I really need an excuse to build an actual proper team so I'm throwing this embarrassment that still gets used out in the open. I imagine everyone already knows how it works but now there's no excuses.
Scizor (Speed Yamame) (M) @ Lum (All) Berry
Ability: Infectious
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd,-SpAtk)
- Baton Pass
- Earthquake
- Poison Jab
- Spikes
Offensive spiker lead. Not the standard SYam set, but Spikes are helpful and she lets me pick on Mamizou leads, which were common at the time. SYams also bluffs TWPass merely by existing which is nice and tends to make the opponent scramble. She's also my only source of Miasma though so I tend to play cautiously with her- don't go for Spikes unless things take a turn for the stally.
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Latios (Advent Yukari) (M) @ Leftovers
Ability: Advent
EVs: 252 HP/4 Spd/252 SpAtk
Modest nature (+SpAtk,-Atk)
- Energy Ball
- Mana Burst
- Nasty Plot
- Whirlwind
I don't even know what this was for so I'm not going to pretend I know. Modest STAB Energy Ball does more damage when it actually hits than some people might expect though, and her bulk helps stop the papery team from getting swept sometimes. EBall + Mana Burst is used for near-perfect neutral coverage, Nasty Plot is to (fail at) wrecking bulky stuff- DMeteor is absent because it's frankly terrible.
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Breloom (Akyuu) (M) @ Leftovers
Ability: Focus
EVs: 252 HP/4 Def/252 Spd
Timid nature (+Spd,-Atk)
- Baton Pass
- Sakuya's World
- Sleep Powder
- Substitute
Double Powder Akyuu, the centerpiece of the team. Both Sleep and Freeze have a very real chance of lasting long enough to safely get a Sub to AdYukari or AFlandre, which greatly eases the pain that is their inability to aim.
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Black Kyurem (Attack Flandre) (M) @ Mistress Outfit (Dark)
Ability: Hustle
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd,-SpAtk)
- Poison Jab
- Steel Wing
- Strength
- Thrash
I still don't know how you lot haven't banned this yet but I'm perfectly okay with it. I noticed that Sub users tend to make AFlan cry, but the same principle works in reverse- AFlan's tendency to miss becomes a lot more tolerable when you have a buffer in front of you, and it lets her neatly remove her own checks as the foe has to send their faster mons in first.
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Terrakion (Youki) (M) @ Lum (All) Berry
Ability: Insomnia
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd,-SpAtk)
- Blade Flash
- Draw The Line
- Shadow Hit
- Swords Dance
SYams isn't very reliable as a fastmon or a cleaner so Youki is here. Blade Flash was for SAya originally (har) but it's the only priority on the team so drop it at your risk. Youki's STABs are fairly good for clearing out weakened teams and forcing stuff to switch, hopefully to Akyuu-bait- he also comes in nicely against many Steel attacks aimed at Flan.
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Celebi (Defense Kaguya) (M) @ Leftovers
Ability: Natural Cure
EVs: 4 Def/252 SpAtk/252 SpDef
Modest nature (+SpAtk,-Atk)
- Giga Drain
- Hydro Cannon
- Ice Beam
- Recover
The most unfair defensive backbone I could find for the team while maintaining an offensive presence. I don't know why the EVs are like that either.
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