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Messages - Wrulfang

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31
For save editor, with A-Save I'm at least able to see the data, so I can calibrate frames in the RNG machine

However, further editing and saving renders the save ruined.


The GenIII suite work wonders. Since advancedmap seems to work I guess I', be able to RNG more stuff.
Is more rewarding to wait to get a good one though RNG that try to get a ton of dissapointments


Also, wondering if you will add/is already added/you have planned a way to reset EVs in the game, like Emerald berries or the incubator

Weeeeeeeeeird bug. I was RNGing a Cmomiji in route 22, after sticking with the first good result, because I was getting tired and the males there are far more rare than 25%, and I can't specify that to the RNGreporter, so I guess I'll stick with this momiji and maybe try it again later at route 6.
However, not sure if I fucked the save, the rom or something, but trying to view CDaiyousei status screen returns a blackscreen, the music keeps playing and I have to reset to get out. If I select other party member, then changing to Cdaiyousei screen, instead of a black screen I get the status screen but without the sprite. Still freezes.

However, this doesn't seem to happen in the TempGBA emulator on my flashcard, but it does in 2 of the VBA I have tried in my computer. However using an old save with CDaiyousei just at lv11 instead of 15 doesn't freeze at all...

32
the intro trainer sprite is somewhat fucked for both choices, at least look good in the trainer card.

Also couldn't manage to change the nature of the starter, and Yape and similar simply crash.

How much data did you move across the rom?
I had to RNG the damn starter.

33
I guess I shouldn't aks about bakward compatibility with older saves.

anyways, going to try this again.

did you changed the help menu matchup table?

Okay, I downloaded the zip, the how to patch file talks about the alternate forms patch.
Also, the hard patch is basically like the hard mode on BW2, right?

34
Fan-made hacks / Re: touhoumon purple
« on: December 27, 2014, 02:44:34 PM »
I've seen that in other games when LW were slow exp formula while Ex just normal exp.

I remember doing nasty stuff with sendai and xp and save editors, so it happens.

wiki show both to be slow exp formula, but I believe one of then was fluctuating

35
Fan-made hacks / Re: Unnamed 1.8 Hack
« on: December 18, 2014, 04:27:32 PM »
stupid ask, the ips can be parched again over a 1.1, or must be done on a clean fire red?

Also, is there any way to reset EVs on puppets (like the incubator, or the EV berries) or the only way is though trading to purple?

The macho brace are in vanilla position or is found early? The 6 bikers of  route 16 are the classic EV-trainers? I don't remember if I reached there in the first parch

36
Fan-made hacks / Re: Unnamed 1.8 Hack
« on: December 14, 2014, 09:11:13 PM »
what is that scale next to the stats and why it didn't existed before?

37
Fan-made hacks / Re: Touhoumon Gaiden [Status: Milestone 1.331]
« on: November 20, 2014, 10:24:18 PM »
Just a small thing: The exp yield of Pokémon grows linear while the level-up requirements grow exponentially - which means that it will take far longer to level high-level puppets than low-level puppets given they fight same-level opponents with the same base exp. If you make the level curve linear rather than parabolic, the late/end-game might become grinding hell.
As far I know, that mechanic has been since the start in the pokemon franchise
exp yield formula has been always lineal (except gen V where is weirder) and level up exp has been always exponential

38
Fan-made hacks / Re: Touhoumon Gaiden [Status: Milestone 1.331]
« on: November 18, 2014, 09:36:27 PM »
A lot of moves have the text cutted. Even with the correct fonts.
the only think that might work there is the text style, but not sure if there is a real difference in the lengh, I think is more of the heigh. Also some descriptions have far more text that it could fit

39
Creative Conundrum / Re: Creating Sprites for New Shard Formes
« on: November 11, 2014, 11:07:26 PM »
I would like to see it.  Mine goes up to 66px tall, without the items and normal scale, and most roms, at least in gen III go up to 64px tall.

40
Fan-made hacks / Re: Touhoumon Gaiden [Status: Milestone 1.331]
« on: November 11, 2014, 11:02:24 PM »
I've been a bit busy playing other stuff, but I remember that youki had different moves that the one the .xls lists.

at lv 30 it has cleave, night slash, wing cleaper and shadow claw, while the list says it should have blade flash, iron defense, cleave and night slash.


however, it is about the Stationary youki, not a raised one, so might be wrong if it has custom moves.

