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Messages - joshcja

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Teambuilding / Re: My Sand Team
« on: October 30, 2014, 03:56:23 PM »

Welcome to die

(Why the shit do we still have sand veil?)

Teambuilding / Re: my team that needs help
« on: October 30, 2014, 03:55:00 PM »
A few things.

ATenshi is a cool lass but...DKags.

Mari is doing nothing that Aya or Taya do not do better.

Timid, Pressure
Calm Mind
Dark Pulse

Your not running charminglook so you have no need to outspeed other Sariels, put the 8 HP back that spread is literally bare minimum bulk in a world of ohgodwhy spatk reasons. Also silver wind is a much better choice than E sense if your running dark stab. Cause power matters.

Mana burst on Layla matters, she's pretty much used for one reason, to fuck over dark faiths

Yoshika wants roar and an attack other than night shade along with minus. Being setup fodder for taunt darks is kinda... bad being setup fodder for trace, also bad. Charming look/taunt are viable/amazing on every S ranked dark btw so... ya. (Yes charming look S/A Flan is a thing)

SKoishi.... uuuuh, no comment...

Half the draft dropping from IRL issues helps also.

General Metagame / Re: Shoddy "Standard" Viability Ranking Thread
« on: October 13, 2014, 10:47:52 AM »
Suika will rarely lead on sand herself tbh cause saying "I r sand" turn one is a generaly bad plan. Sand has some glaring weaknesses as an archetype (Lunarians and burds) so you'll see a lot of S medi's/antileads/Trick banders

That said what puts suika at S is her flat bulk+sand+spikes with 120/80/120 bulk she's just one of those mon's you flat out fail to ohko with anything short of a high powered boosted SE 120 base stab off something silly strong. She hits back with solid coverage or simply toxics or spikes on your face and is almost always run with "standard" sand structure of cat/nature/steel making any attempt to straight kill her a flat joke. Or in other words she gives up 0 free turns spinblocks her own spikes and is super fucking annoying to swap into at anythign resemblign full hp while turning cat/doge/racoon lady into satan, no expanation, just satan.

A suika and T suika lack the bulk that makes her normal form so fuck all annoying however they hold respectable niches.

ASuika can be run either on offensive sand that lacks a need for Suikas fat or as a hard counter to sand itself with high str bulk up.

T suika is uuuuuh...special. (shot)

[inspoiler]If I kept logs I'd post some of Suika making ZNova cry manly tears here v.v, since I dont lets just say he has like...5 teams made specificly to counter sand semi with everything from 6 lum users (all of which have taunt) to rain dance spam + asuika. Thats how good fat oni is[/inspoiler]

General Metagame / Re: Shoddy "Standard" Viability Ranking Thread
« on: October 10, 2014, 01:17:34 AM »
AMurasa has more physical bulk actually. In addition she can run offensive or defensive sets.

However normal murasa has several advantages, namely that her typing is MUCH better suited to a special defensive role,  aqua jet is solid priority, and while shadow punch is pure sadness waterfall and ice punch are wonderful vs sub cmers.

Basically Murasa is "worse" in a vacuum than AMurasa however Murasa suits the metagame better.

Gona have to drop from draft, 16 hour shifts = nolife

Movesets / Re: Shameful Set Compendium
« on: September 30, 2014, 11:03:25 AM »
Attack Luna Child @ Petaya (Spa) Berry
Ability: Volt Absorb
EVs: 248 HP / 252 Spd / 8 SpAtk
Timid Nature (+Spd, -Atk)
- Agility
- Substitute
- Baton Pass
- Nature Sound


I am so shamed.

(never run "odd" hp ev's such as 4, 12, 28 or 252, doign so maked your hp number even and is basicly a wasted Ev that can sometimes bite you in the ass on sub users)

Movesets / Re: Advent Reisen
« on: September 30, 2014, 10:35:06 AM »
Luster purge @ witch outfit is pretty vital. Its the only way your going to threaten +1 fast Sariel.

