Author Topic: Everybody else is doing it, so...  (Read 2434 times)

Offline Garaliru

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Everybody else is doing it, so...
« on: September 01, 2013, 08:42:00 PM »
I guess most of you have already seen them and maybe even played against them. So, yeah... Here are my teams that I at least have played with more than once.


Advent Marisa @ Special Bloomers
Ability: Advent
EVs: 4 HP/252 Atk/252 Spe
Nature: Jolly
~ Volt Tackle
~ Poison Jab
~ ExtremeSpeed
~ Trick

Was first a very offensive lead with Mind Bomb (!) instead of Trick, but was later changed into the Trick Lead recommended by you peeps. Revenge killer and stuff, I guess? Volt Tackle hits hard as fuck, ExtremeSpeed is priority, Poison Jab for those pesky stars and Defense Kaguya and Trick for annoying walls.

Defense Yuyuko @ Leftovers
Ability: Levitate
EVs: 252 HP/4 SpA/252 SpD
Nature: Calm
~ Giga Drain
~ Will-O-Wisp
~ Rest
~ Sleep Talk

Special wall. Can cripple physical attackers with Will-O-Wisp (unless they're Fire-type. Fuck you, Mokou). Giga Drain as some sort of offensive move and getting back a little HP. Rest for keeping away status and if she's simply really hurt. Sleep Talk so she isn't useless while she's asleep.

Attack Kaguya @ Sport Sweater
Ability: Natural Cure
EVs: 208 Atk/48 SpA/252 Spe
Nature: Naive
~ Fire Blast
~ Earthquake
~ Sunny Day
~ Solarbeam

First try at using a mixed puppet. My "even number complex" kicked in and wanted her Attack and Special Attack to be the same. Max speed because... speed is always important? And yes, you see right, she has the SunnyBeam combo. At the time I made this there was no one who really had tested if it worked, I think. Excuse me while I go nag about fixing it to Agastya and EXSariel...

Seiga @ Mistress Outfit
Ability: Levitate
EVs: 4 HP/252 SpA/252 Spe
Nature: Timid
~ Hypnosis
~ Nasty Plot
~ Dark Pulse
~ Extrasensory

High risk, high reward? I think you can describe this something like that. Hypnosis puts the opponent to sleep, but the accuracy is just pure RNG. If it works though Seiga can just setup with Nasty Plot and start the rape. Dark Pulse and Extrasensory is a really nice STAB combination that's resisted by almost nothing.

Momiji @ Lum Berry
Ability: Intimidate
EVs: 36 HP/252 Atk/220 Spe
Nature: Adamant
~ Tailwind
~ Crunch
~ Braver
~ ExtremeSpeed

Being a Smogon retard and stealing sets like a boss? Yeah, I just wanted to try something that was on the moveset suggestions on the forum at the time. Tailwind is a really nice setup move that makes a killing machine of almost anything. Crunch is nice, so is Braver though the acuracy is quite shaky. ExtremeSpeed because you can never have too much priority on a team.

Advent Meiling @ Leftovers
Ability: Advent
EVs: 252 HP/4 Def/252 SpD
Nature: Careful
~ Heal Bell
~ Slack Off
~ Bulk Up
~ Hi Jump Kick

Kinda weird, honestly. Wall, cleric and setup sweeper all combined in one. Heal Bell keeps the team free from status (nice together with Defense Yuyuko's Rest). Slack Off keeps her health up. Bulk Up raises her Attack and Defense to amazing levels making her almost impossible to take down. And lastly Hi Jump Kick; it's just so powerful having anything else just seems stupid.

JJBA references team

Helper Sakuya @ Leftovers
Ability: Focus
EVs: 4 HP/252 Def/252 SpD
Nature: Bold
~ Spikes
~ Sakuya's World
~ Mana Burst
~ Sonicboom

Helper Sakuya is really nice for setting up spikes. Sakuya's World's 100% guaranteed freeze would almost be broken if it weren't for the horrible accuracy. Mana Burst and Sonicboom is mostly filler.

Attack Remilia @ Mistress Outfit
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spe
Nature: Jolly
~ Thrash
~ Soar
~ Superpower
~ Poison Jab

Revenge killer and her Thrash is something you don't mess with. Soar is nice secondary STAB and is almost perfect together with Thrash. Superpower hits what those two don't. Poison Jab for blinking stars and Defense Kaguya.

Attack Yuugi @ Special Bloomers
Ability: Unnatural Strength
EVs: 252 HP/252 Atk/4 Def
Nature: Adamant
~ Earthquake
~ Superpower
~ Meteor Mash
~ ThunderPunch

One of the strongest physical attackers in the game, an Earthquake or Superpower will kill almost anything, especially with a pair of Bloomers on. Meteor Mash is for those stupid crows that are Flying-types. ThunderPunch is filler.

Hatate @ Witch Costume
Ability: Focus
EVs: 4 HP/252 SpA/252 Spe
Nature: Timid
~ Luster Purge
~ Air Slash
~ Nasty Plot
~ Roost

Thanks to Focus, Luster Purge and Air Slash get perfect accuracy, which Hatate can really abuse. Nasty Plot boosts her already good Special Attack to even greater heights. Roost is a leftover since the days I ran Mana Charge on her.

Iku @ Leftovers
Ability: Static
EVs: 252 HP/4 Def/252 SpA
Nature: Modest
~ Rain Dance
~ Thunder
~ Water Pulse
~ Signal Beam

All of Iku's formes is honestly just terrible, but to make the ensemble complete I had to put her in. Set up rain for perfectly accurate thunderbolts from the sky. Water Pulse gets an okay boost and hits the Earth-types that will likely come on. Signal Beam is filler, but an okay move nonetheless.

Defense Kaguya @ Leftovers
Ability: Natural Care
EVs: 252 HP/4 SpA/252 SpD
Nature: Calm
~ Giga Drain
~ Muddy Water
~ Recover
~ Counter

Defense Kaguya stills fear in everything and everyone. She's almost the only reason people are using Miasma-type moves. Her Special Attack isn't too shabby either and can really hurt the opponent with Hydro Cannon. Mine's not carrying that, though. Giga Drain for an okay offensive move and some recovery, Muddy Water for the chance of getting an accuracy drop, Recover keeps her alive and Counter is a nice surprise for physical attackers.

Eh, explaining stuff is not my thing... I guess I may put up some of my other teams later still, though. Complaining Criticism is welcome, as always.