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Messages - Rhetco

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61
Shoddy Touhoumon Info/Discussion / Re: Touhoumon Moments or just pics
« on: June 01, 2013, 10:37:26 PM »
Tori doing work
http://paste.kde.org/756194/

Bonus: Tensoku survives a whopping 3 turns against Toyohime

62
And just encase you weren't yet convinced that the RNG was entirely on Gabriel's side that match...




63
Movesets / Yoshika
« on: April 15, 2013, 12:05:46 AM »

Yoshika  (wiki)

Type: Miasma
Abilities: Minus/Gate Keeper

HP: 140
Attack: 75
Defense: 120
Sp. Attack: 40
Sp. Defense: 100
Speed: 30

Yoshika is pretty cool. Her offenses aren't too great, but she can take about as many hits as you would expect a zombie to be able to take, and Recover to go along with it. She can be countered fairly easily if the opponent is prepared, but unsuspecting teams will certainly loose a few members to her, if not most of the team.


Stall for as long as your undead body possibly can
Item: Leftovers
Ability: Gate Keeper
Nature: Impish/Careful
EVs: 252 HP/4 Def/252 Sp. Def

Moves:
Recover
Toxic/Night Shade
Will-o-Wisp/Night Shade
Roar/Curse

This set is probably the most reliable, as Recover has an absurd amount of PP, allowing you to stall for days against anything that can't manage to out-damage/luck you. Toxic is your most reliable way of dealing damage, and Will-o-Wisp is for physical attackers, and some special attackers that are immune to poison. Roar it a good option against anything that tries to set up on Yoshika, and also lets you spread burns and poisons among multiple foes. It also makes Yoshika quite capable at crippling foes if you have spikes out. Curse isn't that great when you don't have any direct ways of damaging, but it's her only way of increasing defense (other than Ominous Wind, but why would you use Ominous Wind), and it's not like a speed decrease matters when you're literally as slow as a corpse. Lastly, Night Shade if useful for if status damage is taking too long, and can stop any Puppets with Guts that try anything sneaky. It can also break through substitutes, which is useful if you aren't running Roar.

As for the natures, Impish is the best if you want an even balance between defenses, but Careful will give her a surprisingly high Special Defense, which can be useful since people seem to like sending in special attackers to deal with her.

Other Options:
Poison Jab/Cross-Poison: A good STAB attack that works well with Curse. You could use this instead of Toxic, but it's more situational. Use at your own risk, I suppose.

Memento: Fun for ruining things that can out-damage Yoshika, but doesn't have much use otherwise. I wouldn't advise using it as a way to get rid of things with their stats boosted really high, since Roar can also do that and doesn't KO the user.

Refresh: Not really all that great on Yoshika. She's already immune to poison, and paralysis' speed nerf doesn't really do anything on her. If you're really that worried about status, you should probably just use a Lum berry. Though with that said, it can still be a handy move if you're willing to spend a move slot on it.

Block: Fun for keeping in Puppets that have Natural Cure, or really don't want to take a status. Though if you do plan on using this, then keep in mind that it's usually a better idea to use Block BEFORE using Toxic or Will-o-Wisp.

Counters:
  Tensoku, Mimi-chan, and ASuwako with Water Veil all make her immediately useless, unless she's already managed to get a few curses up and is running Night Shade. But even then, she doesn't stand much chance against something that makes 90% of her most reliable moves obsolete.
  If she isn't running Night Shade, then you can also try using just about anything with Substitute and Gate Keeper/Soundproof, or just plain Substitute if she isn't running Roar either.
  Brute forcing her with strong Reason-types like Yumemi and Dark Alice is also an option, as long as you're okay with taking a status (Though Yumemi is probably more useful, since she can also take advantage of the previously mentioned Substitute/Soundproof set).
  For Yoshika sets that aren't running attacks that do direct damage, you can also use Restalk. Hell, you could probably even do this for Night Shade sets, since most of the Puppets that can actually use Restalk efficiently (Hi DYuyuko) have enough HP to shrug off 100 damage per turn. Though keep in mind that this method usually ends in painfully long stall-wars, and Yoshika can easily just switch out while you sleep.
  I suppose I should also mention Taunt a some point, but Gen 3 Taunt is dumb and easy to predict and is really dumb.

