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Touhou Puppet Dance Performance / Re: TPDP Randomizer
« Last post by Spar on May 24, 2017, 04:08:16 AM »
I don't mind most skill card moves, as most of the moves are linked to their types, it's really just the Signs, since every puppet can learn them, thus cover some of their weaknesses.

As for the level 29 style changes, I'm not really sure either. I've only encountered a couple. Almost all of the level 29 puppets have been Normal, but I've encountered a Wakasagihime, a Rumia, and a Kyouko that are all style changed level 29s... Maybe it has to do with exp adjustments for puppets of lower cost? I don't know how the game calculates that stuff, though. Either that or the imported save file (I played normal until I beat Marisa, then randomized, because I don't like fighting a full party before I can catch a puppet.) screwed something up.
Movesets / Re: Speed Flandre
« Last post by Doesnt on May 23, 2017, 12:41:57 AM »
Okay so I want to make it clear the above post is a spambot post that is being intentionally preserved, so we all know that the robot uprising is not going to happen in our lifetimes.
Touhou Puppet Dance Performance / Re: TPDP Randomizer
« Last post by PhantomPilot on May 22, 2017, 05:40:02 AM »

trainer puppets can now have only one sign skill
i've also drastically reduced the chance of getting skill card moves in general (15% chance)
most puppets have more skill cards they can learn than level up moves, but they were all tossed into the same pool for randomization purposes so the chance of getting skill card moves was insanely high
this didn't really bother me but i can see why it would bother sane people

i'm not really sure where to strike the balance there, but at least 15% should prevent them from being loaded up with skill cards all the time

i've also enforced level requirements on levelup moves so trainer puppets should no longer get moves they are too low level for

level 29 style change shouldn't be a thing? at least not for trainer puppets
the randomizer explicitly sets trainer puppets to normal if they're under level 30, so i have no idea what could cause that
only thing i can think of is that there's some extra exp calculation nonsense with trainer puppets i'm not aware of, wouldn't put it past this game
if anyone has any insight, let me know

i've increased the minimum level for style change to 32 so hopefully that won't happen anymore

appreciate the feedback though, i've become desensitized to the madness after all the testing early on :P
Fan-made projects / Re: touhoumon purple
« Last post by foggy on May 20, 2017, 04:48:10 PM »
Yay I'm glad it made you happy.  I didn't expect you'd like it that much though, so I feel a little self-conscious somehow but also honoured.  Anyway, you're welcome!
Touhou Puppet Dance Performance / Re: TPDP Randomizer
« Last post by Spar on May 20, 2017, 05:30:55 AM »
So I've been playing around with this and I've noticed something that initially didn't bother me, but started to get tiresome by the time I got past the SDM: Trainer puppets and Sign skills. Specifically most trainer puppets have at least two Sign skills, some have three or even a full load of four Sign skills. I don't mind getting caught off guard by an unexpected skill only available via skill cards, but when a trainer puppet can have multiple Sign skills, while we are limited to one per puppet it rubs me the wrong way. For example I don't expect to be fighting level 29 Power Rumia (what's with the level 29 Style Change too?) with the skill list: Water Sign, Illusion Sign, Wind Sign and Tumble Plant. Is there a way to take the Sign skills out of rotation for random trainer puppets?
Fan-made projects / Re: touhoumon purple
« Last post by Agastya on May 19, 2017, 02:25:38 PM »
no thread is ever too old to contribute to as long as you have something you want to say.

also, i'm going to take your post and print it out on a wall. thanks for the warm fuzzies!
Fan-made projects / Re: touhoumon purple
« Last post by foggy on May 14, 2017, 01:59:54 PM »
This hack just got updated again as recently as yesterday so I think it should be fine for me to post in this thread even though it hasn't gotten a reply in so long, even if necroing threads is normally a concern (I'm not sure how it gets treated in this community).

I just wanted to give some feedback and say that I really appreciate that you are still updating this hack, as well as that you made it in the first place.  I played it in the past, though I didn't really get very far but hopefully that will change soon.

Sandbox Mode in particular is interesting to me because it opens up so many new possibilities for the player!  Sure, you can use it for game-breaking things if you want, but it is not at all limited to just that.  For example, maybe after you played Puppet Dance Performance, you wanted to try starting with whatever puppet you felt like starting with in Purple, instead of being limited to only the puppets that are available early on.

If I make a rom hack of my own, I probably will draw inspiration from Sandbox Mode in order to give more options to the player, and as a result, hopefully greatly enrich their experience.

Again, thanks so much!
Fan-made projects / Re: Touhoumon Tweaked Version (Version 1.15 is out!)
« Last post by foggy on May 14, 2017, 01:26:12 PM »
What can I say, this hack is one of the most interesting pokemon rom hacks out there for me right now.  I really like the idea.  The 1.5 puppetdex has a lot of weird stuff that I don't know what to think about (like Marisa being an Electric type), but it also has a lot of draw for me specifically because it isn't as balanced as 1.8 and therefore the capabilities of the puppets are at least a bit more representative of the characters they are based on.  It makes me feel more like I have puppets based on those characters, and as a result I become more attached to my puppets.  Some of it's other consequences are rather unfortunate, but oh well.

