Author Topic: Touhoumon Unnamed (1.8)  (Read 35034 times)

Offline Alluka

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Re: Unnamed 1.8 Hack
« Reply #15 on: March 29, 2014, 06:26:35 AM »
Just curios if I start playing this hack now will I be able to use my sav for later releases?

Offline Zebesiano123

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Re: Unnamed 1.8 Hack
« Reply #16 on: March 30, 2014, 06:47:10 PM »
Just curios if I start playing this hack now will I be able to use my sav for later releases?
I think it may work since the base ROM will remain the same, but there are posibilities that the SAV may not work on a newer release for some reasons like possible changes on the dex or other things, rendering the SAV unusable and making you start all over again. I don't know what will happen but that's it, we need to wait---
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Offline shai_LP

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Re: Unnamed 1.8 Hack
« Reply #17 on: March 31, 2014, 07:39:53 AM »
Are planning on porting the extended mons from Enhanced too.

I'd beat neat to be able to go one catch-all version instead of flipping between one or the other for things like Prismriver, Youmu-A, Eirin-A, Yuyuko-A and to an extent the usable versions of MPSuika/SG-Sanae/That one Marisa evolution.

Satsuki, Saigyouji, and Tensoku-G would be fun too but you're probably pushing it already as it is for space.

Offline Juno

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Re: Unnamed 1.8 Hack
« Reply #18 on: March 31, 2014, 06:59:51 PM »
I'm definitely looking forward to this, even more if it increases the overall availability of puppets earlier game. There's a lot of stuff that isn't broken to have early (arguably most of the cast), as long as it takes a while to get to the move relearner. That and there's plenty of places to put things with all the redundant encounter slots out there. I just want early Mamizou dangit

Offline Doesnt

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Re: Unnamed 1.8 Hack
« Reply #19 on: April 13, 2014, 02:52:58 AM »
Sooo I don't have another beta for y'all yet, although I have been working on it more recently (motivation is hard to find in the post-tower portion of the game). I do have some super-late replies though:

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First off, Chibi Wakasagahime learns bubblebeam at lv 8. I'm assuming that was supposed to be bubble, since she learns the weaker water pulse a bit down the line.

Fixed. (30% confuse proc > 5 BP in my opinion though)

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Next, I hit a glitch where if I wipe the save file and start over, the pokedex has the pokemon caught matching what you had before you reset. so I could have just got my Chibi Reisen and have 30 puppets listed as caught.

Fixed- it was a simple issue with the new flags not clearing on a new file (the game loads them all when you go to the main menu).

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And finally, the TM for poison jab still gets picked up rarely via pickup. perhaps change it to something like return, secret power, or skill swap?

I'm not entirely sure what I'm going to be doing with all the TMs yet- I plan to shuffle them around later once I've got the basic game laid out, since there's other stupidly placed ones like Swagger outside Rock Tunnel and Signal Beam in the Rocket Hideout. I'd rather not make Poison Jab super-hidden though so having it be via Pickup is fine for now.

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I'm assuming the Chibi Kurumi for Chibi Seija trade's not going to be in the full version.
same thing with the other trades, actually. Chibi Gengetsu for... Chibi Ichirin?

I'm afraid I don't see the issue with these- neither of those puppets was available early (although I've since tucked Ichirin somewhere before Misty so that one might change).

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I managed to fish up a lv 20 Chibi Hina on my first old rod fish. dunno how rare that is, but...

Old Rod encounters range from 15 to 20, which isn't a far cry from the 17-19 wilds outside Vermillion and the 17-20 wilds in the tunnel.


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Ah yes, you may know about that but you should replace the original playable trainers by Renko and Mary, that's it.

I don't intend to replace the protagonists.

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Just curios if I start playing this hack now will I be able to use my sav for later releases?

You can use it, but the working build has a slightly shifted dex order due to AMiko/DMiko/AKokoro/ASukuna rejoining the cast, so your dex pages will be somewhat nonsensical in the new version. Not that big of an issue unless you want to catch 'em all for some reason, in which case you can trivially catch them again on the new version for the pages.

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Are planning on porting the extended mons from Enhanced too.

Nope nope nope nope nope. I don't even know what slots those use, but I'd rather maintain support for Emerald and I'm pretty sure they use slots occupied by TD characters, the weather trio, or 2hu.


Next beta is close to done, and will go up to Koga.
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Offline shai_LP

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Re: Unnamed 1.8 Hack
« Reply #20 on: April 15, 2014, 06:47:56 AM »
Quote
Ah yes, you may know about that but you should replace the original playable trainers by Renko and Mary, that's it.

I don't intend to replace the protagonists.

Quote
Just curios if I start playing this hack now will I be able to use my sav for later releases?

You can use it, but the working build has a slightly shifted dex order due to AMiko/DMiko/AKokoro/ASukuna rejoining the cast, so your dex pages will be somewhat nonsensical in the new version. Not that big of an issue unless you want to catch 'em all for some reason, in which case you can trivially catch them again on the new version for the pages.

Quote
Are planning on porting the extended mons from Enhanced too.

Nope nope nope nope nope. I don't even know what slots those use, but I'd rather maintain support for Emerald and I'm pretty sure they use slots occupied by TD characters, the weather trio, or 2hu.

How many slots are you working with max?

