
Type:
Reason/
FlyingAbility: Focus/Trace
Hp: 100
Atk:90
Def:90
SpAtk:90
SpDef:90
Spd:70
With the banning of Speed Aya from standard play we brave men who play with dolls have been forced to look elsewhere for stupidly good baton passers that can actually serve as threats in their own right. Well look no further! With access Nasty Plot, Agility, and Baton Pass THatate can transform otherwise manageable teammates into unstoppable juggernauts while threatening a sweep all on her lonesome with nearly unresisted coverage and the ability to blast steels into next week with her forms signature Heat Wave.
Set: Show Me Your Moves!Technical Hatate @ Gothic Dress/Leftovers
Ability: Focus
EVs: 124 Def/252 SpAtk/132 Spd
Modest nature (+SpAtk,-Atk)
-Agility
-Nasty Plot
-Heat Wave
-Luster Purge
With the given spread THatate will out speed every non boosted puppet in the game after a single agility while actually out damaging her timid vanilla form making her a lethal dual dancer. I chose to sink the leftover EV's into Def over HP to better tank Blade Flash. Luster Purge provides an accurate and powerful STAB with focus while Gothic boosted Heat Wave's can ruin any steel but Konngara, Yorihime, AKomachi, and ASuwako with a single layer of spikes on the field, and at +2 Special attack THatate is simply to hot for the above checks to handle. Fire/Reason also happens to form a nearly unresisted coverage combination missing out on only the Murasa forms. Invested 100/90/90 bulk is simply the cherry on the delicious bird sunday, allowing Thatate to sponge even banded Blade Flash's and Ice Shard's.
Set: SAya Wannabe Technical Hatate @ Gothic Dress/Leftovers
Ability: Focus
EVs: 124 Def/252 SpAtk/132 Spd
Modest nature (+SpAtk,-Atk)
-Agility
-Baton Pass
-Heat Wave
-Luster Purge/Nasty Plot
While THatate has to sacrifice either coverage or power to run it, baton pass just cranks up the carnage to a whole new level, allowing THatate to create and maintain momentum like no other while completely bypassing almost all of her checks and counters. As threatening as THatate is, nothing says "Where is your god now" like passing +2 speed, special attack, or both to transform her teammates into unstoppable killing machines.
Options: THatate can run Trace over Focus to get free turns of setup on GateKeeper walls, or she can run roost to better serve as a pivot. However past that her options get pretty niche. She can try to run a bulky Mana Charge set however with weaknesses to 6 widely used offensive types and a disgustingly low base 70 speed tier its somewhat unreliable. Shadow ball can prove useful though as its THatate's best way to actually hit Murasa forms.
Support:THatate thrives on spikes, getting at least 1 layer down is pretty much mandatory. Packing an ASuwako and Murasa hard counter is pretty much mandatory. Past that just have pass targets that resist or immune Ghost,Dark,Heart,Steel,Ice, and Wind if your running it.
Counters:The Murasa forms are literally the only way to hard counter all of THatate's sets, with a resistance to both of her attacking moves, the ability to nail her with super effective ghost moves, and access to haze to ruin B Pass Murasa straight up hard walls THatate. She can also be forced out by powerful attackers with a STAB super effective move, but with a faster than everything Baton Pass this is a shaky way to check her at best as even Banded Blade Flash will rarely hit for more than 60%. Phazing can ruin passes to non Gatekeeper targets but if your wall comes in on a Nasty Plot its probably dead now.