Note: This project has been abandoned, meaning no new updates are to be expected.
"What if Touhoumon existed in Generation 5 of Pokémon?"Touhoumon Gaiden is an experiment, one that aims to answer the question above. It is a 1.8-based game made in Pokémon Essentials and the result of nearly a year's worth of hypothesizing and a little inspiration. Put another way, I'm the loser that decided to go ahead and make a Touhoumon fangame with my own spin of how I think it would fit into Pokémon's Gen 5 rather than keep talking about it.
At the time of writing this, the game is still a Work-In-Progress. "Milestone" is just a term I use in place of "Demo" or "Alpha / Beta / Gamma". However, I hope that it won't deter you from trying it out or from sharing your opinions.
~ Story ~Spoiler
What story? If you're talking about the plot of the game, it's basically Pokémon Gold and Silver with Touhoumon and some maps inspired by Heart Gold and Soul Silver. Anyone that has played either should know the story, but in case you don't, you travel the region of Johto and raise a team of capable 'mons all the while beating Gyms and keeping Team Rocket out of the news, ultimately becoming strong enough to face the Elite Four and become the Champion. It's that simple.
Oh, and there are some changes to the general script for flavor, but if you've played Pokémon Gold or Silver, you know the story.
~ Gameplay ~Spoiler
As I've mentioned above, Touhoumon Gaiden is a 1.8-based Touhoumon Game with the intent of bringing it to Generation 5's mechanics. The base of the game, Pokémon Essentials, already has Generation 5 mechanics programmed within. Touhoumon 1.8 at its core, however, and with the exception of the Physical / Special move split and some moves named after moves present in later Generations, is still Gen 3. I decided to take a few liberties in addition to the above:
- All Touhou Project characters up until Hopeless Masquerade, along with some unofficial characters, are in-game.
- More than 300 new moves, along with moves present in Generation 5, to make use of. Some puppets have had their movesets changed to make use of them.
- 49 new TMs.
- 1.8's Wind-Type has reverted to Electric.
- A new Wind-Type exists. For reference, it is super-effective against Fire, Flying, and Miasma-types, and is weak against Nature and Ice-types.
- New Puppets and shard evolutions.
- Shard evolutions now learn moves at any point rather than at the level their Chibi form naturally evolves at (i.e. cKeine naturally evolves at Level 32. If she was evolved into AKeine, she normally won't learn any level-up moves until after Level 32 unless the Move Relearner teaches her any. This game rectifies that issue).
- A toggle-able and completely optional Challenge Mode, making the game as hard as you want it to be (Not fully implemented).
- Gym Leader rematches prior to taking on the Elite Four.
- Features some added areas present in Heart Gold / Soul Silver, including Routes 47, 48, and the Safari Zone.
As for why you may not want to play this game:
There is no Speed-Up button. Speed button is present as of Milestone 1.33 - To reflect the changes in movesets, ALMOST ALL PUPPETS have had their stat spread changed.
- Some Puppets have had their abilities switched with ones present in Generation 5 (i.e. Nazrin getting Super Luck instead of Sand Veil).
- Ten Desires cast is NOT based on Shoddy / Emerald 1.8.
- As of 1.331, the game uses the Black and White Experience Formula.
- This game is NOT finished. (Milestone 1.331 currently goes up to Ecruteak City)
- As of Milestone 1.331, only AKeine, Mimi-chan, and Ruukoto exist as Shard Evolutions. The remaining cast needs to have their movesets created.
- Challenge Mode at this time is only limited to the first time Gym Leaders are challenged.
- Games made in Pokémon Essentials can only be played on a computer.
~ Screenshots ~~ Known Bugs ~Spoiler
Of course, no Work-In-Progress is without its bugs.
Major Bugs (Ones that will crash the game):- Headbutt: When using Headbutt from the Menu as opposed to interacting with a Headbutt Tree on the map, it will crash the game. As far as I know, this is a Pokémon Essentials error, meaning that I have no real way of fixing it.
Minor Bugs (Not game-threatening, but unpleasant to look at):- The Fairy-Catching Contest does not allow any contest puppets to be captured. Because of this, it has been disabled until further notice.
~ Downloads ~1.
Download the Game: Milestone 1.331 as of July 4th, 2014Fixed a map error where it stops the player at Route 29.
2.
Download the Audio Folder. There is also a
Minimalist Edition (Audio - Minimalist.7z) that is slightly smaller and only includes the tracks used in-game.
You will need a program like 7-zip to extract the folder.
If, for some reason, Mediafire is down, or if you cannot otherwise download from the main link, I've uploaded the files to:
Mega Mirror:
ByteShot Mirror:
Once again, pick
one of the Audio Files to download,
not both.
3.
View the Gaiden Type Chart.3A.
An Alternative Type Chart was made by Elyk.4.
View the In-Game Locations Table.5.
View the Moves Table. Includes a TM List and Moves that were deleted / replaced. Note that this is valid as of Milestone 2, but should reflect most of the moves found in Milestone 1.331.6.
View Gaiden's Puppet Statistics. This spreadsheet displays the Puppet roster, their typings, stat spread, their main abilities (Hidden Abilities are not shown here), their Effort Value Yields, and their Held Items. If you'd rather not be spoiled, don't view this. Bonus points if anyone can determine where the stat spreads come from. This is also valid as of Milestone 2.Before starting the game,
make sure you extract the Audio Folder into the Game Folder (where the Readme is located). I cannot stress this enough.[inspoiler]Fun Fact: The game itself can be played without the audio pack.[/inspoiler]
~ Obligatory Credits Section ~
Pokémon (c) Game Freak and NintendoPokémon Essentials was made by
Poccil and Flameguru, and is currently maintained by
Maruno.
Controls Option and Show Species Intro Scripts for Essentials made by
-FL-Title Screen Song (Theme of Eastern Story) (c) ZUNTouhoumon in general (Sprites included)
made by Hemoglobin_A1CGame Tracks were composed by the makers of Touhoumon 1.8, Pokémon Vega, Pokémon Golden Sun (Ealgrete), and Pokémon Liquid Crystal (Linkandzelda)
Many of the new moves were based on moves found in
The Pokémon Factory. Some of the moves I elected to adopt are not fully functional and have thus been benched to be fixed in a later Milestone.
All other resources are credited to their respective owners.
Special thanks to
DerxwnaKapsyla for the initial development of
Touhoumon Essentials and subsequent inspiration, as well as the
Shoddy Forum for ideas here and there.
And lastly, you the player, for taking the time to try a Touhoumon game with an updated perspective.EDIT: Personal WebpageI made a(nother) thing for people to access the game's info online for whatever reason. Don't expect it to have anything useful for a long time, as it will be a while before I learn how Altervista works. You can ditch the Wikia link if you've bookmarked it.