Prior to battling on Shoddy, I've never played competitive Pokémon. However, I knew what certain puppets could do thanks to random surfing on the internet and taking some time to learn. My very first team didn't take into account Clauses or things considered Meta. Not that I didn't know what Metagaming was, I just wasn't a fan of it since it boiled down to merely using what works much more better than others rather than just having fun trying different sets out.
And then I got fed up with losing...
To date, this has been my most successful team. I have mostly DoctorShanks to thank for half of the movesets I use, Joshcja and Agastya for the other half. If you ever see this team, know that I'm in a pretty bad mood and that I'm not a good loser.
And with that out of the way, I Present: Team
Meta Gear Solid
Name: Red Death (Chen)
Nature: Jolly (+ Speed / - Sp. Atk)
Ability: Limber
EVs: 252 SPD / 252 ATK / 6 HP
Item: Special Bloomers
Moves:
- Double-Edge
- Metal Claw
- Soar
- Rock Bullet
Summary: Hyper Offensive Lead and Revenge Killer. Kills most non-bulky puppets with banded STAB Double-Edge. In my experience, it killed 3 before succumbing to recoil. Metal Claw deals with birds and potentially raises Attack, while Soar deals with Natures and other Beasts. Rock Bullet destroys ICBM, and serves as last-ditch effort to outspeed the handful of puppets that speed-tie / outspeed Chen. 130 Speed is difficult to outperform otherwise.
Thanks to low bulk and recoil, it's easy to kill. Spikes rapidly shortens its lifespan. Priority attacks like Aqua Jet and Gale also take care of it. Lastly, Double-Edge is powerful, but predictable. It's not hard to switch to something that'll resist it.
Name: Lemegeton (Defense Patchouli)
Nature: Relaxed (+ Defense / - Speed)
Ability: Guard Armor
EVs: 129 DEF / 252 Sp. Atk / 129 Sp. Def
Item: Leftovers
Moves:
- Aromatherapy
- Toxic
- Earth Power
- Thunderbolt
Summary: Defensive Pivot and Status Cleric. Aromatherapy cures any status ailment the team has. Earth Power and Thunderbolt are STAB moves, which makes her my primary answer to birds and Steel Types. Guard Armor ensures no crit hax ensue. Toxic is for anything she can't kill or force out easily.
Water moves can easily drown her, especially if said water user is either form of Toyohime. She also can't do a thing in the face of Tenma, other than try to Toxic Stall. Sadly, Leftovers is her only form of recovery.
Name: Voldemort Mk. II (Sariel)
Nature: Timid (+ Speed / - Attack)
Ability: Pressure
EVs: 200 HP / 240 SPD / 70 Sp. Atk
Item: Leftovers
Moves:
- Calm Mind
- Dark Pulse
- Extrasensory
- Recover
Summary: Fast Sariel with extra general bulk. Also my secondary Defensive Pivot. Calm Mind raises its Special Stats, making it nigh impossible to kill with a special attacker. Recover heals off any futile damage. Dark Pulse and Extrasensory are STAB moves, both of which can cause flinching. I could've used Hyper Beam and Silver Wind, but I like muh accuracy.
Most Steel, Beast, and Reason types can put a dent into this Angel of Death with enough Attack and Speed. While she can heal off Burn, Leech Seed, and Regular Poison, Toxic will prove fatal. Taunt also renders her useless, especially when paired with Detect.
Name: Cruiser Wing (Rikako)
Nature: Timid (+ Speed / - Attack)
Ability: Insomnia
EVs: 252 SPD / 252 Sp. Atk / 4 HP
Item: Lum Berry
Moves:
- Mana Burst
- Thunderbolt
- Sonicboom
- Ominous Wind
Summary: Secondary Revenge Killer. Mainly used for Coverage. STAB Mana Burst puts a dent in most things, while Thunderbolt and Sonicboom kills birds and most Ice Types not named Yumemi. Ominous Wind hurts Ghosts and occasionally raises all stats, but should probably be replaced with Priority STAB Gale to counter Salac users.
As fast and powerful as Rikako is, this glass cannon can be disarmed by Blade Flash users and Specially bulky pivots. Ruukoto and Lily White can wall her to oblivion.
Name: Arondight (Goliath)
Nature: Jolly (+ Speed / - Sp. Atk)
Ability: Maintenance
EVs: 248 ATK / 34 Sp. Def / 228 SPD
Item: Leftovers
Moves:
- Braver
- Earthquake
- Superpower
- Tailwind
Summary: My risky answer to Heart Types and birds DPatchy can't take care of. Its main function is to hopefully get off a Tailwind and sweep. Braver is pretty destructive, but 80 Accuracy limits its usefulness. Earthquake and Superpower demolishes other Steels. Statuses can hinder it, but Maintenance can cure them without Aromatherapy.
Faster Steel-types, Fire-types, and Heart-types (and most Special Attackers) can blow this doll to smithereens. Maintenance can also screw it over by not activating at all.
Name: Oro Jackson (Youki)
Nature: Jolly (+ Speed / - Sp. Atk)
Ability: Inner Focus
EVs: 252 ATK / 252 SPD / 4 HP
Item: Special Bloomers
Moves:
- Draw The Line
- Heart Break
- Poison Jab
- Shadow Hit
Summary: The sole male of the team. He wrecks shop most of the time with Banded STABs, which have a decent crit chance. Poison Jab makes Youki my sole counter to Defense Kaguya.
Like Chen, while he's banded, it makes it easier to switch into something that resists the move he's locked into. Rock Bullet and Fire Types make short work of him, especially thanks to his abysmal bulk. Statuses don't do him any favors, either. At least he can't be flinched.
I may revise this team at some point, but I'll thank you in advance for reading and pointing out any other gaping holes.