
Black Dark AliceType:
Reason/DarkAbility: Pressure/
LevitateBase Stats:
Base Min- Min Max Max+
HP 90 - 321 384 -
Atk 50 122 136 199 218
Def 85 185 206 269 295
Spe 95 203 226 289 317
SpA 140 284 316 379 416
SpD 100 212 236 299 328
Overview:
+ Very Bulky for her SpA Stat
+ Spikes Immunity on a Wallbreaker
+ Can take banded priority hits from full HP and Resistant to Extremespeed [0.5] and Mach Punch [0.25]
- No real way to hit Star Sapphire/DKaguya
- x4 Heart Weakness [very common type]
- Very many of her "staple" moves and at least one of her STABs are inaccurate
Special Attacker
Item: Mistress Outfit/Lum Berry/Witch Costume
Ability: Levitate
Nature: Modest (+SpAtk, -Attack)/Timid (+SpAtk, -Attack)
EVs: 4 HP, 252 SpAtk, 252 Speed
- Hyper Beam
- Mana Burst/Luster Purge
- Energy Ball
- Signal Beam/Fire Blast/Thunderbolt/Ice Beam/Charge
Modest Dark Alice hits 416 SpA, Timid Hitting 379 SpA but hitting 317 Speed. There's a World of Difference in regards to OHKOs and What can Check Dark Alice there. {Add Collapsible here later} Hyper Beam/Luster Purge absolutely destroys anything it hits if they're not specially bulky. Anything that lives takes a 1/5 chance of having their Special Defense Lowered a Stage as well. Both of these carry a chance of missing though, so if you'd like something more reliable on the Reason side take Mana Burst. What you take for Coverage Afterwards Depends on what you want to kill
Energy Ball kills obvious the obvious Heart type switch in and lets Dark Alice beat slower Heart Types provided she doesn't miss. Signal Beam lets you hit other Dark Types Harder and fill the reliable ManaBeam Combo if you fear Hyper Beam Misses on SE Hits Thunderbolt scares off Advent Murasas that haven't put Rain Up yet and some fliers Fire Blast Steels on the Switch-In and Scares off Nature types Ice Beam Provides steady neutral coverage, Scares off Natures and tells Defensive Regular Aya to take a hike. Charge has similar typing to Signal Beam and is weaker, but is Dark Alice's only way to boost her special attack higher, its worth noting it has similar power to Signal Beam at +1 as well
the last 2 scare off Zfairys
Youki/SYoumu Lure & Utility
Item: Mistress Outfit/Lum Berry/Witch Costume/Thick Fur
Ability: Levitate
Nature: Modest (+SpAtk, -Attack)/Timid (+SpAtk, -Attack)
EVs: 4 HP, 252 SpAtk, 252 Speed
- Hyper Beam
- Mana Burst/Luster Purge
- Icy Wind
- Thunderbolt/Energy Ball/Ice Beam/Fire Blast/Signal Beam/Charge
Switch in on something scary that can't really threaten you/You're fairly certain will switch out and drop the Enemy's Switch-In to 66% Speed. With the following Spread even Modest Dark Alice will outspeed Base 140 Speed Boosting Natures [Jolly Mimi-Chan, Speed Aya in Ubers...]
Youki/SYoumu is a hilariously common switch-in to Dark Alice, Resisting Both STABs and Outspeeding Dark Alice before she can Fire Blast/Energy Ball and killing her Draw the Line/Battle Chant [Blade Flash surprisingly won't kill 100% healthy Alice, even with Band]. Aya forms do not appreciate the -1 Seeing that have to waste a turn detecting to get back to Speed. Even if you don't get a switch you've got solid damage and they're assured to die to the next hit now that they don't out speed you, if they switch in something that walls you Speed is a Huge Deal and you open opportunities for other members of your team to come in and threaten.
Outside of Icy wind this Functions Similar to the Last Set
oh and zfairy can't switch in that icy wind thats a big deal man.
'Other Options'
Tri-Attack functions similiar to Signal beam and has a better hax chance (20% vs 10%). You could trap something with Jamming but why not Outright kill it? Mirror Coat requires prediction but leaves you Weakened with a Base 95'r. Knock-Off hits items off other puppets but you're better of maiming them instead usually. Light Screen/Toxic suffer from the same issues.