64
ROM Hacks + General Discussion / Re: Shiny Puppet Gallery
« on: March 24, 2013, 09:00:34 PM »


holy shit these shinies

they just keep finding me

I never asked for this

65
Shoddy Touhoumon Info/Discussion / Re: Touhoumon Moments or just pics
« on: March 10, 2013, 10:39:17 PM »
Begin turn #27
Refrector used Shadow Ball!
Yoyo lost 81/484 (16%) of its health!
Yoyo used Recover!
Yoyo regained 81/484 (16%) of its health!
Refrector was hurt by its burn!
Refrector lost 2/48 (4%) of its health!
Refrector fainted!
Agent Emerald sent out Tojiko (lvl 100 Mima ?)!
Tojiko was hurt by Spikes!
Tojiko lost 6/48 (12%) of its health!
===============
Begin turn #28
Tojiko used Hyper Beam!
Yoyo lost 195/484 (40%) of its health!
Yoyo used Toxic!
Tojiko was badly poisoned!
Tojiko is hurt by poison!
Tojiko lost 3/48 (6%) of its health!
Yoyo's Leftovers restored its health a little!
Yoyo regained 30/484 (6%) of its health!
===============
Begin turn #29
Tojiko used Hyper Beam!
Yoyo lost 183/484 (37%) of its health!
Yoyo used Recover!
Yoyo regained 242/484 (50%) of its health!
Tojiko is hurt by poison!
Tojiko lost 6/48 (12%) of its health!
Yoyo's Leftovers restored its health a little!
Yoyo regained 30/484 (6%) of its health!
===============
Begin turn #30
Tojiko used Hyper Beam!
Yoyo lost 190/484 (39%) of its health!
Yoyo's special defense was lowered!
Yoyo used Recover!
Yoyo regained 242/484 (50%) of its health!
Tojiko is hurt by poison!
Tojiko lost 9/48 (18%) of its health!
Yoyo's Leftovers restored its health a little!
Yoyo regained 24/484 (4%) of its health!
===============
Begin turn #31
Tojiko's Quick Claw activated!
Tojiko used Hyper Beam!
Yoyo lost 276/484 (57%) of its health!
Yoyo used Recover!
Yoyo regained 242/484 (50%) of its health!
Tojiko is hurt by poison!
Tojiko lost 12/48 (25%) of its health!
Yoyo's Leftovers restored its health a little!
Yoyo regained 30/484 (6%) of its health!
===============
Begin turn #32
Tojiko used Hyper Beam!
A critical hit!
Yoyo lost 480/484 (99%) of its health!
Yoyo fainted!
Agent Emerald wins!
@Rhetco: WHAT
@Agent Emerald: pfffffffffffffff
@Rhetco: WHAAAAAAT
@Rhetco: OMG
@Rhetco: HAHAHAHA
@Agent Emerald: TWILIGHT SPARK
Kaltchre: clutch mima
@Rhetco: IM LAUGHING SO HARD


In other news, I'm starting a petition to give Yoshika Guard Armour again

66
Defense Yoshika

135 HP
45   Atk
140 Def
35   Sp.Atk
130 Sp.Def
25   Spd
Guard Armour / Natural Cure

I think this seems perfectly balanced.

[inspoiler]Hey, a man can dream, right?[/inspoiler]

67
ROM Hacks + General Discussion / Re: Shiny Puppet Gallery
« on: March 07, 2013, 01:30:49 AM »


yep

68
ROM Hacks + General Discussion / Re: Shiny Puppet Gallery
« on: February 22, 2013, 11:20:37 PM »


Caught 'im just last night

69
Shoddy Touhoumon Info/Discussion / Re: Touhoumon Moments or just pics
« on: February 09, 2013, 10:01:23 AM »
Freeze is op nerf now plox


