Author Topic: Reisen II  (Read 1055 times)

Offline SG-Sanae

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Reisen II
« on: September 12, 2013, 10:14:21 PM »
Reisen II


Heart

HP: 50
Atk: 65
Def: 45
SpA: 40
SpD: 45
Spe: 85

Ability: Run Away (Automatic escape from wild Puppets. No effect in trainer battles.)

Overview

I would congratulate you if you could make Reisen II do anything useful outside of catching Toyohime falling out of a window - no useful ability and also no viable stats to work with. Akyuu has Sketch to get all moves in the game and even Tori has decent Special Attack and good Speed, while Reisen II has only a mediocre speed.

Belly Drum "Sweeper"
EVs: 12 HP / 244 Atk / 252 Spe
Nature: Jolly
Item: Salac Berry
-Substitute
-Belly Drum
-Mind Bomb
-Psycho Cut / Quick Attack

Substitute+Belly Drum+Salac Berry sounds like a great strategy on paper, but with Reisen II, chances are you never get a chance to set it up. Set up a Sub on something that is forced out by Reisen II (perhaps Bloomers Akyu locked into Splash) and use Belly Drum - with this attack, Mind Bomb will get out the most damage and can actually do damage to the opponent. While the Salac Berry will let you outspeed the whole unboosted metagame, you may want priority to beat other priority users, but it's not really realistic to assume that Quick Attack can KO any priority users, since most of them are Steel-Type. Psycho Cut is your best coverage option, but it won't be enough to OHKO the physical walls it's supposed to hit (HEirin, Yoshika).

It's the end of the World as we know it
EVs: 252 HP / 96 Def / 160 SpD
Nature: Impish
Item: Stamina Ribbon / Brightpowder
-Jamming
-Perish Song
-Detect
-Mind Bomb

...but I'm feeling fine. The combination of Jamming and Perish Song will let the opponent drop dead in 4 turns, which works because Reisen II is so pathetic that it encourages the opponent to set up on it. Detect is its desperate attempt to survive the turns the Perish count decreases. Mind Bomb is there to attack Yumemi and Miko, who block Perish Song (neither of which takes any significant amount of damage). Leftovers isn't used because the little bunny will be obliterated by even resisted hits, so Stamina Ribbon and Brightpowder give it at least a 10% chance to not die when getting breathed on.

F(l)ail
EVs: 4 Def / 252 Atk / 252 Spe
Nature: Jolly
Item: Salac Berry
-Substitute
-Flail
-Endeavor
-Quick Attack

Reisen II is able to weaponize her getting spanked by the Watatsukis - With the given EVs and a Substitute, she'll hit 1 HP and get maximum damage out of Flail. It doubles as a shield against possible status (which is likely given how fast and bulky she is and such). Endeavor can't KO the enemy, but brings them down to 1 HP, where Quick Attack will finish them off (unless they have Leftovers). Keep in mind that Flail still won't do much with Reisen II's pathetic attack and that she'll fall over from getting breathed on.

Other Options
Blizzard is a viable option to make sure Toyohime's ice cream won't melt. Tail Whip is a way of improving Reisen II's damage output while also making a fool out of yourself. It might look cute to Yorihime, though. Out of the options though, the most useful one is on cart. If you're playing Fire Red, you can trade her for the Watatsuki sister that you didn't get from the Fighting Dojo.

Checks and Counters
Except for a +6 Psycho Cut, Sara will easily stop anything Reisen II does and Mach Punch her once across the moon. Any Aya will just use Taunt and wall her lousy excuses for attacks with Roost. Nazrin can also do that, while additionally resisting her main attacks and eat her with Killing Bite. Lily White will just stand there and pretend Reisen II doesn't exist.
« Last Edit: September 12, 2013, 10:21:29 PM by Agastya »