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61
Fan-made hacks / Re: Touhoumon Blue - Zeph's Edited Version
« Last post by Blue on June 09, 2019, 09:41:05 PM »
Spoiler
Before I start, I'm Gonna leave out any comments I have about "jank" (encounters, stats, types, signature moves) since that's a part of 1.5's charm
Actually I do have one comment along those lines. There's a LOT of psychic and normal types among the new characters, could probably diversify that a little bit? (Sukuna and kokoro becoming steel-types, for example)
No physical/special split? Dunno how much of a revamp this would require. (I forget if you mention its not in at any point but might be a good idea if you don't implement it)
Trades are still unedited from vanilla FR.
Do the different fairies have different stats or are they just good for collection/evolution? I'm assuming the latter going by their slot and the comments
Level guide would be nice? Not required but nice. I'm making one on my own accord that I'll probably post when I'm fully done.
Move tutors are still around, dunno if you changed the vanilla learnsets or not.
Tooltip on the miracle mallet is messed up (Already clarified)
Evs being removed might be a bit too strict for normal mode, no healing items/forced set might be enough as it is for a lot of people. I can see no evs being a thing on hard/lunatic though.
Zun still says he gives out a DCSuika instead of a kasen and then gives you a regular CSuika. (Kasen is instead obtained in silph in place of lapras)
Super rod guy gives out the great rod, meaning the super rod's normally unobtainable (I fixed this in my own copy)
415 BST on EKyouko? (not counting this as jank since I'm not sure she's supposed to be that low)
CSekibanki/Sekibanki are two different EXP pools from ExSekibanki (medium fast to medium slow)
The items in underwater tunnel regenerate (I forget if this was a thing with older versions of blue as well)
Are last stand and bravado the same move?
Second-to-last rival fight on route 22 is about 5 levels lower than it should be [inspoiler](giovanni's ace is 59 while rival's is 55)[/inspoiler]
Is there a reward for beating getting both sevii gems? It seems like there's a [inspoiler]postgame thing with bill[/inspoiler] that looks like it would be a good reward
hooray I finally have internet back and can comment on this line by line

Spoiler
I'm curious what jank you're referring to.
Kokoro can't be a steel type because then she'd be steel/ghost which would horn in on Youmu and Youki's niche. Psysteel would horn in on Keine and Eiki. Besides that, steel's the third most common after I think psychic and ghost, so adding more steel would just shift the problem around instead of really fixing it. Minimize is normal type therefore Sukuna is normal-type.

No physical/special split. If such a thing were to be implemented, all I would do with it would change a handful of moves like thunderpunch and blaze kick into physical. There's a number of things balanced around the idea of a lack of a split, such as Rumia choosing between STAB and her massive ATK stat instead of getting both.

Yeah I should probably edit trades someday but last I heard they crashed the game for some unknown reason. I guess I'll add removal or correction of trades to the 1.00 todo list.

Fairies are unown. It's 28 sprites sitting on the same palette and data slot. Just like in normal FireRed there's no reward for catching all forms. They're there because I like fairies.

Level guide would be superfluous and counterproductive to my intent with the hack. When someone plays this for the first time, they do things in the order they're familiar with: Pewter, Cerulean, so on and so forth. Much of this hack is built around that idea and plays with that idea by presenting familiar challenges at familiar points, such as Misty packing a Water/other evolved mon with a self-healing move and a secondary stab that's hard to defend against. During this first playthrough, provided the player does things in that order, fights every trainer along the way, and sticks with a team of 6, (the single most common style of first playthrough) they will always be at the level the area is designed around. It's usually not until the second playthrough that they start doing things like trying to get surf for Brock, and by then they already have a decent idea of what level they need to be when. Providing them that additional information about levels would encourage players to do specific things at specific levels because they know they are able to when they normally wouldn't out of a sense of unfamiliarity and trepidation.

Move tutors are there and edited.

Still haven't fixed that lol, maybe in another week I'll be able to.

Frankly I considered removing EVs from easymode. I could go on another long autistic rant but I'm not gonna. I find EVs to be one of the worst ideas in a series whose ideas I mostly despise.

oops, forgot to update the bufferpokemon value

Not a bug! The dialog is just wrong because I'm an idiot. Super Rod and Good Rod have had their locations changed because there's absolutely no reason to make the best rod available near the start and the second best rod available at the second furthest point from the start.

oops

whoopsie

d'oh

yes

This is intentional! It'll make more sense and have more things to it come 0.99 where the game tracks the rival's progress through the gyms instead of listing every gym as something he beat by default. His dialog also should have changed a bit to reflect something.

yeah the reward is that you can trade with 2humon purple and laugh as everything explodes to death from glitches and desynchronization

