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Messages - joshcja

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16
Shoddy Touhoumon Info/Discussion / Re: Touhoudraft 2.0
« on: May 16, 2015, 07:38:53 PM »
We call that a viability list.

17
Shoddy Touhoumon Info/Discussion / Re: Touhoudraft 2.0
« on: May 15, 2015, 11:47:20 AM »
So your saying I cant just build one team and bring it to every single game?

Fuggin CTing fuggets, is cheap, is BS, cheaters, muh toxic stall DReimuuuuuuuuu.

(Seriously though if you want to actually win building specifically to CT the opponent is required, unless doesnt haxes your anus into shameful oblivion)

18
Shoddy Touhoumon Info/Discussion / Re: Touhoudraft 2.0
« on: May 14, 2015, 11:40:23 PM »
Only if you trade me your R1 pick for this shiny Ruukoto.

19
Just solo the game to exp share/koga with Alice. Catch Flying/Illusion resant thing with killmurder stats, grab 5 dorks for VR, win. The games pretty much made to go fast in. The games actually pretty "GET TO THE CHOPPAH" friendly. Though you miss out on some of the more amusing dick kicks.

The whole "3 starters thing" is a lie. thats pretty much your difficulty curve

Sanae: Hell mode all the way, good fuckin luck on the champ.

Reisen: Hell mode until you get AdReisen, then GG

Alice: Roflstomp the first 4 gyms then never use again unless you save her for dark tome. Then she just stomps the first 2 gyms.

Edit: Achiya hacks aren't difficult, just super grindy and mistaking "kill all fun" with "is 2hu difficult"

2nd Edit: Iv's are ranked, just catch all the things and use only good iv mons to build your e4 team. Its not like your style is suffering just your able to make more informed decisions.

3rd edit: Use birds

20
Teambuilding / Hey look teams im not horribly ashamed of...(yet)
« on: March 06, 2015, 04:37:33 AM »
Got bored, here's teams I no longer really use with minimal explanations just go look up the set threads because im a massive smogfag on this game.

Team "Do Da Dance!!!": Oh man, this team is, so bad, but was a fun mix of test sets and shit I just loved using. Either way it has some super glaring weaknesses to AKeine reason, reason, and also reason. but sans that it was pretty damn fun. This team combined the first appearance of Stallbreaker Nue, with random offstab item agipass THatate, and Bulky CM Sariel Feat lots of burn spam and some emergency prio in AStar/Yumeko feat pursuit trap because I cant build without pursuit trap. Also there's a Doc. It does Doc things.
Spoiler
AnnoyingPOS (Nue) (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/40 Atk/216 Spd
Jolly nature (+Spd,-SpAtk)
- Brave Bird
- Recover
- Taunt
- Will-o-wisp
---

Dr. Strangelove (Helper Eirin) (M) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/236 Spd/22 SpAtk
Bold nature (+Def,-Atk)
- Aqua Shower
- Burn Powder
- Poison Bomb
- Recover
---

Magic!!!! (Sariel) (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/52 Spd/104 SpAtk/100 SpDef
Calm nature (+SpDef,-Atk)
- Calm Mind
- Dark Pulse
- Recover
- Silver Wind
---

ShowMeYourMoves (Technical Hatate) (M) @ Gothic Outfit (Fire)
Ability: Focus
EVs: 124 Def/134 Spd/252 SpAtk
Modest nature (+SpAtk,-Atk)
- Agility
- Baton Pass
- Heat Wave
- Luster Purge
---

Attack Star Sapphire (M) @ Swimsuit (Water)
Ability: Water Absorb
EVs: 88 HP/252 Atk/168 Spd
Adamant nature (+Atk,-SpAtk)
- Aqua Jet
- Power Whip
- Recover
- Waterfall
---
Predictions :) (Yumeko) (M) @ Mistress Outfit (Dark)
Ability: Guard Armor
EVs: 200 HP/252 Atk/58 Spd
Adamant nature (+Atk,-SpAtk)
- Blade Flash
- Poison Jab
- Pursuit
- Spikes
---

Sandbox Stall: "Doesnty: Josh your bad at playing stall", "ZXNova, Fuck this 6 lums 6 taunts, 4 rain dancers, an ASuika and fucking die". Its sandstall feat random offensive shit because when you have cat/sandoni/parashufflesatan/rabidmaid you get 2 free slots to use on stupidly aggressive mons. Because why nto build full stall where your spinner is your cleaner and you lead with trickband. its weak to...sand team weaknesses, physical waters, AMurasa, HighStr ASuika, AMurasa, Doc, and AMurasa. Good thing is 9v9 makes sand stall fucking invincibur.

