Maybe this putting thoughts on paper thing will give me some insight on how to improve these iunno
What the what is thismimi-chan
Rock Head
Lum Berry
Jolly
252spe 252atk 4hp
Double Edge
Explosion
Flare Blitz
Head Smash
Back when Tenma/Sendai were around this was pretty much bait to call them out early. Still bait for Rock Bullets/Earthquakes/Things that can tank an Explosion but It's main purpose is to provide pressure straight from the beginning of the match
if I know the main lead is going to be a bother I'll just blow up then and there to force a 5v5, otherwise, this just punches holes through teams or Takes a time-out to come back Revenges later when I probably switch to...
dark alice
Levitate
Mistress Outfit
252spe 252spA 4hp
Timid
Hyper Beam
Ice Beam
Mana Burst
Thunderbolt
Comes in on the obvious Earth-Move on Mimi-chan and wrecks havok.
Meant to punch holes in the enemy team, back then cleanly OHKO'd Sendai and could put up a fight vs most Tenma sets[weakened by explosion or not].
Nowadays it just clicks one of it's STABs unless a coverage move could do better.
Not sure if I should stick with BoltBeam tbh but I don't have a good reason to change it. Being immune to spikes helps a lot.
youki
Insomnia
Maid Uniform
252spe 252atk 4hp
Jolly
Brick Break
Draw The Line
Shadow Hit
Swords Dance
Perfect Coverage Sweeper ahoy. [I really tried to use Speed Youmu in his slot but Youki is just more consistent fffs]
Due to Insomnia [which Speed Youmu doesn't have] I can come in random Hypnosis/Sleep Powders instead of just waiting for something to Signal Beam/Steel Attack Dark Alice. Same goes for Toxics as well.
Not much to say, just hits Swords Dance once and decimates the rest of the team, I haven't tried running Tailwind and I see no reason to now that Speed Aya isn't lurking about [I'm going to revenged by a mimi-chan or speed tied one day because I said this]
Due to his speed sometimes I can just revenge something frail as well.
technical toyo
Own Tempo
Leftovers
252hp 252spA 4def
Modest
Calm Mind
Earth Power
Energy Ball
Surf
technical fish sauce
Pretty Cool Sweeper, Back-up if Youki dies to something, usually cleans house relatively well.
I should probably have a better justification for her being here but she pretty much just works.
rin
Intimidate
Leftovers
252hp 252atk 4sp
Jolly
Detect
Extremespeed
Will-o-wisp
Wish
Pivot. Comes in to intimidate something, detects or wishes, and gets out.
Also Revenge Killer on something already weakened at times. She does her job nicely.
Pretty much my only answer to things bulking up, and not even a very good one.
advent meirin
Advent
Leftovers
252hp 4atk 252spD
Careful
Heal Bell
Slack Off
Strength
Vital Throw
The Cleric/Secondary Pivot. Saved my butt a ton of times due Strength Boosting.
helps break walls down too by knocking off their lefties with vital throw.
Thoughts:Most teams will put a support or spiker lead at the beginning before putting pressure on, This team points a missile launcher at your balls from the get go and starts pressure immediately.
My Answer to Entry hazards is to make sure it doesn't happen to begin with, so smart players who put their spikers outside of the lead position can throw me for a loop at times.
For a team that that was just pull 6 random puppets together in play it feels pretty damned balanced with 2 Physical Threats [maybe 3 with luck] 2 Special Threats and 2 Defensive Behemoths
However, this team gets really opened up by physical blows though and it shows, Rin was pretty much thrown in at the end to keep them in check with intimidate+burn and give wish recovery the Bulkier Members.
if something boosts enough times as well I don't really have an option to phaze, I should probably run Yawn on Toyo or Roar on Rin to workaround this but I don't know.
I was gonna put more here but perhaps after looking at my team history It'll be better off for another day, another thread