General Metagame / Re: Shoddy "Standard" Viability Ranking Thread
« on: September 30, 2014, 10:29:01 AM »
Minor error I noticed: Kaguya and Defense Yukari have their names misspelled

EDIT: Bonus question, can anyone explain what makes Rin so much better than Attack or Speed Rin? Sorry for all the questions, I'm trying to get an understanding of the metagame.

Bulk, Typing, movepool

Rin is the hardest stop to physical mon's not packing waterfall or a boosted brave bird. For example she can eat up even airline T Aya brave Bird from full.

Fire gives cat the ability to hard wall steels, grants her acess to wil-o-wisp and flare blitz is a solid stab

Beast makes cat into Giritina-O in sand, and allows her to ohko Tbyakuren with heat claw while granting a valued ghost resist.

Rin also has a ton of movepool options ranging from phasing (Roar, perish song), priority (espeed) a boosting move (Sub Curse) trapping (Fire spin) and has a solid speed tier at 95 with a more than ueseable spdef stat  and semi reliable healign in wishtect.

Her drawbacks are somewhat negligible compared to her strengths, weakess to (4x) water and (2x) flying with a vulnerability to toxic.

Won vs rhetco 2-0 via disgusting stall

Lost to Ice Punch Freeze Neotornado 1-2

Shoddy Touhoumon Info/Discussion / Re: Shoddy Draft 2: Experience The UU
« on: September 21, 2014, 04:29:46 AM »
Team Ultimate Udders is ready for battor

Set a time for the draft you dork >.>

Gonna recommend 8-9ish eastern US.

Movesets / Re: Kaguya
« on: September 13, 2014, 05:11:38 PM »
Giga drain can gain back enough Hp to matter only when used on Mon's that should never, ever, stay in on Kaguya. (toyohime forms, low spdef nature weaknesses). it also has lowish PP.

Frenzy plant can deal a good chunklet of damage once then giga drain damage once then kaguya is useless, and it has low PP. Not super good but useable I guess.

Energy light: Highest PP grass option, more BP than giga drain, can drop Spdef.

Basically the logic is, PP matters, Kags gets pp stalled easily due to her measly 80 spatk and the huge variety of restalk and pressure mon's. More PP = more forcing switches on the mons kags is checking = more spikes damage. Baton pass pivots are also dangerous to kags because she cannot threaten boostpass or drypss pivots for the most part. E light can at least deal out a -1 drop as they swap in and force a disadvantagous pass.

Movesets / Re: Kaguya
« on: September 12, 2014, 05:04:27 PM »
Because depending on spread Kags will have between 561 and 607 hp.

Movesets / Re: Speed Cirno
« on: September 10, 2014, 07:30:37 AM »
Glad to see you writing sets again man, dear everything your better at it than I am.

A few notes though (No worries you got almost everything important):

Guts Facade will hit harder than a neutral waterfall or ice ball on her band set as those posses 120 and 135 BP respectively after stab and it has excellent neutral coverage.

4 HP ev's puts SCirno at an even HP number which is a very bad thing when your playing status sponge. However a small boost to her spdef stat can be noticeable, for example 252+ SpA Tenma Gale vs. 0 HP / 4 SpD SCirno: 136-162 (46.73 - 55.67%) -- 73.44% chance to 2HKO 252+ SpA Tenma Gale vs. 4 HP / 0 SpD SCirno: 138-163 (47.26 - 55.82%) -- 79.3% chance to 2HKO Minor but a 1 Hp live can save games.

A physicly defensive Louize, Lily White, or ye olde Magic Stones will be totaly unimpressed by SCirno while AMurasa will live even a +1 DEdge and procede to set rain as an offensive check. Also PJab Yoshika's a jerk.

Mentioning speed shave for band in options would be cool if you dont feel like going into that confusing mess in the set descrips (adamant can run prio with enough speed to outpace +speed 90-105's depending on the relevance of threats while jolly can speed shave for a little extra bulk while still outpacing DIE mokou, alternately she can use the spare Ev's to go type item mixed with a NP strong enough to 2 hit chiyuri's ilk)

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