Spoiler
Spikes! (Advent Marisa) (M) @ Special Bloomers
Ability: Advent
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd,-SpAtk)
- Double-Edge
- Extremespeed
- Trick
- Volt Tackle
---
Buuuuuulk (Suika) (M) @ Leftovers
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Def
Impish nature (+Def,-SpAtk)
- Earthquake
- Spikes
- Steel Fist
- Toxic
---
Kitty! (Rin) (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def,-SpAtk)
- Detect
- Flare Blitz
- Will-o-wisp
- Wish
---
EveryTeam (Yumeko) (M) @ Mistress Outfit (Dark)
Ability: Guard Armor
EVs: 200 HP/252 Atk/56 Spd
Adamant nature (+Atk,-SpAtk)
- Blade Flash
- Poison Jab
- Pursuit
- Sculpture
---
Upskirt (Technical Aya) (M) @ Leftovers
Ability: Speed Boost
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk,-SpAtk)
- Brave Bird
- High Jump Kick
- Roost
- Twister
---
Fluffy (Mamizou) (M) @ Leftovers
Ability: Focus
EVs: 252 HP/156 Spd/100 SpDef
Calm nature (+SpDef,-Atk)
- Hypnosis
- Stun Spore
- Substitute
- Whirlwind
---

Wingar Is Fungar: The beginning of my dirty sinful endless sordid love affair with sub/disable Seiga and AdMokou. feat physdef Kongarra offensive HEirin, and boring Aya/AStar. Nothing to say here. Is fun balanced team that uses a kon/star/aya core feat 3 goodmons with a mild AMiko weakness and a massive SMedi weakness.

Spoiler
BOOMSHAKALAKAKA (Advent Mokou) (F) @ Special Bloomers
Ability: Advent
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd,-SpAtk)
- Flare Blitz
- Mach Punch
- Pursuit
- Superpower
---
ZoomZip (Aya) (F) @ Leftovers
Ability: Speed Boost
EVs: 228 HP/248 Def/32 Spd
Impish nature (+Def,-SpAtk)
- Roost
- Soar
- Spikes
- Twister
---
JustPassingThru (Seiga) (F) @ Leftovers
Ability: Levitate
EVs: 32 HP/216 Spd/252 SpAtk/8 SpDef
Timid nature (+Spd,-Atk)
- Dark Pulse
- Disable
- Silver Wind
- Substitute
---
DocOc (Helper Eirin) (M) @ Swimsuit (Water)
Ability: Natural Cure
EVs: 16 Def/240 Spd/252 SpAtk
Modest nature (+SpAtk,-Atk)
- Aqua Shower
- Burn Powder
- Poison Bomb
- Recover
---
BestFairy (Attack Star Sapphire) (F) @ Swimsuit (Water)
Ability: Water Absorb
EVs: 84 HP/252 Atk/172 Spd
Adamant nature (+Atk,-SpAtk)
- Aqua Jet
- Power Whip
- Recover
- Waterfall
---
Swordlass (Konngara) (F) @ Leftovers
Ability: Pressure
EVs: 252 HP/184 Def/74 SpDef
Careful nature (+SpDef,-SpAtk)
- Draw The Line
- Recover
- Strength
- Toxic
---

Hate HEirin Doc got to strong, my creation had turned against me. Now to use 6 mons that all abuse her on one team. Feat belly drum Sara. I wish I could say more but ya, this is literal ragescumkilldoc.

