Author Topic: Mamizou  (Read 4514 times)

Offline joshcja

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Mamizou
« on: August 27, 2013, 07:52:55 AM »
http://thpp.supersanctuary.net/wiki/Mamizou

Type:Nature/Beast
Ability: Focus/Keen Eye
Hp: 100
Atk:75
Def:70
SpAtk:90
SpDef:120
Spd:105

Mamizou is quite possibly the single randomest puppet in all of Touhoumon. Seriously, the tanuki master of fluffy tails and lewd power can do so many completely contrary yet synergistic things that she can be Tenma level rage inducing despite her 4x weakness to both fire AND flying. Name a supporting role other than physical wall or cleric, Mami does it. Here's the most consistent sets I've found thus far.

Lead the way!
Mamizou @ Lum berry
Ability: Focus
Ev's: 252 Spd/252 Atk/4 Hp
Jolly nature (+Spd,-SpAtk)
-Spikes
-Hypnosis
-Killing Bite
-Explosion

Lead Mami is one of the most consistent offensive spiker leads in the game, Explosion and Hypnosis along with respectable bulk allow Mami to almost always 2 for 1 allowing you to start at 5 vs 4 while maintaining the ability to set the up the best move in the game (spikes). Killing bite hits ghosts hoping to soak explosion and prevents Youki from hard walling Mami. The ability to bluff belly pass just takes the offensive pressure and momentum generated to a whole new level.

Support: Lead Mami loves to pave the way for HO. Starting 5-4 with spikes is pretty close to ideal for aggro teams. Due to her suicidal nature a spinblocker is pretty mandatory, ASuwako is pretty much spinblock incarnate. Strong flying and fire resists are also pretty nifty, while Mami may be a big boom lead she does have the bulk to come in late game and status/spike or play hand grenade on something annoying, and free swapins are just momentum galore for HO. ASanae/ TToyo/APatchy/Futo all resist fire 4x and are legitimate threats in their own right while steels such as ASuwako/Yumeko/Youki can block flying like its nothing while providing spinblock support.

Smeargle 2.0
Mamizou @ Salac Berry
Ability: Focus
Ev's: 252 Hp/252 Spd/4 Def
Jolly Nature (+Spd,-Spatk)
-Belly Drum
-Baton Pass
-Substitute
-Hypnosis/Taunt/Killing bite

Drumpass Mami can pull 6-0's out of thin air, at +6 attack and +1 speed almost any mon is capable of simply running over entire teams. Usage is simple, Belly Drum up, sub to trigger salac, pass to thing that can abuse it to no end. Hypnosis and taunt let Mami beat phasers while Killing Bite allows her to threaten a minisweep of her own and kill off offensive mons attempting to break her sub and priority her to death. Max HP is for 101 HP substitutes and max speed is for fast Hypnosis.

Support: Just have a physical mon with really good coverage and 279 speed waiting in the wings. Futo and ASuwako resist Mami's weaknesses and can run over teams at +6/+1. Fun times.

EverydayShufflin
Mamizou @ Leftovers
Ability: Focus
Ev's: 252 Hp/252 Spdef/4 Spd
Calm nature (+SpDef,-Atk)
-Substitute
-Whirlwind
-Hypnosis
-Stun Spore/Spikes

To give you an idea of how stupid Parashuffle Mamizou is in the sand, Timid AdReisen Poison Bomb has a less than 50% chance of breaking a sub, Modest T Toyo Surf will not break sub, Timid Dark Alice Hyper Beam has less than a 10% chance of breaking sub. Mamizou can even live 252 SpAtk SFlandre Fire Blast from full HP 96% of the time. Neutral or non stab special attacks are just sub bait period, and once Mami is behind a sub she is free to phase the opponents team all she wants to rack up spike damage while firing off focus boosted Hypnosis's and Stun Spores to cripple the opposing team.

Support: Spikes and sand, Suika brings both to the table wish support can let Mami last all game long while flying and fire resists provide much needed team synergy.

Counters: Fast Taunt/encore users with a super effective move shut Mami down hard. Nue, TAya, S Medicine are just a few notable examples. The Koishi forms cancel weather and pack fire moves making them a near perfect counter to the parashuffler set. Past that...good luck.

Options:Mamizou has a lot of potential, Toxic Stall, TrickBand, Bulky Attacker, Fire/Flying Lure, and Dual Screens all seem like viable options so feel free to tailor Mamizou to fit your teams needs.
« Last Edit: August 27, 2013, 07:20:12 PM by joshcja »

Offline shai_LP

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Re: Mamizou
« Reply #1 on: August 27, 2013, 07:58:36 PM »
Can't wait for transform to work in shoddy

Dual Screens Transform Explode/Spikes hnnngh

write aki sisters or namazu

Offline joshcja

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Re: Mamizou
« Reply #2 on: August 27, 2013, 08:05:57 PM »
Can't wait for transform to work in shoddy

Dual Screens Transform Explode/Spikes hnnngh

write aki sisters or namazu

Busy editing the old crap again.

Offline Mille

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Re: Mamizou
« Reply #3 on: August 28, 2013, 02:53:37 AM »
100% accurate hydro pumps are pretty noteworthy if you have room for them, slams fires coming in
[6:30:51] DoctorShanks: Is Star Sapphire actually good or do people just use her because she's cute? Or both?
[6:30:55] Irisorchid: both
[6:30:57] &Agastya: both
[6:30:59] PrinnyAce: BOTH

Offline joshcja

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Re: Mamizou
« Reply #4 on: August 28, 2013, 03:00:18 AM »
100% accurate hydro pumps are pretty noteworthy if you have room for them, slams fires coming in

They really are, Its just hard to fit them into a dedicated set aside from fire lure/bulky attacker cause 4 moveslots >_<.
« Last Edit: August 28, 2013, 03:08:53 AM by joshcja »