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Topics - SG-Sanae

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Creative Conundrum / Mega Touhous
« on: October 25, 2013, 10:52:11 PM »
Discuss any fun ideas for Mega forms here. Just keep the following guidelines in mind:
1. Mega forms have their BST increased by exactly 100.
2. The HP stat does not change.
3. Chibis are not allowed to mega evolve.
4. Megas can only have one ability.
5. They may become retyped, but must keep their primary type.

Without further ado, here's what I got:

Mega Reimu
Ability: Hakurei Miko
110 HP
115 Atk (+20)
130 Def (+40)
85 SpA
130 SpD (+40)
80 Spe

Mega Marisa
Ability: Focus
70 HP
70 Atk
70 Def (+10)
165 SpA (+50)
115 SpD (+15)
140 Spe (+25)

Mega Sakuya
Ability: Hustle
80 HP
145 Atk (+35)
100 Def (+20)
80 SpA
100 SpD (+20)
125 Spe (+25)

Movesets / Reisen II
« on: September 12, 2013, 10:14:21 PM »
Reisen II


HP: 50
Atk: 65
Def: 45
SpA: 40
SpD: 45
Spe: 85

Ability: Run Away (Automatic escape from wild Puppets. No effect in trainer battles.)


I would congratulate you if you could make Reisen II do anything useful outside of catching Toyohime falling out of a window - no useful ability and also no viable stats to work with. Akyuu has Sketch to get all moves in the game and even Tori has decent Special Attack and good Speed, while Reisen II has only a mediocre speed.

Belly Drum "Sweeper"
EVs: 12 HP / 244 Atk / 252 Spe
Nature: Jolly
Item: Salac Berry
-Belly Drum
-Mind Bomb
-Psycho Cut / Quick Attack

Substitute+Belly Drum+Salac Berry sounds like a great strategy on paper, but with Reisen II, chances are you never get a chance to set it up. Set up a Sub on something that is forced out by Reisen II (perhaps Bloomers Akyu locked into Splash) and use Belly Drum - with this attack, Mind Bomb will get out the most damage and can actually do damage to the opponent. While the Salac Berry will let you outspeed the whole unboosted metagame, you may want priority to beat other priority users, but it's not really realistic to assume that Quick Attack can KO any priority users, since most of them are Steel-Type. Psycho Cut is your best coverage option, but it won't be enough to OHKO the physical walls it's supposed to hit (HEirin, Yoshika).

It's the end of the World as we know it
EVs: 252 HP / 96 Def / 160 SpD
Nature: Impish
Item: Stamina Ribbon / Brightpowder
-Perish Song
-Mind Bomb

...but I'm feeling fine. The combination of Jamming and Perish Song will let the opponent drop dead in 4 turns, which works because Reisen II is so pathetic that it encourages the opponent to set up on it. Detect is its desperate attempt to survive the turns the Perish count decreases. Mind Bomb is there to attack Yumemi and Miko, who block Perish Song (neither of which takes any significant amount of damage). Leftovers isn't used because the little bunny will be obliterated by even resisted hits, so Stamina Ribbon and Brightpowder give it at least a 10% chance to not die when getting breathed on.

EVs: 4 Def / 252 Atk / 252 Spe
Nature: Jolly
Item: Salac Berry
-Quick Attack

Reisen II is able to weaponize her getting spanked by the Watatsukis - With the given EVs and a Substitute, she'll hit 1 HP and get maximum damage out of Flail. It doubles as a shield against possible status (which is likely given how fast and bulky she is and such). Endeavor can't KO the enemy, but brings them down to 1 HP, where Quick Attack will finish them off (unless they have Leftovers). Keep in mind that Flail still won't do much with Reisen II's pathetic attack and that she'll fall over from getting breathed on.

Other Options
Blizzard is a viable option to make sure Toyohime's ice cream won't melt. Tail Whip is a way of improving Reisen II's damage output while also making a fool out of yourself. It might look cute to Yorihime, though. Out of the options though, the most useful one is on cart. If you're playing Fire Red, you can trade her for the Watatsuki sister that you didn't get from the Fighting Dojo.

