Poll

How important is it to you that Gender symbols are ACTUALLY Yin-Yang Icons?

Very Important! It's part of the game.
2 (20%)
Not That Important, but it'd feel lazy / something would be missing without it.
5 (50%)
Makes little to no difference to me. I still see them as Male & Female. Wouldn't miss the Yin / Yang Icons.
3 (30%)

Total Members Voted: 10

Voting closed: May 19, 2015, 02:19:50 AM

Author Topic: Touhoumon Gaiden [Milestone 1.331]  (Read 333297 times)

Offline SoulfulLex

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #45 on: October 13, 2014, 02:34:24 AM »
BTW, are the TMs re-available, like in the postgame? I end not wanting to use TM except buyable ones, for fear not being able to teach it to other puppet. I still can use Akyuu to teach TM though breeding, but that get a bit tedius. Specially without double battles that come in mind right now.

I don't think Akyuu can learn TMs or Egg Moves, being basically Smeargle and all. At least, I haven't set her to.

There will be a point where you can buy TMs in Postgame (Goldenrod will even sell the TMs given by Gym Leaders after beating Clair). However, "Postgame" won't be here for a while.

Offline Wrulfang

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #46 on: October 13, 2014, 11:16:24 AM »

I don't think Akyuu can learn TMs or Egg Moves, being basically Smeargle and all. At least, I haven't set her to.
You didn't get my point.

I use Akyuu to sketch TM moves and Egg moves, and use her as the male in breeding to pass TM and egg moves to other puppets without using the TMs, but another puppet that learns the move by level or by move relearner.

(Obiously, TM moves that are exclusive to TM and nobody can learn them, like focus blast in pokemon Gen IV)

Offline SoulfulLex

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #47 on: October 13, 2014, 02:57:25 PM »

I don't think Akyuu can learn TMs or Egg Moves, being basically Smeargle and all. At least, I haven't set her to.
You didn't get my point.

I use Akyuu to sketch TM moves and Egg moves, and use her as the male in breeding to pass TM and egg moves to other puppets without using the TMs, but another puppet that learns the move by level or by move relearner.

(Obiously, TM moves that are exclusive to TM and nobody can learn them, like focus blast in pokemon Gen IV)

Interesting. I didn't know players could do that (at least with Akyuu /  Smeargle).

Offline Wrulfang

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #48 on: October 15, 2014, 09:59:57 AM »
Went to goldenrod. The casino is nice.
but the daycare...
 I don't know on what point it is, but I guess at least everstone on female must work.

however, the fact that you can't see if you have an egg or not is despairing. Specially to someone who just have 2 modes: nuzlocke on different settings, or team with certain tematics, spreads and peacks wich must have good natures and habilities and eventually EVs just for main game.

I don't care if goldenrod doesn't have quite the route lengt of  Verndanturf-R117-Mauville-R118 or R209-Solaceon-210, but damn, in HGSS the daycare center even calls you!

and talking about calls, I found weird I only got 4 numbers in the navigear. I'm doing something wrong? I've talked again after fighting with trainers that in GSC and HGSS did give you phone numbers, yet I got nothing.

But I guess daycare mechanics and scripts around it is a Essentials problem.
At least I have a flame body mokou.

PS: it is normal I found the bicycle speed and the running speed around the same? bicycle doesn't seems to be faster, it looks like the animation clogs a bit...

Offline SoulfulLex

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #49 on: October 15, 2014, 01:40:02 PM »
Went to goldenrod. The casino is nice.
but the daycare...
 I don't know on what point it is, but I guess at least everstone on female must work.

however, the fact that you can't see if you have an egg or not is despairing. Specially to someone who just have 2 modes: nuzlocke on different settings, or team with certain tematics, spreads and peacks wich must have good natures and habilities and eventually EVs just for main game.

I don't care if goldenrod doesn't have quite the route lengt of  Verndanturf-R117-Mauville-R118 or R209-Solaceon-210, but damn, in HGSS the daycare center even calls you!

and talking about calls, I found weird I only got 4 numbers in the navigear. I'm doing something wrong? I've talked again after fighting with trainers that in GSC and HGSS did give you phone numbers, yet I got nothing.