Spoiler
Ackbar (Attack Miko) (M) @ Lum (All) Berry
Ability: Intimidate
EVs: 252 Atk/216 Spd/40 SpAtk
Rash nature (+SpAtk,-SpDef)
- Blade Flash
- Psycho Boost
- Roar
- Sacred Fire
---
Jirachiish (Technical Sanae) (M) @ Leftovers
Ability: Serene Grace
EVs: 224 HP/32 Spd/252 SpAtk
Timid nature (+Spd,-Atk)
- Extrasensory
- Giga Drain
- Thunder Wave
- Wish
---
LonelyPivot (Lily White) (M) @ Leftovers
Ability: Spring Charm
EVs: 252 HP/4 Def/252 SpDef
Calm nature (+SpDef,-Atk)
- Body Slam
- Encore
- Roost
- Toxic
---
PurpleRain (Speed Kogasa) (M) @ Leftovers
Ability: Intimidate
EVs: 4 HP/252 Spd/252 SpAtk
Timid nature (+Spd,-Atk)
- Hydro Pump
- Nasty Plot
- Shadow Ball
- Twister
---
YourHistory (Attack Keine) (M) @ Bunny Costume (Beast)
Ability: Rock Head
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd,-SpAtk)
- Double-Edge
- Head Smash
- Poison Jab
- Steel Fist
---
Y U DO (Sara) (M) @ Leftovers
Ability: Guts
EVs: 252 Atk/16 Def/240 SpDef
Adamant nature (+Atk,-SpAtk)
- Belly Drum
- Mach Punch
- Steel Fist
- Strength
---

TL:DR I USE ASTAR TOO MUCH AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

EDIT: OMG EVERYTHING HAS EVEN HP EV'S KILL ME

21
Movesets / Re: [WIP] Dark Alice
« on: December 25, 2014, 08:04:50 PM »
Edit: Tested and is good. Pretty much standard offensive stallbreaker here. The only reason this monster is UU is because fucking D kags shits on her soul so lets make that irrelevant.

Stallbreaker (Dark Alice) (M) @ Witch Costume (Reason)
Ability: Levitate
EVs: 36 Def/220 Spd/252 SpAtk
Modest nature (+SpAtk,-Atk)
- Fire Blast
- Luster Purge
- Taunt
- Thunderbolt/Eball

Usage should be simple, click kill or click taunt to wither or flat destrolish walls and abuse the shit out of levitate until nothing can tank a luster purge, then its clobberin time. Murasa is the only mon that actually resists Fire/Reason so I eschewed hyper beam as it offers no relevant neutral coverage (Still stopped by ghost, and heart, and most steels) and just ran t bolt to murder the crap out of her. Speed invest may seem odd but at 95 your only creeping Doc and things slower than doc so I just dumped the spares into def to tank blade flash better.

Options: DAlice can run more bulk to abuse slow things better, a few benchmarks for her "bulk" invest are T aya BB (208 def)  and Kongarra Braver (228 def). E ball gets props for its ability to actually hit louize and lily white i guess but even modest full spatk they can still swap in on you. you can run timid to snipe max speed docs but the power loss is disgusting and requires toxic over t bolt.

Counters: Lily white and Ad Alice can come in on non Eball, get taunted and take spikes damage, past that uuuh... none, thats the point really, i mean you can revenge her or do next level prediction switching and some super bulky steels and hearts hard check her but this thing is gonna hurt and has enough bulk she can play around with overperdiction as much as she wants. Basically its just another fat ass wallbreaker that needs redundant checks. On the bright side she's not SFlan.

(FML Shai you have dishonored your famiry)

22
General Metagame / Re: Calculating Defensive EV spreads
« on: December 08, 2014, 08:31:14 PM »
Sticky imo.

Also ya my spreads are probably awful since I generaly don't give a damn outside of the one or 2 super specific things they're eved for. Sooooo ya, if you feel like fixing those go right ahead xD

It'd be great if you could fit in a mention of odd hp and why it matters alongside a modified version of this formula that allows for lefties numbers as well useful person.

