http://thpp.supersanctuary.net/wiki/Attack_Kaguya
Type:
Fire/
EarthAbilities: Blaze/Natural Cure
Hp: 120
Atk: 100
Def: 60
Spatk: 120
Spdef: 60
Spd: 60
Unlike her Normal and Defensive forms Akaguya is here for one thing and one thing only, to blow up waifu's and not look at the explosions. With a great fire/earth typing that grants resistances to fire, steel and miasma alongside a nifty wind immunity along with fantastic stab coverage resisted to support her wonderful mixed offensive stats AKags has all the tools needed to become a tippy top tier threat....exceeeeept for her move pool which is as shallow as the average popstar.
Offensive Support:Attack Kaguya @ Gothic Outfit/Leftovers
Ability: Blaze/Natural Cure
EVs: 64 Def/192 Spd/252 SpAtk
Timid nature (+Spd,-Atk)
- Earth Power
- Fire Blast
- Recover
- Spikes/Toxic/Taunt/Nature Power
Despite her underwhelming move pool AKags does get some nifty toys to play with. The given Ev's allow AKags to out speed base 95's with a neutral nature while sparing a few points to buff up her above average bulk, I chose physical ev's to better take advantage of AKags wonderful physdef typing but feel free to dump into spdef if you like, max spatk is just there to hurt shit with fire. Fire blast and Earth power are your obligatory stab moves and boy do they do work, Gothic and possibly blaze boosted Fire blasts coming off 120 base spatk bring the pain while earth power serves as a reliable stab move and a nifty way to knock out those perky fire types. Recover is Recover and will see a lot of use as reliable recovery on a bulky attacker is an absolute godsend. The 4th moveslot is where AKags really struts her stuff though, spikes give AKags some serious utility alongside her super spinblocky earth typing and potent offenses, Toxic is there to nail the few annoyances who dare to resist AKags Stab coverage (and its not like steels can come in to soak it now can they?), Taunt is Taunt and will see a lot of use when breakign through otherwise annoying walls, and finnaly Nature Power offers nifty SE coverage to pick off those annoying water and earth types on the switchin.
Options: It may be tempting to drop fire blast for the more accurate flamethrower however the loss in power is absolutely noticeable. Natural cure Vs blaze is purely dependent on your teams needs as they're both amazing abilities. Past that may seem like a good idea to attempt a mixed set on AKags however her physical move pool is frankly nonexistent and winds up dealing considerably less damage than a pure special set while sacrificing quite a bit of bulk. On the upside AKags has plenty of "omg ruse" options in counter/coat dual screens and Restcure if your into those.
Support: AKags has a pretty huge Achilles Heel in her nasty 4x weakness to water. So obviously a good water and earth sponge is necessary allowing her to work amazingly well with a bulky nature and a steel type in both offensive and defensive cores though you will have to beware the dreaded AKeine. Past that AKags is pretty self supporting as her bulk and offensive stats along with her access to reliable recovery and Natural cure make her mostly self sufficient.
Counters: AKaguya's offensive typing is resisted only by a few mon's, name mons with a earth/flying or faith/flying typing. Sadly one of those mons happens to be named Tenma making god bird a full stop to any AKags not carrying toxic. Normal Reimu also resists Kags Stab combo and is capable of setting tailwinds or even calm minds up on her face toxic or no. Past that Akags can be forced out by most special tanks/walls with a resistance to fire and a neutrality to earth (provided they can deal with toxic, taunt, or nature power), Dkaguya however gets the gold star in this regard as she packs both absurd special bulk, the ability to completely erase AKags with a 4x SE hydro cannon and with nat cure toxic is completely irrelevant to her. Star Sapphire is also capable of pivoting on AKags with a slow baton pass while threatening the dreaded water stab. Past that countering Akags comes down to prediction and scouting her4th moveslot, TToyo and other bulky earths are capable of countering non nature power variants while Sariel and company can check non taunt or toxic variants with ease. Powerful band users and faster water/earth users are also capable of forcing AKags out with ease though getting them in safely can be rather tricky.