Author Topic: Mimi-chan  (Read 3222 times)

Offline Agastya

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Mimi-chan
« on: June 16, 2012, 10:49:51 PM »

Mimi-chan
Type: Fire/Steel/Death
Abilities: Rock Head
Base Stats:
HP: 50
Atk: 130
Def: 30
Spd: 140
SpAtk: 80
SpDef: 30

Look at this thing. Look at that smile.

That smile is the last thing many puppets are going to see, because Mimi-chan is easily among the best revenge killers in the game. At a glance, you're going to notice quite a few things in its favor: A staggering 130 Attack, a nearly unmatched 140 Speed, and an excellent ability in Rock Head alongside a slew of moves in which it can be abused. Looking past that though, you notice something else about this screaming harrier jet of death: it has the defensive presense of imported cardboard. Do not let this fool you though; use Mimi correctly and your foes will be crying for mercy.

Instead of listing one set in particular, I'm instead going to go over all of Mimi-chan's options, ranging from viable to tempting but terrible.

Flare Blitz, Head Smash
These two moves should be considered on every set. Flare Blitz reaches 180 BP after STAB and shreds nearly everything that doesn't resist it. Head Smash is equally important as Earth is one of the best attacking types in the game, and having a move that's slightly more powerful than Earthquake is nice, hitting many things that would resist Flare Blitz.

Double-Edge
Another powerful move, but not always required. If you're afraid of Faith and Ghost types then this is an excellent option, but if the rest of your team can handle them then there's plenty of other things to consider.

Explosion
A staple on most Mimi sets, and one of the most powerful Explosions in the game. The fact that Mimi can use this move is often enough to make your opponent think twice about bringing their ICBM counter in.

Body Slam
Heart isn't a bad type at all, but this move is mostly outclassed outside of killing Dark/Reason types. The 30% paralyze rate is a nice bonus that supports the team, but Mimi itself doesn't get to take too much advantage of it due to its blazing speed.

Poison Jab
I'm normally a huge fan of this move, but Natures have no reason to be switching in on Mimi-chan and many Waters have a subtype that gives them a neutrality or immunity to it. Unless you're highly confident that you're against a foe with a Defense Kaguya or Star Sapphire form, you should probably stay away from using this.

Facade
Mimi is immune to Burn and Poison, so the only status left to boost Facade is Paralysis. A Paralyzed Mimi-chan is a dead Mimi-chan, so don't bother with this.

Sky Attack
This move is awesome on paper. You send in ICBM, what's your foe likely to do? Switch. On that turn you charge the move, and then on the next turn you go first, land a perfectly accurate attack with a rockin' neutral type that is almost as powerful as Flare Blitz, have a 25% chance to crit them, and they have a 80% chance to flinch. Then, you finish them off with a coverage move of your choice. Awesome, right? If you can make it work, congratulations. Just watch out for Aqua Jet, Rock Bullet, some Extremespeeds, Flying resists, double switches..

Return, Attract, Coerce, Cotton Spore, Defense Curl, Rest, Swagger, Toxic
No.

Energy Light, Giga Drain, Signal Beam, Weather Ball
Mimi-chan has an acceptable 80 Special Attack in which these moves can be used, but what are you going to use them on? The first two can be used on Earths, but do you really want to leave Mimi in on an Earth?


Now that you've decided on your moves, you need to pick out a nature and EVs. A 4/252/252 HP/ATK/SPD spread is all you should really consider, and the usual natures are Adamant (394 ATK/379SPD) and Jolly (359 ATK/416 SPD). If you're using any special moves you can consider using pretty much any Defense-lowering nature you want since Mimi has irrelevant defenses.

Lastly, your item. Look at your set and what it does, then pick from this list accordingly:
Special Bloomers, Type booster, Lum, Cheri, Focus Ribbon, Salac, Liechi.



