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Shoddy Touhoumon Info/Discussion / Re: Shoddy Touhoumon 2 [Status: Up]
« Last post by Agastya on October 23, 2019, 05:50:13 PM »
We're back!
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Shoddy Touhoumon Info/Discussion / Re: Shoddy Touhoumon 2 [Status: Down]
« Last post by Agastya on October 19, 2019, 03:42:42 PM »
Server's temporarily down. No ETA on when it'll be back up, but it's temporary downtime.
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ROM Hacks + General Discussion / Re: Kedama and egg moves
« Last post by Ketsuban on October 18, 2019, 03:14:33 AM »
Four years isn't too long to wait for an answer, right?

I looked into this and the short answer is: probably. See, there's a function in Emerald whose purpose is to determine the species of an egg from its parents. As part of that process, it checks for the case of breeding a Ditto with a male, and puts Ditto in the mother slot... but it specifically looks for Ditto, not anything in the Ditto egg group. If Kedama is in Ditto's slot or the references to Ditto's species number in this function have been changed to Kedama's, then it won't be considered for passing down egg moves later on. Given Touhoumon Purple dates to the time before decomps were available for ROM hacking, the simplest thing to do is to leave Kedama in Ditto's slot, so I'm expecting that Kedama works the same as Ditto and your plans of an Attack Keine with Head Smash are thwarted.
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Fan-made hacks / Re: [WIP] Touhoumon Death Waltz (Kaizo Touhoumon)
« Last post by Agastya on September 10, 2019, 10:09:44 PM »
Stomp's Paralysis chance wasn't actually removed. This has been fixed.
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Fan-made hacks / Re: [WIP] Touhoumon Death Waltz (Kaizo Touhoumon)
« Last post by Agastya on September 10, 2019, 07:18:43 AM »
One final update for now. Thanks to some help from Doesnt, critical hits can no longer occur.
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Fan-made hacks / Re: [WIP] Competently Bad Touhoumon (Kaizo Touhoumon)
« Last post by Agastya on September 10, 2019, 06:14:24 AM »
Very hectic first day.

Some changes have been made. Some for clarity, some to reduce RNG.

Of note is that there was a sign in Pewter City that was a leftover from YEAH!20. It was inaccurate, so it has been edited. An extra helpful sign has been added as well.

E: I just remembered something else I needed to do. Another update incoming.
E2: Done.
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Fan-made hacks / [WIP] Touhoumon Death Waltz (Kaizo Touhoumon)
« Last post by Agastya on September 09, 2019, 07:01:15 AM »
Due to the game's format, anything that transpires in battles in this game is a spoiler. Please discuss any and all gameplay contents in spoiler tags.

A long time ago, I started a "hard" Touhoumon 1.8 hack. It was very flawed, and I didn't like it enough to continue it.

This game was called "Touhoumon YEAH!!!!!!!!!!!!!!!!!!!!" and it died a mostly irrelevant death, having only been played by a few friends. I'd mention it to other people that never learned about it and bring it up maybe once a year, and laugh when they got to a certain point.

Today, I'm here to pick it back up.

http://lkaexe.supersanctuary.net/kaizothmn/

Relevant gameplay changes are documented in move descriptions or in the included README file.

Other details are currently very vague on purpose.
==============================================
Similarly to YEAH!20, this release goes to Brock. I'm releasing something this short to see if this is better than the nonsense that was YEAH!20.

All feedback is welcome.

I will offer no hints.



Changelog:
Spoiler
9/10/2019:
- Critical hits no longer occur.

9/9/2019, part 3:
- Changed some text in Pewter City to clean up leftover "this road is closed" stuff from YEAH!20's initial demo release, adding two useful hints instead.
- Minor changes to Route 3.

- Edited a trainer.

- Replaced Chibi Nazrin's Pickup with Collector.

- Thundershock and Stomp no longer have a chance to inflict Paralysis.
- Wrap now has 100% accuracy.

- Items like Rare Candy should no longer be usable. (Very spartan implementation.)

9/9/2019, part 2:
Edited a trainer.

9/9/2019:
Brock demo release.
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Hi everyone ,

As the title says I've just finished the main game's storyline and would have liked to know what I should be doing before starting Shards of Dreams ; I did venture out a bit more and have done a few "post game" things ( mainly just challenged some Touhou characters once more ) but I really haven't been trying to get back all HMs or catch all puppets just yet ( my run was a blind one so I am sure I may have missed some items or events , even ).
I also noticed how the difficulty level spiked up once more , thus putting me in quite some troubles against foes like the game's "elite 4" .
Any tips about how I should be building my puppets or about team compositions ? I've cleared the game by using the very 6 puppets I found and while I did catch many other ones I didn't have the chance to try them out just yet.

What would you suggest ?

Thank you in advance.
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Fan-made hacks / Re: Touhoumon Blue - Zeph's Edited Version
« Last post by zak-something on July 22, 2019, 01:33:25 AM »
i'm not 100% sure on the timing (I think its when ZUN is waiting to take you to the Sevii islands?) but when you go to ZUN's house there's an entrance in the back, one tile of grass will trigger a scripted battle against her. its a one off encounter
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Fan-made hacks / Re: Touhoumon Blue - Zeph's Edited Version
« Last post by kokorikopi on July 21, 2019, 03:51:10 AM »
If ZUN is supposed to have any dialogue post-E4, it's broken.

Also, can't find Kosuzu anywhere, but I found her item.
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