I know there's tools to insert Renko and Mary out in the wild if someone really wanted to, but will the full have an optional patch for that?

Offline Doesnt

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Re: Unnamed 1.8 Hack
« Reply #21 on: April 18, 2014, 12:52:00 AM »
Quote
How many slots are you working with max?

I know there's tools to insert Renko and Mary out in the wild if someone really wanted to, but will the full have an optional patch for that?

I think I expanded it to 500. Either way the main issue is the specific slots TPPE uses aren't available- I also don't know how they were statted or what they do and would like to not ruin the enemy-exclusive versions of them.



Anyway, I'm releasing the next alpha- you can find it here: http://www.mediafire.com/download/7nt724efhz94abd/toohooAlpha0.3.ips

It goes up to Koga for now. If you want to use an older save, that's okay but you should note the following:

-Your dex will be a little messed up in the extended slots- this can be fixed by recatching the mons that you no longer have pages for.
-If you left a puppet in the Route 5 daycare, you should take it out before updating- I've put the Four Island daycare in its place so it'll be unavailable otherwise.

Some other things of note in general:

-Former trade evolutions now have custom items attached to them instead of reusing shards like in Emerald- specifically, this means you can no longer use "Speed Alice", and the Solar Shard is only used for obtaining Advent evolutions.
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Offline Rhetco

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Re: Unnamed 1.8 Hack
« Reply #22 on: May 04, 2014, 04:00:55 AM »
Well now that I've beaten Koga, I gotta say that I'm really liking this so far. The battles are tough; you can't just space bar your way through everything that isn't a boss, and the wilds are diverse, allowing for huge team variation early on. Keep up the good work!

There were a few oddities and bugs, but nothing that actually hindered the gameplay. I've posted all the things I spotted into a pastebin (some of them are very nitpicky, so sorry if it comes off as annoying).

http://pastebin.com/jdntgLaN

Also out of curiosity, will premier balls be available at any point in the game? I'm just wondering since gym leaders had puppets that came out of premier balls, but it doesn't seem like it's actually possible for the player to get any.
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Offline joshcja

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Re: Unnamed 1.8 Hack
« Reply #23 on: May 04, 2014, 10:14:46 AM »
You can actually get a premier balled mon in FRLG if you trade the mon over in one from RSE so its not really illegal ball wow. Pretty sure doesnt just did it to give "EggMoveIllegalHaxorDieNao" people something to aneurism over and to distinctively mark each leaders ace mon tho.

Offline Doesnt

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Re: Unnamed 1.8 Hack
« Reply #24 on: December 13, 2014, 05:40:25 PM »
http://www.mediafire.com/download/cl8e177qgw7wgan/ThmonUnnamed1.0.ips

The game now goes up to the champion. Sorry for the long delay.
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Offline Wrulfang

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Re: Unnamed 1.8 Hack
« Reply #25 on: December 14, 2014, 09:11:13 PM »
what is that scale next to the stats and why it didn't existed before?

Offline Doesnt

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Re: Unnamed 1.8 Hack
« Reply #26 on: December 14, 2014, 09:38:40 PM »
IVs, denoted as follows:

S = 30 or 31
A+ = 28 or 29
A = 26 or 27
A- = 24 or 25
B+ = 22 or 23
...etc.
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Offline Doesnt

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Re: Unnamed 1.8 Hack
« Reply #27 on: December 16, 2014, 12:24:57 AM »
http://www.mediafire.com/download/b9rrja0h1k9w98n/ThmonUnnamed1.1.ips

Polished some stuff. Full changelog:

-Technical Toyohime learns Earth Power at level 42 instead of 39.
-Technical Iku now gets ThunderPunch and Power Whip by level.
-Swagger and Razor Wind TMs switch places. Facade TM replaces the Blazer in Rocket Hideout, Poison Bomb TM replaces a consumable in Berry Forest.
-The vendor in Celadon that sold X items now sells various hold items.
-Added HM Waterfall to Seafoam Islands. It'll still be there if you're using an old save and grabbed the item it replaces.
-Flash can no longer be used outside of battle.
-Rock Tunnel is slightly brighter to compensate.
-HM moves can now be forgotten without using the Move Deleter.
-Fixed some minor text issues.
-Fixed a couple trainers having the wrong mons.
-Made one of the endgame rival teams a little meaner.
i accidentally deleted your avatar so have 90 stars instead ~agastya

Offline Doesnt

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Re: Unnamed 1.8 Hack
« Reply #28 on: December 16, 2014, 10:05:06 PM »
http://www.mediafire.com/download/40ss3yxcms8zvgg/ThmonUnnamed1.2.ips

Sorry about this. Changelog:

-Seafoam Island's left boulder no longer magically disappears after BF1. You can thank A-Map for that one.
-Put a Power Shard in the Power Plant.
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Offline Wrulfang

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Re: Unnamed 1.8 Hack
« Reply #29 on: December 18, 2014, 04:27:32 PM »
stupid ask, the ips can be parched again over a 1.1, or must be done on a clean fire red?

Also, is there any way to reset EVs on puppets (like the incubator, or the EV berries) or the only way is though trading to purple?

The macho brace are in vanilla position or is found early? The 6 bikers of  route 16 are the classic EV-trainers? I don't remember if I reached there in the first parch