Now, let's talk about counters. A counter to ICBM is something that scares it off, or forces it to Explode to get past it. Tenma is a full stop to Mimi's fun; she resists both Flare Blitz and Double Edge while having an immunity to Head Smash. Toyohime forms can take Flare Blitz all day long and only fear the occasional Nature move. Anything that has Rock Bullet or a decently powered Aqua Jet spells doom. Defense Mokou can handle Flare Blitz, but she may not be able to outheal constant Head Smash abuse depending on hold item and sets. From there it's down to things that can take two hits due to their defenses or resists.

USE ROCK BULLET
« Last Edit: May 26, 2013, 08:17:00 PM by DoctorShanks »
[6:30:51] DoctorShanks: Is Star Sapphire actually good or do people just use her because she's cute? Or both?
[6:30:55] Irisorchid: both
[6:30:57] &Agastya: both
[6:30:59] PrinnyAce: BOTH

Offline Naļ

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Re: Mimi-chan
« Reply #1 on: August 03, 2013, 03:46:01 AM »
Isn't an EV spread like Jolly 40 HP/252 Atk/216 Spd actually pretty relevant? With that spread, Mimi-chan reaches 407 speed, which allows her to always outspeed base 135 fully invested +spd leads. In other words, pretty much anything that's not boosted. Do note that the same result is impossible if just running Adamant/252 Spd, so Jolly is needed.



Yeah, you lose against other Mimi-chans who bothered capping Spd, but would you honestly risk the speed tie either way?

You'd also lose to fully invested Lily Black, but if the Lily Black knows what she's doing, she probably wouldn't be trying to run EVs to outrun you at any rate.

Those are the only exceptions, and none of them are relevant.



Yeah, 40 HP EVs ain't gonna make Mimi-chan a tank, but at least it could be occasionally useful against opponents with weak priority or something. However, what good would those 40 EVs do if invested in Spd?

Since it's pretty much wasted points there, might as well put them into something at least marginally useful.



Also, the Soviet Union will r--*shot*

Offline Doesnt

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Re: Mimi-chan
« Reply #2 on: August 03, 2013, 01:18:42 PM »
Quote
Yeah, you lose against other Mimi-chans who bothered capping Spd, but would you honestly risk the speed tie either way?

well i certainly would if things were bleak enough

battle of the missiles

bring it on

That said I would advise using the spread on SAya if she wasn't banned, as she actually really cares about those HP due to passing utility and Brave Bird recoil. With Mimi-chan though, you really care more about being able to win speed ties with other ICBMs (you don't always have a choice about going for the tie) than nominally more bulk.
i accidentally deleted your avatar so have 90 stars instead ~agastya

Offline Naļ

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Re: Mimi-chan
« Reply #3 on: August 04, 2013, 12:28:22 AM »
Ehh, really? So going for the speed tie is actually a good option?

I mean, it *sounds* more advantageous to switch out, then bring her back in when you're sure to have an advantage instead of relying on a 50/50, and that's definitely what I would do, but...

Sure, switching in agaisnt 130 Atk hurts, but it's not like you're switching into... say, AFlan or AUtsuho. There are puppets can do it without too much trouble.



I guess you could rely on that 50/50 if you were in the late game and in a disadvantageous situation, but how often does that happen, really... I'd only do so myself if we were at something like 2vs5.

Offline Agastya

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Re: Mimi-chan
« Reply #4 on: August 04, 2013, 04:38:30 PM »
50% chance of success is very appealing when you consider the only other option is a 100% chance at failure

an additional 9 hp does not help mimi-chan at all when compared to the loss of speed in a game where speed is such a volatile stat
[6:30:51] DoctorShanks: Is Star Sapphire actually good or do people just use her because she's cute? Or both?
[6:30:55] Irisorchid: both
[6:30:57] &Agastya: both
[6:30:59] PrinnyAce: BOTH

Offline Naļ

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Re: Mimi-chan
« Reply #5 on: August 04, 2013, 04:45:50 PM »
Okay, okay, Jolly 252 Spd it is, then.

And the chance of success is probably a little higher than 50% if you're the kind of person who only ever runs Jolly on Mimi, considering Adamant isn't too uncommon.