against them
    • Yuki-Onna:
      • Negates any damage from Ice-type moves and heals 1/4 Max HP if not at Full HP whenever an Ice attack is used against them
    • Makai Goddess:
      • Negates any damage from Dark-type moves
    • Closed Heart:
      • Negates any damage from Heart-type moves
    • Sunshine:
      • Negates any damage from Fire-type moves and heals 1/4 Max HP if not at Full HP whenever a Fire attack is used against them
      • In Sunny Weather, the Puppet recovers 1/16 Max HP
    • Ice Fairy:
      • Puppets with this ability are not damaged in a Hailstorm
      • In a Hailstorm, the Puppet's Speed is doubled
    • Miracle Song:
      • Increases the Power of Sound Moves by 20%
      • Sound Moves include Roar, Nature Sound, Performance, Binding Voice, Hyper Voice, and Snore
    • Divine Flame:
      • Recovers 1/8 Max HP every turn if the Puppet is Burned
    • Night Daze:
      • Raises the Power of Dark-type moves by 50% when the Puppet has less than 1/3 HP Remaining
    • Aqua Ring:
      • In Rainy Weather, the Puppet recovers 1/8 Max HP
      • In Sunny Weather, the Puppet takes 1/8 Max HP damage
      • Negates any damage from Water-type moves and heals 1/4 Max HP if not at Full HP whenever a Water attack is used against them
    • Ruinous Curse:
      • Upon fainting, the Puppet places a curse on the foe that will make them faint 2 turns later
    • Twisted:
      • The Power of Physical Moves depends on the Puppet's Special Attack
      • The Power of Special Moves depends on the Puppet's Attack
    • Miracle Mallet:
      • Wish takes only one turn to work
      • Increases the number of hits in a Multi-Hitting attack (Minimum 3, Maximum 6)
    • Gale Wings:
      • Increases the Priority of Flying-type Moves by 1
    • Destruction:
      • When the Puppet is not holding an item, the Power of their Physical Moves increases by 50%, but their accuracy is lowered by 20%
    • The World:
      • The effect of Trick Room is applied as long as this Puppet is in battle
      • If Trick Room is used, or if this Ability is Traced, the effects of this ability is nullified
    • Magic Skin:
      • If an attack this Puppet uses is an Illusion move, that move becomes the Reason-type and its Power is increased by 30%
    • Wind Skin:
      • If an attack this Puppet uses is an Illusion move, that move becomes the Wind-type and its Power is increased by 30%
    • Aerilate:
      • If an attack this Puppet uses is an Illusion move, that move becomes the Flying-type and its Power is increased by 30%
    • Holy Skin:
      • If an attack this Puppet uses is an Illusion move, that move becomes the Faith-type and its Power is increased by 30%
    • Beast Skin:
      • If an attack this Puppet uses is an Illusion move, that move becomes the Beast-type and its Power is increased by 30%
    • Blizzard:
      • Puppets with this ability are not damaged in a Hailstorm
      • In a Hailstorm, the Power of the Puppet's attacks increase by 25%
    • Downpour:
      • Increases the Puppet's Attack by 50% when it is Raining
    • Nuclear Fusion:
      • Summons Harsh Sunlight upon entering battle

I've discussed this in another thread on the forum, but you can find the patch here.
« Last Edit: June 06, 2015, 03:16:08 AM by SoulfulLex »