Author Topic: Touhoumon Unnamed (1.8)  (Read 31745 times)

Offline Doesnt

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Touhoumon Unnamed (1.8)
« on: January 29, 2014, 05:09:12 AM »
So lately I've been making a hack that attempts to fix some of the problems with FR 1.8. While it's great as a competitive game, the actual in-game is kinda meh. The roster is heavily limited until you beat the champion, and a lot of enemy sets are lazy and/or illegal (Sculpture Goliath!). This hack aims to fix both of those, while being a more polished game overall than Agastya's minimal port (which this uses as a base) and Enhanced.

Here, have some proof that I actually know how to hack a ROM:





http://www.mediafire.com/download/nmnb4pxww51a31m/ThmonUnnamed1.3.ips

The game currently goes up to the champion.

Other features:
 -I've ported the base stat and movepool changes implemented by Emerald, so you can abuse things like Luster Purge TSakuya and Focus Letty.
 -I've also ported all of the extended puppets from Shoddy, which includes the DDC cast.
 -With regards to Emerald- it uses the same indexing, so Shingyoku/Tenma/Kasen/etc. can be traded between the two freely. (Extended mons are out, obviously).
 -In case you didn't catch it earlier, shard evolutions are available in main-game.

Things I know aren't done:
 -Dex entries for the extended mons. They have pages but no info- I've written some of them but I'm not in a terrible rush on that front.
 -While the extended mons now have cries, their insertion means that the move Growl sometimes spits out the wrong cry for low-dex-numbered mons.
 -While I don't intend to remove contextually appropriate references to Pokemon, I know I haven't fixed all of the text yet.

Thanks to the following for being awesome:
 -Agastya- his Emerald hack was what got me into this scene in the first place and is still fantastic. He also made the 1.8 port to FR that this hack uses as a base, and provided a lot of stuff for me to reuse (Pokemon data tables, dex entries, etc.).
 -EXSariel- designed the DDC puppets. Also made the icons for the TD puppets.
 -Hemoglobin1AC- made Touhoumon a thing in the first place. Pretty much all the sprites were his handiwork, as well.
 -This fellow whose name I daren't try to translate made the sprites for the extended characters.
 -LeoModesto, for reducing some of the sprites to 16 colors.
 -ZUN, for bringing us the cast of Touhous.
 -Game Freak, for providing the wonderfully abusable mechanics of Pokemon.
 -Karatekid552's (still under wraps) Pokemon editor, which made editing the extended mons significantly easier.
 -Wichu's series of tools, which still hold up marvelously.
 -Jambo51's Trainer Editor, A-Map, and HxD were all also used.
 -The wonderful folks on Shoddy, for providing motivation and support.
« Last Edit: June 02, 2015, 02:44:38 AM by Doesnt »
i accidentally deleted your avatar so have 90 stars instead ~agastya

Offline Eiruda

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Re: Unnamed 1.8 Hack
« Reply #1 on: January 29, 2014, 07:20:34 AM »
 Very nice work so far. Looking forward to the final version of this.

Offline Neotornado

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Re: Unnamed 1.8 Hack
« Reply #2 on: January 29, 2014, 07:20:52 PM »
Kinda curious, but what do you plan to do with the shards? I know most of them are available in the store, but I forgot where you get the advent shard in canon 1.8.
also, I'm assuming you'll remove the two attack shards in mt. moon.

Whelp, it finally happened. TouhoumonUnNamed HAS BEEN COMPLOCKED.

Offline Mr155555

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Re: Unnamed 1.8 Hack
« Reply #3 on: January 29, 2014, 07:28:08 PM »
in the normal games you can't find the solar shard until you reach ruin valley which is post-game but i'm certainly sure doesnt changed that

Offline Doesnt

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Re: Unnamed 1.8 Hack
« Reply #4 on: January 30, 2014, 03:13:50 AM »
Helper, Tech, Guard (character limits in FR are stricter than Em), and Speed shards will all be sold at the Celadon Department Store- Power and Solar shards will be at the Two Island market. You'll get freebies of each of them before they're sold if you look around- there's one each of Helper, Tech, and Guard before Lavender.
i accidentally deleted your avatar so have 90 stars instead ~agastya

Offline Neotornado

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Re: Unnamed 1.8 Hack
« Reply #5 on: January 30, 2014, 05:36:14 AM »
ah. I assumed as such.
regardless, I wish you the best of luck!

Whelp, it finally happened. TouhoumonUnNamed HAS BEEN COMPLOCKED.

Offline Rhetco

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Re: Unnamed 1.8 Hack
« Reply #6 on: January 31, 2014, 10:12:14 PM »
Oh cool the "demo" for this is "finished". I'll certainly give it a look. Keep up the good work!
One day I'll be famous for all the amazing things I've achieved. But until then, I'm going to continue doing absolutely nothing.

Offline Maltie

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Re: Unnamed 1.8 Hack
« Reply #7 on: February 01, 2014, 11:09:26 PM »
Hey, is it okay if I bugtest the game, or do you already have people doing that?
So far, I've only found one tiny thing to edit--

Offline 2Points

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Re: Unnamed 1.8 Hack
« Reply #8 on: February 02, 2014, 07:32:04 AM »
Cool. I've been itching to try my hands at FR again, since replaying Emerald again and again isn't exactly the most entertaining thing after ten or so complete runs.

