Author Topic: Touhoumon Unnamed (1.8)  (Read 35064 times)

Offline Doesnt

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Re: Unnamed 1.8 Hack
« Reply #30 on: December 18, 2014, 05:33:59 PM »
Patch it over a clean rom. There's no way to clear EVs, Macho Brace is in the same spot, and there are no intentional EV training spots
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Offline Sakurin

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Re: Unnamed 1.8 Hack
« Reply #31 on: December 22, 2014, 08:01:24 PM »
Was it intended that the shop in Celadon doesn't sell Power/Attack shards?

Offline Doesnt

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Re: Unnamed 1.8 Hack
« Reply #32 on: December 23, 2014, 03:15:22 PM »
Yes. Attack forms tend to simplify things so purchasable Power Shards are on Two Island instead of Celadon City.
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Offline gaiaearth

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Re: Unnamed 1.8 Hack
« Reply #33 on: December 24, 2014, 11:42:43 AM »
What puppet that need autumn leaf to evolve? Just CShizuha and CMinoriko?

Offline Doesnt

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Re: Unnamed 1.8 Hack
« Reply #34 on: December 24, 2014, 04:10:20 PM »
That is correct.
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Offline hyatari

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Re: Unnamed 1.8 Hack
« Reply #35 on: January 07, 2015, 11:48:24 AM »
long-time lurker here, nice hack. one question - does chibi tewi still have a chance to hold a lucky egg? i've been trying to get one for a while with no luck and was wondering if it was changed.

Offline Doesnt

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Re: Unnamed 1.8 Hack
« Reply #36 on: January 07, 2015, 04:17:49 PM »
They still have a chance of holding them; it's just as annoyingly rare as before. The game is balanced around you not having one so it's probably best to not go nuts hunting for one if you aren't nuzlocking.
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Offline Doesnt

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Re: Unnamed 1.8 Hack
« Reply #37 on: February 25, 2015, 07:24:18 PM »
http://www.mediafire.com/download/nmnb4pxww51a31m/ThmonUnnamed1.3.ips

Changes:
Fixed a bug where where CSanae and CHakurei's hidden evolutions checked for the wrong item. Sorry for this.
Some quiet under-the-hood changes are in that won't be visible until v2, which is why the patch is visibly larger despite being a minor tweak.
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Offline decondelite

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Re: Unnamed 1.8 Hack
« Reply #38 on: March 20, 2015, 09:09:21 PM »
Hello.

I discovered your ROM a few days ago, and I'd like to say it's quite refreshing to see a few new figures in the available dolls, compared to other touhoumons. Itching to catch a Sukuna. Quite good aswell, to see a few dolls being buffed (thinking about Star, who only gets crappy moves in the classic touhoumons till very late).

But I'm posting to ask a few questions, as I'm facing a few problems:
-do you intend to extend the chibis moveset beyond their evolution level? I am one of those who like to prevent his favorite dolls from evolving both to teach them powerful moves earlier and to offer themselves some challenge regarding battles
-will you release an unedited header patch, or something that will allow us to edit our ROMs/saves safely? I'm having some issues with A-Save to edit my dolls whom I have leveled up too much (trying to fix my mistakes without having to make a new doll from scratch), as the game deletes my save once I edited it.
-the move "Foresight" is completely USELESS. It doesn't allow us to use Illusion moves against Ghost type. I tried using Foresight then Pound with CStar against a CKogasa, only to notice that CKogasa remains unaffected. This move should do something like resetting your accuracy, or anything that just makes it an actually useful move.

PS:
No I don't think that Lucky Egg is too hard to get. It barely took me half an hour to get one. CTewi isn't as rare as in some games, and I just spam the shit out of CNazrin's Thief to get one.

Offline Chaos_lord

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Re: Touhoumon Unnamed (1.8)
« Reply #39 on: April 05, 2015, 01:21:12 PM »
Quick question, Where's CShinmyoumaru? I've been looking all over for the thing so my team has a dark check and a strength user and haven't even seen it once.

Also may I recommended adding some more choices to the early game? While your hack does make sure most things are represented at some point as far as I can tell I noticed alot of mons were very late in the game such as the scarlet sisters (Cinnabar Mansion) and it would be great if they were available earlier when they could contribute more to the game.

If you are more efficient with early-mid game mon locations you could easily find spaces for these extra mons. For example we could make room for the scarlet sisters at rock tunnel by replacing the CRumia there with one (as it appears at Mt.Moon) and moving Yamanae to diglett tunnel(replacing CNazrin, we see that all over the early game already, if you want a higher level nazrin available replace an aki sister on route 11 with one as we see them on cerulean cape).

Offline Doesnt

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Re: Unnamed 1.8 Hack
« Reply #40 on: April 05, 2015, 04:57:14 PM »
Hello.

