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Messages - Wrulfang

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16
Touhou Puppet Dance Performance / Re: Grinding postgame
« on: September 16, 2015, 02:31:35 PM »
Got #1 Power aya to lv 100, it goes smooth even without the extra 11 EVs into spread attack for rush attack.

I noticed a little flaw with Greenmittenz EV spread. 55 speed EVs is just enought to outspeed Yuki's speed futo, the main threat, however with 350 points of speed, Mai's Speed remilia outspeeds power aya. A total of 58 Speed EVs are needed.

Is not an important problem, as the only remotely way it could kill Power aya, is doing a critical hit with inferno and leaving burn.
However, it still damages Power aya, and you will need to use a paste of the fog for healing it, or Yumemi's Power Kokoro will kill it with Arclight.

I've been some calcs with the excel puppetdex with Shinki team, and Power Aya can't solo shinki.
With art of combat, would need 2 moves to kill power mima, there is a small chance that a single twister will do, but you would need to get crits or max damage. Mima will attack, will not kill Power aya, but will leave it crippled.
The watatsukis are no problem, rush attack and spark javelin.
Defense Yukari is the main problem. With art of combat, there is even a small chance that 2 twisters are not enough. If you go with art of combat, you will have already lost a chunk of HP with mima. If you go with straw dolls, Mima will die with a single twister, however when you face yukari, you will already lost some health with straw dolls killing the previus puppets. When yukari attacks, you will have 60%HP remaining, enought to die with inferno, since gravity blast won't be a viable move from the AI, with the lowered HP.

I'm a bit confused with the damage calculator, as is like is ignoring Catasthrope stab. Also, art of combat seems to only boost Twister, regardless of type matchups.

Assuming you somehow managed to survive, you need to lose other 10% more of HP with straw dolls. Aya can kill Sariel without problem.

Asuming now that yukari missed inferno instead of using other move, and you could kill the rest of the stuff, you are with Power shinki now. Same case that with yukari, you can't one shot it. assuming that the map viewer is right and the devs put 64 EVs on EVERYTHING on Power shinki.

Conclussion: 64Fo.Atk and 58Speed, moves as Greenmittenz said, warp back to makai after defeating yumeko.

17
Touhou Puppet Dance Performance / Re: Grinding postgame
« on: September 15, 2015, 02:23:05 PM »
The strategy with Power Aya is to have her at level 100. You want something that can solo so you have more party slots for other stuff. Here is the stats for beating it with AyaP.

Power Aya (Perfect S ranks)
Level: 100
Item: Art of Combat
Mark: Red
Ability: Salvo
EVs 64Fo.Atk 55Spe (11 extra points you can throw somewhere)
Move1: Twister
Move2: Rush Attack
Move3: Spirit Stone Jig
Move4: Spark Javelin

Yuki
MokouS - Twister
FutoS - Spark Javelin
UtsuhoS - Twister
YoumuS - Spirit Stone Jig
SuwakoS - Rush Attack
FlandreS - Rush Attack

Mai
EllisS - Spirit Stone Jig
YuukaD - Rush Attack
NueP - Spirit Stone Jig (need 2 if bad rolls) (forget where swaps in but has Hobgoblin)
RemiliaS - Twister
KasenP - Twister
RaikoP - Spirit Stone Jig x2

Yumeko
SakuyaP - Rush Attack
TenshiP - Rush Attack
KokoroP - Twister x2
MikoP - Spirit Stone Jig
HijiriS - Twister
YumekoS - Spirit Stone Jig




Well, I think I might redo my Power aya. I went with 2HP, 64FoAT 64Speed, and trancent form instead of rush attack. I have already a Lv63 Rikako as second thing, I guess I could reroll Aya and use the extra 11 points for SpAT.
I went with transcent form instead because is focus, it really wreck the Power Komachis of Kasen's house, but everytime I failed was a almost guaranteed death.

At least training it gave me a ton of money, when I went to get the missing signs I sold the stuff and got like 300K.
Better Idea: get another aya instead of reseting the actual one.

Thanks for the help. Also, is there any list of all the rematchable characters postgame? also, in the trainer card there is a percentage thing, but it still remains at 0.0%, what is for?

18
Touhou Puppet Dance Performance / Re: Grinding postgame
« on: September 15, 2015, 10:27:14 AM »
I found a little problem with power aya and Yuki. Speed futo has smoke deployment, and it really hurts into my strategy.

Maybe I could try something with lighting speed that can kill easily rin, so I get to kill rin, lighting speed on futo and continue killing

Also I have no idea how could Medicine's Medicine take that twister without dying and still Aya with venom nova. I guess I still need to level more Power Aya, I though lv80 would be enought to kill the remaining trainers.

Edit: looking at the wiki, Speed Rikako should do the trick. Maybe I end up changing the whole party step by step

19
Touhou Puppet Dance Performance / Re: Grinding postgame
« on: September 14, 2015, 01:33:20 PM »
I have the 2 book, but I have not the native grace, what does it do?
I guess is given by suwako, does it has a normal team of lv82, or has a stronger team?

Also, some people suggested me using power Aya for grinding on Makai4, at least with yuki, are there other good things for grinding Yuki?

