^ Where does it say "post your proven sets here"? I don't see it anywhere.
If a set is untested, it may still be posted for discussion. There is no restriction on that. Note the "improving them" part, that's what it is for.
As you are a more experienced player than me, your opinion is very much appreciated.
However, experience does not give you the right to belittle a set, and nor does the fact that it is a set idea give you it.
There is no reason as to why a set idea would be worthless simply because of being an idea. In fact, that assumption is almost ridiculous. If it were as such, then there would
never be any new sets for any of the mons, and any of the mons currently deemed "useless" or "outclassed" would forever stay as such.
The fact that both of those sets were played against you - with neither working - does not mean much by itself, either. For all I know, it could just be new users trying the idea out and playing badly, which is actually quite likely considering the kind of people to test non-mainstream sets are usually exactly the newcomers.
Also, while I value your opinion - as it is the opinion of an experienced player - please keep in mind that it is not the definite truth, and that I will not take it as such. If your opinion can be contested, then I will do so, regardless of my position.
Now then, if you want to keep
discussing this set
idea, feel free to do so. In fact, I'd appreciate it if you mentioned how you stopped the set when people played it against you,
How did you stop them, then?
..., since this would help me improve the set and think further upon the viability of it.
Now then, back on topic.
Before I start, let me point this out:
a Serene Grace set's main idea is both to hurt and to cause annoyance with secondary effects. It's not meant only to hurt, and it's not meant only to rely on secondary effects, either. It does BOTH at the same time.
If you want
consistent and proven examples, just look at TWave/Air Slash Togekiss and TWave/Subs/Iron Head Jirachi. They were both very relevant Gen IV threats. Here, a few handy links:
http://www.smogon.com/dp/pokemon/togekiss (third set,
"Paraflinch")
http://www.smogon.com/dp/pokemon/jirachi (fifth set,
"Substitute + Thunder Wave")
(Although I must admit both of those articles taught me a lot on the sets' usage myself.)
Yes, your using a less than optimal attack just to pray for hax
That's a Pokemon-minded opinion.
In Pokemon, Muddy Water has... 90 BP, if I'm not mistaken, as well as 90% accuracy and a 10% chance of accuracy drop. The 90% accuracy often screwed you up, though, and because the 10% chance didn't activate often enough, Surf was deemed the best option. Which is exactly what you seem to think:
Muddy water...is a joke, surf is strictly better
So yeah.
However, in this scenario, we're exchanging a 95 BP/100% accuracy move for an
80 BP/90% accuracy one
with a 60% chance of dropping accuracy.60% isn't "praying for hax". It's a hindrance when it works - and it works pretty damn often - and when not, it shouldn't be too much of a bother, because it still hurts, especially if backed up by Rain Dance (in which case it reaches 180 BP). Let's not forget ASanae has more base SAtk than Satori.
Surf + Rain Dance would reach 213 BP. In essence, you're missing out on about 30 BP and 10% accuracy, and, in exchange, gaining a 60% chance of dropping accuracy.
Sounds like a good deal to me.
Sanae gains 30% accuracy on one move from rain, A minoriko gains speed and pseudo stab on heat wave.
Wrong. Let's not forget ASanae is
Water/Faith. That means that, with Rain Dance, she gains a 180 BP move
with a 60% chance of an accuracy drop. Hurts like hell and has a nasty effect.
Is that all? No. That "30% accuracy on one move" you mentioned isn't just that, it's a
pseudo stab, very much like AMinoriko's Heat Wave. 120 BP, 10 (16) PP and 100% accuracy... aka pseudo stab.
And let's not forget ASanae's Thunder has a 60% paralysis chance.Usually, this is what ASanae'll want to start doing after Rain Dance: paralyzing her opponents with Thunder. Is 60% reliable for paralysis? No, not very much. However, it's still a 120 BP perfectly accurate move backed up by 130 SAtk.
From there, she can either paraflinch with Extrasensory or crush things with Muddy Water while stacking the accuracy drop with the 25% fully paralyzed chance. THAT's why gaining a perfectly accurate Thunder is so important; it's not just a move, it opens up a whole strategy.
That's also why the percentuals on the other moves are significant, too: by themselves, they're not very strong, but the point is to stack them with paralysis, not use them by themselves.tl;dr: ASanae gains pseudo stab from rain, as well as widening her SG possibilities.
Stab 130 base aqua shower or pray for a lot of hax. Guess whats more consistant
Aqua Shower isn't "130 base". It's 150 base from full HP, 120 base on 80% HP, 75 on 50% HP and so on. Basically, the formula for its BP is (150 * current HP/max HP).
See
its wiki page for more info.
In other words, if a fast mon hits you before you get the chance to attack - which wouldn't be too uncommon considering you wanted to use her as an anti-lead, and also because she's not too fast herself - its BP is drastically reduced. Not the most consistent move ever, now is it?
And Muddy Water isn't "a lot of hax", hopefully I already explained this well enough when you were saying the attack is "less than optimal" and "a joke".