But I guess daycare mechanics and scripts around it is a Essentials problem.
At least I have a flame body mokou.

PS: it is normal I found the bicycle speed and the running speed around the same? bicycle doesn't seems to be faster, it looks like the animation clogs a bit...

A few points you've made I will eventually get to in time, but remember that it IS a Demo. There will be things that I didn't get to and/or leave unfinished until a later version/revision. Milestone is just the term I use instead. I'll elaborate:
  • As far as I know, the Everstone may or may not work when it comes to breeding. I mainly included it for flavor (and because why not).
  • I never said anything about fully replicating HGSS, but I'll see how I can make the breeder call the player when an egg appears. No guarantees, however.
  • Regarding phone numbers, again this is a Demo. I don't intend on making Pokégear rematches possible until I've finished Johto at the very least.
  • The bicycle speed was most likely fixed in Essentials v14. The animations for the player, on the other hand, are a matter of sprites. Unfortunately, the sprites that are available (Gen 3 style, anyway) only had 2 sprites for the player for each gender when riding sideways.
That last point is more of a cosmetic issue, in my opinion. Especially when there are larger issues the game has considering it's not even done. If it bothers you that much, you're more than welcome to fix it.

Offline Wrulfang

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #50 on: October 15, 2014, 10:57:01 PM »
Well, the everstone works as intended, as for I experienced, it works like in gen VI, with 100% passing the female nature

also the female seems to pass the ability like it does in gen VI, but that might be pure luck.
there is Cmokou with flame body near and a IV judge that literally reads all your IVs, extensive breeding is pretty easy. but I got a nice enogth patchouly and better play the actual game that get stuck breeding.

I understand now the phone numbers. the main game is indeed more important. Just hope there are more breeder trainers like that one on the outside of the union cave, I love the random team from different sets, that can be rebattled at will. Since her wasn't in a main spot, it turns to be the opposite to some of the breeders in BW2

Also, It doesn't mind if the bycicle isn't faster, is just I was expecting something faster. but also I never played before in this platform, so I guess most of the stuff is stuff I didn't expect. Also with the "S" Speed switch I get enought speed. I tend using just runnign in most of the game, because I play them fast.


Oh, just remembered another thing. But I guess is part of the "demo" so they're not avaiable yet. Shards doesn't work, but that might explain why the detailed stats table just have the normal forms + AKeine


Offline Wrulfang

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #51 on: October 20, 2014, 10:31:50 PM »
So I beated whitney and I'm with the sudowooodo/invisible wall event.

No idea how to pass, as the florist just gives honey.

Is that point the max it can be reached in the rom? I think is a nice spot to pause since past that, the game widers a lot.

Just asking.

Offline SoulfulLex

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #52 on: October 21, 2014, 12:28:30 AM »
So I beated whitney and I'm with the sudowooodo/invisible wall event.

No idea how to pass, as the florist just gives honey.

Is that point the max it can be reached in the rom? I think is a nice spot to pause since past that, the game widers a lot.

Just asking.

Once you've gotten the sister back to the shop, talk to the sister again (not the one that gave you Honey). She'll mention that one of the "nerds" in the underground may know something about viewing invisible objects. Then head to the Goldenrod Tunnel and talk to the nerds if you haven't battled them already. One of them will mention the house with the IV Judge in it. Go to that house and you should see a familiar face. There's a battle involved, so be prepared. Once you beat him, he'll give you the Silph Scope.

Once you have that, go back to the invisible wall and examine it with the Silph Scope. After that, you should be able to get to Route 37 and Ecruteak, which is the farthest you can get. You'll be able to get Surf, Fly, and Strength there so you can backtrack to some areas.

Also, this is optional, but I'd like to see your team by the time you're finished. I'm considering revising the level curve somewhat and I haven't really had feedback with regards to battle difficulty...

Offline Wrulfang

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #53 on: October 21, 2014, 09:49:01 AM »
I think the level curve until here is fine. The gym leader are a bit though, buy mostly because I stick to keep using the lucky egg instead of giving berries and the eviolite.