20
Touhou Puppet Dance Performance / Grinding postgame
« on: September 13, 2015, 07:04:27 PM »
So I managed to get to the postgame, did the Kasen quests, and started into Waifu Baking. Got a perfect akyuu and kosuzu for baking. I Reincarnated just one of my main team, I want to know if there is a good spot for grinding for exp and money, or makai e4 is the only reliable source?

Also, is worth to get Yuuka with a bad Speed IV, to run a Gyro ball set, with defense yuuka, or is not slow enough?

21
Creative Conundrum / Re: LoLK and ULiL Puppets!
« on: September 12, 2015, 10:38:10 PM »
Well, then go with fire/reason.

Let's see how they type her in the TPDP dlc

22
Metagame Discussion / Re: Greninja Equivalent?
« on: September 12, 2015, 10:34:46 PM »
I could say the most similar thing to greninja could be Power Kororo, as it has Infinite changes, which works like protean; or Speed Suwako, as both are based on frogs and are part water type.

However, I don't think about something in the tier of what you really are searching.

I've got while ingame-teambuilding, that most things that look really cool have a single type that can't properly hit.

Maybe better luck looking though Puppets with better spread attack, as they have access to #sign, which is like a customizable hidden power.

23
Metagame Discussion / Re: Has anyone any idea what to do with Power Yukari?
« on: September 12, 2015, 12:11:10 AM »
I got yukari as starter and defense yukari is pretty good. maybe a bit scarce in movepool, but 80/140/140 is a really good bulk

I guess in late game you could run unjustness and basically stall everything down to struggle

24
I noticed the HP reduction being a good increase in chances of sealing.

from what you say, it means that the higher the level, the more difficult to seal is? does the rarity of the puppet affect the % of sealing, or just the level?

Also, I would suspect that inflicting certain status could help. I know TPDP is not pokemon, but If I were a stopped puppet I would find more difficult to get out of the seal thread.

25
Creative Conundrum / Re: LoLK and ULiL Puppets!
« on: September 09, 2015, 03:06:52 PM »
I keep my position on dark/mature
While signal beam is the signature confusing heart attack, I differ madness from confusion.

Also, moves like taunt, torment, swagger (on thpp) are dark.


About lily being monoheart, I would compare it with the florges line. Pure fairy even if the mon itself is more flowers than any other thing. Also lily white is only related about anouncing spring. Not even related to flower, blooming, temperature or daylight increase. Is like El corte Inglés, the only relation between them is that they announce it.

26
Creative Conundrum / Re: LoLK and ULiL Puppets!
« on: September 01, 2015, 06:35:37 PM »
I said dark/nature, because is a fairy from Hell.


27
Creative Conundrum / Re: LoLK and ULiL Puppets!
« on: September 01, 2015, 03:35:31 PM »
I think I hear the guys of TPDP were doing them on the DLC or something.

I doubt anyone sane would care about editing them into their roms or something.

However we could still being creative and think about them.

Like drewko said, 1.8 dream type is more of a fighting type that anything else. Maybe in TPDP dream type if it was something more that a type so every puppet has a completely neutral move as an starting move.

I would say Clownpiece as dark/nature, with serene grace and access to the most oxonovius moves.
Junko as Heart, or heart/Illusion, with pure power as hability, althought I think it would fit more No guard or Sheer force. Maybe in a 4th gen enviorement, Heart/Illusion with Normalice or No Guard. Like all his spells are pure bullets withoth any special effect, Normalize would make sense on her.

28
Fan-made hacks / Re: Touhoumon Tweaked Version (Version 1.0 is out!)
« on: July 13, 2015, 01:42:35 PM »
The reusable TMs looks nice, that means you could add more stuff for the celadon mart, and add some items instead on the casino. I would bet for relative useful/competitive items like leftovers/choice band, or pinch berries

Also check about the TM10, as is got from pickup.

I just had an idea for the celadon mart TMs. Put the Hoenn balls there. I always get frustrated because I can't get these balls on fire red legally

29
Fan-made hacks / Re: Touhoumon Unnamed (1.8)
« on: June 30, 2015, 10:53:00 AM »
More stuff:

-the middle biker of the 3 bikers that are static on route 14 (there are 4 bikers there, below the grass, 3 static and one moving) has a Nue at lv 38, but Nue evolves at lv40. Is normal Nue, not attack or technical.

-I'm just past blaine and still haven't seen a single chibi sekibanki. I have no idea where it can be. No trainer has used one.


Also, advancemap seems to not work pretty good with outside of dex pokemon, all of them show as chibi miko (411), and some areas like the pokemon tower or the power plant simply crash.


Edit: I did a series of walk though walls to get a Sekibanki from the victory road, breed it, but the resulting egg was still a sekibanki, and with the same moves as the female.



30
Fan-made hacks / Re: Touhoumon Unnamed (1.8)
« on: June 25, 2015, 05:04:30 PM »
the chibi wakasagihime from the first trainer at cerulean city gym has a weird moveset. it has sing instead of sweet kiss, and still bubble instead of aurora beam.

The wiki says that it learns sing instead of sweet kiss, (althought I still think sweet kiss is more balanced at that point, as how annoying Chibi mystias can be)

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