Normally I wouldn't double post but this mechanic I found's pretty major.
If you finish the sevii islands quest with the ruby/sapphire, the E4 WILL use their postgame teams, even if you haven't beaten them normally. I don't know if this was intended but still worth it to point out (Level 65 on the champ's ace for pre-sevii E4 vs. level 64 on lorelei's weakest puppet on the post-sevii team)
There is no* postgame, you're right that I accidentally typed an 0x2 instead of an 0x3 somewhere and the champ's using the wrong team.
*you can refight the gym leaders i guess that's a postgame but there's no reward
62
Fan-made hacks / Re: Touhoumon Blue - Zeph's Edited Version
« Last post by Neotornado on June 05, 2019, 03:42:52 AM »
Normally I wouldn't double post but this mechanic I found's pretty major.
If you finish the sevii islands quest with the ruby/sapphire, the E4 WILL use their postgame teams, even if you haven't beaten them normally. I don't know if this was intended but still worth it to point out (Level 65 on the champ's ace for pre-sevii E4 vs. level 64 on lorelei's weakest puppet on the post-sevii team)
63
Fan-made hacks / Re: Touhoumon Blue - Zeph's Edited Version
« Last post by Neotornado on June 02, 2019, 04:25:51 PM »
okay have to reset my computer for something so I'll post what concerns I have as of now (up to victory road/E4 grinding)
Spoiler
Before I start, I'm Gonna leave out any comments I have about "jank" (encounters, stats, types, signature moves) since that's a part of 1.5's charm
Actually I do have one comment along those lines. There's a LOT of psychic and normal types among the new characters, could probably diversify that a little bit? (Sukuna and kokoro becoming steel-types, for example)
No physical/special split? Dunno how much of a revamp this would require. (I forget if you mention its not in at any point but might be a good idea if you don't implement it)
Trades are still unedited from vanilla FR.
Do the different fairies have different stats or are they just good for collection/evolution? I'm assuming the latter going by their slot and the comments
Level guide would be nice? Not required but nice. I'm making one on my own accord that I'll probably post when I'm fully done.
Move tutors are still around, dunno if you changed the vanilla learnsets or not.
Tooltip on the miracle mallet is messed up (Already clarified)
Evs being removed might be a bit too strict for normal mode, no healing items/forced set might be enough as it is for a lot of people. I can see no evs being a thing on hard/lunatic though.
Zun still says he gives out a DCSuika instead of a kasen and then gives you a regular CSuika. (Kasen is instead obtained in silph in place of lapras)
Super rod guy gives out the great rod, meaning the super rod's normally unobtainable (I fixed this in my own copy)
415 BST on EKyouko? (not counting this as jank since I'm not sure she's supposed to be that low)
CSekibanki/Sekibanki are two different EXP pools from ExSekibanki (medium fast to medium slow)
The items in underwater tunnel regenerate (I forget if this was a thing with older versions of blue as well)
Are last stand and bravado the same move?
Second-to-last rival fight on route 22 is about 5 levels lower than it should be [inspoiler](giovanni's ace is 59 while rival's is 55)[/inspoiler]
Is there a reward for beating getting both sevii gems? It seems like there's a [inspoiler]postgame thing with bill[/inspoiler] that looks like it would be a good reward
64
Fan-made hacks / Re: Touhoumon Tweaked Version (Version 1.15 is out!)
« Last post by Blue on June 02, 2019, 03:18:35 AM »
This will be game corner exclusive if it were to be added in.

the only comment i have on any of this is that i'm stealing that idea because it is really good
65
Fan-made hacks / Re: Touhoumon Blue - Zeph's Edited Version
« Last post by Mille on May 31, 2019, 10:49:38 PM »
i want the records to state that i don't know anything about swordsmanship. i am a support main!
66
Fan-made hacks / Re: Touhoumon Blue - Zeph's Edited Version
« Last post by Blue on May 31, 2019, 07:15:52 PM »
quick q, are the Dark/Rocket forms still available? them not having a dex entry leads me to believe no, but I remember one or two were missable so I'm afraid to continue much farther without knowing.
They're still available. If you gun straight for the elite four after Giovanni instead of doing sevii islands at some point it should be possible to miss one of them. Good luck actually beating the e4 like that though you'll be 20 levels below them.

They'll get stuff back when the first dlc patch gets finished.

[inspoiler]oh hey someone using something i made as an avatar[/inspoiler]

Also currently bug testing playing myself and I'll save most of my comments for the end but I ran into an issue that should probably be answered now: What does the miracle mallet do? I'm assuming it does something when sukuna holds it, but the text is glitched (CARE service.) so I'm not sure what.
Aside from that I'm curious if you drew the new sprites themselves because most of them are pretty solid (even while looking for sprites for a personal project I wasn't able to find a good chibi of sumereko)

Ah, good catch. It increases her special stats.

