Author Topic: Speed Rumia  (Read 2545 times)

Offline Mille

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Speed Rumia
« on: April 22, 2014, 08:22:25 PM »
http://thpp.supersanctuary.net/wiki/Speed_Rumia


Isn't this face just punchable? You can practically hear the "ara ara" or "o~hohoho!" can't you?

Dark/Miasma
Levitate
HP: 80
ATK: 70
DEF: 70
SPD: 110
SpATK: 110
SpDEF: 70

While in the games Rumia is nothing more than a mostly forgettable stage 1 boss, and as a character she's yet another person with short blonde hair, the EX Rumia fanon helps give her not one but three fully usable forms. Here, I'm going to be going over her Speed form and just why she's going to usher in the end of days.


ROOMIA
Timid
4 HP/252 SpATK/252 SPD
Item: Mistress/Nurse Uniform/Lum Berry

Dream Eater
Poison Bomb
Flamethrower/Fire Blast
Toxic/Shadow Ball/Will-o-Wisp/Destiny Bond

Standard attacking set. Her typing allows her to come in on a lot of things somewhat safely despite her average defenses (such as walls that just toxic you, Earthquakes/Spikes, Dream types in general), and start taking chunks out of enemies. Dream Eater should be your main attacking move because it helps mitigate her middling bulk somewhat, allowing her to take a startling amount of damage at times. Mistress is recommended to squeeze as much damage out of Giga Drain as you can, but a Nurse Uniform squeezes more damage out of PBomb and a Lum guards you from crippling paralysis.

Poison Bomb absolutely decimates DKaguya (these are all OHKO with Nurse Uniform, if that sways you)...

252 SpA SRumia Poison Bomb vs. 0 HP / 156+ SpD DKaguya: 436-516 (98.86 - 117%) -- 87.5% chance to OHKO
252 SpA SRumia Poison Bomb vs. 200 HP / 156 SpD DKaguya: 472-564 (96.13 - 114.86%) -- 81.25% chance to OHKO
252 SpA SRumia Poison Bomb vs. 0 HP / 252+ SpD DKaguya: 400-472 (90.7 - 107.02%) -- 43.75% chance to OHKO
252 SpA SRumia Poison Bomb vs. 100 HP / 252+ SpD DKaguya: 400-472 (85.83 - 101.28%) -- 12.5% chance to OHKO

.. but she does not enjoy coming in on anything other than Toxic or Giga Drain, as
0 SpA DKaguya Hydro Cannon vs. 4 HP / 0 SpD SRumia: 220-259 (72.84 - 85.76%) -- guaranteed 2HKO
0 SpA DKaguya Mana Burst vs. 4 HP / 0 SpD SRumia: 188-222 (62.25 - 73.5%) -- guaranteed 2HKO

Poison Bomb is also a decent pinch option for Doc, depending on investment:

Common Bold 0 HP variant:
252 SpA SRumia Poison Bomb vs. 0 HP / 0 SpD HEirin: 223-264 (52.96 - 62.7%) -- guaranteed 2HKO

Less common 252 HP variant:
252 SpA SRumia Poison Bomb vs. 252 HP / 0 SpD HEirin: 223-264 (46.07 - 54.54%) -- 57.81% chance to 2HKO

Regardless of the variant, if she stays in on Poison Bomb to attempt a burn or Aqua Shower, then the damage has been done, for the time being. Aqua Shower will, on average, be reduced to somewhere around 70~75 BP:

104 SpA HEirin Aqua Shower (75BP) vs. 4 HP / 0 SpD SRumia: 120-142 (39.73 - 47.01%) -- guaranteed 3HKO

A followup Dream Eater will do similar damage to the Poison Bomb, but will ultimately not be enough to 2HKO after Leftovers. Doc can either start spamming Recover to let ROOMIA feast and heal, or do the sensible thing and run to something like a Yumeko, that-

252 SpA Mistress Outfit SRumia Dream Eater vs. 200 HP / 0 SpD Yumeko: 79-93 (21.88 - 25.76%) -- possible 4HKO
252 SpA SRumia Flamethrower vs. 200 HP / 0 SpD Yumeko: 212-250 (58.72 - 69.25%) -- guaranteed 2HKO

252+ Atk Yumeko Pursuit vs. 4 HP / 0 Def SRumia: 114-134 (37.74 - 44.37%) -- guaranteed 3HKO

How about that.