23
Movesets / Re: Shou
« on: December 06, 2014, 08:13:06 PM »
uuuh im smrt xD

Also for the counters section. I tend to go in order from hard counters to soft checks because it just seems like a more accessible way to put the information together. A hard counter being a mon that can always swap in and force this out, a soft counter swapping in and forcing it out depending on moveset or battlefield conditions, a hard check always winning 1v1, and a soft check conditionally winning 1v1.

24
Creative Conundrum / Re: Generation 4/5/6 abilities for Touhous?
« on: December 06, 2014, 03:28:24 PM »

25
Movesets / Re: Shou
« on: December 06, 2014, 03:21:53 PM »
Good man that explosion. Really solid first go at setposting.

A few notes:

Its good practice to lnk the set to its wiki page.
Why the speed invest? Such explain many wonder. Also a note on why your current spreads are slightly better than raw hp dumping for taking physical damage,
Should bring up the wonders of DKags in counters and probably list a beast or 2 that can actually swap into silver wind
Mention of cleric support making her really annoying would be nifty too

On a stylistic note: grammar/repetition of things make this a less smooth read than it could be at places, but the information is still easily accessible so that's no big deal, and god knows I cant throw stones over bad flow/grammar in setposts x.x. So an edit to that would be nice ascetically but its not required.

26
Movesets / Re: Aya
« on: December 03, 2014, 09:17:28 AM »
88 SpA Aya Silver Wind vs. 200 HP / 0 SpD Yumeko: 166-196 (45.98 - 54.29%) -- 98.83% chance to 2HKO after Spikes

88 SpA Aya Heat Wave vs. 0 HP / 0 SpD Sakuya: 138-164 (45.84 - 54.48%) -- guaranteed 2HKO after Spikes

"counters"

Also offensive with a lum over airline and roost over taunt is pretty good if you want more midgame utility or a safer setup over the immediate power and stallbreak potential.

27
http://thpp.supersanctuary.net/wiki/Magic_Coat

Magic coat does none of this


It apparently does do all of that.

28
General Metagame / Re: totally cool metagame idea
« on: November 11, 2014, 10:17:51 PM »
perish

29
Movesets / Speed Flandre
« on: October 30, 2014, 06:16:19 PM »
http://thpp.supersanctuary.net/wiki/Speed_Flandre


Type:Dark/Fire
Ability:Hustle
Hp:50
Atk:115
Def:70
Spatk:120
Spdef:80
Spd:125

Say hi to death, SFlandre is simply the most threatening all out attacker in the game, period with her 115/120/125 offensive stats fire/dark typing and hustle SFlandre has a plethora of psychotically damaging sets.... and all the reliability of a soviet moon rocket. Not kidding, SFlan has more attack uninvested than a 252+ AdMokou thanks to hustle, a speed tier outspeed by only a handful of puppets, resistance to pursuit Espeed and an immunity to burn. Combine all that with a more than usable spatk stat and you have a SDM fanboys dream come true.

Set: Russian Roulette (Physical all out attacker)
Speed Flandre @ Mistress Outfit (Dark)/Lum Berry(All)/Special Bloomers
Ability: Hustle
EVs: 252 Atk/252 Spd/4 SpDef
Jolly nature (+Spd,-SpAtk)
- Thrash
- Double-Edge
- Superpower/Strength
- Steel Wing/Poison Jab/Charming Look/Howl/Selfdestruct

The most basic and by far the most common SFlan set is simply a physically based hustler, go fast, go hard, hit the unholy hell out of things as hard as you possibly can. Thrash is thrash and will see a LOT of use, Double edge allows you to obliterate dark/faith and ghost/faiths trying to wall you with typing and superpower/strength eliminate annoying hearts. The last moveslot is up to you, Steel wing grants perfect SE coverage on anything that dares to resist your dark stab while P jab hits H star, and boom move will kill anything not immune to it....if you can hit. Past that we get to the interesting choices, Charminglook can completely shut off the inoffensive walls that people insist on swapping into SFlan while Howl...while absolutely awful on almost every other mon is finally useable on SFlan due to her baaaarely missing out on ohkoing many of the games bulky "tanks"
---