Yes, I made the sprites myself. Mostly with a laptop touchpad in paint. I eventually switched to a mouse.
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Fan-made hacks / Re: Touhoumon Tweaked Version (Version 1.15 is out!)
« Last post by Neotornado on May 31, 2019, 06:25:02 PM »
okay I'm sorry that this is really late but I wouldn't mind it being used as a base as long as you credit it as such (also be aware of the bugs in it, such as the pokedex being glitchy and the egg summary screen crashing the game)

As for new updates I still haven't figured out abilities since most of the gen III hackers have moved onto straight code for new discoveries and mechanics, an area which I've never been too good at. I did experiment with stat spreads/movesheets for the LoLK characters (as well as Jo'on and shion) in a personal project (independent from blue, oddly enough) and I could probably put them into tweaked if I could expand the dex a second time, or figure out how to make the unown slots work. (From what I've been messing around with in blue, it SHOULD be safe if the puppet in that slot is evolution only, which at the moment it is since it should be Alternate Alice.)

HSiFS characters sadly don't have enough sprites to be fully inserted into 1.5 (and I'd probably need both reimufate's permission to use their sprites and menu icons for them)

Sorry for being away so long, 2017 and 2018 were both pretty busy years for me.

Actually here's the stats I had for the new puppets in the hack
Seiran - Heart/Steel, 70/45/70/100/80/115 (since her ability's to shoot bullets,I really didn't have much info on her otherwise since canon dosen't have much on her)
Ringo - Heart/Earth, 100/55/95/75/110/55 (Probably the weakest in terms of typing, I'm thinking of going heart/nature tbh. Spread is because she's mentioned to be somewhat pacifistic)
Doremy - Ghost/Beast, 110/65/75/65/105/105 (Mainly based off her passive nature in AoCF but I could probably tweak the stat spread around a bit. Alt might be ghost/dream because she has enough stuff in AoCF to justify having some sound-based attacks.
Sagume - Flying/Miasma, 55/75/80/85/120/105 (She was actually miasma/ice in the test but I realized there's really not much "ice" about her. Flying/faith is another potential choice but miasma's mainly for associations with unluck such as hina)
Clownpiece - Fire/Heart, 70/105/65/115/65/110 (As past me might have noted, this one was pretty easy. Earth's another potental idea due to those moons that she throws around
Junko - Dark/Faith, 125/45/85/105/90/100 (My attempt at creating a "pure" stat spread, otherwise pretty expected.)
Hecatia - Earth/Fire, 85/65/130/85/130/85 (Yes I'm aware this one is 580 BST, the gimmick with her is that the higher BST is offset by both forms having quad weaknesses since the other form in the hack is earth/water)
Jo'on - Miasma/Fire, 85/100/45/95/80/105 (Not seen: hustle. This will be game corner exclusive if it were to be added in. Could probably swap HP and defense then nerf the defenses a bit. Miasma/dream might also work if she lacks an alt form
Shion - Pure miasma, 60/80/125/105/115/65 (Could probably swap defenses, miasma/faith could also work if there's no alt form)
The test hack also included LoLK and TH17 demo characters but they only have two sprites each so I couldn't put them into tweaked yet.
68
Fan-made hacks / Re: Touhoumon Blue - Zeph's Edited Version
« Last post by Neotornado on May 31, 2019, 06:19:05 PM »
Also currently bug testing playing myself and I'll save most of my comments for the end but I ran into an issue that should probably be answered now: What does the miracle mallet do? I'm assuming it does something when sukuna holds it, but the text is glitched (CARE service.) so I'm not sure what.
Aside from that I'm curious if you drew the new sprites themselves because most of them are pretty solid (even while looking for sprites for a personal project I wasn't able to find a good chibi of sumereko)
69
Fan-made hacks / Re: Touhoumon Blue - Zeph's Edited Version
« Last post by zak-something on May 30, 2019, 06:51:45 PM »
sup nerds

https://touhoumonblue.blogspot.com/2019/05/kept-you-waiting-huh.html

playing this and its just as much fun as the first go around years ago!

quick q, are the Dark/Rocket forms still available? them not having a dex entry leads me to believe no, but I remember one or two were missable so I'm afraid to continue much farther without knowing.
70
Fan-made hacks / Re: Touhoumon Blue - Zeph's Edited Version
« Last post by Drewko on May 27, 2019, 06:11:13 PM »

We truly don't deserve to witness this kind of greatness.
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