Hello there everyone! I've been lurking here for some time as a guest and finally decided to make an account XD
I'm currently creating a guide blog for the base game (and Shard of Dreams when it's translated), similar to the one created by GamerWaltz (using my own playthroughs of course!). I have been playing Pokemon-esque games for almost 10 years but never touched competitive (mostly because I live in a country where Nintendo Wi-Fi doesn't exist LOL).
So, enough with the introduction. TPDP got me really interested in competitive because of reasons Pokemon lack: nearly everything can be used and I can actually do online battles with strangers because there's no Nintendo WiFi or whatever it is (correct me if I'm wrong!). The puppets are also absolutely cute. I've been lurking around Smogon as well so I have some basics for competitive (prediction, coverage, and stuff). That being said, I haven't found any answers to some questions.
First, is base power everything in competitive? I don't like using high base powers in-story because I love to grind and they usually have shaky accuracy, recoil, sharply drop a stat, and others. Here is an example: Does a Speed Tojiko work better using Thor's Hammer and Luminous Flux at the cost of her might be dying from recoil rather than having Thunder Cut and Light Crushing Arrow, which have lower BP but don't eat away at her low HP?
Second, how do you determine which items to use in which puppet? I see a lot of competitives carry choice items and I've never used them at all because locking yourself to one move doesn't sound appealing to me. Another example: I have a Power Sagume with 2 HP/64 SAtk/64 Speed and the moves Sweet Desperado/Instinction (a Warped Skill)/Ultra High Tone/Moon's Protection. How do I find out an item which will suit her perfectly? (If there is something wrong with her EVs or her Skills, let me know too! She's reincarnated to have full S ranks.)
Third, does Eruption and Water Spout (and their TPDP equivalent) work on the remaining percentage HP or actual HP? And are they good moves on a puppet with high HP, high attack, low speed, and middling defenses? Here in my case, I have an Extra Mokou with the ability Full Power, and I'm looking at her Fire STAB. I'm trying to experiment how Firebird Dance (Eruption) + Full Power (a built-in Life Orb) + Food Rations work. However, because she will take hits most of the time, I'm doubting that this will work well.
Fourth, how do puppets implement moves which drop their attacks after use (like Arclight or Volcano)? I know that you can use a Purify Charm (White Herb) or a Choice item, but I have seen puppets who eat the stat drops in the face. How about moves dropping defenses such as Close Combat and its TPDP equivalent (I forgot the name)?
And finally, is it better to have a separate puppet for defending focused and spread attacks? I have been using a Defense Toyohime as my go-to defender in my Shard of Dreams playthrough (yes, I beat Mugetsu/Gengetsu too with her in the team) and her EVs are 2 HP/32 FDef/64 SAtk/32 SDef. Is this a good spread?
I'm sorry if I have too many questions which may be very hard to answer! (And I'm sure there are more questions to come)
I will highly appreciate your answers! ^^