I had some problems with bugsy, until I decided to evolve nazrin, mystia and medicine and accomodate them to the gym level.
but also, bugsy would be a piece of cake, according with my calculus, using a cirno or a letty (maybe not the one you get traded due to disobedence)

I was a bit higher for withney, at least it took less tries.


Also, I'm playing in challenging mode, not sure how different is. But with the Gen V exp formula, you get enought xp with just trainers, as long as you don't train too much puppets.


Offline Issaru

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #54 on: October 22, 2014, 07:06:56 AM »
Greetings all, First post of my forum life here. Made the account just so I could give you my feed back of the game.

First off, its a blast. Had a ton of fun with it so far, and I have beat the ghost gym and got the bonus HMs, so I believe that is the end of what is done so far. I have a few issues I found that may or may not have been fixed or delt with.

Ive found odd issues when stat buffs are used, the visual effect is in the very top left of the screen, but that could just be an error on my end. Same with going down stairs, the character dosnt go down them, but just sorta walks straight into the next area.. going up stairs is fine though.

Wriggle's Bug Bite does eat the berries, but it dosnt gain the effects like it said it does.. Made me a sad player when I thought I ate the gym leader's full HP berry to save my red health wriggle.. sadface.

And well, I found the encounter rate and catch rate somewhat annoying in certain areas, but those are minor quips really. Other then the Bug Bite thing, i havent found too much out of place. Ohh, and Mitori's Icon is a ?... only hers though.

If you are currious what my current team is after beating the ghost gym
Level 37 Alice, Psyshock, Psybeam, Tri Attack, Aurora Beam
Level 32 Wriggle, Needle Arm, Headbutt, Jump Kick, Feint Attack
Level 31 Sunny, Incinerate, Energy Ball, Fiery Dance, Light Screen
Level 22 cTenma, Rock Bullet, Fly, Cut, Vacuum Cut
Level 24 cYoumu, Shadow Sneak, Blade Flash, Night Slash, Double Team
Level 6 cMitori, Surf, Pound, Leer.

In the early areas, I used Luna, Star, and cKosuzu and have them at level 22. And used a cShou for Flash.

And a few last observations. There is a LOT of heart type encounters.. perhaps i only noticed this due to my starter being Alice, but most of the fairies ive caught learnt fairy wind (perhaps all, didnt level them all). Wriggle has headbutt (might have TMed that) Kouzusu you get as an egg at level 1 is all about the heart type moves, and even alice herself got a heart type move with Tri attack. Like I said though, this might just be a silly one sided view due to my choice of characters.

But otherwise, I easily plowed through most of the game with just Alice and Wriggle alone. Sunny was only taken out when wriggle was up against a fire type so I could get a free switch and a powerup due to flash fire. And as far as overall difficulty of the game, most gyms I struggled the first fight, the second fight i managed to win every time after learning the types, movesets, and dealing with their massive amount of items :D . On my final note, I just wish there was more evolved puppets around, It always hurts a bit inside constantly beating up chibi puppets.

Edit: If any of the issues I found are part of the program to emulate it rather then the mod, then I fully understand. Keep up the good work! And also, another note I forgot, I am rather disheartened that you had the standard 3 starters of Alice, Reisen, Sanae... I mean they are well balanced with eachother and offer a good starting point against the enemies, but I was really looking forward to having remilia or sakuya as a starter. (Or even Youmu! A guy can hope cant he)
« Last Edit: October 22, 2014, 07:09:39 AM by Issaru »

Offline SoulfulLex

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #55 on: October 23, 2014, 02:48:43 AM »
Ive found odd issues when stat buffs are used, the visual effect is in the very top left of the screen, but that could just be an error on my end. Same with going down stairs, the character dosnt go down them, but just sorta walks straight into the next area.. going up stairs is fine though.

Status move animations were fixed in the latest Essentials, which I am in the midst of updating Gaiden towards. As for the downstairs animation, there isn't a real way I can fix that without the animation looking awkward another way.