Taunt potentially lets you beat some walls Dark Alice couldn't normally beat, but I don't think Dark Alice has space for it.
Feint is Dark Alice's sole source of Priority, but it's hilariously weak even if you opt to invest your Attack for some reason:
'Silly Damage Calcs'
252 Atk Choice Band Dark Alice Feint vs. 0 HP / 0 Def Ruukoto: 48-57 (19.91 - 23.65%) -- possible 5HKO
252 Atk Choice Band Dark Alice Feint vs. 0 HP / 0 Def Advent Alice: 42-50 (16.09 - 19.15%) -- possible 6HKO
252 Atk Choice Band Dark Alice Feint vs. 0 HP / 0 Def Luize 28-33 (8.72 - 10.28%) -- 9HKO at best
but it can go around Detect/Beat other priority moves with +2!!!!
It also handily deals with most EndureSalac users, although there are much better puppets to run priority on. Rest is ok I guess but I've never had any success with a ChestoRest set so I didn't list it, maybe with good cleric support.
Magic Coat Bounces back T-Waves back at the enemy potentially, but is generally not worth a slot. Consider if you're using Dark Alice as a Lead I guess. Imprison + Signal Beam can potentially counter some Heart Types or even Non-Heart types looking to sucker you with a Signal Beam but if you Imprison something not running the same things as you you're SoL, requires strong prediction. Detect is ok for scouting, Endure+Salac is for faster things. Hearts Eye looks impressive but you're better off hitting something instead.
Conversion can make you not weak to heart, maybe. *grasping at straws*
You can run an EV set of 252HP/252 SpA like TToyo to extend Dark Alice's bulk, but you'll start to be speed creeped by certain popular EV Builds [Standard Helper Eirin and APatchouli come to mind]
Team SupportKill Hearts Obviously
Wishers are appreciated, Ruukoto/Advent Alice get special mention for being able to pass guaranteed Wishes via SlowPassing and baiting out Dream Attackers for Dark Alice to Sponge
Gets along well with Earth/Ghost-weak stuff
Many of Dark Alice's counters that don't get care about getting Speed Debuffed from the Icy Wind happen to be specially-defensive heart types or Yumeko, so carrying counters to those seems like a good idea.
Advent Mokou,
Yorihime, and
Futo can all do a number on these.
Lock-On Passing from
Helper Nazrin or
Star Sapphire forms greatly help Dark Alice's consistency with +2 Accuracy boost. The former is notable for having STAB charge beam to boost SpA alongside Accuracy
Checks and Counters
The HeartAdvent Meiling will wall Dark Alice regardless of set, and then forces her out with Vital Throw. What do
Luize,
Advent Alice and
Lily White all have in common? All Monohearts that can soak up Dark Alice's STABs and kill her with Signal Beam/Body Slam. Anything Looking to Revenge Kill with Coverage Signal Beam is pretty much a death sentence to Dark Alice if she doesn't get out,
Advent Reisen and
Speed Koishi fit the bill, Outspeeding Dark Alice under usual conditions.
Strong Steel Hits [IE Drawn Line/Braver] usually down a full HP Dark Alice
Even the things that get crippled by Icy Wind on switch-in don't care about it on Revenge Switch in anyway, So
Youki,
Speed Youmu,
Advent Cirno,
Speed/Regular Yorihime and
Meira can Sack Dark Alice on the revenge.if Running Modest Dark Alice, this list extends to Jolly
Momji, Timid
Keine,Jolly
Attack Komachi and Jolly
Elly(The former actually speed ties Timid Dark Alice as well)
Things that straight up just tank Dark Alice's hits like
Defense Daiyousei,
Konngara, Star Sapphire and
Defense Kaguya can force her out, Especially if they carry Drawn Line/Signal Beam. Kon is the worst of these, Tanking Luster Purge/Hyper Beam like nothing and doubling it's PP cost.
[size=18pt
Test[/size]]test if you can spoiler in spoilers
Spoiler
aaaa
Spoiler
I guess you can, Spoilerception