Checks and Counters
Except for a +6 Psycho Cut, Sara will easily stop anything Reisen II does and Mach Punch her once across the moon. Any Aya will just use Taunt and wall her lousy excuses for attacks with Roost. Nazrin can also do that, while additionally resisting her main attacks and eat her with Killing Bite. Lily White will just stand there and pretend Reisen II doesn't exist.

Movesets / Akyuu
« on: June 27, 2013, 12:14:39 PM »


HP: 35
Atk: 20
Def: 40
SpA: 20
SpD: 100
Spe: 65

Ability 1: Trace (Copies the opponent's ability.)
Ability 2: Focus (Increases Accuracy by 30%.)


At first glance, it sounds insanely useful that she can learn every move in the game via Sketch - but that quickly wears off after seeing how atrocious her stats are. Nevertheless, she'll love to ruin the day of those who think she can't do anything.

Baton Pass
EVs: 244 HP / 12 Def / 252 Spe
Nature: Timid / Jolly
Item: Salac Berry
Ability: Focus
-Sleep Powder / Sakuya's World
-Substitute / Sakuya's World
-Belly Drum
-Baton Pass

If you get in on something that's slower than you and isn't statused, use your 97,5% accurate Sleep Powder against it. If you feel lucky and have already put something to sleep, you can use Sakuya's World instead (careful, only 71,5% accuracy). Mamizou is much faster with this Baton Passing, but Akyuu has a more accurate sleep-inducing move; 97,5% chance versus 78%. Also, if you feel really ballsy, you can run Sleep Powder and Sakuya's World on the same set. Then use Substitute, Belly Drum and Baton Pass in that order and watch your recipient tear apart the opponent. With the given EVs, Substitute and Belly Drum will bring Akyuu into Salac Berry range, which will work even after two layers of Spikes. After three layers of Spikes, skip using Substitute for the same result.

EVs: 244 HP / 12 Def / 252 Spe
Nature: Timid / Jolly
Item: Salac Berry / Lum Berry
Ability: Focus
-Sleep Powder
-Ingrain / Spikes / Jamming / Prank / Seismic Toss / Toxic
-Baton Pass

This set highlights some other support option Akyuu has - like many things, she can use Spikes to support your team, although you'll have trouble firing them off. Ingrain is best for dedicated Baton Pass teams, as pseudo-hazer won't ruin your day anymore. Jamming can be really helpful for either other set-up sweepers or other Baton Passers - it can also help getting rid of certain threats. Prank, Seismic Toss and Toxic are the only ways you can do actual damage to your enemies, so you could use one of these.

Other Options

Even though her movepool is every single move in the game, including a few moves that only come up during Metronome, there's very little she could do effectively. Wish is an option to heal your Baton Pass reciever, but the 4 moveslot syndrome is bad enough as it is. Burn Powder is an option if you want to cripple priority users trying to pick you off, but again, Akyu has trouble to fit it on a moveslot. While gimmicky, Imprison can shut down specific movesets, which works well with Akyuu learning every move in the game - you will likely have a weak movepool, though. Even more gimmicky is her role in an Assist team by running Sleep Powder, Assist, Agility and Spikes in order to phaze the opponent without negative priority, but this requires so much team support that it's not worth using. Attacking is out of question, because she lacks the stats to do any notable amount of damage.

Checks and Counters

Since she relies on status to protect herself, Lum Berry will negate her efforts to stop your switch-in from punching her out, leaving her to run or die. Also, she'll be helpless if hit by Taunt.

Movesets / Advent Letty
« on: June 26, 2013, 10:25:47 PM »
Advent Letty


HP: 95
Atk: 115
Def: 110
SpA: 80
SpD: 80
Spe: 70

Ability: Advent (Prevents secondary effects of attacks)

Having the combination of dual STAB priority, Swords Dance and 115 Base Attack makes Advent Letty to a fearsome late-game cleaner. Furthermore, she has solid coverage options to deal with resistors quite well. Advent is somewhat useful, since it prevents some parahax and flinches. The winter lady has some notable flaws, though - she's x4 weak to Fire, and being mainly just a physical attacker, a burn will make her dead weight. Keep her away from the heat, and she'll become a great asset.