I would have even been thinking about asking for permission to use this hack as a base for a hack that I'm thinking about making, but as I am very much a newbie to hacking, some of the bugs that this hack has make me feel rather helpless.  I don't know how much I would be able to do about them.

Regardless, it is really impressive that you did all this and I'm also really glad to see Touhoumon hacks still getting updates in 2017.  Thanks a lot for the update!  Hopefully I get around to playing this soon.
Fan-made projects / Re: Touhoumon Blue - Zeph's Edited Version
« Last post by foggy on May 14, 2017, 11:11:45 AM »
Just wanted to say thanks for the update and that I appreciate it!  Initially I was logging in to this forum again just to say that but it is true that I ended up posting something else first.

After seeing this update I decided to finally give this game a shot and so far it has been a wild ride.  When I caught a CUtsuho I thought the game was going to be easy from then on but so far it is really really not.  To be fair though, I have two fire types, an electric type, and a puppet that doesn't focus much on offensive capabilities, and I have not passed Mt. Moon yet.  Here is my current team:

I will probably replace Marisa with Koishi eventually when I manage to find one wherever they are (Chireiden is the best!), and I typically keep one or two spots open for HM slaves.

I wonder where this journey will take me from here.  Once I manage to beat Brock and pass Mt. Moon, I suspect things will get easier for me because then rock and ground types will be less prevalent and I will be stronger.  But looking at how crazy this game has been so far, who really knows!
Creative Conundrum / Some Questions Regarding Making a Touhoumon Rom Hack
« Last post by foggy on May 14, 2017, 10:06:35 AM »
Well, my main questions are these:

1.  Is there something like a Touhoumon rom base that is available to me?  I am thinking of using Fire Red specifically, although I am probably not opposed to using Emerald if there is a good enough reason for it.  I don't know Japanese and am therefore not in any position to try translating the original 1.8 to use as a base.  I am aware of this but unless the translation is complete, I can't really use it (and I don't know whether I need permission as well?).  There is also this but I would almost definitely need permission for that (but I mean, if I can get permission then that's fine...).

2.  Is there something like English documentation of the puppets, moves, types, abilities, and etc. of 1.8?  The closest thing I can think of is this.  If I'm not using a Touhoumon rom as my base, then I guess I'll be implementing the Touhou stuff myself...

3.  Speaking of which, where can I find sprites that I can use?  Mostly, I'm talking about puppet sprites.  I would prefer to implement even the th15 and th16 characters as puppets, but those are not the only puppets that I am asking for sprites for.  Some puppets may not even have sprites yet for all I know and I understand if so.

In truth, I don't really know much about making a rom hack, and I have not yet made the decision to work on one but I am currently reviewing my options for resources that I can use.  Once I know more about what is available to me and what I can expect, then maybe we'll see.

I do realize that this is going to be a lot of work.  Especially because I am not planning to use a standard 1.8 puppetdex.  I want the puppets to represent the capabilities of the characters more than they do in 1.8 and so I would prefer the puppets to be less balanced than in standard 1.8 (although I'm not satisfied with the 1.5 puppetdex either).  Unfortunately that means some puppets will just be flat out better or worse than others, but I would like to find something of a middle ground and avoid making any (evolved) puppet totally useless competitively.  This is going to be difficult to say the least, especially seeing as I think some puppets like Yukari puppets deserve legendary-like BSTs because in Touhou they are crazy strong, but I think I will want to tone that down a bit too or else I will never find that middle ground.  I was going to avoid going above a 680 BST but now I think maybe it should be more like 620, hmmmmm.  Maybe something like a range of 420 to 620 for evolved puppets?  Of course, stats aren't everything though so that is just something of a guideline that I'm thinking of and not a hard limit.

The way that I'd like to do it is to have one unevolved puppet of each character and then 2-3 evolved forms that you can choose between for each one.  I am not planning to categorize them based on things like Power and Speed and Defense and Assist.  I don't know how I'll name the evolutions but in essence I think my plan is to make something like a "normal path" evolution where it's capabilities seem most representative of the character it is based on, and then 1 or 2 "alternate path" evolutions for those who would prefer to do something else with that puppet.

One of my overall goals for this hack (if I make it) is to leave something good in the capabilities of each and every evolved puppet so that no matter who your favourite is, you will have fun using them, while also feeling closer to that character because of the more representative (and less balanced) dex.

Just having 3  forms (including the unevolved one) for each puppet is going to make for a big dex, and I am not sure how much I will be able to expand the dex, which is why I'm cutting out the idea of having middle evolutions.  These days though, some people are even expanding the dex of Fire Red and Emerald to like 802+ entries, but I don't exactly have much hope that I'll be able to push it out that far without just using a rom base that has that work done for me (there are some like that, like this and this).  Although, I haven't done much research into that so maybe I could even manage to push it out that far on my own, for all I know.
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