Wriggle's Bug Bite does eat the berries, but it dosnt gain the effects like it said it does.. Made me a sad player when I thought I ate the gym leader's full HP berry to save my red health wriggle.. sadface.

Not every move works perfectly (or flat out works, for that matter) in Essentials. Bug Bite (and by extension, Pluck) is one of them (alongside Trick Room and Sucker Punch x_x). Thief is usually better in that regard since it doesn't just steal berries. Also, in normal 1.8, Wriggle doesn't get STAB until Level 26 when it learns Needle Arm. So, Bug Bite was more of a way to give it STAB earlier.

And well, I found the encounter rate and catch rate somewhat annoying in certain areas, but those are minor quips really. Other then the Bug Bite thing, i havent found too much out of place. Ohh, and Mitori's Icon is a ?... only hers though.

The same thing goes for Sasha. The reason behind that was due to the fact that they didn't have Menu Icons, but I've found some since then. They'll have proper icons by the next update.

And a few last observations. There is a LOT of heart type encounters.. perhaps i only noticed this due to my starter being Alice, but most of the fairies ive caught learnt fairy wind (perhaps all, didnt level them all). Wriggle has headbutt (might have TMed that) Kouzusu you get as an egg at level 1 is all about the heart type moves, and even alice herself got a heart type move with Tri attack. Like I said though, this might just be a silly one sided view due to my choice of characters.

The Lilies don't learn Fairy Wind. And even then, I didn't want to give them a poor physical move due to how the stats were rearranged. Kosuzu becomes Heart/Reason when she evolves, and Alice got Tri-Attack normally even in 1.8.

I just wish there was more evolved puppets around, It always hurts a bit inside constantly beating up chibi puppets.

Evolved puppets start showing up around Route 38. And as a rule of thumb (at least for Touhoumon games), Gyms stop using Chibis / NFEs after the fourth gym.

And also, another note I forgot, I am rather disheartened that you had the standard 3 starters of Alice, Reisen, Sanae... I mean they are well balanced with eachother and offer a good starting point against the enemies, but I was really looking forward to having remilia or sakuya as a starter. (Or even Youmu! A guy can hope cant he)

I thought about Youmu as a starter at one point, but she'd essentially make early-game a joke thanks to how good her typing is. That and at this point I'm not really interested in changing the wilds to fit the SDM starters back in (and cMeiling vs. cRemilia the first time is a stall-fest).

Offline Issaru

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #56 on: October 23, 2014, 05:26:01 AM »
Looks like all the things I said were already taken care of beforehand. Well, I wish you luck with your program anyways. Sorry if I was a bother, just felt it was better to voice any issues I found rather then be quiet about it. First time using Essentials as well, next time ill research a bit about that before posting anything to see if its an issue with essentials and not this.

Offline SoulfulLex

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #57 on: November 10, 2014, 07:37:20 PM »
And somehow this topic made its way to 5000+ views.

Just a minor update. I've finalized all of the moves that will be present in Gaiden, meaning I won't be making any more for the rest of the time I work on the game. Trust me, 957 is way more than enough to work with...give or take a few that do not work at all or work properly due to Essentials still being a work in progress.

If you've got some time to kill, or are just curious as to what moves will be present in Milestone 2, take a look at the Moves Table. It's a Google Docs Spreadsheet. You can even leave comments about the moves if you feel like it.

With move effects out of the way, we're one step closer to Milestone 2.

Offline SG-Sanae

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #58 on: November 11, 2014, 01:33:59 PM »
Any reason why the non-status Astra moves have no PP?

Offline SoulfulLex

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Re: Touhoumon Gaiden [Status: Milestone 1.331]
« Reply #59 on: November 11, 2014, 10:34:35 PM »
Any reason why the non-status Astra moves have no PP?

Clarified in the document for future readers, but in Essentials having 0 PP assigned to a move means that it has Infinite Usage (so no PP stalling). Then again, the chances of pulling an Astra move from Metronome are less than 1%, and will for the most part remain unseen until Post-Postgame (i.e. Bonus Bosses). [inspoiler]Then again, getting Astra-Type Hidden Power is possible...[/inspoiler]