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ROM Hacks + General Discussion / [PPE] Stuck in Mahogany Town
« Last post by Sengolares on March 17, 2019, 02:51:12 AM »
Hello everyone, I am currently playing Puppet Play Enhanced v1.11 (not Reloaded, that is) and running around Johto. After clearing the Rocket Hideout and beating the Gym of Mahogany Town, the guy selling you candy bars still blocks the eastern exit, claiming he has to clean up. If memory serves right, in the original Gold/Silver you were supposed to head back to Goldenrod and drive the Rockets out of the Radio Tower, however in there is still a guy blocking the stairs to the third floor for anyone but authorized personnel, while everything else seems normal on the first two floors (aside from a Rocket loitering near the front door, who does nothing but shoo you away).
Am I just missing something, or is this the end of the Johto scenario?
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Touhou Puppet Dance Performance / Re: TPDP Randomizer
« Last post by captiankatsura on January 13, 2019, 01:08:46 AM »
So after some more testing i'm pretty certain that randomizing the "NULL" element was the problem.
Seems like puppets with no second type actually have null as a second type. Normally null is completely neutral but it can be randomized just like the other elements.
So in your original example, most likely electric was resisted by null, neutral to electric and poison, and strong against water.

Anyway, to the point: 1.1.0 beta 3 should work correctly since it doesn't touch the null element, though it won't fix a game that's already been randomized.
If nothing else is broken, I'll probably just repackage beta 3 as 1.1.0 proper soon™.

That makes sense. I haven't encountered any problems in the newest beta version, so that must have been it.
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Touhou Puppet Dance Performance / Re: TPDP Randomizer
« Last post by PhantomPilot on January 12, 2019, 04:16:36 AM »
So after some more testing i'm pretty certain that randomizing the "NULL" element was the problem.
Seems like puppets with no second type actually have null as a second type. Normally null is completely neutral but it can be randomized just like the other elements.
So in your original example, most likely electric was resisted by null, neutral to electric and poison, and strong against water.

Anyway, to the point: 1.1.0 beta 3 should work correctly since it doesn't touch the null element, though it won't fix a game that's already been randomized.
If nothing else is broken, I'll probably just repackage beta 3 as 1.1.0 proper soon™.
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Touhou Puppet Dance Performance / Re: TPDP Randomizer
« Last post by captiankatsura on January 11, 2019, 05:02:07 PM »
I did not generate a share code at the time of randomization, but this is the code I got from recreating the settings I was using: G0C:cO0ot:7BX8D:1a:7q:0:5:P
The specific puppets I found the inconsistencies with were: I was using an Iku (found on Route 3), and I tested effectiveness against Chiyuri (Human Village), Eirin (Route 3), Iku (Route 3), and Cirno (Myouren Temple). I was running Randomizer version 1.0.12, and I was playing Shard of Dreams version 1.103 with the completed English Patch.
I don't have any other specific seeds on hand where I've encountered the issues with type effectiveness, but I definitely remember seeing some inconsistencies the last time I randomized it. I'm pretty sure it was the same randomizer version, but I think it was on the base game.
Thanks for looking into it, and for adding in the option to export the type chart! I will try out this new version over the weekend and let you know if I encounter any problems again.
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Touhou Puppet Dance Performance / Re: TPDP Randomizer
« Last post by PhantomPilot on January 11, 2019, 09:24:01 AM »
In my current seed, Electric resists Electric, Poison resists Electric, Poison/Water is weak to Electric, Electric/Water is weak to Electric, and Electric is neutral against Water. The Puppets in question don't have any abilities that would mess with their effectiveness. And I've noticed inconsistencies like this on other seeds as well.
I may not be able to fix that. I can't actually control the effectiveness against type combos, the game figures that out on its own based on the constituent elements.
I've taken a shot in the dark at fixing it though. There's an additional "NULL" element that presumably does nothing but the randomizer was randomizing it anyway. Hopefully removing that behavior solves the problem.
In any case, i can't seem to reproduce this on the current build of the randomizer. You can get it here: https://github.com/php42/tpdp-randomizer/releases/tag/v1.1.0-beta3
I haven't tested exhaustively, but the seeds i tried seem to work as expected.

If you happen to have the "share code" ("randomization code" if you're using the beta) for a seed that has this problem, that would be helpful (I'll also need to know the game version and randomizer version)

I'd also like to request a function to print out the changed type effectiveness so I don't have to spend hours experimenting to fill out the type chart.
Done. See the link above.
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Touhou Puppet Dance Performance / Re: TPDP Randomizer
« Last post by captiankatsura on January 08, 2019, 03:07:34 PM »
I wanna start by saying I appreciate all the work you've put into this. One of my biggest problems with the base game is how there are Puppets not available until literally the end, so the Randomizer is great. But I've noticed some issues when randomizing type effectiveness. In my current seed, Electric resists Electric, Poison resists Electric, Poison/Water is weak to Electric, Electric/Water is weak to Electric, and Electric is neutral against Water. The Puppets in question don't have any abilities that would mess with their effectiveness. And I've noticed inconsistencies like this on other seeds as well.
I'd also like to request a function to print out the changed type effectiveness so I don't have to spend hours experimenting to fill out the type chart.
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Something seems to be wrong with the wiki. None of the pages will load. (I'm not trying to edit anything. I'm just trying to look up info about the game.)
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Translation project / Shard of Dreams - Bug Reporting Sheet
« Last post by DerxwnaKapsyla on October 11, 2018, 03:17:34 AM »
Please only submit one issue per report. If you have multiple things to report, make multiple submissions.

It's been long enough since the release of the translation build, time to start addressing issues in it.
https://goo.gl/forms/UV9YSrrN2DeQOe8y2
Please keep in mind, we will only be addressing bugs from the public release build, not the Leaked 99% Build or the Interface Translation Patch.
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Translation project / Yume no Kakera Freezing?
« Last post by Lukesky180 on October 08, 2018, 12:09:09 AM »
Hi! I'm having some issues with the YnK expansion. I installed it properly in Japanese locale and it runs perfectly! However, after a little while of running around in the overworld my character (and the rest of the game) freezes up, but I can still hear the sound effects of my character moving around, opening menus, and interacting with objects. This also only happens with the YnK expansion, my base game runs fine!

This seems to be like some kind of graphical glitch but I can't seem to find anyone else who's encountered this. Might anyone know of this issue?
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Metagame and teambuilding / Defense Akyuu
« Last post by SG-Sanae on October 01, 2018, 03:10:49 PM »
Defense Akyuu@Black Choker/Food Rations
Blue Mark
64 HP/64 FoDef/2 SpDef
Ability: Curiousity

-Will-O-Wisp
-First Aid
-Charon Ferries
-Call of The Dead/Upbeat

No, Curiousity alone does not make you a good tank. DKosuzu has a much better movepool than you and all the other Curiousity puppets have substantially better stats. Will-O-Wisp + First Aid makes it so you can actually survive against focus attackers and Charon Ferries is your only decent option when you get hit by Upbeat. Call of the Dead is a mindgame-heavy option to try and fish a KO against a spread attacker. If you don't mind them just swatting you away, Upbeat prevents other puppets from using you as the easy setup fodder you are.
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