I discovered your ROM a few days ago, and I'd like to say it's quite refreshing to see a few new figures in the available dolls, compared to other touhoumons. Itching to catch a Sukuna. Quite good aswell, to see a few dolls being buffed (thinking about Star, who only gets crappy moves in the classic touhoumons till very late).

But I'm posting to ask a few questions, as I'm facing a few problems:
-do you intend to extend the chibis moveset beyond their evolution level? I am one of those who like to prevent his favorite dolls from evolving both to teach them powerful moves earlier and to offer themselves some challenge regarding battles
-will you release an unedited header patch, or something that will allow us to edit our ROMs/saves safely? I'm having some issues with A-Save to edit my dolls whom I have leveled up too much (trying to fix my mistakes without having to make a new doll from scratch), as the game deletes my save once I edited it.
-the move "Foresight" is completely USELESS. It doesn't allow us to use Illusion moves against Ghost type. I tried using Foresight then Pound with CStar against a CKogasa, only to notice that CKogasa remains unaffected. This move should do something like resetting your accuracy, or anything that just makes it an actually useful move.

PS:
No I don't think that Lucky Egg is too hard to get. It barely took me half an hour to get one. CTewi isn't as rare as in some games, and I just spam the shit out of CNazrin's Thief to get one.

Chibi movesets aren't getting altered most likely. A lot of shard evolutions have different wildly level-up movepools, and I'm trying to stick close to 1.8 mechanics where possible.

The ROM's header is not actually edited. Aspects that were repointed were done out of necessity due to the need for more slots. I'd release an .ini, but I haven't been able to get the hack to load in the most recent version of the tool I use so it wouldn't be of any help anyway.

Not sure what's going on with Foresight; I'll look into it.


Quick question, Where's CShinmyoumaru? I've been looking all over for the thing so my team has a dark check and a strength user and haven't even seen it once.

Also may I recommended adding some more choices to the early game? While your hack does make sure most things are represented at some point as far as I can tell I noticed alot of mons were very late in the game such as the scarlet sisters (Cinnabar Mansion) and it would be great if they were available earlier when they could contribute more to the game.

If you are more efficient with early-mid game mon locations you could easily find spaces for these extra mons. For example we could make room for the scarlet sisters at rock tunnel by replacing the CRumia there with one (as it appears at Mt.Moon) and moving Yamanae to diglett tunnel(replacing CNazrin, we see that all over the early game already, if you want a higher level nazrin available replace an aki sister on route 11 with one as we see them on cerulean cape).

There are a number of reasons Remilia and Flandre do not appear until late in the game. I wanted most areas in the game to offer something new to catch; if everyone is available in earlygame then wilds stop being interesting. I also didn't want every puppet to be equally common; it's more interesting to me to have some designated "exotic" puppets that you see less often than others, along with common puppets such as Nazrin appearing in redundant locations. Puppets coveted for their high stats and utility, such as Remilia, Flandre, and Kaguya, fit the exotic role like a glove and go in late-game so other puppets have some time to shine.
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Offline Chaos_lord

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Re: Unnamed 1.8 Hack
« Reply #41 on: April 05, 2015, 05:51:31 PM »
There are a number of reasons Remilia and Flandre do not appear until late in the game. I wanted most areas in the game to offer something new to catch; if everyone is available in earlygame then wilds stop being interesting. I also didn't want every puppet to be equally common; it's more interesting to me to have some designated "exotic" puppets that you see less often than others, along with common puppets such as Nazrin appearing in redundant locations. Puppets coveted for their high stats and utility, such as Remilia, Flandre, and Kaguya, fit the exotic role like a glove and go in late-game so other puppets have some time to shine.

I see, I guess we just have different priorities and playstyles (once I get a team I like I stop caring about wilds anyway, but early game I catch everything I can and use things I like as a core of the team before picking out specific puppets to round it off). Still being at cinnabar and still not knowing when my strength-using Sukuna is due is awkward.

Offline Doesnt

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Re: Touhoumon Unnamed (1.8)
« Reply #42 on: April 05, 2015, 08:28:35 PM »
Sukuna's in Mt. Ember; I thought I had put that in the original post but apparently edited it out at some point. Sorry.
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Offline AngelG No. 55

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Re: Touhoumon Unnamed (1.8)
« Reply #43 on: June 01, 2015, 09:19:28 PM »
Hey Doesnt, at one point you had a download of a 1.3 IPS (I still have a ROM patched with the 1.3 IPS), but you've since rolled back to 1.2. What happened?

Offline Doesnt

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Re: Touhoumon Unnamed (1.8)
« Reply #44 on: June 02, 2015, 02:45:34 AM »
I forgot to update the link here. 1.3 fixes Tensoku and Sendai checking the wrong versions of their items.
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