PS: why synchronize didn't work with a stationary encounter?

41
Creative Conundrum / Re: Creating Sprites for New Shard Formes
« on: October 30, 2014, 12:08:05 PM »


this was from a very old touhoumon, I'll say it has to be from a 1.0, because it had LW as alternate from Ex
this was a LWKaguya that instead of being Grass/psychic was Grass/dragon and was very cool.

I remember that game had a alternate evolution of flandre that was basically a deoxys, (It had a weird sprite that was later used as a flandre boss in some 1.5 hacks, as I've seen in pokemon editors.

The sprite is untouched, I think it only needs fixing the shadowing in the hair



I could also try to make one with the thing I used as icon, (obiously without the ribbons and the mental herb) but I think it its too high.  the pallete could somehow reducted

42
Fan-made hacks / Re: Touhoumon Gaiden [Status: Milestone 1.331]
« on: October 21, 2014, 09:49:01 AM »
I think the level curve until here is fine. The gym leader are a bit though, buy mostly because I stick to keep using the lucky egg instead of giving berries and the eviolite.

I had some problems with bugsy, until I decided to evolve nazrin, mystia and medicine and accomodate them to the gym level.
but also, bugsy would be a piece of cake, according with my calculus, using a cirno or a letty (maybe not the one you get traded due to disobedence)

I was a bit higher for withney, at least it took less tries.


Also, I'm playing in challenging mode, not sure how different is. But with the Gen V exp formula, you get enought xp with just trainers, as long as you don't train too much puppets.


43
Fan-made hacks / Re: Touhoumon Gaiden [Status: Milestone 1.331]
« on: October 20, 2014, 10:31:50 PM »
So I beated whitney and I'm with the sudowooodo/invisible wall event.

No idea how to pass, as the florist just gives honey.

Is that point the max it can be reached in the rom? I think is a nice spot to pause since past that, the game widers a lot.

Just asking.

44
Fan-made hacks / Re: Touhoumon Gaiden [Status: Milestone 1.331]
« on: October 15, 2014, 10:57:01 PM »
Well, the everstone works as intended, as for I experienced, it works like in gen VI, with 100% passing the female nature

also the female seems to pass the ability like it does in gen VI, but that might be pure luck.
there is Cmokou with flame body near and a IV judge that literally reads all your IVs, extensive breeding is pretty easy. but I got a nice enogth patchouly and better play the actual game that get stuck breeding.

I understand now the phone numbers. the main game is indeed more important. Just hope there are more breeder trainers like that one on the outside of the union cave, I love the random team from different sets, that can be rebattled at will. Since her wasn't in a main spot, it turns to be the opposite to some of the breeders in BW2

Also, It doesn't mind if the bycicle isn't faster, is just I was expecting something faster. but also I never played before in this platform, so I guess most of the stuff is stuff I didn't expect. Also with the "S" Speed switch I get enought speed. I tend using just runnign in most of the game, because I play them fast.


Oh, just remembered another thing. But I guess is part of the "demo" so they're not avaiable yet. Shards doesn't work, but that might explain why the detailed stats table just have the normal forms + AKeine


45
Fan-made hacks / Re: Touhoumon Gaiden [Status: Milestone 1.331]
« on: October 15, 2014, 09:59:57 AM »
Went to goldenrod. The casino is nice.
but the daycare...
 I don't know on what point it is, but I guess at least everstone on female must work.

however, the fact that you can't see if you have an egg or not is despairing. Specially to someone who just have 2 modes: nuzlocke on different settings, or team with certain tematics, spreads and peacks wich must have good natures and habilities and eventually EVs just for main game.

I don't care if goldenrod doesn't have quite the route lengt of  Verndanturf-R117-Mauville-R118 or R209-Solaceon-210, but damn, in HGSS the daycare center even calls you!

and talking about calls, I found weird I only got 4 numbers in the navigear. I'm doing something wrong? I've talked again after fighting with trainers that in GSC and HGSS did give you phone numbers, yet I got nothing.

But I guess daycare mechanics and scripts around it is a Essentials problem.
At least I have a flame body mokou.

PS: it is normal I found the bicycle speed and the running speed around the same? bicycle doesn't seems to be faster, it looks like the animation clogs a bit...

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