Set: We didn't start the fire...(Special based fire mixed)
Speed Flandre @ Gothic Outfit (Fire)
Ability: Hustle
EVs: 4 Atk/252 Spd/252 SpAtk
Naive nature (+Spd,-SpDef)/ Hasty nature (+Spd.-Def)
- Fire Blast/Flamethrower
- Double-Edge
- Poison Jab
- Hyper Beam/Thrash/Charminglook/Selfdestruct

Specialy based SFlandre set with a focus on fire stab, surprise those silly physical walls with a hearty serving of fire, fire, and more fire, just like momma used to make. Fire blast/Flamethrower are your primary stab and with a gothic outfit they pack a considerable punch. Double edge and P jab pick off faiths and the ever present star and kags forms before they can get too annoying. Last moveslot is up to you, Thrash and Hyper beam are both pretty damn useful because wynaut dual stab while charminglook and selfdestruct give you a way to bully through super bulky neutral walls to either force a sweep or set one up for a teammate.
---

Fully Operational Battle Station (Special based dark mixed)
Speed Flandre (M) @ Mistress Outfit (Dark)
Ability: Hustle
EVs: 4 Def/252 Spd/252 SpAtk
Naive nature (+Spd,-SpDef)
- Hyper Beam
- Double-Edge
- Superpower
- Steel Wing/Charming Look/Poison Jab/Selfdestruct

Like her fire based mix dark based mixflan is all about spamming her stab and pickign the correct coverage move to nail resist, taunting through inoffensive walls, and exploding to force a sweep. You lose out on the mixed thrash but you gain freedom of coverage.

Options: SFlandre has a pretty wide offensive movepool. Options not mentioned above include, Energy Ball and focus punch are useable if your unhappy with superpower and strength, Giga impact is STUPIDLY powerful...if you dont ohko yourself on the miss, and fire punch/Dark pulse have some utility. Additionally I would qualify 252/252 spreads on SFlan to be suboptimal, every team you toss her on will demand a different moveset variation or stat spread. The above sets are simply grab and go cookie cutters for fast teambuilding. SFlan has everything from mixed dual stab to B pass receiver sets available.

Support: Slap on a slow B passer, while she may be hell on wheels offensively SFlan adds the defensive presence of a wet cigarette to teams so passing her in is the "best" way to abuse her, bonus points for nastypass or sub pass. Also remember to bring something to avoid the revenge kill and abuse free turns from rock bullet, aqua jet, and the few mon's faster than SFlandre (Youki, mimi-chan, AdReisen, Chen, Nue, Admarrisa, Rikako, SYorihime, Smarissa, SRin). Past that spikes are useful, as always.

Counters:None, just, none, get fucked already. The closest your going to get are hard checks such as rin in the sand, and detect lily white, both can eat up any move SFlan wants to toss out sans boom and can play mind games with detect to hopefully live the ensuing explosion past that... pray she misses or has the wrong 4th move for her given set. Check her with bulky tanks, abusive revenge killers, earth and water priority, and if you can pursuit trap her after a thrash for the high skill spikes kill when she swaps back in.

30
Teambuilding / Re: Meta Gear Solid
« on: October 30, 2014, 04:09:57 PM »
Alright, list of things that could be betterish? Basically you have a decent hyper offense setup, nothing really "wrong" but your missing out on synergy and power in places.

Band Pursuit Old Man is an amazing companion for Sariel. He just removes the reasonables. Plus...
Battle chant.
Because 100 BP and the chance to get an effective +2 for free with band and proc. Also 150 BP after stab vs 160 BP for heart break on a SE hit,  or 120 for DTL.

The mimi chan weakness is real you may ned to swap out chen x.x.

You may want to try out a HStar over Goliath doll. Either NP pass or encore drypass would make your frail sweepers/attackers much more threatening. she also works wonderfully with beast and steel weak Sariel.

Spikes are nice for that kind of offense. For example 2 layers of spikes give Youki the 2 hit Ko on 64 def AKags. That said spikes are not required, at all.

Run 248 hp on DPatchy if you chose not to slip on spikes, Not splitdef, ever.

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