"But Aga, what about other things that aren't Doc, Kags, and Yumeko? Doesn't Sariel end you?"
Shush I'm getting to that.

The final moveslot depends mostly on the rest of your team. Toxic is the recommended choice, because you can throw it out there on stuff that doesn't care at all about the three main moves you pick. Shadow Ball works if you have Toxic covered already and want to kill Ghosts coming in, but most of them can be taken out through Toxic or are holding swords so they don't enjoy Flamethrower coming in anyway. Destiny Bond is Destiny Bond and can be a mean surprise, but it's better used ingame. If you do use it, try not to use a Salac Berry because it's painfully obvious and you'll just be killed by priority.

As she doesn't get any natural boosting moves, ROOMIA greatly enjoys having Spikes at her opponent's feet while she's eating dreams and just generally being a pest.

Stuff to watch out for
Ghosts that aren't weak to Fire-type moves, Steels and fast/bulky Reasons are the scariest things possible for ROOMIA to see. Dream Eater isn't enough to take out the bulkier Reasons (notably Tech Byakuren as you actually run into her) without Spikes, and any reasonably powered Reason STAB will be enough to OHKO her. Steels are worse as they aren't hit SE by her STAB options, and can come in for free on Poison Bomb. Special note goes out to Youki for being immune to both of her STAB moves, but be careful of coming in on Fire moves.

Here's some other calcs on things that will typically be Bad Ideas to try and take on:
108 SpA Tenma Air Slash vs. 4 HP / 0 SpD SRumia: 139-165 (46.02 - 54.63%) -- 55.08% chance to 2HKO
252+ Atk TAya Brave Bird vs. 4 HP / 0 Def SRumia: 264-312 (87.41 - 103.31%) -- 18.75% chance to OHKO (Soar: 65.89 - 77.81%)
252 Atk Special Bloomers AdMarisa Volt Tackle vs. 4 HP / 0 Def SRumia: 361-426 (119.53 - 141.05%) -- guaranteed OHKO

Do note that none of those examples particularly enjoy coming in on her, bar Tenma.

Be very careful of what you switch in on her if it isn't a Steel type - Poison Bomb has a 20% chance to inflict regular Poison (naturally) so it can slap on an additional 12% damage if it activates.

Ultimately though, the best way to deal with her is to hit her. Hit her in her stupid smug face and make her run home crying. Smart ROOMIA users are more than aware of this though, and can pick teammates to absorb hits directed at her, such as a DKaguya or TToyohime of their own.

Other Options
Not much. She learns Hyper Beam, but I don't recommend it because there are more aggressive users of it such as Dark Alice and Speed Sariel and you guys run enough 120/80 moves as it is. If you have a huge Toyohime problem, you can fit Giga Drain into a moveslot, but ROOMIA does not appreciate taking Surfs. At this point I'm grasping, but Tickle can bully physical things coming in as you but that's Extremely Not Recommended.
« Last Edit: April 23, 2014, 02:04:03 AM by Agastya »
[6:30:51] DoctorShanks: Is Star Sapphire actually good or do people just use her because she's cute? Or both?
[6:30:55] Irisorchid: both
[6:30:57] &Agastya: both
[6:30:59] PrinnyAce: BOTH

Offline Doesnt

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Re: Speed Rumia
« Reply #1 on: April 22, 2014, 09:57:42 PM »
Heal Bell Benben should probably be mentioned as a full stop to any SRumia lacking Crunch. Ghosts that aren't weak to Fire in general give her a hard time.
i accidentally deleted your avatar so have 90 stars instead ~agastya