Begin turn #29
Dankle used Ice Beam!
Yoyo lost 88/484 (18%) of its health!
Yoyo is frozen solid!
Dankle is hurt by poison!
Dankle lost 31% of its health!
Yoyo's Leftovers restored its health a little!
Yoyo regained 30/484 (6%) of its health!
===============
Begin turn #30
Dankle used Ice Beam!
Yoyo lost 90/484 (18%) of its health!
Yoyo is frozen solid!
Dankle is hurt by poison!
Dankle lost 6% of its health!
Dankle fainted!
Yoyo's Leftovers restored its health a little!
Yoyo regained 30/484 (6%) of its health!
Gray21oh sent out Lil' Hissy (lvl 100 Technical Sanae ♀)!
===============
Begin turn #31
Lil' Hissy used Wish!
Lil' Hissy made a wish!
Yoyo is frozen solid!
Yoyo's Leftovers restored its health a little!
Yoyo regained 30/484 (6%) of its health!
===============
Begin turn #32
Lil' Hissy used Thunder Wave!
But it failed!
Yoyo is frozen solid!
The wish came true!
Lil' Hissy regained 41% of its health!
Yoyo's Leftovers restored its health a little!
Yoyo regained 30/484 (6%) of its health!
===============
Begin turn #33
Lil' Hissy used Thunder Wave!
But it failed!
Yoyo is frozen solid!
Yoyo's Leftovers restored its health a little!
Yoyo regained 30/484 (6%) of its health!
===============
Begin turn #34
@Rhetco: FUCKING ICE
Lil' Hissy used Extrasensory!
It's not very effective...
Yoyo lost 51/484 (10%) of its health!
Yoyo is frozen solid!
Yoyo's Leftovers restored its health a little!
Yoyo regained 30/484 (6%) of its health!
===============
Begin turn #35
Lil' Hissy used Wish!
Lil' Hissy made a wish!
Yoyo is frozen solid!
Yoyo's Leftovers restored its health a little!
Yoyo regained 30/484 (6%) of its health!
===============
Begin turn #36
Irisorchid: lol
Kaltchre: you want it frozen because it can't do anything
@Rhetco: JESUS
Lil' Hissy used Extrasensory!
It's not very effective...
Yoyo lost 46/484 (9%) of its health!
Yoyo is frozen solid!
The wish came true!
Yoyo's Leftovers restored its health a little!
Yoyo regained 30/484 (6%) of its health!
===============
Begin turn #37
Lil' Hissy used Extrasensory!
It's not very effective...
Yoyo lost 51/484 (10%) of its health!
Yoyo is frozen solid!
Yoyo's Leftovers restored its health a little!
Yoyo regained 30/484 (6%) of its health!
===============
Begin turn #38
Lil' Hissy used Energy Light!
It's not very effective...
Yoyo lost 48/484 (9%) of its health!
Yoyo's special defense was lowered!
Yoyo is frozen solid!
Yoyo's Leftovers restored its health a little!
Yoyo regained 30/484 (6%) of its health!
===============
Begin turn #39
Gray21oh withdrew Lil' Hissy!
Gray21oh sent out Brownie Bones (lvl 100 Defense Yuyuko ♂)!
Yoyo is frozen solid!
Brownie Bones's Leftovers restored its health a little!
Brownie Bones regained 6% of its health!
Yoyo's Leftovers restored its health a little!
Yoyo regained 30/484 (6%) of its health!
===============
Begin turn #40
@Rhetco: like
@Rhetco: it's been what? 7 turns?
Kaltchre: gotta save pp
Brownie Bones used Shadow Ball!
Yoyo lost 109/484 (22%) of its health!
Yoyo is frozen solid!
Brownie Bones's Leftovers restored its health a little!
Brownie Bones regained 6% of its health!
Yoyo's Leftovers restored its health a little!
Yoyo regained 30/484 (6%) of its health!
===============
Begin turn #41
Irisorchid: i dont think u et it
Brownie Bones used Shadow Ball!
Yoyo lost 106/484 (21%) of its health!
Yoyo is frozen solid!
Brownie Bones's Leftovers restored its health a little!
Brownie Bones regained 6% of its health!
Yoyo's Leftovers restored its health a little!
Yoyo regained 30/484 (6%) of its health!
===============
Begin turn #42
Irisorchid: look at this stall wards
Irisorchid: wars
Brownie Bones used Shadow Ball!
Yoyo lost 103/484 (21%) of its health!
Yoyo is frozen solid!
Brownie Bones's Leftovers restored its health a little!
Brownie Bones regained 6% of its health!
Yoyo's Leftovers restored its health a little!
Yoyo regained 30/484 (6%) of its health!
===============
Begin turn #43
Irisorchid: if you can stall more turns then u uh
Brownie Bones used Shadow Ball!
Yoyo lost 111/484 (22%) of its health!
Yoyo's special defense was lowered!
Yoyo is frozen solid!
Brownie Bones's Leftovers restored its health a little!
Brownie Bones regained 6% of its health!
Yoyo's Leftovers restored its health a little!
Yoyo regained 30/484 (6%) of its health!
===============
Begin turn #44
Irisorchid: dont lose as much pp
Irisorchid: also like
Brownie Bones used Shadow Ball!
Yoyo lost 76/484 (15%) of its health!
Yoyo fainted!
Brownie Bones's Leftovers restored its health a little!
Brownie Bones regained 6% of its health!
Rhetco sent out Manisa (lvl 100 Advent Marisa ♂)!
Manisa was hurt by Spikes!
Manisa lost 35/282 (12%) of its health!
===============

70
Shoddy Touhoumon Info/Discussion / Re: Touhoumon Moments or just pics
« on: January 29, 2013, 05:23:24 AM »
Played my first match today. I think this sums up the fight pretty well