Are there things to steal from wild Touhou?

Offline Javisito

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Re: Unnamed 1.8 Hack
« Reply #9 on: February 02, 2014, 11:59:53 PM »
Hello, I am a fan of TPP and have played many versions, including TPP enhanced 1.8 and Emerald 1.8, And I would love to play their game, taking Kokoro / DDC touhou
I have some questions about your hack:
1- Is the game will only have Kanto, or there will be some extra region? (Enhanced 1.8 had Johto)
2- Some puppets have somewhat low stats: Reisen II 330 BST, Akyuu 280 BST, Tori 340 BST, Rinnosuke 430 BST. I think his stats should be increased...
3- Do you could correct the Roamer IV glitch? Well, in RFVH, the pokemon Roamer (Raikou, Entei and Suicune) has 4IV in 0...
4- Do you will be able to reset the EVs of puppets? Or we will have to use the berries Evs in Emerald?
5- Will there specific places to raise Evs?

finally, I am Spanish, I used a translator :D
« Last Edit: February 03, 2014, 12:10:26 AM by Javisito »

Offline Doesnt

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Re: Unnamed 1.8 Hack
« Reply #10 on: February 03, 2014, 01:07:52 AM »
Quote
Hey, is it okay if I bugtest the game, or do you already have people doing that?
So far, I've only found one tiny thing to edit--

Thanks.

Quote
Are there things to steal from wild Touhou?

Anyone who has items in Emerald has them here- in particular you can get unlimited Guard Shards early thanks to Parsee. There's also Lucky Eggs on Tewi and berries on a number of things.

Quote
Hello, I am a fan of TPP and have played many versions, including TPP enhanced 1.8 and Emerald 1.8, And I would love to play their game, taking Kokoro / DDC touhou
I have some questions about your hack:
1- Is the game will only have Kanto, or there will be some extra region? (Enhanced 1.8 had Johto)
2- Some puppets have somewhat low stats: Reisen II 330 BST, Akyuu 280 BST, Tori 340 BST, Rinnosuke 430 BST. I think his stats should be increased...
3- Do you could correct the Roamer IV glitch? Well, in RFVH, the pokemon Roamer (Raikou, Entei and Suicune) has 4IV in 0...
4- Do you will be able to reset the EVs of puppets? Or we will have to use the berries Evs in Emerald?
5- Will there specific places to raise Evs?

finally, I am Spanish, I used a translator :D

1. It's only Kanto and the Sevii Islands. I don't intend to add Johto.
2. Akyuu and Rinnosuke are viable despite their stats thanks to their vast support movepool and the Kusanagi, respectively- Tori's intentionally mediocre because it's a joke mon. I might throw Reisen II a bone though.
3. Yes.
4. I'll probably add an EV-resetting NPC in late-game.
5. I'll probably overhaul the Tanoby Chambers for that.
i accidentally deleted your avatar so have 90 stars instead ~agastya

Offline Javisito

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Re: Unnamed 1.8 Hack
« Reply #11 on: February 03, 2014, 01:48:47 AM »
4. I'll probably add an EV-resetting NPC in late-game.
the indigo plateau would be the best place for that NPC to be better prepared for the final battles


Offline Neotornado

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Re: Unnamed 1.8 Hack
« Reply #12 on: February 08, 2014, 08:05:22 PM »
decided to give the alpha a try and already found a few bugs/kinks.

First off, Chibi Wakasagahime learns bubblebeam at lv 8. I'm assuming that was supposed to be bubble, since she learns the weaker water pulse a bit down the line.
Next, I hit a glitch where if I wipe the save file and start over, the pokedex has the pokemon caught matching what you had before you reset. so I could have just got my Chibi Reisen and have 30 puppets listed as caught.
And finally, the TM for poison jab still gets picked up rarely via pickup. perhaps change it to something like return, secret power, or skill swap?

and for some nitpicks...
I'm assuming the Chibi Kurumi for Chibi Seija trade's not going to be in the full version.
same thing with the other trades, actually. Chibi Gengetsu for... Chibi Ichirin?
I managed to fish up a lv 20 Chibi Hina on my first old rod fish. dunno how rare that is, but...


Not that this should be changed, but also noting that you can get infinite helper shards around the same time you hit chibi parsee, thanks to Chibi Keine.
« Last Edit: February 08, 2014, 08:33:54 PM by Neotornado »

Whelp, it finally happened. TouhoumonUnNamed HAS BEEN COMPLOCKED.

Offline 2Points

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Re: Unnamed 1.8 Hack
« Reply #13 on: March 07, 2014, 08:09:20 PM »
I'm expectantly awaiting the full version.

The only thing that ever so slightly disappointed me is that the Touhou availability from early to mid-game was pretty close to Emerald. I accidentally ended up with my "standard" team that just stuck with me. Damn you, Mystia/Nazrin/fairy combo.

I also run into the Bubblebeam/Bubble confusion mentioned above, except that I actually replaced Bubblebeam, and only realized later that I downgraded my power.

Offline Zebesiano123

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Re: Unnamed 1.8 Hack
« Reply #14 on: March 21, 2014, 01:33:45 AM »
Oh it looks very promising!, I want to train a Benben :3. Right, now I'm going to give it a try :D, any updates?.
Ah yes, you may know about that but you should replace the original playable trainers by Renko and Mary, that's it. Nice work!.
~Zebesiano123~