Poll

Would you use an 'Extended' Shoddy Touhoumon 2 server?

Yes, as well as official
Yes, but not together with official
Yes, but only if it replaced official
No, because I prefer the official
No, for some other reason

Author Topic: Server purity and the potential for custom puppets  (Read 14856 times)

Offline EXSariel

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Re: Server purity and the potential for custom puppets
« Reply #15 on: September 30, 2013, 10:26:02 PM »
So here's the deal, I can make an "official" clause, which is a clause that demands your teams be pure. Which is to say, if it's not in JP FR 1.812, the battle does not start when the clause is in effect. This would be a bit more simple then just adding a banlist because then you can mix and match, which is to say, you can have an "official" ubers or an "unofficial" ubers, "official" UU, "unofficial" OU, you get the idea. With this, a split between official and unofficial is more subtle, easier to work with and more transparent.

That might be opening up a can of worms though. Transparency means it's likely people will default one or the other and the one neglected will end up falling out of style. That is an assumption based on 'crowd hivemind' theories though, and it's really ultimately up to the community. What do you guys think? I know all of you would already approve of this kind of motion but do you think it's good for the server to do this?
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Offline DoctorShanks

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Re: Server purity and the potential for custom puppets
« Reply #16 on: September 30, 2013, 11:22:40 PM »
That might be opening up a can of worms though. Transparency means it's likely people will default one or the other and the one neglected will end up falling out of style. That is an assumption based on 'crowd hivemind' theories though, and it's really ultimately up to the community. What do you guys think? I know all of you would already approve of this kind of motion but do you think it's good for the server to do this?

I'm the only one who voted "no" on the poll. As a result, I'll be defaulting Official.

Unofficial additions would be for the benefit of those that already play with us. Newcomers expecting everyone to be playing Official might end up disappointed. Maybe if we have a sticky thread detailing all of the additions in the Unofficial clause... That might clear some confusion.

What we have now:
Person 1: Does anyone wanna battle?
Person 2: Sure!

What this update would bring
Person 1: Does anyone wanna battle?
Person 2: Sure! Official or Unofficial?
Person 1: Unofficial
Person 2: Oh... never mind then
----------------------------------------------------------------
Person 1: Does anyone wanna battle?
Person 2: Sure! Official or Unofficial?
Person 1: Unofficial
Person 2: Oh, okay, let me load up my Unofficial team then
----------------------------------------------------------------
Person 1: Does anyone wanna play Official?
*No response*
Person 2: Does anyone wanna play Unofficial?
Person 3: Sure!

I imagine those that are with us now would make teams for both games, but newcomers would join up and default one or the other (and hopefully both down the line). Then again, having two different games might bring twice as much interest in the server, just as long as we include the fact that there are two different games in the download thread.

Offline Doesnt

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Re: Server purity and the potential for custom puppets
« Reply #17 on: September 30, 2013, 11:37:53 PM »
In case anyone disagrees with Shanks' point, I'm defaulting Extended as I don't care to scrub Futo/Stones from every team of mine that uses them :/

Quote
In terms of splitting content...why bother splitting/shrinking our already tiny meta ever further? Just keep the server and the emerald hack on the same page. Most of what you'd be adding will be buffs to "bad" puppets or autoubers anyways and I'm all for meta diversity.

Seconding this.
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Offline shai_LP

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Re: Server purity and the potential for custom puppets
« Reply #18 on: October 01, 2013, 12:44:03 AM »
having the clause there would be nice though.

Think of it like Early VGC for 5th gen. [5th gen obtainable only ircc]

Default meta should have whatever has the most mons though barring ubers I think though

Offline joshcja

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Re: Server purity and the potential for custom puppets
« Reply #19 on: October 01, 2013, 02:42:40 AM »
In case anyone disagrees with Shanks' point, I'm defaulting Extended as I don't care to scrub Futo/Stones from every team of mine that uses them :/

Seconding this

Quote
In terms of splitting content...why bother splitting/shrinking our already tiny meta ever further? Just keep the server and the emerald hack on the same page. Most of what you'd be adding will be buffs to "bad" puppets or autoubers anyways and I'm all for meta diversity.

Seconding this.

But seriously, we're based of EM 1.8 not FR 1.8.

Its pretty much a win win, we can point people to the source to claim somewhat legitimacy and it keeps Agastya from becoming god via his own lazyness :p

Offline EXSariel

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Re: Server purity and the potential for custom puppets
« Reply #20 on: October 01, 2013, 03:04:19 AM »
But seriously, we're based of EM 1.8 not FR 1.8.

I never asked for this. It's especially egregious in Agastya's case considering he's much more strongly towards being 'pure' and yet all the 'unpure' content in this server is almost exclusively his.

It's an inconsistency that I've been meaning to clear up, and I intended on doing that with whatever result comes up from this discussion.
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Offline shai_LP

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Re: Server purity and the potential for custom puppets
« Reply #21 on: October 01, 2013, 04:02:38 AM »
But seriously, we're based of EM 1.8 not FR 1.8.

I never asked for this. It's especially egregious in Agastya's case considering he's much more strongly towards being 'pure' to his ROM

It's an inconsistency that I've been meaning to clear up, and I intended on doing that with whatever result comes up from this discussion.


I don't mean to be "that person" but..

I think he even said it himself self-deprecatingly.

Either nothing changes or we get extended mons from a result of this though, I'm hoping the latter but its all up to the people who actually do the coding work.


Offline EXSariel

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Re: Server purity and the potential for custom puppets
« Reply #22 on: October 01, 2013, 07:40:38 PM »
Wow, so I truly am alone then. I should probably stop trying to make decisions and go back to just being "that person that codes shoddy"
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Offline SG-Sanae

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Re: Server purity and the potential for custom puppets
« Reply #23 on: October 01, 2013, 07:45:45 PM »
The only thing I'd like to see is a quick way to tell whether or not a move/puppet is official or not. Otherwise, I'm curious to see what the designers come up with.

Offline EXSariel

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Re: Server purity and the potential for custom puppets
« Reply #24 on: October 01, 2013, 11:25:24 PM »
I've ultimately decided this was a nonsensical direction from the get go and that my lack of foresight and observation has caused me to roll the ball the wrong way. As it stands, the server is more or less already 'extended' and everyone seems to have come to terms with that fact, so that's how it's going to stay. As for any additional extended puppets... I'm leaving that entirely up to Agastya. I'll admit, I may have used this as a potential excuse to add a few of my own things I thought were creative while still retaining the purity I wanted, but upon realizing I never had the latter, I lost interest in the former. And when that happened, I noticed just how unnecessary this decision felt. Doing it at this point really would be pointless segregation that we don't need. I had thought there was actually some struggle between staying pure and introducing new things, but as it turned out, that struggle was entirely internal and specific to myself and I've given up on that.

I think from here, I'm going to stop making decisions by myself and let Agastya handle all the decision making as far as anything involving the server's community goes. I'll just be here in the back being the server's mechanic while "running" the wiki and forums. Sorry for stirring up so much commotion.
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