===============
&Coylise sent out Casu Marzu (lvl 100 Speed Medicine ♂)!
Maple used Ingrain!
Maple planted its roots!
Casu Marzu's Leftovers restored its health a little!
Casu Marzu regained 6% of its health!
Maple absorbed nutrients with its roots!
Maple regained 21/342 (6%) of its health!
===============
Begin turn #10
&Coylise: ingrain huh?
&Coylise: This is gonna be fun
Irisorchid: meh
Casu Marzu used Taunt!
Maple fell for the taunt!
Maple can't use Tailwind after the taunt!
Casu Marzu's Leftovers restored its health a little!
Casu Marzu regained 6% of its health!
Maple absorbed nutrients with its roots!
Maple regained 21/342 (6%) of its health!
===============
Begin turn #11
@Rhetco: fuuuck
Irisorchid: lol
@Rhetco: WELP
Casu Marzu used Substitute!
Casu Marzu lost 25% of its health!
Casu Marzu made a substitute!
Maple used Struggle!
A critical hit!
Casu Marzu's substitute took damage for it!
Maple lost 23/342 (6%) of its health!
Casu Marzu's Leftovers restored its health a little!
Casu Marzu regained 6% of its health!
Maple absorbed nutrients with its roots!
Maple regained 21/342 (6%) of its health!
===============
Begin turn #12
Irisorchid: speed medi 2 good
Irisorchid: taunt only lasts
Irisorchid: 2 turns
Irisorchid: in gen3 tho
Irisorchid: whats up with that
Irisorchid: ):
&Coylise: so, this turn would make taunt necessary again, right?
Casu Marzu used Taunt!
Maple fell for the taunt!
Maple can't use Tailwind after the taunt!
Casu Marzu's Leftovers restored its health a little!
Casu Marzu regained 6% of its health!
Maple absorbed nutrients with its roots!
Maple regained 2/342 (0%) of its health!
===============
Begin turn #13
Irisorchid: yea taunt blows in gen3 but
Casu Marzu used Poison Bomb!
It's super effective!
Maple lost 132/342 (38%) of its health!
Maple used Struggle!
Casu Marzu's substitute took damage for it!
Maple lost 11/342 (3%) of its health!
Casu Marzu's Leftovers restored its health a little!
Casu Marzu regained 6% of its health!
Maple absorbed nutrients with its roots!
Maple regained 21/342 (6%) of its health!
===============
Begin turn #14
Irisorchid: i still use it on like medi and stuff
Casu Marzu used Taunt!
Maple fell for the taunt!
Maple can't use Baton Pass after the taunt!
Casu Marzu's Leftovers restored its health a little!
Casu Marzu regained 6% of its health!
Maple absorbed nutrients with its roots!
Maple regained 21/342 (6%) of its health!
===============
Begin turn #15
Casu Marzu used Poison Bomb!
It's super effective!
Maple lost 120/342 (35%) of its health!
Maple used Struggle!
Casu Marzu's substitute took damage for it!
Casu Marzu's substitute faded!
Maple lost 13/342 (3%) of its health!
Casu Marzu's Leftovers restored its health a little!
Casu Marzu regained 6% of its health!
Maple absorbed nutrients with its roots!
Maple regained 21/342 (6%) of its health!
===============
Begin turn #16
Casu Marzu used Taunt!
Maple fell for the taunt!
Maple can't use Baton Pass after the taunt!
Casu Marzu's Leftovers restored its health a little!
Casu Marzu regained 2% of its health!
Maple absorbed nutrients with its roots!
Maple regained 21/342 (6%) of its health!
===============
Begin turn #17
Casu Marzu used Substitute!
Casu Marzu lost 25% of its health!
Casu Marzu made a substitute!
Maple used Struggle!
Casu Marzu's substitute took damage for it!
Maple lost 13/342 (3%) of its health!
Casu Marzu's Leftovers restored its health a little!
Casu Marzu regained 6% of its health!
Maple absorbed nutrients with its roots!
Maple regained 21/342 (6%) of its health!
===============
Begin turn #18
Casu Marzu used Taunt!
Maple fell for the taunt!
Maple can't use Baton Pass after the taunt!
Casu Marzu's Leftovers restored its health a little!
Casu Marzu regained 6% of its health!
Maple absorbed nutrients with its roots!
Maple regained 21/342 (6%) of its health!
===============
Begin turn #19
Casu Marzu used Poison Bomb!
It's super effective!
Maple lost 120/342 (35%) of its health!
Maple used Struggle!
A critical hit!
Casu Marzu's substitute took damage for it!
Casu Marzu's substitute faded!
Maple lost 26/342 (7%) of its health!
Casu Marzu's Leftovers restored its health a little!
Casu Marzu regained 6% of its health!
Maple absorbed nutrients with its roots!
Maple regained 21/342 (6%) of its health!
===============
Begin turn #20
Casu Marzu used Poison Bomb!
It's super effective!
Maple lost 54/342 (15%) of its health!
Maple fainted!
Casu Marzu's Leftovers restored its health a little!
Casu Marzu regained 6% of its health!

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