Swords Dance
EVs: 252 Atk / 252 HP / 4 SpD
Nature: Adamant
Item: Lum Berry / Maid Outfit / Thick Fur
-Swords Dance
-Ice Shard / Extremespeed
-Blade Flash / Extremespeed
-Earthquake / Poison Jab / Waterfall

This set is for finishing off a weakened team - having a solid physical bulk and resistance to most priority, she can switch into a crippled foe, set up Swords Dance and begin to sweep. Ice Shard and Blade Flash are your primary STAB options, though Extremespeed can be used if you don't need a Super-Effective hit, since it is stronger than both. The last move deals with her main threats - Earthquake helps against Fire-Types and Poison Jab against Water-Types. Waterfall can be used against Rin and Utsuho forms, but is otherwise outclassed by Earthquake.

EVs: 252 Atk / 252 HP / 4 SpD
Nature: Adamant
Item: Special Bloomers
-Ice Punch
-Ice Shard / Blade Flash / Extremespeed
-Earthquake / Waterfall

This set is dedicated to break down walls, as the item gives her a better immediate power than setting up Swords Dance. Ice Punch and Braver are for STAB, while the priority move should be selected to counter certain threats to your team. Earthquake is preferred as a coverage move as it catches Fire-Types off guard and helps against bulky Miasma-Types. Waterfall is again listed since it checks Rin and hits Earth-Types.

Double Dance
EVs: 252 Atk / 148 HP / 108 Spe
Nature: Adamant
Item: Lum Berry / Maid Outfit / Thick Fur
-Swords Dance
-Ice Punch / Earthquake
-Braver / Earthquake

This set forgoes a third attacking move in order to be usable as wallbreaker or late-game sweeper - depending on the situation, use Swords Dance against stall teams or Agility against more offensive ones, then start hitting things. The given EVs allow you to always outspeed Advent Marisa after an Agility - if you allocate 132 Speed EVs instead (take points away from HP), you'll hit 418 Speed, enough to outspeed Lily Black and Mimi-Chan (you need Earthquake to threaten the latter).

Other Options

Advent Letty can set up Spikes, so if you don't need her to attack, you can do that if need be. A pure Agility set might sound good, but Advent Cirno reaches enough Speed after one Tailwind, hits harder and has a better STAB in Ice Ball. Curse is an alternate set-up move, but the extra defense is often redunant and Swords Dance gets her attack up faster. When it comes to more coverage moves, Body Slam is the most notable example, since it can spread Paralysis. Alternately, Selfdestruct can break walls on the Swords Dance set to break walls or to finish with a bang on the Double Dance one, but it's hard to find a moveslot for it. Most others don't have worthwhile coverage, though. Also, she has a surprisingly wide array of special moves, but her Special Attack isn't that great - Surf might work if you're scared of Mokou burning you with Flame Body, but that's it. Lastly, if you like gimmick sets, you can use the combination of Block and Screech to set up a Pursuit trapping, but since she can already hit Dream- and Reason-Types well enough, this is pointless.

Checks and Counters

The biggest problem for Advent Letty is Defense Hina - she shrugs off most of her attacks and can either burn her or KO with Flamethrower/Fire Blast. Defensive sets of Rin check Advent Letty if she doesn't carry Waterfall - Intimidate will weaken her blows and she can then cripple her with Will-O-Wisp (beware of Lum Berries). Yoshika can also take a lot of her hits and do the same, but must be wary of Earthquake. Offensively, fast Fire-Types, mainly special-based ones, can scare her out with Flamethrower and Fire Blast - Attack Patchouli and Kisume in particular x4 resist her STAB combination. They both have to be careful about Earthquake, though. Lastly, Rock Bullet and Mach Punch can be employed against her, but with her high bulk, she can survive one at full health.

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